<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Designing Persuasive Technology to Prevent Internet Addiction in Young Children: Promoting Healthy Digital Behavior</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Yansen Theopilus</string-name>
          <email>ytheopilus@swin.edu.au</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Workshop</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Technology, Problematic Internet Use</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Center for Design Innovation, Swinburne University of Technology</institution>
          ,
          <addr-line>Melbourne</addr-line>
          ,
          <country country="AU">Australia</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Center for Ergonomics, Parahyangan Catholic University</institution>
          ,
          <addr-line>Bandung</addr-line>
          ,
          <country country="ID">Indonesia</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Co-Design, Children, Digital Behavior</institution>
          ,
          <addr-line>Design Thinking, Internet Addiction, Persuasive</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this digital age, children are given various online activities from early childhood. Young children are vulnerable to internet addiction due to some personal limitations and influence from the environment (e.g., families and peers). Previous studies reported the high risk and prevalence of internet addiction in young children, especially in developing regions. Given the potential of persuasive technology in supporting health behaviors, its use may be beneficial to preventing internet addiction in children. Therefore, this research aims to investigate, design, and evaluate a persuasive technology intervention to prevent or reduce internet addiction risk in children aged 7-11. My research employs the design thinking framework, co-design approach, and persuasive design principles to achieve the objective. This research is divided into three main phases: 1) understanding the problem space, 2) developing the intervention, and 3) evaluating the intervention. The preliminary findings from the first phase suggest the need to develop an intervention to continuously increase the motivation and capability of children to have healthy internet use and for parents to provide appropriate parental mediation. The proposed intervention will be a digital tool (software) to facilitate and mediate families in shaping healthy digital behavior in children. Potential functions to achieve the objective may include device use management, substitution activity suggestions, competency development to combat addictive behavior, healthy internet use education, and personalized parental mediation decision-making support.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The internet provides significant benefits in supporting our lives and work. Nowadays, parents
provide their children with various online activities since early childhood [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. In this digital age, the
internet offers useful functions and content to support children’s activities (e.g., learning and
entertainment) [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ]. However, the increasing number of online activities among young children raises
our concerns about addictive behavior due to internet use. World Health Organization and the American
Psychiatric Association have recognized behavioral disorders related to internet and gaming activities
as a recognized mental health issue that needs further studies [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ].
      </p>
      <p>
        Internet addiction is a behavioral disorder caused by excessive and uncontrolled internet use that has
negative consequences on one’s health [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Multiple studies reported the harmful effects of internet
addiction in children, such as anxiety, eye problems, musculoskeletal pain, declining school
performance, sleep disorders, and antisocial behavior [
        <xref ref-type="bibr" rid="ref10 ref11 ref7 ref8 ref9">7-11</xref>
        ]. Young children are vulnerable to this
problem because they typically have limited self-control, limited digital literacy, and incomplete brain
development [
        <xref ref-type="bibr" rid="ref12 ref13">12, 13</xref>
        ]. Their environment (e.g., families and peers) may also negatively influence their
      </p>
      <p>2024 Copyright for this paper by its authors.
CEUR</p>
      <p>
        ceur-ws.org
internet use [
        <xref ref-type="bibr" rid="ref14 ref15">14, 15</xref>
        ]. Internet addiction in young children can be jointly influenced by factors related to
children (e.g., behavior, emotion, engagement, and motivation toward internet use), families (e.g.,
socioeconomic condition, dysfunction, media use behavior, digital literacy, and parent–child
relationships), and social environment (e.g., digital environment, peer technology access, and peer
influence) [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
      <p>
        Some interventions have been developed to prevent or reduce internet addiction risk in children,
such as education, parenting rules or guidelines, encouraging more physical activities, and therapy [
        <xref ref-type="bibr" rid="ref16 ref7">7,
16</xref>
        ]. However, prior studies highlighted the limitations of the existing interventions (e.g., the
temporariness of the program, limited parental capability, and limited accessibility) [
        <xref ref-type="bibr" rid="ref16 ref17 ref18">16-18</xref>
        ]. They also
suggested the need for digital intervention to provide sustainable effects and holistic features in
addressing the problem. Although often viewed as paradoxical, like “fighting fire with fire,” using
digital intervention may be beneficial for improving the knowledge and capability of children and their
parents/ guardians in having healthy internet use to prevent addictive behaviors [
        <xref ref-type="bibr" rid="ref17 ref19">17, 19</xref>
        ]. Some digital
interventions, such as parental control software and digital well-being applications, have been available
in the market to help monitor and manage users’ screen time. However, there is a lack of studies on
how digital intervention can be utilized to support encouraging healthy internet use and preventing
internet addiction in children.
