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  <front>
    <journal-meta>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Grocery Shopping Platforms⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Eszter Vigh</string-name>
          <email>eszter.vigh@bristol.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Angela Attwood</string-name>
          <email>angela.attwood@bristol.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Anne Roudaut</string-name>
          <email>anne.roudaut@.bristol.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Bristol, University Walk</institution>
          ,
          <addr-line>Bristol, UK, BS8 1TR</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>We investigate how deceptive patterns (sludge) within online grocery shopping can influence the purchase of alcohol through design intervention, and how to counter them. Previous research investigated online shoppers' purchasing behaviors in sustainability and healthy eating. However, current research in alcohol is limited to modifying simulated platforms to aid in the increase of purchasing lower alcoholic beverages by altering product oferings. We conducted a heuristic evaluation on online shopping platforms highlighting the use of sludge, before developing five design intervention prototypes. Our goal is to develop interventions that engage light to moderate drinkers in alcohol reduction with respect to the deployment context of online grocery shopping platforms.</p>
      </abstract>
      <kwd-group>
        <kwd>deceptive patterns</kwd>
        <kwd>alcohol</kwd>
        <kwd>online grocery shopping</kwd>
        <kwd>purchasing behavior</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>CEUR
ceur-ws.org</p>
    </sec>
    <sec id="sec-2">
      <title>1. Introduction</title>
      <p>
        The online purchase of alcohol within the United Kingdom (UK) is above the global average, even
before the COVID-19 pandemic [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The pandemic impacted drinking behavior significantly
with most recent models indicating that over the next 20 years within the UK alone there
will be over 200,000 additional alcohol attributable hospital admissions and over 7,000 alcohol
attributable deaths [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. This would carry an additional cost of £1.1 billion to the National Health
Service (NHS) compared to if drinking had remained at pre-pandemic levels [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Compared to
pre-pandemic online grocery shopping, the online grocery retail space saw a 79.3% in sales [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        The engagement of heavy drinkers is widely explored via both digital and physical studies
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Heavy drinkers are classified as those drinking more than 35 units per week [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
Light to moderate drinkers are those consuming under 14 units of alcohol a week [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Those
classed as heavy drinkers have a diferent range of resources available to them in comparison
to those drinking in the other groups, but the general alcohol support tab on the NHS website
does not list resource access according to the diferent drinking categories [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        Heavy drinking in combination with binge drinking behavior is dangerous and has unintended
negative health efects, such as a reduction in years of healthy living by around three to six
years [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. This metric of years of healthy life lost is one utilized when speaking of the global
(A. Roudaut)
burden of disease (GBD), and aims to quantify health loss via attributes such as injury, illness,
and risk factors (in this case alcohol consumption) [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Adamaczyk [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] has found that there is
a degree of pre-planning and automated decision making in online grocery shopping, resulting
in online grocery shopping platforms having fewer consumers trying out new products [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
Most recent work in the area has said that it is actively in the shopping platform’s best interests
to keep profits up, thus harming the health of consumers [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ].
      </p>
      <p>
        To investigate how alcohol is purchased through online grocery shopping, it is important to
actively involve alcohol consumers to ensure interventions and methodologies are appropriate.
When researching online grocery shopping platforms there needs to be an understanding of
the user interaction or design patterns used to up sell products (e.g., button labels or online
sale banners), often referred to as deceptive patterns [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. There are a range of diferent
taxonomies within the overarching area of deceptive patterns and they serve diferent purposes
[
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] and in this case we most closely referred to the taxonomy analysis related to commercial
patterns.
      </p>
      <p>
        Brignull [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] states that deceptive patterns (formerly ’dark patterns’) are user interfaces
which have been carefully crafted to trick users into doing things. These deceptive patterns
are embedded within the grocery shopping websites that serve as a purchase point for alcohol.
