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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Arenzano (Genoa), Italy, June</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Towards Co-Designing a Continuous-Learning Human-AI Interface: A Case Study in Online Grooming Detection</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Peter Daish</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nicholas Micallef</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nuria Lorenzo-Dus</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Adeline Paiement</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Deepak Sahoo</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Applied Linguistics, Swansea University</institution>
          ,
          <addr-line>Swansea, Wales</addr-line>
          ,
          <country country="UK">UK</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Department of Computer Science, Swansea University</institution>
          ,
          <addr-line>Swansea, Wales</addr-line>
          ,
          <country country="UK">UK</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Université de Toulon, Aix Marseille Univ</institution>
          ,
          <addr-line>CNRS, LIS, Marseille</addr-line>
          ,
          <country country="FR">France</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2024</year>
      </pub-date>
      <volume>03</volume>
      <issue>2024</issue>
      <fpage>0000</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>Interest is growing in using Human-Centered design to enhance compatibility of AI within human environments. These design techniques are valid for eliciting human-centered design requirements, however, they often paint the scenario that AI interaction design is a one-way process in which user behaviour is captured to improve interactions and user experiences. Such an approach does not consider real-world settings in which Human-AI environments involve multiple stakeholders, with contrasting needs, which could impact the interactivity, usability and usefulness of Human-AI environments. In this paper, we present a framework for incorporating multiple-stakeholders perspectives into the design of Human-AI environments, designed to establish a common dialogue between end-users' needs for HumanAI interaction and AI developers' practical limitations. This is a work in progress project and in our future work we plan to follow this iterative prototyping approach to develop a real-world continuous-learning Human-AI detection system for online grooming.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Human-AI</kwd>
        <kwd>Continuous-learning</kwd>
        <kwd>Human-centered design</kwd>
        <kwd>Online grooming</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Humans are increasingly embedding Artificial Intelligence (AI) technologies into their everyday
lives, with use-cases ranging from personal through to professional settings. These AI
technologies are either designed to replace humans, or else to support them, depending on the stances
taken by various stakeholders in the development of the project. As an example, autonomous
vacuum cleaners might typically be designed with the mutual understanding of the designers,
developers and end-users that the robot will replace the human in the task of vacuuming around
their home [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. By contrast, AI clinical decision-support systems are developed with the mutual
understanding of developers and clinicians that AI should provide a supporting role to the expert
clinician - with whom the ultimate clinical decision lay - for enhanced decision-making [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
Both systems convey a consensus of the roles of the human and AI within the hybrid Human-AI
environment, however, the design of both systems could look very diferent depending on
which stakeholders’ perspectives are given precedence. An AI-centered vacuum cleaner may be
excellent at recognising dirt within the room, but it has not been designed to accommodate the
human-factors associated with cleaning the house, meaning it may: start disruptive cleaning
cycles, potentially cause a safety concern 1 or otherwise be incompatible with dynamic personal
living environments [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] based on its technology-centered design [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The incompatibility of
AI-powered systems with dynamic environments, could result in a high attrition rate in the
sustained use of AI-based technologies over time [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Prioritizing the end-users’ concerns
might yield a diferent Human-AI interaction scenario: one which focuses on empowering
rather than replacing - humans through human-centered AI design philosophies (HCAI) [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
To achieve this, AI developers and end-users can be modeled as stakeholders in the design of
Human-AI interfaces, each with their own set of interests, which may align or compete with one
another. This necessitates a paradigm shift from traditional HCI research approaches, wherein
researchers study stakeholders merely as ‘users’, towards a more inclusive participatory or
co-design protocol that aims to solve human-issues through the co-creation of solutions [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ].
      </p>
      <p>
        Despite renewed eforts to place humans at the forefront of AI research and development,
there are still few established norms on how to balance multiple-stakeholders’ perspectives in the
design and development of such systems. Whilst current HCAI research propose design values
to be upheld during the development of AI [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ], these are typically ambiguous and provide
no specific guidelines for the development of Human-AI technology in the multi-stakeholder
scenario we describe. Thus, it is unclear how to achieve human-centered AI ideals in practice.
This phenomenon is not new, however, with distinct parallels to the elusive ‘art’ of requirements
engineering having been documented in AI development harking back to the initial rise of
expert-system and rule-based AI [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. It is also unclear what the best-practices are to develop
‘human-centered’ Human-AI interfaces for systems wherein the interaction designers have
limited access to the end-users due to their availability. This is of particular concern in settings
where AI researchers and developers work with public sector agencies - who typically can
provide only limited access to their time and data and are unable to participate in detailed
contextual inquiries- to incorporate AI technology into their professional workflows. Thus,
our research question was: How can we develop a human-centered iterative prototyping
framework to be used to design a continuous-learning Human-AI environment that
involves multiple stakeholders?
