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Preface: Joint Workshops at the International
Conference on Mobile and Ubiquitous Multimedia
2023
Simone Kriglstein1 , Philipp Wintersberger2,3
1
Masaryk University, Brno, Czechia
2
University of Applied Sciences Upper Austria, Hagenberg, Austria
3
TU Wien, Vienna, Austria
Abstract
This volume of CEUR-WS proceedings includes papers of the Workshop on Making A Real Connection:
Pro-Social Collaborative Play in Extended Realities – Trends, Challenges and Potentials 2023 and the
Workshop on Interruptions and Attention Management: Exploring the Potential of Generative AI 2023.
The workshops were co-located with the ACM International Conference on Mobile and Ubiquitous
Multimedia 2023 in Vienna, Austria.
Keywords
MUM, Workshop, Extended Realities, Generative AI, Attention Management, Interruptions, CEUR-WS
In the following, we describe the two workshops and provide a brief summary of the works
presented.
1. Workshop: Making A Real Connection: Pro-Social
Collaborative Play in Extended Realities – Trends, Challenges
and Potentials
The “Making A Real Connection: Pro-Social Collaborative Play in Extended Realities – Trends,
Challenges and Potentials” was a one-day workshop with the aim to bring together researchers,
practitioners, and designers to promote interdisciplinary exchange in the field of human-
computer interaction, XR games and collaborative approaches. The structure of the workshop
was a combination of presentations, group work, and discussion sessions to identify possi-
ble trends, potentials, best practices, and challenges, especially with focus on pro-social and
cooperative interactions.
The idea of the workshop was to serve as a starting point for mapping the design and research
landscape in this area and to offer a discussion about challenges and trends for the future. The
organizing team was a group of international experts who have different and complementary
Joint Workshops at the ACM International Conference on Mobile and Ubiquitous Multimedia (MUM 2023)
Envelope-Open kriglstein@mail.muni.cz (S. Kriglstein); philipp.wintersberger@fh-hagenberg.at (P. Wintersberger)
GLOBE http://wintersberger.info (P. Wintersberger)
Orcid 0000-0001-7817-5589 (S. Kriglstein); 0000-0001-9287-3770 (P. Wintersberger)
© 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
CEUR
ceur-ws.org
Workshop ISSN 1613-0073
Proceedings
experiences and expertise in human-computer interaction, psychology, games research, and
game design:
• Simone Kriglsteinis an associate professor at Masaryk University, as well as a scientist at
the Austrian Institute of Technology. She specializes in designing and evaluating user
interfaces and interaction methods in different fields, including games.
• Gloria Mittmann is a psychologist and researcher at the Karl Landsteiner University of
Health Sciences. Her research interests are in social psychology and mental health with a
focus on digitalisation and serious games.
• Adam Barnard is a playwright, theatre director and immersive experience designer.
• Kate Woodcock is a reader (associate professor) in the School of Psychology at the Univer-
sity of Birmingham. Her group’s research focuses on supporting disadvantaged young
people’s mental health and well being.
The reviewing process of the papers for the workshop was supported by the following
program committee members:
• Tamanna Malhotra – University of Birmingham
• Nyareso Mokaya – University of Birmingham
• Valeria Motta – University of Birmingham
• Vinaya Rajan Tawde – Masaryk University
Each paper was peer-reviewed by at least two of the workshop organizers/program committee
members. The submitted papers were reviewed and selected based on their quality and relevance
with respect to the workshop themes. Finally, four papers were accepted for the workshop.
2. Workshop: Interruptions and Attention Management:
Exploring the Potential of Generative AI
This half-day workshop revisited a topic that once was widely researched but has lost some
traction in the HCI community in recent years – interruptions, task switching, and attention
management. We believe that the urgency of research in this area is still high, and we were
particularly interested in the question of whether generative AI tools could help to build novel
prototypes for attention management, and we invited authors to submit workshop papers
addressing these topics. The workshop began with an introduction to the audience, which was
followed by a series of position paper presentations. Afterward, we conducted group activities
aimed at fostering future cooperation in this space. The organizing team of the workshop
complemented expertise in various related fields:
• Alexander Lingler and Dinara Talypova are research assistants and Ph.D. students at the
Digital Media Lab of the University of Applied Sciences Upper Austria, Hagenberg. Both
are working on a publicly funded project evaluating the potential of AI tools for attention
management.
• Fiona Draxler is an HCI researcher at LMU Munich. Her work focuses on the design of
context-aware ubiquitous computing systems for learning technologies, including task
resumption cues.
• Christina Schneegass an Assistant Professor at TU Delft. Her work focuses on the design
of cues that support memory and task resumption.
• Tilman Dingler is an Associate Professor at TU Delf focusing on cognitionaware systems
that sense, moderate, and adapt to users’ information processing capabilties.
• Philipp Wintersberger is a Professor of Interactive Systems at the University of Applied Sci-
ences Upper Austria in Hagenberg. He currently leads a project on Attention Management
in real-time and safety-critical environments.
The workshop organizers composed a small program committee to judge the submitted
position papers and contributions. Each paper received two reviews by dedicated experts
regarding their content and connection to the workshop topics. In the end, three position
papers were presented at the workshop. The paper by Dingler et al. discussed task resumption
in the context of mobile reading. The work presented by Patrick Ebel addressed the topic
of AI-generated resumption cues for Take-Over requests in automated vehicles. Finally, the
position paper by Talypova et al. addressed the question of explainability in such systems,
arguing that especially continuous AI systems such as attention management require better
communication with their uses to inform them about potential consequences.
Acknowledgments
The workshop on Making A Real Connection: Pro-Social Collaborative Play in Extended
Realities – Trends, Challenges and Potentials 2023 is funded by the European Union and UK
Research and Innovation (UKRI). The workshop Interruptions and Attention Management:
Exploring the Potential of Generative AI was supported by the Austrian Science Fund (FWF)
under grant Nr.P35976-N