      </p>
      <p>
        Internet addiction is categorized as a behavioral disorder because it is driven by a compulsive,
uncontrolled, and repeated behavior pattern that leads to harmful effects [
        <xref ref-type="bibr" rid="ref7">7, 20</xref>
        ]. To address this
behavioral problem, we need to prevent or reduce risky digital behaviors that can lead to internet
addiction [
        <xref ref-type="bibr" rid="ref15 ref7">7, 15</xref>
        ]. Persuasive technology has been proven to have great potential in improving desirable
health behaviors [21-23]. Prior studies also highlighted that persuasive technology could have positive
impacts on motivation and capability to support healthy digital behavior [
        <xref ref-type="bibr" rid="ref15">15, 24</xref>
        ]. However, there is a
lack of studies utilizing persuasive technology as a preventive intervention for internet addiction in
young children. Therefore, my research focuses on developing a persuasive digital intervention to
prevent or reduce risky digital behaviors that can lead to internet addiction in young children.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Aims and Research Questions</title>
      <p>The high risk of internet addiction in children, the intervention gaps to prevent the problem, and the
potential of persuasive technology to address the problem have motivated me to investigate persuasive
technology as a preventive intervention for the problem. Therefore, this research aims to investigate,
design, and evaluate a persuasive technology intervention to prevent or reduce internet addiction risk
in young children (aged 7–11) by promoting healthy digital behavior. This research is expected to
contribute to knowledge and design practice in investigating and designing persuasive technology to
prevent internet addiction in children.</p>
      <p>
        Children typically start using the internet regularly for school, learning, and entertainment at primary
school age [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. This underlies why the intervention developed in my research is intended for primary
school children (7–11 years old). This research is conducted in the Indonesian context, a developing
country with more than 30 million child internet users [25]. Previous studies reported that people
(including children) in developing regions with lower income and quality of life tend to have higher
internet addiction risk [26, 27]. Align with these studies, Indonesian children and adolescents were also
reported to have a high risk and prevalence of internet addiction [27, 28].
      </p>
      <p>In this research project, three research questions were formulated:
RQ 1: What is the problem space of the persuasive technology intervention to prevent internet
addiction in young children?
RQ 2: How can persuasive technology intervention be designed to prevent internet addiction
in young children by promoting healthy digital behavior?
RQ 3: What is the effect of the intervention on promoting healthy digital behavior and
preventing internet addiction in young children?</p>
      <p>This research is conducted in three serial phases to achieve the objective. The findings from the
previous phases will be the primary input for the subsequent phases. For example, the problem space
findings (RQ1) will be the basis for developing the intervention (RQ2), whereas the intervention design
findings (RQ2) will be the basis for evaluating the intervention (RQ3). The overall findings of these
three phases will be the basis for writing my PhD thesis. To date, I have identified the problem space
and defined the direction of the intervention (RQ1). The summary of the key findings from the RQ1 is
explained in section 4 (preliminary findings and future work). The design (RQ2) and evaluation (RQ3)
phases will be conducted in 2024–2025.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Methodology</title>
      <p>This research integrates a design thinking framework, co-design approach, and persuasive design
principles. Design thinking is a problem-solving framework emphasizing human-centered, creative,
systematic approaches [29]. This framework has an interdisciplinary approach, human-centered
processes, creative tools, and iterative nature that may be beneficial to address a complex problem like
internet addiction in children [30, 31]. The design thinking framework consists of seven stages: 1)
understand, 2) observe, 3) define, 4) ideate, 5) prototype, 6) test, and 7) reflect [29]. To answer the
research questions, this research is conducted in three main phases following the design thinking
framework, including 1) understanding the problem space (understand, observe, and define), 2)
developing persuasive technology (ideate and prototype), and 3) evaluating the intervention (test and
reflect).</p>
      <p>The co-design approach is used to develop the best feasible intervention in collaboration with
children and parents. This approach has been proven promising in creating design-led innovation with
meaningful user engagement [32]. This research develops a Digital Behavior Change Intervention
(DBCI) to prevent internet addiction in young children by promoting healthy digital behavior [22]. Two
persuasive design models with promising validity and robustness are adopted in the design process to
guide us in creating appropriate persuasive strategies in the intervention: Design with Intent (DwI) and
Persuasive System Design (PSD) [33-35].