Design factors such as allowing for the user to purchase the same cart as prior [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], thus
automating the user decision making process and changing where and how many decisions
are made about what is being purchased. Making a purchase point decision can have diferent
nudge points depending on its context. A nudge point is a point where an aspect of the decision
environment (choice architecture) can be modified to influence the behavior and
decisionmaking of groups or individuals [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. For example, grocery shopping in a physical store allows
for opportunities to include enticing product displays whereas online grocery shopping has
opportunities to include pop-ups (e.g., a marketing banner). Additionally, aspects like removing
products from the cart have diferent degrees of dificulty online as opposed to the physical
environment. Any interventions developed will have to exist in an platform with a range of
deceptive patterns present.
      </p>
      <p>This paper explores modifications to online shopping platforms that aim to counter existing
deceptive patterns in the web-platform. We aim to understand the following research questions:
(1) Which deceptive patterns are encountered in online grocery shops in the UK? (2) How can
we represent alcohol purchasing reduction interventions in online grocery shopping platforms?</p>
      <p>To address these questions, we first performed a heuristic evaluation of the current UK online
grocery shopping infrastructure by way of identifying deceptive patterns. Using insights gain
from this analysis, we developed five prototypes of interventions (no/low alcohol product
swap options, warnings, no/low alcohol product promotion, sort options by alcohol unit, and
modifying the salience of alcohol unit information.)</p>
    </sec>
    <sec id="sec-3">
      <title>2. Related work</title>
      <p>In this section we will review existing literature in the space of choice architecture and deceptive
patterns while cross examining it against alcohol purchasing behavior.</p>
      <sec id="sec-3-1">
        <title>2.1. Online Purchasing Behavior of Alcohol</title>
        <p>
          While sizing, availability, and proximity proved to be helpful interventions to improve dietary
choices, labeling alone was not efective [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ]. The availability of other types of products (in
the case of this work, alcoholic versus non-alcoholic products) cannot be modified due to the
existence of supplier contracts.
        </p>
        <p>
          There is also the concern around how to motivate the trying of new products in the digital
space. Previous work has found that the trying of new products is motivated by perceived value
and pricing diferences [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ]. Multiple previous studies have indicated taste as a major contributor
to alcohol preferences and consumption [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ] [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ] [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ] [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ]. Pricing, and specifically minimum
unit pricing (MUP) in the UK has shown changes to alcohol purchases in both on-license and
of-license contexts, but mostly in heavier drinking populations [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ][
          <xref ref-type="bibr" rid="ref26">26</xref>
          ] [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ].
        </p>
        <p>
          Current work in alcohol purchasing studies have been conducted in mostly simulated settings
where the goal has been reducing alcohol units purchased one study found: substantially
increasing the proportion of non-alcoholic drinks—from 25 to 50 or 75—meaningfully reduces
alcohol selection and purchasing [
          <xref ref-type="bibr" rid="ref28">28</xref>
          ]. Other studies have tied the promotion of no-low alcoholic
beverages to increased risk of consuming alcohol specifically as it related to online marketing
via social media of the no alcohol products [
          <xref ref-type="bibr" rid="ref29">29</xref>
          ].
        </p>
        <p>
          Food swaps in online grocery shopping have been studied, specifically around swapping to
lower calorie ”healthy alternatives” where success was deemed to be lower kcal ending values
of the total shopping basket and lower kcal value per product [
          <xref ref-type="bibr" rid="ref30">30</xref>
          ]. Other studies have found
making nutritional scores visible on products leads to healthier overall baskets [
          <xref ref-type="bibr" rid="ref31">31</xref>
          ]. A scoping
review of nudging in the online grocery context was also limited to only food products [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ].
Just because this works in food, does not necessarily mean the same will hold true across lower
alcohol products. A massive social factor which impacts alcohol [
          <xref ref-type="bibr" rid="ref33">33</xref>
          ].With one third of adults in
the UK reporting they have consumed at least one no/low alcoholic beverage in a calendar year,
there is an opportunity to understand if no/low alcohol product swaps are possible like healthy
food swaps are via nudges [
          <xref ref-type="bibr" rid="ref34">34</xref>
          ].
