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    <article-meta>
      <title-group>
        <article-title>The 1st International Workshop on Data &amp; Design Education and Practice: Changing behavior through data- driven design (DDEP 2024)</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Yuichi Washida</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Minyuan Ma</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michael Björn</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tseng-Ping Chiu</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nanami Furue</string-name>
          <email>nanami.furue@r.hit-u.ac.jp</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Wenzhen Xu</string-name>
          <email>wenzhen.xu@r.hit-u.ac.jp</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>ConsumerLab</institution>
          ,
          <addr-line>Ericsson, Greater Malmö</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Hitotsubashi University</institution>
          ,
          <addr-line>Tokyo</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>National Cheng Kung University</institution>
          ,
          <addr-line>Tainan</addr-line>
          ,
          <country country="TW">Taiwan</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In today's rapidly evolving industrial landscape, data-driven design stands as a transformative force, shaping innovation and directing the trajectory of technology and business [1]. Data-driven design is the practice of making design decisions based on data science or algorithms rather than intuition or personal preference. It involves an ongoing commitment and a deep understanding of the value of data. In this approach, the entire design process is structured around obtaining and analyzing research, ensuring that data plays a central role in informing and guiding design choices [2-4]. Recent years have witnessed a surge in interest in data-driven design, driven by the exponential growth of data. Organizations are increasingly recognizing the unparalleled power of data to gain insights, make informed decisions, and create products and services aligned with user needs. It has potential to optimize user experiences, streamline operations, and fuel product innovation. A particularly compelling facet of data-driven design lies in its potential to effect personal change, influencing habits and behaviors that underpin individual and societal well-being. This dimension of data-driven design holds immense significance in addressing pressing challenges, such as public health, environmental sustainability, and overall quality of life [5]. This proposal explores the captivating realm of data-driven design and its significant applications, particularly in fostering habit and behavior change. As an adjunct workshop of the 19th International Conference on Persuasive Technology, our event serves as a complementary platform to the main conference, focusing specifically on the synergy between data-driven design education and behavior change.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Topic and motivation</title>
      <p>We will present case studies and best practices of data-driven education programs and
its current and potential applications on driving meaningful change. Our goal is to provide
a forum where researchers, designers, and industry leaders can converge, exchange
insights, and chart a course toward a future where data-driven design becomes a catalyst
for transformative habit and behavior change.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Organization</title>
      <p>2.1. Scope
We will organize a one-day workshop that combines keynote speeches, individual
research presentations and an interactive session. Below are the details of the workshop.
The scope of the workshop includes, but is not limited to the following topics:
l Data-driven design education program development and practices.
l ICT-based industrial and public space design for personalization, tailoring, goal
setting, feedback monitoring.
l Design for Computer-Human interaction (including UI and UX design) for habit
formulation.
l Design thinking and its applications in the smart city domain for group and
individual behavior change.
l Design thinking and its applications on product development for habit formulation.
l Designing AI and AR service for behavior and lifestyle changes.
l Related Topics: While the above themes are central, we also invite contributions on
closely related topics that explore the use of data and design in influencing behavior
positively.
2.2. Organzing and program committees
l
l
l
l
l
l
l</p>
      <p>The fonts should now be installed. Prof. Yuichi Washida, Hitotsubashi University
Prof. Minyuan Ma, National Cheng Kung University
Dr. Michael Björn, Ericsson
Asst. Prof. Tseng-Ping Chiu, National Cheng Kung University
Asst. Prof. Nanami Furue, Hitotsubashi University
Asst. Prof. Wenzhen Xu, Hitotsubashi University</p>
      <p>Ms. Ai Higo, Hitotsubashi University</p>
    </sec>
    <sec id="sec-3">
      <title>3. Accepted Papers</title>
      <p>This year's workshop featured five speeches and one hands-on session:
Opening Speech: "Enhance Students' Resilience: A Case Study in Educating Data Design
Programs within Traditional Business Academia"</p>
      <p>This opening speech presented a case study on the integration of data design programs
into traditional business academia to enhance student resilience. It discussed the
pedagogical adjustments and strategic implementations needed to foster resilience and
adaptability among students facing the rapidly evolving business landscape.
Invited Speech 1: "From Design-to-Design Thinking: Enhancing Soft Skills in Education"</p>
      <p>The first invited speech explored the transition from traditional design disciplines to
design thinking approaches in education. It emphasized how design thinking fosters critical
soft skills like creativity, problem-solving, and teamwork, which are essential for student
success in contemporary and future job markets.</p>
      <p>Invited Speech 2: "4,320 Hours in the Metaverse: How the Metaverse Shapes Our View of
Reality"</p>
      <p>This presentation delved into the immersive experiences within the Metaverse and its
impact on our perception of reality. The speaker highlighted how extensive exposure to
virtual environments is reshaping human interaction, cognition, and our understanding of
digital and physical worlds.</p>
      <p>Regular Speech 1: "The Relationship Between Individual Traits and CPE for Universal
Creativity Education Program Design"</p>
      <p>This talk focused on how individual personality traits influence cognitive processing
efficiency (CPE) and the implications for designing creativity-enhancing education
programs. It proposed tailored educational strategies that accommodate diverse cognitive
and personality profiles to maximize creative outputs.</p>
      <p>Regular Speech 2: "Adapting to Audiences: Strategic Alignment of Television Commercials
with Viewer Attitudes in a Data-Driven Era"</p>
      <p>The second regular speech addressed the strategic alignment of television commercials
with viewer attitudes, underpinned by data analytics. The speaker provided insights into
how data-driven strategies are revolutionizing advertising, making it more responsive to
consumer preferences and behaviors.</p>
      <p>Hands-On Session: "A Quick Start to Apply Design Thinking in Human-Computer
Interactive System Development"</p>
      <p>In this practical session, participants were introduced to applying design thinking
principles in the development of human-computer interactive systems. The session
included hands-on activities that covered all stages of the design thinking process, aimed at
enhancing user-centered design practices.
[7] Chiu T-P., Yang DJ., Ma M-Y.: The Intertwining Effect of Visual Perception of the
Reusable Packaging and Type of Logo Simplification on Consumers’ Sustainable
Awareness. Sustainability,15(17):13115(2023).</p>
      <p>
        https://doi.org/10.3390/su151713115
[8] Ångström, R. C., Björn, M., Dahlander, L., Mähring, M., &amp; Wallin, M. W.: Getting AI
Implementation Right: Insights from a Global Survey. California Management Review,
66(
        <xref ref-type="bibr" rid="ref1">1</xref>
        ), 5-22 (2023)
      </p>
    </sec>
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