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        <article-title>Negotiating Creativity amidst Interactive Marketing: Understanding Persuasion Tactics of Virtual Influencer Marketing from a Developer's Perspective - Extended Abstract</article-title>
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      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mehta Bhakti</string-name>
          <email>bhaktimehta.fpm20@micamail.in</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Pathak Manisha</string-name>
          <email>manisha.shelat@micamail.in</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yagnik Arpan</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>MICA</institution>
          ,
          <addr-line>Ahmedabad</addr-line>
          ,
          <country country="IN">India</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Penn State University</institution>
          ,
          <addr-line>Erie, Pennsylvania</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <kwd-group>
        <kwd>1 Interactive Marketing</kwd>
        <kwd>Persuasion</kwd>
        <kwd>Creativity</kwd>
        <kwd>Virtual Influencers</kwd>
        <kwd>Developers of Virtual Influencers</kwd>
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      <p>Influencer marketing has attracted the attention of research scholars and marketers in recent
years. Brands have progressively leveraged social media influencers as a means to expand their
reach, persuade and connect with a broader audience (Yang et al., 2023; Woodroof et al., 2020).
Besides human influencers, brands have started showing interest in virtual influencers (VIs). VIs are
computer-generated characters who have substantial followers on social media. They can take any
form based on perceived virtuality and anthropomorphism (Mouritzen et al., 2023). They range from
anthropomorphic and hyper-realistic to non-alive characters. Despite the rapid growth of interactive
marketing and brands utilising VIs to persuade followers and promote products, there is a lack of
understanding of how developers ensure persuasion and engagement with followers. Research in
the past on this subject is fragmented; on the one hand, studies have shown that virtual
influencers create three times more engagement than human influencers (Baklanov, 2021). It also
suggests that anthropomorphic characters are perceived as credible and proficient, leading to
parasocial interactions. On the other hand, studies also suggest that only 15% of VI fans find them
authentic and credible (Lou, 2023), and there is a need for more creativity in audience persuasion
(Moustakas et al., 2020). As VIs become popular in social media marketing, our study aims to
explore the developers' perspective to ensure follower persuasion while taking creative leaps in
conceptualising, designing, and managing a VI.</p>
      <p>Since the developers’ perspective is understudied in literature, our study uses a phenomenological
approach. We conducted eight semi-structured, in-depth interviews with developers of
anthropomorphic VIs in India. The qualitative approach allows us to understand the dynamic nature of
interactive marketing and creative decisions that developers face while navigating the intersection of
business and creativity. We argue that these eight developers form the entire population because these
participants were from the two agencies in India, which are the only ones engaged in developing fully
developed anthropomorphic VIs.</p>
      <p>The findings of the study suggest that developers of VIs demonstrate a consistent focus on two
business imperatives that ensure audience interactions and persuasion. It includes gaining a substantial
following and forging brand partnerships. We argue that as the number of followers increases,
developers become increasingly inclined to exercise their creativity in order to persuade the audience
and create engagement. Our study addresses a significant gap in the literature concerning the developers'
perspective on the interactivity of VIs (Mouritzen et al., 2023). A new area of application for the
triangular theory of creativity is evaluated for nuanced considerations of the developers as they
negotiate creativity. By leveraging some of these insights, marketers may take affordances of creativity
and generate content that can result in higher levels of persuasion in the long run.</p>
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