3.1.</p>
    </sec>
    <sec id="sec-4">
      <title>Phase 1: Understanding the Problem Space</title>
      <p>The data collection of this phase was performed from September to November 2023. In this phase,
I conducted a mixed-methods study utilizing survey, diary, and interview methods to explore the
problem space and the design requirements of digital intervention for preventing internet addiction in
young children. I involved three groups of participants: 1) parents who are primary guardians of
children, 2) health practitioners (child therapists) who are experts in internet addiction treatment and
prevention, and 3) product developers who are designers of online apps and games for children. The
participants were recruited from parenting communities, hospitals/psychology bureaus, and digital
product companies in Indonesia.</p>
      <p>I conducted an online survey via Qualtrics (1,627 participants) and a one-week electronic diary study
(22 participants) to explore parents’ perspectives and experiences about children’s online activities,
internet addiction risk, and parental efforts to promote healthy digital behavior. The survey questions
were adopted from the Digital Screen Exposure Questionnaire (DSEQ) and the Parent-Child Internet
Addiction Test (PCIAT) [36, 37]. The diary study provided a deep exploration of the children’s digital
behavior and parental efforts, whereas the survey explored related behaviors that may increase the risk
of internet addiction. I interviewed six therapists to explore their experiences, challenges, and
considerations in reducing internet addiction risk in young children. Six product developers were also
interviewed to explore their experience and considerations in designing digital products for children
and preventing internet addiction in children. In addition, I explored the perceptions of all groups of
participants about using digital intervention to prevent internet addiction in children. I performed
statistical analysis for quantitative data and thematic analysis for the qualitative data [38].
3.2.</p>
    </sec>
    <sec id="sec-5">
      <title>Phase 2: Developing the Intervention</title>
      <p>This phase will be conducted from May to November 2024. This phase will consist of six co-design
workshops (3 rounds with children and 3 rounds with parents) and prototyping. I will involve 24
participants consisting of 12 children aged 7–11 with regular internet use and 12 parents of the
participating children. The co-design participants will be recruited from parenting communities in
Indonesia and the participants from the first phase who are willing to participate. The design workshops
for parents and children will be conducted in separate sessions to avoid biases due to the parent-child
relationship. Each participant will be randomly assigned into two groups of six parents and two groups
of six children. All workshops will take place in a university meeting room in Bandung City, West Java,
Indonesia. Each workshop will last for 90 minutes. The co-design findings will be synthesized as the
primary considerations in developing the final design and the high-fidelity prototype of the intervention.</p>
      <p>Co-designing with children will consist of three rounds: 1) exploring potential solutions, 2)
designing digital intervention ideas, and 3) evaluating the ideas. In the first round, we will explore
children’s perspectives on potential solutions to prevent internet addiction through a focus group
discussion (storytelling). In the first workshop, the children will be involved in a focus group discussion
through storytelling. There will be three storytelling sessions (20 minutes each) with different topics:
1) preventing excessive internet use, 2) encouraging positive internet use, and 3) encouraging more
real-world activities. The children will take turns telling stories within their group about what they
perceive towards the topic discussed, and others may give responses to the story. In the second
workshop, they will brainstorm design ideas on the digital tool features to help them prevent internet
overuse. The findings from the first round and choice-based cards will be the prompts in the ideation
process. The use of choice-based cards was inspired by prior co-design studies [39, 40]. They will also
be encouraged to make simple interface sketches to illustrate their ideas. In the third workshop, they
will present the ideas they generated in the second workshop. They are welcome to give a judgment and
feedback on each idea discussed.</p>
      <p>The structure of the co-design workshops with parents will be similar to the children’s workshops.
In the first workshop, the parents will have three focus group discussion sessions with three topics: 1)
managing children’s internet use, 2) parental mediation strategies, and 3) internet use education and
role modeling. In the second round, the participants will brainstorm design ideas on the digital
intervention features to support them in preventing internet addiction in their children. The findings
from the first round and persuasive inspiration cards will be the prompts in the ideation process. Each
card includes potential persuasive patterns inspired by the Persuasive System Design model [33] to
create persuasive features or content in the digital tool. They will also make simple interface sketches
to illustrate their ideas. After the ideation process, they will discuss the ideas generated and group them
using the affinity diagram. In the third workshop, they will present their ideas and provide feedback on
each other’s ideas.