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>2.2. Sludge and Deceptive Patterns</title>
        <p>
          The term “deceptive pattern” comes from user experience (UX) designer, Harry Brignull [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
The deceptive practices are as follows: comparison prevention, confirshaming, disguised ads,
fake scarcity, fake social proof, fake urgency, forced action, hard to cancel, hidden costs, hidden
subscription, nagging, obstruction, preselection, sneaking, trick wording, and visual interference
[
          <xref ref-type="bibr" rid="ref15">15</xref>
          ]. Deceptive patterns are also called sludge in the space of human computer interaction
(HCI) [
          <xref ref-type="bibr" rid="ref35">35</xref>
          ].
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>2.3. Sludge Analysis</title>
        <p>
          Previous work identifying, defining, and subsequently redefining deceptive patterns across
multiple areas in HCI have provided a framework of analysis to apply to the online grocery
shopping platforms central to this work [
          <xref ref-type="bibr" rid="ref36">36</xref>
          ]. The core deceptive patterns came from the source
that originally coined the term dark (later deceptive) patterns [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ]. Early work looks at a more
holistic view of all web pages and how diferent uses of the deceptive patterns can lead to the
same outcome of exploitation of the user by way of interface manipulation, but were largely
more vague and overarching as opposed to being specific design practices or methods [
          <xref ref-type="bibr" rid="ref37">37</xref>
          ].
Patterns specific to game design were also identified in the onset of the mobile gaming space,
with some principles being potentially applicable to app specific food ordering especially as
it relates to the design choices made in a more condensed virtual environment[
          <xref ref-type="bibr" rid="ref38">38</xref>
          ]. These
individual design choices that made up the deceptive patterns later became more common
place and practice in the area of user experience (UX) design. Not only were these deceptive
patterns being used, but there was some degree of awareness of these patterns being ethically
questionable on the part of the designer [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ][
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]. There has even been discourse on how to
go about countering these deceptive patterns dating back a decade [
          <xref ref-type="bibr" rid="ref40">40</xref>
          ]. If more recent works
are any indication, these design practices will propagate further, despite calls for more ethical
design to be utilized, with specific points involving privacy concerns being a frequent topic
within the news cycle and policy circles [
          <xref ref-type="bibr" rid="ref41">41</xref>
          ].
        </p>
        <p>
          In the space of social media the aforementioned works all factored into the thematic analysis
and heuristic evaluation of the major social networks popular in the western world [
          <xref ref-type="bibr" rid="ref42">42</xref>
          ]. By
utilizing this method of sludge analysis on online grocery shopping platforms there is an
opportunity to gain insight into the design context of any health intervention developed for the
e-commerce space. Deceptive patterns are in present on thousands of e-commerce websites
alone [
          <xref ref-type="bibr" rid="ref35">35</xref>
          ]. There is no avoiding deceptive patterns in e-commerce based health intervention
design.
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>3. Sludge analysis in online alcohol shopping</title>
      <p>Our goal was to identify deceptive patterns presented across the online grocery shopping
platforms. To do this, we performed a heuristic evaluation based on previous sludge analysis
framework.</p>
      <sec id="sec-4-1">
        <title>3.1. Method</title>
        <p>
          Using the current academic literature on deceptive patterns as a starting point we created a
table which became the foundation for our analysis of the chosen online grocery shopping
platforms. We did this by modifying an existing table used to analyze major western social
media platforms [
          <xref ref-type="bibr" rid="ref42">42</xref>
          ]. The modifications were done because the original ”dark pattern” source
has been modified and changed to encompass more of the patterns that were highlighted by
other sources e.g. Bösch et al [
          <xref ref-type="bibr" rid="ref41">41</xref>
          ]. To avoid repetition and redundant patterns being used in this
work, the most recent list of deceptive patterns were identified by first reviewing the Deceptive
Patterns book [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ] before examining the papers cited in the table in the social media paper [
          <xref ref-type="bibr" rid="ref42">42</xref>
          ].
