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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Equitable Digital Public Services: Using Personas to Design for Equity</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Marit Hoefsloot</string-name>
          <email>Marit@waag.org</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Simone van der Burg</string-name>
          <email>Simone@waag.org</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Proceedings EGOV-CeDEM-ePart conference</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Waag Futurelab</institution>
          ,
          <addr-line>St Antoniebreestraat 69, 1011 HB Amsterdam</addr-line>
          ,
          <country country="NL">the Netherlands</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The online availability of public services - e.g., digital registry, online forms to request passports or apply for financial support - is expected to enhance their efficiency, transparency and accessibility and to enforce values of equality and fairness in their provision. As these digital services become more ubiquitous, the question arises whether and to what extent they can be designed with the needs of citizens in mind, who differ with respect to gender, age, ethnicity, education and socio-economic background. In this paper, we will investigate a method commonly used to design digital public services: the persona-based design method. At the core of this method lies the creation of fictional, often archetypical, user models, which represent potential end-users of a service or product. Personas comprise ethno- and psychographic characteristics, including behaviours, goals and desires. This paper explores whether and to what extent the persona method can produce digital public services that realise equity. We argue that the use of personas themselves does not guarantee equity, but extensive user research, citizen participation, and awareness and transparency regarding equity criteria underlying the choices made in the research and design process, can increase likeliness of equitable outcomes.</p>
      </abstract>
      <kwd-group>
        <kwd>Design for Equity</kwd>
        <kwd>Digital Public Services</kwd>
        <kwd>Persona Design Method</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>Governments are digitalising their services. These services can range between requesting
tax returns, renewing a driver’s license to fostering more active citizen engagement in
government.</p>
      <p>
        There are different reasons why these services are digitalised. The European
Commission expects, for example, that the digitalisation of public services will enhance
“efficiency and savings for governments and businesses” as there will be less need
for personnel in local offices who help people to fill in forms [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The European
Commission also expects the digitalisation of public services to provide people easier
access, which could strengthen values of equality and impartiality in the provision of
benefits flowing from these services [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. The assumption is that when public services are
accessible online, they will still be available to people who have difficulty to come to a
physical office because of a psychological or physical constraint.
      </p>
      <p>
        It has however often been questioned whether it is true that digitalisation of public
services leads to accessibility for citizens. Research responding to this question has
different foci; some researchers focus on barriers and facilitators of adoption of digital
public services by citizens [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], others research citizen’s choice of communication channels
for contact with public authorities who digitalised their services [
        <xref ref-type="bibr" rid="ref4 ref5">4-5</xref>
        ], and there are also
studies on the digital divide which focuses on how limited digital skills hinder access to
information technologies and therefore also to digital public services [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        These studies address broad problems that influence whether citizens use digital public
services, and receive the benefits that they offer. In addition, in recent years, more specific
in-depth analyses of case studies have become available, such as the one by Madsen and
colleagues [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], who focus on experiences of single mothers applying online for public
benefits in emotionally challenging situations, such as divorce or family separation. Or a
study by Peeters and Widlak [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] who research data management systems used for Dutch
civil registry and the excluding effect they have on people who live lives that deviate from
the norm, such as globe trotters and homeless people.
      </p>
      <p>
        All of these studies reveal (from different angles) that the digitalisation of public services
does not self-evidently lead to more equality and impartiality in the provision of benefits
flowing from these services to people. This calls for the development of strategies to attend
to this, and make those benefits more equally accessible. One of the ways to do that is by
means of design. Xu and Tang, for example, argue that when digital public services are
designed with the needs and capabilities of different social groups in mind, they can succeed
to benefit a diversity of people [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Well-designed services can create more equity through
increased accessibility of information and support, but if they are not designed carefully
they can aggravate existing inequalities. Xu and Tang conclude therefore that designers of
such services should reflect more about the values that underlie their design.
