=Paper= {{Paper |id=Vol-3728/Preface |storemode=property |title=None |pdfUrl=https://ceur-ws.org/Vol-3728/Preface.pdf |volume=Vol-3728 }} ==None== https://ceur-ws.org/Vol-3728/Preface.pdf
                         Preface to the Adjunct Proceedings of the 19th International
                         Conference on Persuasive Technology
                         Kiemute Oyibo 1, Wenzhen Xu 2, Elena Vlahu-Gjorgievska 3
                         1
                           York University, Ontario, Canada
                         2
                           Hitotsubashi University, Tokyo, Japan
                         3
                           University of Wollongong, Wollongong, Australia

                         1. Introduction
                         Persuasive technology is an interactive system intentionally designed to change attitudes and behaviors
                         through persuasive and social-influence strategies grounded in psychological and behavior-change
                         theories, but without coercion, manipulation, or deception [1]. Pioneered by Fogg [2] in the early 2000s,
                         the field of persuasive technology has grown over the years, with its theories, methodologies,
                         frameworks, applications, recommendations and guidelines applied in several domains such as health
                         [3], education [4], safety [5], e-commerce [6], and energy conservation [7] to promote beneficial
                         behavior change. In the last two decades, the International Conference on Persuasive Technology
                         (PERSUASIVE, for short) has brought together researchers and practitioners from academia and
                         industry worldwide to present and share their work, network, discuss, and chart the way forward with
                         regard to advancing the field and ensuring persuasive technologies are developed and applied in an
                         ethically responsible way. The scope of the conference includes, but not limited to, persuasive systems
                         design, behavior change support systems, perception and interaction with persuasive interfaces,
                         interactive and persuasive agents, application of machine learning and artificial intelligence to
                         persuasive technology design and development, personalization, gamification, and ethical design, to
                         mention but a few [8]. The 18th International Conference on Persuasive Technology (PERSUASIVE
                         2023) [1] in the previous year took place in Europe. It was held in Eindhoven University of Technology,
                         Eindhoven, The Netherlands, on April 19-21, 2023 (https://2023.persuasivetech.org/) [9]. In 2024, the
                         19th International Conference on Persuasive Technology (PERSUASIVE 2024) [2] moved to Oceania.
                         It was hosted by University of Wollongong, Wollongong, Australia on April 10-12, 2024
                         (https://2024.persuasivetech.org/). This preface focuses on the adjunct proceedings of the conference.
                         While the accepted full papers have been published in the Lecture Notes in Computer Science by
                         Springer (the main proceedings) [10], the adjunct proceedings cover the accepted workshop papers,
                         industrial track papers, doctoral consortium papers, posters, and extended abstracts.

                         2. Workshop and Extend Abstracts
                         The workshops of PERSUASIVE 2024 were held both in person and virtual, with attendees from
                         different continents including Asia, Europe, North America, and Oceania. A total of nine workshop
                         papers, three industrial track papers, two doctoral consortium papers, one poster, and eight extended
                         abstracts from the main proceedings were included in the adjunct proceedings. The three workshops,
                         held in conjunction with the main conference, include the following:

                                 •     The 1st International Workshop on Algorithmic Behavior Change Support (ALBECS 2024),
                                       organized by Nele Albers, Amal Abdulrahman, Deborah Richards, Bibhas Chakraborty,
                                       Caroline Figueroa, Ananya Bhattacharjee, Linwei He, Mark A. Neerincx, Joseph Jay
                                       Williams, Nezih Younsi, Tibor Bosse, Annemiek Linn, Crystal Smit, and Willem-Paul
                                       Brinkman. https://albecs-workshop.github.io/

                         In: Kiemute Oyibo, Wenzhen Xu, Elena Vlahu-Gjorgievska (eds.): The Adjunct Proceedings of the 19th International Conference on
                         Persuasive Technology, April 10, 2024, Wollongong, Australia
                         EMAIL: kiemute.oyibo@yorku.ca (Kiemute Oyibo); wenzhen.xu@r.hit-u.ac.jp (Wenzhen Xu); elenavg@uow.edu.au (Elena Vlahu-
                         Gjorgievska);
                         ORCID: 0000-0001-8300-3343 (Kiemute Oyibo); 0000-0003-3969-337X (Wenzhen Xu); 0000-0001-6160-5343 (Elena Vlahu-Gjorgievska)
                                      ©️ 2024 Copyright for this paper by its authors.
                                      Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
                                      CEUR Workshop Proceedings (CEUR-WS.org)


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Proceedings
       •   The 1st International Workshop on Data Design Education and Practice (DDEP 2024),
           organized by Yuichi Washida, Minyuan Ma, Michael Björn, Tseng-Ping Chiu, Nanami
           Furue, Wenzhen Xu. https://hddrc.net/ddep/
       •   The 7th International Workshop on Personalizing Persuasive Technologies (PPT 2024),
           organized by Ifeoma Adaji, Kiemute Oyibo, Rita Orji, Jaap Ham, and Alaa Alslaity.
           https://personalizedpersuasive2024.wordpress.com/

The first, second, and third workshops accepted four, three, and two papers, respectively. The included
papers were peer-reviewed by experts in the respective fields in a blind or double-blind review process.
Each of the papers got at least two reviews, with the track editors carefully assessing the reviews and
comments made by the reviewers and deciding the final list of papers to be included in the adjunct
proceedings. Each group of workshop editors has provided a preface to the respective papers published
in the proceedings, including the program committee, the review process, and the summary of the
published papers.

3. Conclusion
In this preface, we introduced the workshop and other track papers published in the Adjunct Proceedings
of the 19th International Conference on Persuasive Technology. We as editors are grateful to all those
who worked behind the scenes to make the publication of the proceedings a success. They include the
organizers of the workshops and main conference, program committee, track editors, and sponsors of
the PERSUASIVE 2024 conference, i.e., the University of Wollongong and the Office of the Chief
Scientist and Engineer, New South Wales Government, Australia. We would also like to thank CEUR-
WS.org for giving us the platform to publish the proceedings and making it available to the public.

References
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       technology design,” Computers in Human Behavior Reports, vol. 14, 2024, doi:
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[2]    B. J. Fogg, Persuasive technology: using computers to change what we think and do. Morgan
       Kaufmann, 2003. doi: 10.1016/B978-1-55860-643-2.X5000-8.
[3]    K. Oyibo and P. P. Morita, “The Effect of Persuasive Design on the Adoption of Exposure
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[7]    D. Johnson, E. Horton, R. Mulcahy, and M. Foth, “Gamification and serious games within the
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[8]    K. Oyibo, D. Al Thani, S. B. Gram-Hansen, R. Orji, and K. T. Win, “Preface to the Adjunct
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[9]    F. N. Koranteng, N. Baghaei, and S. B. Gram-Hansen, “Preface to Adjunct Proceedings of the
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