Any additional patterns were cross referenced with this table before being added to the list. All
cited papers were checked for updated versions before adding them to the list.
        </p>
        <sec id="sec-4-1-1">
          <title>3.1.1. Selecting the online grocery platforms</title>
          <p>We selected 11 grocery delivery websites. There were three low-cost retailers (Aldi, Asda and
Iceland), two bulk retailers (Costco and Marks and Spencer (M&amp;S)), one delivery partner (Ocado),
one high-cost retailer (Waitrose), and four middle-costing retailers (Tesco, Sainsbury’s, Co-op,
and Morrison’s). For the purposes of the study M&amp;S was viewed as a separate entity from
Ocado as M&amp;S solely relies on Ocado for grocery deliveries with the alcohol specific exception
for cases of wine.</p>
        </sec>
        <sec id="sec-4-1-2">
          <title>3.1.2. Evaluating the platforms user interaction</title>
          <p>We signed up to each grocery shopping platform in turn, using a pre-prepared research email
address and a study telephone number so that the website was fully accessible for analysis. For
the purposes of capturing website content, the same procedure was followed for every store’s
website. Every time something had to be clicked on or hovered over to advance a screenshot
was taken (e.g., hovering over drinks list to access alcohol tab). Screenshots were taken on the
same day over two hours. The sample task was adding one wine, one beer, one cider, one spirit,
and one no/low product to the cart before selecting check out. Purchases were not completed
and the cart was emptied before logging of the grocery shopping platform (see Figure 1).</p>
          <p>Prior to evaluating, we cross-referenced each website, paper or book that the set of deceptive
patterns originated from for definitions and to decide on a final set of heuristics to evaluate each
grocery store website against, to identify any deceptive patterns. We analyzed each grocery
store website for the patterns one by one and the total number of deceptive patterns were
calculated at the end. The review session involved ticking the table to indicate the presence of a
deceptive pattern while measuring the time it took to complete the shopping activity.</p>
        </sec>
      </sec>
      <sec id="sec-4-2">
        <title>3.2. Results</title>
        <p>
          The deceptive patterns and which online grocery shopping platforms had them present can be
found in Table 1. The heuristic review took two hours of active engagement and an additional
hour of waiting for account set-up email confirmations to arrive in order to gain access to the
full website. Time taken to complete the task does not include the time spent paused waiting
for the account set-up email to arrive. We specifically noted how alcohol unit information was
presented on the platforms. All of the analyzed platforms required scrolling on the product
information page to find the alcohol content information. Seven websites had only alcohol
content percentages, three had alcohol content percentages but did not always have units, and
two had both the alcohol content percentage and unit information. The lowest amount of
deceptive patterns and screenshots were taken on the bulk purchasing platforms (see Table 2).
Across all the platforms the deceptive patterns present on all of the platforms were: Hidden
Legalese Stipulations, Immortal Accounts, Pre-Defined Content, and Disguised Data Collection.
”Hidden Legalese Stipulations” relate to the representation of legally required content in a
format that is not easily comprehensible by the user base [
          <xref ref-type="bibr" rid="ref41">41</xref>
          ]. This was identified as a long
terms and conditions portion of the web-page or the customer information related to the online
grocery shopping delivery passes. ”Immortal Accounts” are required user accounts because
they are necessary for service fulfillment [
          <xref ref-type="bibr" rid="ref41">41</xref>
          ]. Every grocery shopping platform required
registering account information to be able to schedule a delivery slot, view the cart, or modify
an order after placing it. ”Pre-Defined Content” refers to the features you can access without
registering or paying for the account [
          <xref ref-type="bibr" rid="ref38">38</xref>
          ]. There are tabs that are not accessible until one is
logged in or creates an account on the platform, most often being the previous orders tab being
unavailable without registration. ”Disguised Data Collection” is defined as information which is
collected to build a rich user profile, without the consent of users [
          <xref ref-type="bibr" rid="ref40">40</xref>
          ]. The consent information
regarding cookies does not fully explain how the cookies enhance the user experience, what
the functionality of cookies are in an understandable way.