3.3.</p>
    </sec>
    <sec id="sec-6">
      <title>Phase 3: Evaluating the Intervention</title>
      <p>The evaluation phase will be conducted from January to June 2025. This phase aims to assess the
quality of the intervention based on potential users’ perspectives. The participants will be recruited from
will be recruited from parenting communities in Indonesia and the participants from the first phase who
are willing to participate. This phase will be divided into formative and summative tests. In the
formative test, usability testing will be conducted involving ten children aged 7–11 with regular internet
use and their parents using cognitive walkthroughs, quantitative survey (System Usability Scale), and
qualitative interviews [41, 42]. The findings will be analyzed thematically, and the prototype will be
refined based on the findings before conducting the summative test.</p>
      <p>In the summative test, I will conduct mixed-methods field testing involving 15 children aged 7–11
with regular internet use and their parents to assess the efficacy and persuasiveness of the intervention
in preventing internet addiction and improving parental mediation. The evaluation will use a
pretestposttest design (4-week implementation). Three efficacy measures will be used: PCIAT, DSEQ, and
Parental Mediation Scale for children’s internet use [36, 37, 43]. The persuasiveness of the intervention
will be assessed using a behavior diary (measuring use experience and behavior changes) and the
Perceived Persuasiveness Questionnaire [44, 45].
3.4.</p>
    </sec>
    <sec id="sec-7">
      <title>Ethics Approval</title>
      <p>Ethical approval for the first phase of this research has been obtained from the Swinburne University
of Technology Human Research Ethics Committee with reference number 20237278-16490 (approval
date: 24 August 2023). The ethics application for the subsequent phases is currently under submission
and review. Written or electronic informed consent is required for each research participant prior to the
data collection.</p>
    </sec>
    <sec id="sec-8">
      <title>4. Preliminary Findings and Future Work</title>
      <p>At the time of this writing, I have obtained the findings from the first phase of the research.
According to the findings, internet addiction risk in young children was associated with online
entertainment activities (e.g., gaming, social media, and watching videos for entertainment) on mobile
devices (e.g., smartphones and tablets). Productive internet use (e.g., doing schoolwork and learning
new languages) and the use of television were not associated with addiction risk.</p>
      <p>From the first phase, I identified risky digital behaviors and parental mediation behaviors associated
with internet addiction risk in young children (e.g., excessive mobile screen time for entertainment
activities, bad internet use habits, boredom proneness, and inadequate parental supervision and
regulations). Based on the identified risky behaviors, I defined the target behaviors expected from
parents and children through digital intervention use (e.g., children understand healthy internet use,
children are motivated to use the internet for positive activities and spend more time for real-world
activities, parents are motivated and capable of providing appropriate parental mediation for children’s
internet use, and parents proactively educate children on healthy internet use, and parents can be role
models of internet use for their children). The persuasive technology intervention is developed to
support and encourage the desirable behaviors identified.</p>
      <p>The participants of the first phase highlighted the vital role of parents/guardians in developing
healthy or risky digital behavior in children. Although children may be influenced by others (e.g., peers
and siblings), they argued that parents typically have a more significant influence on shaping children’s
digital behavior and foundations to combat addictive behaviors. However, I found that many parents do
not have the awareness, capacity, and capability to direct their children away from risky digital
behavior. Besides, health practitioners reported that they might not be able to reach all families to
provide education and prevention materials about this problem. In addition, there are no standardized
guidelines for recommended internet use for Indonesian children currently. Therefore, the use of digital
intervention may have great potential to overcome the limitations by improving parents’ capability and
motivation in managing their children and facilitating health practitioners or the government in
promoting addiction prevention strategies to families.</p>
      <p>The preliminary findings suggest the need to develop a persuasive technology intervention to
continuously increase the motivation and capability of children to have healthy internet use and for
parents to provide appropriate parental mediation for children’s internet use. The intervention may also
facilitate health practitioners or the government to provide addiction prevention materials or guidelines
for families. The proposed intervention will be a digital intervention (software) to facilitate and mediate
families in shaping healthy digital behavior in children. This system can connect and manage multiple
devices as parents and children may use more than one device (e.g., smartphones, tablets, and laptops).