      </p>
      <p>This paper builds on this suggestion by Xu and Tang. It will focus on design which uses
personas, which are fictional archetypes of particular user groups. This approach to design
is very common and is used in various contexts, including also the design of digital public
services. Personas are often used in the design of these services as a way to make them more
inclusive and more able to realise equal access to benefits for everyone. However, very often
only limited personas are chosen, which may make it difficult to design for the variation of
people living in society. The main questions we seek to answer in this paper are therefore:
can a persona-based design method contribute to equity in the design of digital public
services? And if a persona-based design approach is used, what elements should be taken
into consideration if equity is the goal of design?</p>
    </sec>
    <sec id="sec-2">
      <title>2. The concept of equity</title>
      <p>
        Before considering the concept of equity, it is important to say a few words about design
and its relation to values. The interest of this paper in equity as a guiding principle for design
of digital public services is rooted in broader literature on the role of values in design, most
notably an approach called ‘value-sensitive design’ [
        <xref ref-type="bibr" rid="ref10 ref11">10-11</xref>
        ]. Value-sensitive design starts
from the supposition that technology is never neutral, but that it is capable of steering
human behaviour, (inter) action and relationships in profound ways. Consequently, it is
important to reflect ahead of time about that steering power of technology and create it in
a way that is valued. Usually, value-sensitive design has three phases: phase one is a desk
phase focussing on exploration of literature that provides insight into the values that play a
role in the context for which one is designing, phase two is empirical research and attempts
to find out about the values of envisioned end-user groups as well as other stakeholders,
and phase three is the technological phase during which the technology is designed and
built. The three phases follow each other up: the values explored in the literature and in
empirical research inform the design of the eventually resulting technology.
      </p>
      <p>In line with the first phase of value-sensitive design approach, this paper was based on
basis desk research. We explored literature on equality and equity of digital public services
on the one hand, and literature on persona-based design on the other hand. By combining
these two sources of literature, we developed basic points of interest that can guide the
reflection and choices of designers and increases the chance that their persona-based
design of digital public services produces equitable results.</p>
      <p>Exploration of the literature on digital public services reveals a lot of interest in values like
equality and equity. Equality and equity have been studied a lot in the context of digital
public services and public administration [12-14]. They are important, as people live
different lives in society and public services are meant to produce benefits to all that are
entitled to it. This is, however, difficult to realise, as services are not designed for everyone
individually; they are designed for a population, which contains people who differ with
respect to gender, ethnicity, religion, age, sexuality, education, skills, relational
environment, financial and social security, or lifestyle. All of these aspects influence the
degree to which people have access to digital public services, their ability to take the
measures needed to receive them, and eventually also the distribution of benefits that these
services produce in society.</p>
      <p>Reviews by Cepiku and Mastrodascio [12], Ruijer et al. [13] and Guy and McCandless [14]
give a good overview over research into equality and equity in public services, and they
explain well what these concepts mean. Guy and McCandless note, for example, that equality
seeks identical treatment of people; e.g., it demands to treat women the same as men,
regardless of their gender. Equity, however, goes one step further. Equity demands to adapt
services to needs, which may differ between men and women [14]. It is important to attune
services to needs of people, Crenshaw et al. state, because their individual capacities
develop in differing ways, depending on the type of life they led until that point, which is
shaped by social stratifying factors such as power, privilege and discrimination [15]. To
address people’s needs appropriately, it is therefore important to acknowledge the
influence that these perpetuating underlying factors have on people; it means that people
come to live very different lives [15].</p>
      <p>Equity thus demands to acknowledge different needs and attend to them. Many authors
argue that this is what digital public services should do to realise equity [e.g., 11; 12; 13; 14;
17]. However, authors also suggest different ways to do that. Ruijer et al distinguish on the
basis of an extensive review, four different approaches to equity in the literature which are
complementary to each other [13].</p>
      <p>1. The first concept is distributional equity and is most prevalent in the literature on
egovernance; it refers to fair access to government services or benefits. For example,
to ensure distributional equity, digital public services must be available in various
languages and be accessible regardless of abilities; people without internet
connection need physical access points, people with low digital literacy need
support to develop the necessary digital skills to acquire access.
