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    <journal-meta>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>A novel mobile app prototype for personalised guidance on food choices leveraging persuasive technology - Extended</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Vivienne Guan</string-name>
          <email>vguan@uow.edu.au</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Khin Than Win</string-name>
          <email>win@uow.edu.au</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Persuasive Technology</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Wollongong</institution>
          ,
          <addr-line>New South Wales</addr-line>
          ,
          <country country="AU">Australia</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>3.46 (IQR 2.78-3.81) out of 5 points. The median score of the perceived impact of the prototype on healthy eating was 3.83 (IQR 2.75-4.08) out of 5 points. In-depth interviews identified the use of gamification for tracking food choices and innovation in the image-based dietary assessment as the In: Kiemute Oyibo, Wenzhen Xu, Elena Vlahu-Gjorgievska (eds.): The Adjunct Proceedings of the 19th International Conference on Workshop Proceedings</p>
      </abstract>
    </article-meta>
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  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>1. Abstract
The emergence of persuasive technology offers a promising avenue to provide an ongoing supportive
environment for persuading users to adhere to healthy eating at scale. However, using a
‘one-size-fitsall’
approach in
present
digital tools
hinders
user
engagement and
retention
digital
dietary interventions, thereby compromising their effectiveness. The aim of the study was to
explore the usability
of a
newly
developed
mobile
app
prototype for
personalised food
choices leveraging persuasive technology used by adults in Australia. A co-design approach was
used by a team of researchers in Information Technology and Computer Science as well as an
Accredited Practising Dietitian, with the latter taking the lead. The food layer of the Nutrition Care
Process, the strategies from cognitive behavioural theory, the Australian Dietary Guidelines, a
gainframed approach, and the design principles of the Persuasive Systems Design (PSD) model were
applied guided by the design science paradigm. A cross-modal recipe retrieval algorithm under the
Apache-2.0 license was deployed to automatically recognise the food items in a food photo. The
prominent features of the prototype included automatic retrieval of food items from a photo, a traffic
light system for recipes, personal goal setting for food choices and gamification for tracking food
choices. The design principles of primary task support, dialogue support and system credibility in the
PSD
model were applied. A survey using the</p>
    </sec>
    <sec id="sec-2">
      <title>Mobile</title>
    </sec>
    <sec id="sec-3">
      <title>Application</title>
    </sec>
    <sec id="sec-4">
      <title>Rating</title>
      <p>Scale and
semistructured in-depth interviews
were
performed to examine the
usability of the prototype
through convenience
sampling
including</p>
      <p>adults living in Australia (n=12) and Accredited
Practising Dietitian (n=3). The overall prototype quality score was acceptable, with a median of
main
drivers of the</p>
      <p>positive user experience of using the prototype. However, high-level
personalisation is required to change attitudes and eating behaviour towards healthy eating. The
outcomes of the evaluations were translated into the feature of user-driven, rule-based reminders
guided by the design principles of dialog support to enhance personalisation. The findings of the
study have demonstrated that applying the design principles of PSD
model to the prototype
design makes the complex tasks and goals involved in a digital dietary intervention more engaging
and enjoyable. The elaborations on user experience of using the prototype have provided an in-depth
understanding of the roles of the design principles of the PSD model and its potential impact on
eating behaviour change. The
use of persuasive technology has the
potential to empower
individuals to make positive eating behaviour changes towards healthy eating.</p>
      <p>2024 Copyright for this paper by its authors.
CEUR</p>
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