The potential functions to combat internet addiction in children may include managing internet use,
suggesting attractive substitution activities, building children’s competencies to combat addictive use,
educating parents and children on healthy internet use, and facilitating personalized parental mediation
decision-making to manage children’s internet use. For future work, I will conduct the subsequent
phases (co-design and evaluation) to achieve the objective of this research. The findings from the first
phase will be the primary considerations in developing the intervention.</p>
    </sec>
    <sec id="sec-9">
      <title>5. Acknowledgements</title>
      <p>I would like to thank Dr. Abdullah Al Mahmud, Dr. Hilary Davis, and Dr. Johanna Renny Octavia
for supervising this PhD project. I also sincerely thank the participants who participated in the first
phase of this PhD project. Lastly, I thank the Indonesia Endowment Funds for Education (LPDP) and
the Indonesian Center of Higher Education Funding (PUSLAPDIK) for funding this PhD project.
6. References
[20] M.A. Carroll Turpin, K. Rowland, C. Anugwom, M. Arocha, A. Carona, B.I. Gonzalez, G.</p>
      <p>Iskander, S. Snyder, K. Wilson, A.D. Kaye, E.M. Cornett, Types of addiction, In: Kaye, A.D.,
Urman, R.D., Cornett, E.M., Edinoff, A.N. (Eds.), Substance Use and Addiction Research,
Academic Press, London, UK, 2023, pp. 233–263. doi: 10.1016/B978-0-323-98814-8.00027-5.
[21] R. Orji, K. Moffatt, Persuasive technology for health and wellness: State-of-the-art and emerging
trends, Health Informatics Journal 24.1 (2018) 66–91. doi: 10.1177/1460458216650979.
[22] E.B. Hekler, S. Michie, M. Pavel, D.E. Rivera, L.M. Collins, H.B. Jimison, C. Garnett, S. Parral,
D. Spruijt-Metz, Advancing Models and Theories for Digital Behavior Change Interventions,
American Journal of Preventive Medicine 51.5 (2016) 825-832. doi:
10.1016/j.amepre.2016.06.013.
[23] J. Matthews, K.T. Win, H. Oinas-Kukkonen, M. Freeman, Persuasive Technology in Mobile
Applications Promoting Physical Activity: a Systematic Review, Journal of Medical Systems 40.3
(2016) 72. doi: 10.1007/s10916-015-0425-x.
[24] A. Alrobai, J. McAlaney, H. Dogan, K. Phalp, R. Ali, Exploring the Requirements and Design of
Persuasive Intervention Technology to Combat Digital Addiction, International Conference on
Human-Centred Software Engineering (2016): 130–150
[25] UNICEF, How to be safe on the internet: Easy ways to protect yourself online, 2023. URL:
https://www.unicef.org/indonesia/child-protection/how-to-be-safe-online.
[26] S.-Q. Meng, J.-L. Cheng, Y.-Y. Li, X.-Q. Yang, J.-W. Zheng, X.-W. Chang, Y. Shi, Y. Chen, L.</p>
      <p>Lu, Y. Sun, Y.-P. Bao, J. Shi, Global prevalence of digital addiction in general population: A
systematic review and meta-analysis, Clinical Psychology Review 92 (2022) 102128. doi:
10.1016/j.cpr.2022.102128.
[27] D.X.Y. Chia, C.W.L. Ng, G. Kandasami, M.Y.L. Seow, C.C. Choo, P.K.H. Chew, C. Lee, M.W.B.</p>
      <p>Zhang, Prevalence of Internet Addiction and Gaming Disorders in Southeast Asia: A
MetaAnalysis, International Journal of Environmental Research and Public Health 17.7 (2020) 1-17.
doi: 10.3390/ijerph17072582.
[28] K. Siste, C. Suwartono, M.W. Nasrun, S. Bardosono, R. Sekartini, J. Pandelaki, R. Sarasvita, B.J.</p>
      <p>Murtani, R. Damayanti, T. Wiguna, Validation study of the Indonesian internet addiction test
among adolescents, PloS One 16.2 (2021) e0245833. doi: 10.1371/journal.pone.0245833.
[29] M. Lewrick, P. Link, L. Leifer, The Design Thinking Toolbox: A guide to mastering the most
popular and valuable innovation methods, New Jersey, John Wiley &amp; Sons, Inc., 2020.
[30] M. Lewrick, P. Link, L. Leifer, The design thinking playbook, Hoboken, New Jersey, John Wiley
&amp; Sons, Inc., 2018.