2. The second concept of equity is procedural fairness. Procedural fairness means that
people (as well as their data) must face the same tasks, actions, rules, and
regulations, regardless of differences such as race, gender, socio-economic status,
ethnicity. It would not be equitable, according to this approach, if some social groups
have to deal with a higher administrative burden than others, merely because of
aspects such as their gender or ethnic background. This approach to equity
demands transparency of the procedure that is followed in the service, including
also transparency of the technology behind the digital public service, in order to be
able to control whether it demands different people to follow the same procedure
or not.
3. Thirdly, process equity imposes demands on the consistency in the quality of public
services delivered to the citizens. It requires that different social groups have the
same experience when they use public services, regardless of their personal
characteristics or capabilities.
4. Fourth, outcome equity prescribes that public services must have the same outcome
for all users. According to this approach, citizens who start with different (digital)
abilities, genders, socio-economic or ethnic backgrounds, should still be enabled to
get the same social benefits if they are entitled to it. Outcome equity states that no
matter one’s starting point, the eventual benefits one obtains should be the same.
Based on this literature, it can be concluded that design of digital public services should take
into account all of these approaches to equity. Values that flow from the literature, are
however not the only ones guiding design; it is also important to study the perspectives of
actual people. When considering development of digital public services, designers often
make use of personas, which are fictional archetypes of actual users. Can these lead to
equitable design?</p>
    </sec>
    <sec id="sec-3">
      <title>3. Persona-based Design Methods</title>
      <p>Persona-based design is not usually coupled to values, although values do often play a
constitutive role in the background. Persona-based design was first introduced by Alan
Cooper in 1999, who thought that good interaction design needs to be founded on “goals
and personas; purposes and people” [18; p.149]. Cooper described personas as fictional
depictions of target users, which allow developers to better understand end users, in all
their diversity, and tailor their design to them. The description of a persona usually consists
of a personal background story, a description of the typical environment, and a list of
distinct goals, needs, skills, typical behaviours, motivations and attitudes [18]. While this
description is most often fictional, the characteristics of personas are usually based on
either qualitative or quantitative research (or a combination) [19]. Having specific details
in the persona description is thought to help designers relate to personas as if they are ‘real’
people [18; 19], although there are also authors who argue that having too many fictional
personal details distracts from the core ethno- and psychographic characteristics of the
actual people on which they are based [22].</p>
      <p>Personas remind the designers of the needs and desires of various users in the
absence of the direct involvement of these users [21]. In a scenario-based design personas
play a role as main character; in these scenario’s designers identify a problem, design a
solution to the problem and subsequently envision how different users interact with the
said solution in different scenarios representing the user journeys of the service. Moreover,
personas serve as a tool to facilitate clear communication within the design team, as well as
with collaborators from other organisations, management, or external stakeholders [19; 20;
21]. A persona can be seen as a shared mental model, which can be referred back to at any
time to communicate the goals of what is being designed and for whom. Personas inform
small- and large-scale decision-making, in all aspects and phases of the service design and
delivery [21].</p>
      <p>The use of personas is originally not meant to realise equity in design; it is meant to
improve the product by making the design process and its outcomes more user-centred.
However, when considering equity, it is a small step to think that choosing personas well
and reflecting appropriately about user journeys, may help to realise equity for different
types of users. What considerations should guide persona-based design if it were to satisfy
the four above-mentioned approaches to equity?</p>
      <sec id="sec-3-1">
        <title>4. Persona Creation</title>
        <p>Whether or not persona design contributes to equity, will depend on the selection and
construction of these personas. Several scholars have observed that design teams often
make use of a maximum of eight personas [22; 23], but sometimes there are less [22].