      </p>
      <p>In this paper, we propose an iterative prototyping framework for designing an interface
for a continuous-learning feature within a Human-AI environment that incorporates multiple
stakeholders’ perspectives into the design, including limited access to end-users. The case-study
that we will use in future work to validate our framework is the design of a ‘continuous-learning’
feature for an AI online grooming detection tool that will be used by law-enforcement agencies.
The tool will aid law enforcement’s online grooming detection work. The AI algorithm for this</p>
      <p>Training Data
(Annotated
Conversa ons)</p>
      <p>Algorithm</p>
      <p>Trained Model</p>
      <p>Interface (GUI)</p>
      <p>End-users
(Law Enforcement Staff)</p>
      <p>Feedback
tool uses a “reinforcement-learning” approach to learn, which means it can improve at detecting
cases of grooming upon receiving feedback from its end-users. To facilitate quality feedback
being fed into the AI algorithm for further training, the tool is adding “continuous-learning” to
allow end-users to provide feedback about the performance of the AI model, to adapt the model
to real-world performance. Figure 1 shows how continuous-learning will be integrated within
the Human-AI environment in this scenario.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Background</title>
      <sec id="sec-2-1">
        <title>2.1. Humans ‘in’ and ‘on’ the loop</title>
        <p>
          Typical approaches to Human-AI hybrid decision-making processes can be found in so-called
‘Human-In-The-Loop’ (HITL) and ‘Human-on-the-Loop’ (HOTL) design paradigms for
interactive Machine-Learning. HITL systems typically include humans as participants in decisions
alongside AI and in scenarios where the AI utilises a reinforcement algorithm, humans assess
the quality of AI output and provide corresponding feedback to the AI’s model for real-time
learning [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. HOTL systems also maintain human supervision over algorithmic
decisionmaking behaviour, however, the human is further removed from the (largely autonomous)
decision-making process and only intervenes when they believe the machine has made a
mistake [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Continuous-Learning</title>
        <p>
          The roots of the HITL concept of AI continuous-learning can be found in the field of robotics,
wherein the pursuit of the ability of robots to continuously learn and adapt to their environments
over time was seen as pivotal in their usefulness in real-word dynamic environments [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]. Not
only does the re-introduction of the human perspective help to democratise AI [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ], it has also
been shown to help maintain the performance of AI systems over time [
          <xref ref-type="bibr" rid="ref14 ref15">14, 15</xref>
          ], in addition to
enabling them to learn new concepts [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ] through reinforcement-learning with human feedback
(RLHF) techniques.
        </p>
        <p>
          Supervised reinforcement loops have also proven efective in tailoring AI models to local
contextual data, through transfer-learning fine tuning techniques [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]. This is important, since
there is often limited data availability for locally deployed contexts (such as UK-based grooming
data). Pre-training an algorithm on related large datasets and then fine-tuning on local domain
data over time, merges the concept of transfer-learning with continuous learning and could
enable the AI to maintain its performance despite the introduction of new concepts [
          <xref ref-type="bibr" rid="ref14 ref17 ref18">17, 18, 14</xref>
          ].
        </p>
        <p>
          Whilst HITL environments have many diferent possible configurations, they typically revolve
around an AI-centered design, where an AI agent makes predictions (or decision
recommendations) and their human counterpart uses the AI’s advice to come to a decision. Whilst this
traditional HITL configuration has proven efective in continuous-learning systems [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ], it
relies on the human to spot erroneous predictions in real-time. Furthermore, owing to the
lack of transparency in many blackbox algorithmic systems, the human supervisor has little
understanding as to why the AI made its (seemingly erroneous) decision, or at best, has to be
trained to comprehend technical AI explainability techniques.
        </p>
        <p>
          Additionally, recent work has explored a more natural feedback loop for continuous-learning
systems, where the system has been designed to improve through human-centered Human-AI
interaction [
          <xref ref-type="bibr" rid="ref19 ref20">19, 20</xref>
          ], rather than direct annotation of training data. However, little is
understood regarding how best to design this interactive environment from a multiple stakeholder
perspective, which we attempt to address with our proposed framework.