[31] M. Kleinsmann, R. Valkenburg, J. Sluijs, Capturing the Value of Design Thinking in Different</p>
      <p>Innovation Practices, International Journal of Design 11.2 (2017) 25-40.
[32] P. Slattery, A.K. Saeri, P. Bragge, Research co-design in health: a rapid overview of reviews,</p>
      <p>Health Research Policy and Systems 18.17 (2020) 1-13. doi: 10.1186/s12961-020-0528-9.
[33] H. Oinas-Kukkonen, M. Harjumaa, Persuasive systems design: Key issues, process model, and
system features, Communications of the Association for Information Systems 24.1 (2009) 485–
500. doi: 10.17705/1CAIS.02428.
[34] D. Lockton, D. Harrison, N.A. Stanton, The design with intent method: A design tool for
influencing user behavior., Applied Ergonomics 41.3 (2010) 382–392. doi:
10.1016/j.apergo.2009.09.001.
[35] K. Torning, A Review of Four Persuasive Design Models, International Journal of Conceptual</p>
      <p>Structures and Smart Applications 1 (2013) 17–27. doi: 10.4018/ijcssa.2013070103.
[36] K.S. Young, Internet Addiction Test For Families (IAT-F), Illinois, USA, Stoelting, 2017.
[37] N. Kaur, M. Gupta, T. Kiran, P. Malhi, S. Grover, Development and evaluation of the
digitalscreen exposure questionnaire (DSEQ) for young children, PloS One 16.6 (2021) e0253313. doi:
10.1371/journal.pone.0253313.
[38] W.P. Vogt, E.R. Vogt, D.C. Gardner, L.M. Haeffele, Selecting the Right Analyses for Your Data</p>
      <p>Quantitative, Qualitative, and Mixed Methods, New York, Guilford Publications, 2014.
[39] P. Jost, A. Künz, Cards and Roles: Co-designing Privacy Serious Games with an Online
Role</p>
      <p>Playing Boardgame, Games and Learning Alliance (2021): 187-197
[40] G. Cosentino, D. Morra, M. Gelsomini, M. Matera, M. Mores, COBO: A Card-Based Toolkit for
Co-Designing Smart Outdoor Experiences with People with Intellectual Disability,
HumanComputer Interaction – INTERACT 2021 (2021): 149-169
[41] J. Rubin, D. Chisnell, Handbook of Usability Testing, Indianapolis, Wiley Publishing, Inc., 2008.
[42] J. Brooke, SUS: a retrospective, Journal of Usability Studies 8 (2013) 29-40.
[43] P. Nikken, J. Jansz, Developing scales to measure parental mediation of young children's internet
use, Learning, Media and Technology 39.2 (2014) 250-266. doi: 10.1080/17439884.2013.782038.
[44] R.J. Thomas, J. Masthoff, N. Oren, Can I Influence You? Development of a Scale to Measure
Perceived Persuasiveness and Two Studies Showing the Use of the Scale, Frontiers in Artificial
Intelligence 2 (2019). doi: 10.3389/frai.2019.00024.
[45] K. Salazar, Diary Studies: Understanding Long-Term User Behavior and Experiences, 2016. URL:
https://www.nngroup.com/articles/diary-studies/.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>J.</given-names>
            <surname>Milanovic</surname>
          </string-name>
          ,
          <article-title>Every fourth child in preschool age owns a digital device</article-title>
          ,
          <year>2018</year>
          . URL: https://www.unicef.org/serbia/en/press-releases/
          <article-title>every-fourth-child-preschool-age-owns-digitaldevice#:~:text=</article-title>
          <source>Most%20children%20start%20using%20digital,already%20own%20a%20digital %20device.</source>
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>P.</given-names>
            <surname>Sahlberg</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Graham</surname>
          </string-name>
          ,
          <article-title>Children own around 3 digital devices on average, and few can spend a day without them</article-title>
          ,
          <year>2021</year>
          . URL: https://theconversation.com
          <article-title>/children-own-around-3-digitaldevices-on-average-and-few-can-spend-a-day-without-them-159546.</article-title>
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <given-names>K.</given-names>
            <surname>Sergi</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Gatewood</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Elder</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Xu</surname>
          </string-name>
          ,
          <article-title>Parental perspectives on children's use of portable digital devices</article-title>
          ,
          <source>Behaviour and Information Technology</source>
          <volume>36</volume>
          .11 (
          <year>2017</year>
          )
          <fpage>1148</fpage>
          -
          <lpage>1161</lpage>
          . doi:
          <volume>10</volume>
          .1080/0144929X.
