=Paper= {{Paper |id=Vol-3728/preface3 |storemode=property |title=Preface to the 7th International Workshop on Personalizing Persuasive Technologies |pdfUrl=https://ceur-ws.org/Vol-3728/preface3.pdf |volume=Vol-3728 |authors=Ifeoma Adaji,Kiemute Oyibo,Rita Orji,Jaap Ham,Alaa Alslaity |dblpUrl=https://dblp.org/rec/conf/persuasive/AdajiOOHA24 }} ==Preface to the 7th International Workshop on Personalizing Persuasive Technologies== https://ceur-ws.org/Vol-3728/preface3.pdf
                         Preface to the 7th International Workshop on Personalizing
                         Persuasive Technologies (PPT 2024)
                         Ifeoma Adaji 1, Kiemute Oyibo 2, Rita Orji 3, Jaap Ham 4, Alaa Alslaity 5
                         1
                           University of British Columbia, Okanagan Campus, British Columbia, Canada
                         2
                           York University, Ontario, Canada
                         3
                           Dalhousie University, Nova Scotia, Canada
                         4
                           Eindhoven University of Technology, Eindhoven, Netherlands
                         5
                           Trent University, Ontario, Canada



                         1. Introduction
                         There is empirical evidence that persuasive technologies are more effective in achieving a change in
                         attitude or behavior when they are personalized to individuals or groups of similar people [1]–[3]. The
                         area of personalizing persuasive technologies (PPT) has seen a significant growth in the last decade.
                         Several approaches have been adopted to personalize persuasive technologies. For example,
                         demographic factors – such as personality traits as personality type [4]–[6], gamer type [7], [8], culture
                         [9], age [10], and gender [11] – have been used substantially. These factors have been applied in various
                         domains such as e-commerce [12], [13], fitness [14], and health [15].
                             In spite of these advances, there is still further work required to advance the field of PPT. For
                         example, there is still a scarcity of research on AI-based personalization and long-term impact. As a
                         result, there is a need for more research on dynamic and data-driven approaches to PPT, which take
                         advantage of machine learning and AI. More importantly, there is a scarcity of standard ethical
                         frameworks for personalizing persuasive technologies [16]. Moreover, novel strategies and approaches
                         to make personalized persuasive technologies (more) trustworthy to increase adoption are under-
                         researched. In the light of these research gaps, this workshop aims to provide a platform where people
                         in industry and academia interested or experienced in the domain of PPT can engage in open discussions
                         around these topics while networking and deliberating on ways to move the field forward.
                             The 2024 workshop, held in conjunction with the International Workshop on Data Design Education
                         and Practice (DDEP 2024) [17], built on the achievements of the previous workshops by advancing
                         personalization research and discussing ways to address outstanding challenges in the field.

                         2. Previous PPT Workshops
                         The PPT workshop has been held successfully six times in the past under the auspices of the
                         International Conference on Persuasive Technology. The first edition [18] was held in 2016 in Salzburg,
                         Austria as a full-day workshop. It attracted over 30 participants and sixteen paper presentations.
                         Subsequent editions [19], [20], [21], [22] have seen varying numbers of participants and presentations.
                         The workshops provided attendees a great opportunity to network and discuss pertinent topics in the
                         area. They have recorded a good number of peer-reviewed publications on a broad range of topics in
                         several domains such as eHealth, eCommerce, eLearning, Mobility, Social Network, Personalized
                         Games and Gamification [18], [19], [23]. At the workshops, various personalization topics relating to
                         methods, theories, models, evaluation, systems, to mention a few, were presented [21], [24]–[26]. The
                         corresponding papers of the presented work, compiled as proceedings, are archived at CEUR-WS.org.


                         In: Kiemute Oyibo, Wenzhen Xu, Elena Vlahu-Gjorgievska (eds.): The Adjunct Proceedings of the 19th International Conference on
                         Persuasive Technology, April 10, 2024, Wollongong, Australia
                         EMAIL: ifeoma.adaji@ubc.ca (Ifeoma Adaji); kiemute.oyibo@yorku.ca (Kiemute Oyibo); rita.orji@dal.ca (Rita Orji); j.r.c.ham@tue.nl (Jaap
                         Ham); : alaa.alslaity@dal.ca (Alaa Alslaity)
                         ORCID: 0000-0001-8300-3343 (Kiemute Oyibo); 0000-0003-2976-3039 (Ifeoma Adaji); 0000-0001-6152-8034 (Rita Orji) ; 0000-0003-
                         1703-5165 (Jaap Ham); 0000-0002-1879-9258 (Alaa Alslaity)
                                       ©️ 2024 Copyright for this paper by its authors.
                                       Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
                                       CEUR Workshop Proceedings (CEUR-WS.org)


CEUR
Workshop
                  ceur-ws.org
              ISSN 1613-0073
                                                                                                                                                              1
Proceedings
3. Accepted Papers
This year’s workshop was hybrid in nature, i.e., it was both in-person and virtual. Two papers were
accepted and presented. Each paper underwent a double-blind review process and received two
evaluations.
    The first accepted paper is titled “Investigating Gender-Specific Preferences for Persuasive
Strategies in a Persuasive Game for Healthy Eating” [17]. In this paper, the authors advance research
in personalizing persuasive technologies in games for healthy eating by comparing the perceived
effectiveness of persuasive strategies between males and females in a Pacman game for healthy eating.
The authors conducted a study of 124 participants to determine gender-specific preferences among four
persuasive strategies (reward, competition, praise and suggestion). The authors concluded that although
all persuasive strategies were effective in influencing healthy behaviour change, females preferred
praise more than males.
    In the second paper titled “Network Science Analysis of Reviews of Persuasive Game Elements”
[18], the authors developed a network of persuasive strategies commonly used in game design. They
began by first conducting a review of existing papers that developed persuasive games. Next, the
authors developed a network of persuasive strategies, with nodes representing the strategies, and edges
between nodes indicating that a pair of strategies were used in the design of a game. By computing
several network metrics, the authors determined that the commonly used persuasive strategies in game
design belong to dialogue support and primary task support categories of the Persuasive System Design
(PSD) framework [19]. In addition, strategies such as rewards and feedback had high closeness
centrality, indicating that they are important nodes in the network based on their proximity to other
nodes. In conclusion, the authors suggested the use of rewards, leaderboards, challenges, narratives,
constraints, and teams as these nodes formed the largest clique in the network, indicating that these
nodes were more connected to each other compared to other nodes in the network.


4. Workshop Organizers
The PPT 2024 was organized by the following program co-chairs:

      •   Ifeoma Adaji, University of British Columbia, Canada
      •   Kiemute Oyibo, York University, Canada
      •   Rita Orji, Dalhousie University, Canada
      •   Jaap Ham, Eindhoven University of Technology, Netherlands
      •   Alaa Alslaity, Trent University, Canada


5. Program Committee
The program committee members include the following:

      •   Fakhroddin Noorbehbahani, University of Isfahan, Iran
      •   Homman Esfahani, University of Isfahan, Iran
      •   Gerry Chan, Dalhousie University, Canada


References
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[2]       M. Kaptein, B. De Ruyter, P. Markopoulos, and E. Aarts, “Adaptive Persuasive Systems,” ACM
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