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Intelligent UIs and Their Lack of Human-Centered Design</title>
        <p>
          There is ample literature that explores how RLHF techniques can be used for the automated
adaptation of User Interfaces (UIs) for end-users [
          <xref ref-type="bibr" rid="ref21 ref22 ref23">21, 22, 23</xref>
          ], however, best practices in UI
design to support RLHF from the end-users’ perspective are largely unexplored. Indeed, even
among those that aim to support RLHF with what are often considered to be “human-centered”
techniques - such as Explainable AI (XAI) - often take an AI-centered approach [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ]. This
means that, whilst a continuous-learning system may be able to ‘explain’ its reasoning or
else be capable of intelligently switching interfaces for increased eficiency, little is known as
to why the new interface is more efective for end-users or, indeed, whether the end-users
ifnd the feedback system suitable for the target domain or given their technical proficiency in
understanding AI behaviour. Finally, in contexts where data annotators, algorithm developers
and end-users’ experience of the target domain is asymmetrical, best practices for establishing
how to incorporate the expertise of each stakeholder within the human-centered approach to
RLHF are yet to be established.
        </p>
      </sec>
      <sec id="sec-2-4">
        <title>2.4. Iterative Co-Design</title>
        <p>
          Multiple techniques are available for Human-AI interaction designers to capture
designrequirements from end-users, including: ethnographic field work [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ] and contextual
inquiries [
          <xref ref-type="bibr" rid="ref26">26</xref>
          ]. Whilst both of these methods help developers and designers understand the
use-case of the tool within the target domain, they are still typically used as one-dimensional
requirement gathering tools, owing to their largely observational nature. As a result, it is, up
to the designers and developers of the Human-AI environment to identify - in their limited
experience of the domain by observing or through limited interactions with end-users - which
features should be included in the Human-AI environment, how they should look and moreover,
how they should function. Co-design protocols have been mooted as a means of bringing
end-users back into the design process, to innovate empowering designs crafted through the
lived experiences of end-users in a manner which hasn’t been pre-determined by technological
constraints [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ]. Literature in studying the co-design of Human-AI environments is emerging,
however, these works either focus on empowering users to create AI models themselves [
          <xref ref-type="bibr" rid="ref28">28</xref>
          ],
or conclude with user-centered role-play scenarios which do not consider the technological
feasibility of the designs produced for use in Human-AI environments [
          <xref ref-type="bibr" rid="ref29 ref30">29, 30</xref>
          ]. As a result
and despite the co-design protocol facilitating interaction between designers and end-users,
there remains a gap in knowledge regarding how these techniques can be deployed to facilitate
Human-AI environment design in settings with multiple stakeholders whose perspectives and
opinons on the operating criteria of a system are asymmetrical.
        </p>
        <p>
          Whilst evidence in their use in the design of Human-AI interaction is yet to emerge, prior
work in interactive design has explored the potential of provacative prototypes ‘provotypes’
to explore tensions between multiple stakeholders’ perspectives on the intended and actual
use of a system (or device) [
          <xref ref-type="bibr" rid="ref31">31</xref>
          ]. Provotypes are tangible artifacts designed to embody tensions
in perspective between stakeholders, enabling collaborative deliberation and analysis of these
by all stakeholders [
          <xref ref-type="bibr" rid="ref32 ref33">32, 33</xref>
          ]. A ‘provotype’ methodology utilises multiple techniques to tease
out tensions between stakeholders (and thus inform the design of the ‘provotype’), such as
interviews and ethnographic field work. However, ‘provotypes’ are typically deployed in
scenarios where stakeholders share a common domain of expertise [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ], meaning that their
use in provoking tensions in systems designed to embed knowledge across multiple domains is
currently unexplored.
        </p>
        <p>To address the various challenges outlined in this section, we propose a methodological
framework inspired by iterative co-design techniques to incorporate multiple-stakeholders’
perspectives - all of whom are experts in their own domains - into the design of a
humancentered, hybrid, Human-AI continuous-learning system to aid expert decision-makers. In the
next section, we describe our proposed methodological framework to incorporate linguistic,
law-enforcement and AI expertise into the design of a UI capable of eliciting useful feedback
from end-users to continuously evolve AI’s capabilities in online grooming detection.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Method</title>
      <p>In this section, we detail the proposed methodological framework that we will follow to evaluate
our iterative prototyping approach. The following subsections describe our proposed iterative
prototyping framework and how we will recruit participants for our evaluation.</p>
      <sec id="sec-3-1">
        <title>3.1. Proposed Iterative Prototyping Framework</title>
        <p>As illustrated in Figure 2, our iterative prototyping framework consists of two phases. In
the first phase we will hold interviews with all stakeholders to capture their perspectives
and expectations on how the continuous-learning feature should function. We will start this
phase by interviewing linguistics experts because they are the stakeholders that initiated the
development of the tool and are experts in the scientific pursuit of online grooming detection.</p>
        <p>Linguistic Expert</p>
        <p>Machine
Learning Expert</p>
        <p>End‐Users</p>
        <p>Machine
Learning Experts</p>
        <p>End‐Users</p>
        <p>Machine
Learning Experts</p>
        <p>End‐Users
Phase 1: Requirements Gathering
Phase 2: Bridging the Gap</p>
        <p>Afterwards, we will interview machine learning experts, since the continuous-learning feature
will be integrated within the machine learning process, meaning that the perspectives of this
stakeholder will be critical to the design process. To close Phase 1, we will interview the
end-users (i.e., law enforcement staf) to capture their perspectives and expectations. Due to the
diferent roles of the stakeholders, we will vary the questions that we will ask in the interviews.