Usually, these user descriptions do not have equal weight and influence over the eventual
design; there is a hierarchy indicating the relative importance of the personas. Calde et al.
distinguish a hierarchy between five personas [22]. The primary persona is considered the
main target user, whose needs and desires are distinct enough to necessitate their own
interface design. This primary persona is the most important one according to different
authors. Codina and Pérez-Montoro, for example, recommend satisfying 100% of the needs
and desires of the primary persona [23]. The secondary persona is a persona whose needs
are similar to those of the primary persona, but who might need some minor modifications
in the interface design to fully make use of the service. A third supplemental persona is
someone who can adapt and is capable of using the interface designed for the primary
persona. Fourth, a non-user of the service who is indirectly affected by it, can be described
as a served persona. For example, in an information system designed for healthcare
management, the patients will never directly interact with the information system, but their
needs and desires still need to be taken into account. Here, the patient is a served persona
[22]. Finally, the fifth negative persona is an exemplary non-user whose needs, goals and
behaviours are explicitly not taken into account in the design [22].</p>
        <p>When considered from an equity perspective, it is crucial to find out how this hierarchy
between five personas is being created. There seem to be no criteria for setting this
hierarchy [19]. What is described in the literature on the persona method of design, are the
ways to gather empirical data on the backgrounds, skills, attitudes, desires, needs and goals
of various types of users, but there’s no discussion about what makes these empirical data
important characteristics of the first, second or fifth persona, or what may be a reason to
leave them out entirely. Initially, persona creation was solely based on qualitative research
methods, such as in-depth interviews and focus groups with open questions that allow to
develop a deep understanding of users and their motivations, behaviours and needs. These
methods are valued for their ability to paint specific and rich characterisations of the user
and their environment [20]. According to Janssen et al., qualitative research leads to
empathy for the users; in-depth interviews that are part of qualitative research allow to
develop a deeper and stronger connection between the designer and the users [20].</p>
        <p>The downside of qualitative research is considered to be their focus on just a small
number of users, which does not provide insight into the broad diversity of possible users.
To extend scale, there has been a shift in the last decade to more quantitative research
methods [20]. These methods are applicable to a large population and allow researchers to
collect data about the needs and goals of a large number of possible users, thus providing
an overview over their backgrounds, skills, needs and purposes [20; 23].</p>
        <p>Based on empirical research (qualitative or quantitative, or a combination), designers
analyse the data to identify trends in the user’s needs and characteristics. These are
subsequently used to create user segments and accompanying personas, to whose needs a
design is adapted [20]. This means that the equity of design depends on how this process is
executed; the diversity of personas created depends on how thoroughly the research has
been carried out, how results are analysed and how this empirical input translates into the
creation of personas.</p>
      </sec>
      <sec id="sec-3-2">
        <title>5. Criticism on Persona Methods</title>
        <p>The most common criticism is that persona design methods have tendency to simplify the
complexity and diversity of actual behaviours, needs and desires of real users [21; 24]. One
difficulty in creating personas is that people change; for example, a person’s behaviour on
the internet and consumption of digital content and services changes over time. According
to Salminen et al., this behavioural change can cause a persona to expire, and thus, render
the invested effort in creating the persona and tailoring the design to this persona, useless
[24]. Others, object that the choice of the primary and secondary personas is to a certain
extent arbitrary. This process is often based on the developers’ assumptions, insights and
experiences, which are often not made explicit in the design process [23]. When considering
the topic of equity, however, this choice is crucial, as the personas that are eventually chosen
as first and secondary persona will guide design and people who do not fit this description
will be less important or left out of scope entirely. When other primary or secondary
personas are chosen, this could lead to very different, and perhaps even more fitting,
outcomes.</p>
        <p>While the choice to create first and second personas (and third to fifth or seventh)
seems to be important, most critical reflection on the persona method encountered in the
