{"labels":{"en":"The use of gamification and virtual reality in higher education: A literature review"},"descriptions":{"en":"scientific paper published in CEUR-WS Volume 3669"},"claims":{"P31":"Q13442814","P1433":"Q126456759","P1476":{"text":"The use of gamification and virtual reality in higher education: A literature review","language":"en"},"P407":"Q1860","P953":"https://ceur-ws.org/Vol-3669/paper5.pdf","P50":[{"value":"Q57412015","qualifiers":{"P1545":"2"}}],"P2093":[{"value":"Kristina Nagel","qualifiers":{"P1545":"1"}}]}}