We will start the interviews by gathering general information about the users’ professional
roles and their associated tasks. Then our inquiry will turn towards their roles within the AI
online grooming detection system: specifically, we will consult with the users on how they
perceive an AI classification tool to work We will solicit this feedback by showing them an
initial screen of the tool After establishing the users’ mental models of the AI, we will ask them
how they would expect to provide feedback to the AI classification of conversations. After
eliciting their thoughts on the interactive feedback loop, we will show the users a number
of prototype designs intended to convey both the AI’s classification of the conversations and
suggested continuous-learning interactions. Among these prototypes we will show designs
developed through the iterative feedback that we will recieve from Linguistics and Machine
Learning experts. We selected this order of inquiry so that end-users will not be biased with
pre-conceptions as to how the continuous-learning mechanism ‘should’ work.</p>
        <p>The first phase should provide a better understanding of the stakeholders’ perspectives and
expectations of how they would like the continuous-learning technique to be integrated within
the tool. We expect that Phase 1 will surface a gap between our stakeholders on how the
continuous-learning Human-AI environment should work. For this assumption we included
Phase 2 in our framework, which will attempt to bridge the gap. In Phase 2, we will use
a diferent approach and ask more specific questions with the aim of achieving consensus
across our stakeholders. We will start this phase by interviewing machine learning experts to
discuss any diferences in expectations between their technical needs and the end-users needs.
Afterwards, we will interview end-users to learn more about how they perceive providing
feedback to the machine learning model through the continuous-learning technique. To confirm
that we managed to bridge any gaps between these two stakeholders, we will conduct a second
round of interviews with machine learning experts and end-users (see Figure 2).</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Participant Recruitment Strategy</title>
        <p>Our collaborators will assist us in defining the sample that will participate in our evaluation. The
Principal Investigator of the project will introduce us to machine learning experts and various
end-users that will likely use the designed. To maximize our research eforts, we seek to recruit
highly experienced professionals with more than 10 years experience in their specific domain.
We plan to involve the same set of end-users in Phase 1 and Phase 2 so that the end-users would
be able to see how the design of the continuous learning feature evolves based on their feedback.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Data Analysis Strategy</title>
        <p>
          To analyze the qualitative data that we will collect during the interviews, we will follow an
inductive thematic analysis approach by using an adapted version of the method used by Braun
and Clarke [
          <xref ref-type="bibr" rid="ref34">34</xref>
          ]. We will conduct the analysis in the following stages: familiarization with data,
identification of themes, review of themes, discussion and finalization of themes. In the first
two stages the researcher will review the transcripts and extract the themes. Subsequently,
meetings will be held with a second researcher to review and discuss the themes. The meetings
will define the themes that will form the higher-level concepts that connect the information
that will be extracted from the transcripts.
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Concluding Remarks</title>
      <p>This work is in progress and requires some discussion to further improve our proposed iterative
prototyping framework. Within this paper, we presented a gap in the literature regarding
the current limit of academic understanding regarding Human-AI interaction scenarios which
model the Users and the AI developers and Linguistics Experts as stakeholders in a
multistakeholder project, each with their own perspectives and understanding of the target domain.
Given inspiration from AI-centered literature, we anticipate that typical software development
workflows might surface gaps in understanding and perspective between stakeholders and we
envision the Human-AI interaction designers role as mediator to find compromises between
technological limitations and human-centered design principles. In our future work, we will
validate our framework through a case-study in Human-AI online grooming detection that
will contribute towards exploring the current knowledge gap in literature regarding driving
human-centered Human-AI interaction for Continuous-Learning systems when working with
multiple stakeholders.</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgments</title>
      <p>This study is part of project DRAGON-S, a research and development project that is
headquartered in the UK that is primarily funded by Safe Online Initiative at End Violence.</p>
    </sec>
  </body>
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