          <year>2017</year>
          .
          <volume>1360941</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>G.</given-names>
            <surname>Johnson</surname>
          </string-name>
          ,
          <article-title>Young children's Internet use at home and school: Patterns and profiles</article-title>
          ,
          <source>Journal of Early Childhood Research</source>
          <volume>8</volume>
          (
          <year>2010</year>
          )
          <fpage>282</fpage>
          -
          <lpage>293</lpage>
          . doi:
          <volume>10</volume>
          .1177/1476718X10379783.
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>World</given-names>
            <surname>Health</surname>
          </string-name>
          <string-name>
            <surname>Organisation</surname>
          </string-name>
          ,
          <source>International Statistical Classification of Diseases, 11th Edition (ICD11)</source>
          , Geneva, World Health Organization,
          <year>2017</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>American</given-names>
            <surname>Psychiatric</surname>
          </string-name>
          <string-name>
            <surname>Association</surname>
          </string-name>
          , DSM-V:
          <article-title>Diagnostic and Statistical Manual of Mental Disorders</article-title>
          , Washington DC, American Psychiatric Association,
          <year>2013</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <given-names>K.S.</given-names>
            <surname>Young</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.N.</given-names>
            <surname>d</surname>
          </string-name>
          . Abreu,
          <article-title>Internet addiction in children and adolescents : risk factors, assessment, and treatment</article-title>
          , New York, Springer,
          <year>2017</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <surname>P.K.H. Mo</surname>
            ,
            <given-names>J.H.</given-names>
          </string-name>
          <string-name>
            <surname>Chen</surname>
            ,
            <given-names>J.T.F.</given-names>
          </string-name>
          <string-name>
            <surname>Lau</surname>
          </string-name>
          ,
          <string-name>
            <surname>A.M.S. Wu</surname>
          </string-name>
          ,
          <string-name>
            <surname>Internet-Related</surname>
            <given-names>Addictions</given-names>
          </string-name>
          : From Measurements to Interventions,
          <source>International Journal of Environmental Research and Public Health</source>
          <volume>17</volume>
          (
          <year>2020</year>
          )
          <article-title>2539</article-title>
          . doi:
          <volume>10</volume>
          .3390/ijerph17072539.
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [9]
          <string-name>
            <given-names>Z.</given-names>
            <surname>Alimoradi</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.-Y.</given-names>
            <surname>Lin</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Broström</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.H.</given-names>
            <surname>Bülow</surname>
          </string-name>
          ,
          <string-name>
            <given-names>Z.</given-names>
            <surname>Bajalan</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.D.</given-names>
            <surname>Griffiths</surname>
          </string-name>
          ,
          <string-name>
            <surname>M.M. Ohayon</surname>
            ,
            <given-names>A.H.</given-names>
          </string-name>
          <string-name>
            <surname>Pakpour</surname>
          </string-name>
          ,
          <article-title>Internet addiction and sleep problems: A systematic review and meta-analysis</article-title>
          ,
          <source>Sleep Medicine Reviews</source>
          <volume>47</volume>
          (
          <year>2019</year>
          )
          <fpage>51</fpage>
          -
          <lpage>61</lpage>
          . doi:
          <volume>10</volume>
          .1016/j.smrv.
          <year>2019</year>
          .
          <volume>06</volume>
          .004.
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [10]
          <string-name>
            <given-names>M.</given-names>
            <surname>Shaw</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D.W.</given-names>
            <surname>Black</surname>
          </string-name>
          , Internet Addiction: Definition, Assessment, Epidemiology and
          <string-name>
            <given-names>Clinical</given-names>
            <surname>Management</surname>
          </string-name>
          ,
          <source>CNS Drugs 22.5</source>
          (
          <year>2008</year>
          )
          <fpage>353</fpage>
          -
          <lpage>365</lpage>
          . doi:
          <volume>10</volume>
          .2165/
          <fpage>00023210</fpage>
          -200822050-00001.
