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        <article-title>Mobilizing Research and Regulatory Action on Dark Patterns and Deceptive Design Practices</article-title>
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        <contrib contrib-type="author">
          <string-name>Honolulu</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
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        <contrib contrib-type="author">
          <string-name>Hawai'i</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Online May</string-name>
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        </contrib>
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          <label>0</label>
          <institution>Editors Colin M. Gray (Indiana University Bloomington, USA) Johanna Gunawan (Northeastern University, USA) Rene ́ Scha ̈fer (RWTH Aachen University, Germany) Nataliia Bielova (Inria Centre at Universiet ́ Cˆote d'Azur, France) Lorena Sa ́nchez Chamorro (University of Luxembourg, Luxembourg) Katie Seaborn (Tokyo Institute of Technology, Tokyo, Japan) Thomas Mildner (University of Bremen, Germany) Hauke Sandhaus, Cornell Tech</institution>
          ,
          <addr-line>New York</addr-line>
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          <country country="US">USA</country>
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      <p>Deceptive, manipulative, and coercive practices are deeply embedded in our digital
experiences, impacting our ability to make informed choices and undermining our agency
and autonomy. These design practices–collectively known as dark patterns or deceptive
designs–are increasingly under legal scrutiny and sanctions, largely due to the eforts of
human-computer interaction (HCI) scholars that have conducted pioneering research
relating to types, definitions, and harms. Eforts to combat dark patterns are increasingly
transdisciplinary, with a core of HCI scholarship and reports from numerous regulatory
bodies being used to support new legislation to protect users and legal sanctions against
companies that have used dark patterns to undermine user choice and agency. In this
workshop, we aimed to foster further development of this community while proposing
additional, transdisciplinary initiatives for social impact. Our key objectives were as follows:
1. Consolidating methodologies to prove the existence of dark patterns:
Describing metrics to inspect and characterize dark patterns at multiple levels,
including the UI, the user journey, and the system. Indicating how dark patterns
knowledge that supports this inspection process can be aligned across communities
and regularly refreshed in response to new legislation and empirical work.
Identifying synergies from a diferent range of domains and methodologies that complement
each other in the identification of dark patterns and their efects.
2. Characterizing harms of dark patterns in specific contexts and user groups:
Identifying diferential impacts of dark patterns based on particular cognitive or
social biases, including the role of diferent forms of vulnerability on susceptibility to
dark patterns.
3. Describing counter-measures to improve informed decision-making:
Counter-measures assist users in reflecting on their choices before and while engaging
with digital interfaces, with the aim of limiting harmful consequences to the greatest
degree possible. These interventions may increase the awareness of users by
sensitizing or educating them or by confronting or diminishing the impact of dark patterns,
either through “undeceptive” or “fair” patterns or through other counter-measures.</p>
      <p>Each submission to the workshop was anonymously peer-reviewed by two organizers
through the conference management system EasyChair, respecting potential coniflcts
between authors and reviewers. We accepted 15 papers out of 20 total submissions on a
broad array of topics directly linked to our providing new insights on these three
objectives. A smaller selection of 12 papers were selected for live presentation at the conference,
with the rest discussed in breakout sessions and asynchronously in a set of open, living
Google docs1. All participants were invited to join the global Slack group and continue
engaging on the topics of the workshop, as well as start fresh conversations.
1Link to the Google Docs: https://tinyurl.com/darkpatternsworkshophub
Accepted Workshop Papers
Layered Analysis of Persuasive Designs: A Framework for Identification and Autonomy
Evaluation of Dark Patterns — Sanju Ahuja, Jyoti Kumar
“Not Nice!”: Towards Understanding Dark Patterns in Commercial Health Apps —Ghada
Alsebayel, Giovanni Troiano, Casper Harteveld
Voice-based Virtual Assistants Design and European Legislation: The Interpretation of
Subliminality, Manipulation and Deception — Vittoria Caponecchia
Towards a Second Wave of Manipulative Design Research: Methodological Challenges of
Studying the Efects of Manipulative Designs on Users —Lorena Sa´nchez Chamorro, Carine
Lallemand
A View From Somewhere: Shifting Expertise in Identifying and Evaluating Dark
Patterns—Rohan Grover
Disclosure by Design: How Dark Patterns Reduce Users’ Social Privacy —Dominique
Kelly, Jacquelyn Burkell
Start Playing Around - Serious &amp; Persuasive Games as a Viable Counter-Measure Against
Deceptive Patterns? —Kirill Kronhardt, Jens Gerken
Seeing in the Dark: Revealing the Relationships, Goals, and Harms of Dark Patterns —
Frank Lewis, Julita Vassileva
Measuring the Deceptive Potential of Design Patterns: A Decision-Making Game —Deborah
Maria Lo¨schner, Sebastian Pannasch
An Overview of Guidelines on Dark Patterns —Aryan Mamidwar, Ganesh Bhutkar
Towards Quantifying Ethical User Experience: Evaluating User Perceptions of Dark
Patterns in Social Media—Doris Maria Rhomberg, Hauke Sandhausli¿
Comparing Nudges and Deceptive Patterns at a Technical Level —Mathias Schlolaut, Olga
Kieselmann1, and Arno Wacke
Another Subtle Pattern: Examining Demographic Biases in Dark Patterns and Deceptive
Design Research—Katie Seaborn, Weichen Joe Chang
CounterSludge in Alcohol Purchasing on Online Grocery Shopping Platforms —Eszter Vigh,
Angela Attwood, Anne Roudaut
Expertise Fog on the GPT Store: Deceptive Design Patterns in User-Facing Generative
AI —Robert Wolfe, Alexis Hiniker</p>
      <p>This hybrid CHI ‘24 workshop took place both in-person at the Hawai’i Convention
Center in Honolulu, on the island of O’ahu, and virtually, on Sunday May 12, 2024, as
part of the ACM (Association for Computing Machinery) Conference on Human Factors
in Computing Systems. We were joined by over 20 participants, spanning career stages,
world regions, and disciplinary backgrounds.</p>
      <p>We look forward to discovering how this workshop has sparked the next phase in
research and regulation on dark patterns and deceptive design practices.</p>
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