literature focuses on the empirical methods underlying persona creation. The use of
qualitative research methods is criticised for realizing a small data set which is not
representative of the entire target population [20; 21; 24]. Moreover, qualitative methods
allow for a certain degree of interpretation on the persona creator's part, which can lead to
a lack of objectivity and rigour in the creation and implementation of the personas [19; 20;
24]. This diminishes the repeatability of the method, and complicates the choice of personas
that is made based on the data. Results of qualitative research methods can be improved if
research is repeated in different groups, as this enlarges the data set on which persona
creation is based. However, as qualitative research is time-consuming and costly, it is
sometimes difficult (and some think: unfeasible) to scale up to a larger group of users [24;
19; 20; 21; 24].</p>
        <p>Quantitative research methods, by contrast, collect data in a larger group of people and
the analysis seems to be less dependent on subjective interpretation. Therefore, some think
they support creation of more dependable personas that represent (or simulate) user
behaviour, which allows to validate and test the architecture [20; 24]. Quantitative methods
are however also criticized, for being just as complex and time-consuming as qualitative
methods, thus leading to difficulties for projects with small budgets [20]. Moreover, a
quantitative approach to persona creation can create a disconnect between the target users
and their goals and desires, and lead to exclusion of people who deviate. The statistical
nature of analyses of quantitative data, might give a skewed view of the wide variety of the
users' goals and behaviours where all the interesting outliers are summarised into averages
[20].</p>
        <p>The answer to these problems seems to lie in a mix of qualitative and quantitative
research methods, which can lead to more nuanced and detailed profiles, while still offering
testable simulations of user behaviours. However, unsurprisingly, this approach is even
more demanding when it comes to finances and effort and it requires expertise in both
research methods. Furthermore, a mixed methods approach can result in conflicting results,
which complicates decision-making of design teams about the eventual choice of personas
and the hierarchy between them [20].</p>
        <p>Because of this line of critical reflection, some designers conclude that personas will
always be “abstract, impersonal, misleading and distracting” [25, p.1219]. Others, still
appreciate personas for their focus on the users’ goals, desires and needs, and consider
simplicity of the resulting personas an advantage. Even if quantitative or qualitative
research methods never offer a complete insight into the diversity of users, they can
encourage a design team to step outside of their own perception and worldviews. If the
purpose is to design for equity, however, it is important to reflect more deeply about the
choice of personas and about at what point sufficient effort has been done to consider the
perspectives of a diversity of potential users.</p>
        <p>If equity is the purpose of persona creation, it seems wise to broaden and diversify research
methods (including qualitative and qualitative methods) rather than narrowing them down.
However, eventually, empirical research merely provides descriptive information about
different user types. It does not offer argumentation for the selection of- or hierarchy
between- personas. There is very little guidance available in the literature on persona-based
design that would help designers to make these choices, and argue for them. While some
plead that actual users should be involved in persona creation [20], there are to our
knowledge no guidelines on who, when, how, or how many target users to involve in the
persona creation process, nor about the ways in which their involvement can lead to
persona-creation that helps to realize equity.</p>
        <p>Consequently, designers who create persona, often offer little arguments that throw
light on how they move from empirical data to the selection of personas. The Connected
Citizens Report [26], for example, carried out extensive empirical research with 12.100
respondents but this led to creation of just seven personas for the design of e-government
services, which are supposed to help realize more direct citizen engagement in the
government. It remains unclear how these seven personas were selected, and why they take
into account differences in digital literacy, but not other physical and psychological
constraints that may lead to accessibility difficulties (such as disabilities). Alternatively, the
accessibility team of the United Kingdom's Government Digital Service (GDS), created a set
of ‘accessibility personas’, therewith focussing on a set of visual, physical, and/or mental
disabilities that may influence experience of the service [27]. However, in this case it is quite
unclear what research led to the making of these personas, and how the selection of
disabilities was made (and not others).</p>
        <p>What remains unclear in both examples are the reasons behind the choices that