        </p>
      </sec>
      <sec id="sec-4-3">
        <title>3.3. Intervention Prototype Development</title>
        <p>We developed prototype in direct response to the deceptive patterns identified. When developing
the initial prototypes, the purpose of the intervention was defined as: providing, clarifying, or
explaining information to lead to a decrease in the net purchase of alcohol units per person.</p>
        <p>
          From the heuristic results we discovered that the deceptive patterns had specific challenges.
These being accessing alcohol unit information, identifying no/low alcohol products, ofering
lower alcohol product suggestions that fit the taste preferences of the customer, and engaging
with relevant sorting functions. Alcohol unit information was presented in diferent places
across the product information page, but was not searchable on the product grid page. A
representation for alcohol units on the product grid page was something that was designed
using symbols. The symbol that was developed was visually similar in style to a hazard warning
sign on a public road [43] [44]. The unit warning symbol displayed no numerical representation
of units, but served as a visual cue to distinguish no/low products from higher alcoholic products
in a mixed alcohol level product grid in order to counter hidden information [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ].
        </p>
        <p>
          As a results we create a range of prototypes spanning from warning banners, sort functionality,
priority listening, warning labels and shopping basket exchange. The designs were looking to
modify or move current information on the platforms and are presented below
• Intervention 1: An alcohol Warning Banner (Figure 2a) that has specific health
messaging designed to be engaged at the basket summary page to not obstruct shoppers and
interrupt their product selection process, but rather give them the opportunity to engage
with a five second brief intervention before completing their purchase. The five second
time frame utilizes familiar imagery from YouTube advertisement skipping designs [45].
The specific messaging was developed by combining the messages from many alcohol
harm focused papers [46][47].
• Intervention 2: A unit Sort Function (Figure 2b) included the option to sort by ”units:
low to high” and ”units: high to low”, with the aim of improving dificulties in product
comparisons [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
• Intervention 3: The No/Low alcoholic product priority listing (Figure 2c) proposed to
have no/low alcohol products before their alcoholic equivalents was also prototyped. This
is to better counter the dificulty in product comparison [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
• Intervention 4: A unit warning label (Figure 2d) enabled participants to consume a one
sentence summary of the alcohol harm work coming out of the UK in the past five years
without it disrupting the task of grocery shopping. This is to counter obstruction and
visual interference [
          <xref ref-type="bibr" rid="ref37">37</xref>
          ][
          <xref ref-type="bibr" rid="ref35">35</xref>
          ].
• Intervention 5: A swap function (Figure 2e) provided health-promoting product swaps.
        </p>
        <p>This method used accept/decline options and bright colors to allow shoppers to identify
and subsequently engage with the proposed product swap (Figure 2e). By limiting the
choices, the scafolding was done to best facilitate decision making by utilizing choice
architecture [48] [49].</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>4. Conclusion</title>
      <p>In this paper, we contribute to this body of research through the application and iterative
designing of alcohol purchasing reduction interventions designed to exist on platforms with
deceptive patterns. Supported by content analysis, we investigate 11 diferent online grocery
shops in the UK (Ocado, Tesco, Sainsbury’s, Asda, Coop, Aldi, Morrison’s, Waitrose, Iceland,
M&amp;S, and Costco) and confirm that the platforms all deployed many diferent combinations of
deceptive patterns and designed alcohol purchasing reduction interventions with participant
input to exist in these diferent contexts. The future work included further development of the
counter-sludge interventions into a browser extension.</p>
    </sec>
    <sec id="sec-6">
      <title>5. Acknowledgments</title>
      <p>We thank the Engineering and Physical Sciences Research Council (EP/S02601331).
//doi.org/10.1145/3544548.3580695. doi:10.1145/3544548.3580695.
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    </sec>
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