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          [11]
          <string-name>
            <given-names>L.</given-names>
            <surname>Leung</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.S.N.</given-names>
            <surname>Lee</surname>
          </string-name>
          , Impact of Internet Literacy,
          <source>Internet Addiction Symptoms, and Internet Activities on Academic Performance, Social science computer review 30.4</source>
          (
          <year>2012</year>
          )
          <fpage>403</fpage>
          -
          <lpage>418</lpage>
          . doi:
          <volume>10</volume>
          .1177/0894439311435217.
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          [12]
          <string-name>
            <surname>T.S.</surname>
          </string-name>
          v. Endert,
          <article-title>Addictive use of digital devices in young children: Associations with delay discounting, self-control and academic performance</article-title>
          ,
          <source>PloS One 16.6</source>
          (
          <year>2021</year>
          )
          <article-title>e0253058</article-title>
          . doi:
          <volume>10</volume>
          .1371/journal.pone.
          <volume>0253058</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          [13]
          <string-name>
            <given-names>K.</given-names>
            <surname>Johnston</surname>
          </string-name>
          ,
          <article-title>Engagement and Immersion in Digital Play: Supporting Young Children's Digital Wellbeing</article-title>
          ,
          <source>International Journal of Environmental Research and Public Health</source>
          <volume>18</volume>
          .19 (
          <year>2021</year>
          ). doi:
          <volume>10</volume>
          .3390/ijerph181910179.
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          [14]
          <string-name>
            <given-names>Y.</given-names>
            <surname>Sun</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.S.</given-names>
            <surname>Wilkinson</surname>
          </string-name>
          , Parenting Style, Personality Traits, and
          <article-title>Interpersonal Relationships: A Model of Prediction of Internet Addiction</article-title>
          ,
          <source>International journal of communication 14</source>
          (
          <year>2020</year>
          )
          <fpage>2163</fpage>
          -
          <lpage>2185</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          [15]
          <string-name>
            <given-names>S.E.</given-names>
            <surname>Domoff</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.L.</given-names>
            <surname>Borgen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.S.</given-names>
            <surname>Radesky</surname>
          </string-name>
          ,
          <article-title>Interactional theory of childhood problematic media use, Human behavior and emerging technologies 2.4 (</article-title>
          <year>2020</year>
          )
          <fpage>343</fpage>
          -
          <lpage>353</lpage>
          . doi:
          <volume>10</volume>
          .1002/hbe2.
          <fpage>217</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          [16]
          <string-name>
            <given-names>P.</given-names>
            <surname>Vondrácková</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.</given-names>
            <surname>Gabrhelík</surname>
          </string-name>
          ,
          <article-title>Prevention of Internet addiction: A systematic review</article-title>
          ,
          <source>Journal of Behavioral Addictions 5.4</source>
          (
          <year>2016</year>
          )
          <fpage>568</fpage>
          -
          <lpage>579</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          [17]
          <string-name>
            <given-names>K.</given-names>
            <surname>Ding</surname>
          </string-name>
          ,
          <string-name>
            <given-names>H.</given-names>
            <surname>Li</surname>
          </string-name>
          ,
          <article-title>Digital Addiction Intervention for Children and Adolescents: A Scoping Review</article-title>
          ,
          <source>International Journal of Environmental Research and Public Health 20.6</source>
          (
          <year>2023</year>
          )
          <article-title>4777</article-title>
          . doi:
          <volume>10</volume>
          .3390/ijerph20064777.
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          [18]
          <string-name>
            <given-names>Y.</given-names>
            <surname>Theopilus</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.A.</given-names>
            <surname>Mahmud</surname>
          </string-name>
          ,
          <string-name>
            <given-names>H.</given-names>
            <surname>Davis</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.R.</given-names>
            <surname>Octavia</surname>
          </string-name>
          ,
          <article-title>Preventive Intervention Approaches for Internet Addiction in Young Children: A Systematic Review, Manuscript submitted for publication (</article-title>
          <year>2024</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref19">
        <mixed-citation>
          [19]
          <string-name>
            <given-names>Y.</given-names>
            <surname>Theopilus</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.A.</given-names>
            <surname>Mahmud</surname>
          </string-name>
          ,
          <string-name>
            <given-names>H.</given-names>
            <surname>Davis</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.R.</given-names>
            <surname>Octavia</surname>
          </string-name>
          ,
          <article-title>Investigating Persuasive Strategies in Digital Interventions to Address the Addictive Use of Digital Devices: A Systematic Review, Manuscript submitted for publication (</article-title>
          <year>2023</year>
          ).
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>