were made regarding the limited set of personas and their characteristics. Values seem to
figure in the minds of the designers, as they are obviously concerned about inclusiveness
and equity. But these values are never made explicit in the choices that are made in the
choice for an empirical research method, or in the choice of the eventually resulting
(hierarchy of) personas. Values do not openly inform decision-making. But if values remain
hidden in the background of the design process, it becomes difficult to argue for choices, or
to disagree with them. The design process therewith becomes opaquer than it needs to be.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>6. Designing for Equity with Personas: Points to take into account</title>
      <p>If equity is what designers of digital public services are after, it makes sense to use equity
as a criterium in the creation of personas. The four concepts of equity described by Ruijer
et al. offer a way to justify choices that are made in design: distributional equity, procedural
fairness, process equity and outcome equity [13]. Distributional equity concerns the
accessibility of the digital service to people with different capacities, equity as procedural
fairness requires that different people will have to go through the same steps when they
make use of the service, process equity demands an assessment of user experiences,
outcome equity demands that different people will get the same benefit out of the service.</p>
      <p>From these concepts of equity, which stem from literature reviews, we can derive a line
of thought that can support decision making in persona-based design, which may inform
the set-up of empirical research as well as the eventual creation of personas and the way in
which they play a role during design.</p>
      <p>Based on these criteria, for example, it is possible to argue for empirical research that
combines quantitative research with qualitative research: a digital survey carried out
among a selection of the population that represents the population allows to identify
characteristics of the largest and most general user groups, but qualitative research
methods such as in-depth interviews and focus groups allow to acquire a more detailed
insight into needs of specific user groups that are at risk of being left out. Together, the two
types of research would support the creation of personas that cover a diverse range of users.
Presupposed is of course, that one succeeds to identify which user groups are at risk of being
left out and who need more attention with qualitative research. This calls for an extensive
user mapping, which does effort to identify the user groups that are often marginalized and
identify whose needs deserve to be explored with qualitative or quantitative methods.
Furthermore, in the literature on persona-based design we noticed that designers who are
interested in fairness and equity tend to focus their attention on user groups that may
encounter accessibility problems. For example, the Connected Citizens Report attends to
varying digital literacy of people [26] and the UK’s Accessibility Team undertook extra
efforts to get to know the barriers experienced by people with physical or psychological
disabilities to try to overcome them in design [27]. These efforts focus on distributional
equity, which primarily deals with accessibility.</p>
      <p>
        Other approaches to equity receive attention only in so far as they relate to the
accessibility issues. For example, if a design team focuses on accessibility of the service to
blind people, then they are likely to also focus on a blind persona when they develop a
scenario for the user journey, during which issues may come forward related to equity as
procedural fairness and process equity. This eclipses problems of other user groups who
may experience procedural unfairness and process hurdles, without encountering
accessibility problems. An example from the article by Peeters and Widlak illustrates this
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. These authors showed how data management systems used for Dutch civil registry
unintentionally exclude people who live lives that do not fit the definition of ‘residency’ on
which the registry is based. This is because people who do not live in one municipality for
over 4 months, do not count as ‘residents’ according to the registry and therefore are not
eligible for social services and benefits. The group of people that the system excludes as
‘residents’ are globe trotters, expats and homeless people. These people may experience no
problems accessing the system as they may be digitally literate, and may experience no
other physical or psychological hurdle preventing them access to the service. However, they
cannot follow all steps in the procedure as they do not fit the basic definition on which
provision of the service is based. The result is procedural unfairness, as well as lack of
outcome equity.
      </p>
      <p>Process equity and equity as procedural unfairness, may come to light only when
considering a diversity of user journeys, either with fictional personas or with real users.
To do this, it may be a good idea to not create a rigid hierarchy, separating between
‘important’ and ‘less important’ personas, but to instead do effort to include a diversity of
personas as main characters in user journey scenario’s. This may allow to detect problems
related to procedural fairness or process equity. Following a diversity of user journeys, may
prevent harms from occurring, such as harms that occurred in the Dutch child care support
scandal [16]. In this case, an algorithmic discrimination inherent in a digital service aiming
to detect fraud in child care support requests, led to the wrongful accusation of families with
foreign names who in fact were eligible recipients of childcare support [16]. Accused
families received restitution claims that caused severe financial problems for them. In this
case, accessibility of the service was not the problem; the procedure that the system applied
was unfair, as it was using unfounded criteria to separate between frauds and righteous
requesters of financial support. A lack of equity was the result, which could have been
prevented if effort was done in the beginning to include a diversity of personas in the user
scenario’s.</p>
    </sec>
    <sec id="sec-5">
      <title>7. Conclusion</title>
      <p>In this paper we asked two questions. The first was whether persona-based design methods
can contribute to equity in the design of digital public services. The answer is: yes, but it
demands to employ persona methods in accordance with values, and this is not common
practice in persona-based design. Following Ruijer et al. [13] we distinguished
distributional equity, procedural fairness, process equity and outcome equity. Based on
these four concepts of equity, we answered the second question of this paper, which asked
what designers should pay attention to if they want to realise equity in the design of public
services using the persona method.</p>
      <p>This paper argues that equity should be the guiding principle, and that if it is understood
in the fourfold way suggested by Ruijer et al., this would help to make sensible choices in
persona-based design. It helps to make an inclusive user-map, and select empirical research
methods to explore the values, needs and preferences of the various user groups.
Furthermore, it is observed, that proper consideration of the four approaches to equity that
Ruijer et al, bring forward, allows to move beyond the predominant focus of designers on
accessibility of services, which covers just distributional equity. Accessibility-problems that
arise due to digital illiteracy or physical or psychological constraints are the first that come
to mind when designers attempt to design for equity. But there may also be other
difficulties, which relate to other aspects of equity: some people are able to access digital
public services, but are excluded because their profile does not match the normative
definitions that make a too rough and unjustified separation between who can and who
cannot receive benefits of the service. This type of exclusion is tricky as it relates to the
choices that are made in the design of the back-end of the service that a user never gets to
‘see’ but which may effectively bar some people to receive public benefits that they are
entitled to.</p>
      <p>To prevent these problems from occurring, designers should take all four concepts of
equity into account throughout design. Persona-based design therewith becomes
valuesensitive; it is guided by reflection on the value of equity. Taking equity as the guiding
principles of design helps designers to be more transparent about the choices made in the
design process, and provide arguments for those choices. This can help to foresee hurdles
to equity, but also to detect and correct mistakes later on. Transparency about values
underlying a design help to bring about such a continued discussion about the design of the
service and -if needed- it may lead to correction.</p>
      <p>
        As shown in the beginning of this paper, there’s a call to reflect more deeply on design of
digital public services, and this paper contributes to that [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. This paper showed there is a
lot of design research focussing on personas which attempts to serve values such as equity,
without actually making equity a guiding principle of design. We have argued that in fact it
makes sense to give equity such a guiding role in the development of a user map, in the
setup of empirical research and the choice of research methods to inquire into the needs of
diverse groups of users, and in the eventual selection of personas and user scenarios. With
this argument, we contribute to value-sensitive design, which uses values as guiding
principle for design of public services, but never focused specifically on equity [27].
Equityby design is not ‘new’ as an approach, but not for the design of public services [28].
This paper has obvious limitations. Whether a design-for-equity is successful will eventually
depend on whether it leads to a digital service that can produce equitable outcomes for
different people. The power of a designer over these outcomes will always be limited, even
if equity is the guiding principle of design. Whether citizens make use of the service at hand
and whether they indeed receive the benefits they are entitled to, will eventually also
depend on the context and on the actions of the individual users themselves. This is
something a design team can influence, but never fully control. Designers can increase the
chance that outcome equity will result, by attending to all concepts of equity, but outcomes
are not complete predictable. This should be checked with an impact measurement, once
the digital public service is implemented and used.
      </p>
    </sec>
    <sec id="sec-6">
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14. Guy, M., and McCandless, S., Social Equity: Its Legacy, Its Promise. Public Administration</p>
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