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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>VoteLab: A Modular and Adaptive Experimentation Platform for Online Collective Decision Making</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Renato Kunz</string-name>
          <email>renato-kunz@msn.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Fatemeh Banaie</string-name>
          <email>F.Banaieheravan@hud.ac.uk</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Abhinav Sharma</string-name>
          <email>a.sharma1@leeds.ac.uk</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Carina I. Hausladen</string-name>
          <email>carina.hausladen@gess.ethz.ch</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Dirk Helbing</string-name>
          <email>dirk.helbing@gess.ethz.ch</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Evangelos Pournaras</string-name>
          <email>e.pournaras@leeds.ac.uk</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Computational Social Sciences</institution>
          ,
          <addr-line>ETH Zurich</addr-line>
          ,
          <country country="CH">Switzerland</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Leeds</institution>
          ,
          <addr-line>Leeds</addr-line>
          ,
          <country country="UK">United Kingdom</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Digital democracy and direct digital participation in policy making gain unprecedented momentum. This is particularly the case for preferential voting methods and decision-support systems designed to promote fairer, inclusive and legitimate collective decision-making processes for citizens' assemblies, participatory budgeting and elections. So far, a systematic human experimentation with diferent voting methods is cumbersome and costly. This paper introduces VoteLab, an open-source and well-documented platform for modular and adaptive design of voting experiments. It supports a visual and interactive building of reusable campaigns with diferent voting methods, while voters can easily respond to subscribed voting questions on a smartphone. A proof-of-concept with four voting methods and questions on COVID-19 have been used in an online lab experiment to study the consistency of voting outcomes. This demonstrates the Votelab capability to support rigorous experimentation of complex voting scenarios.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;voting</kwd>
        <kwd>experimentation</kwd>
        <kwd>collective decision making</kwd>
        <kwd>digital democracy</kwd>
        <kwd>participation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        1. Introduction
Digital democracy initiatives with direct citizens’ participation in decision and policy-making
gain significant momentum, for instance, citizens’ assemblies and participatory budgeting [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ].
Limitations of current electoral systems as well as inaccurate or polarized voting outcomes of
majority voting create the need to experiment with alternative preferential voting methods [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
This requires digital tools that are easy and trustworthy for voters, while the design of a campaign
by researchers and policy-makers is simple, modular, and adaptive to diferent evaluation
scenarios, ofering flexibility to test a broad spectrum of voting methods. Although there are
significant ongoing eforts in this direction [
        <xref ref-type="bibr" rid="ref4 ref5 ref6 ref7">4, 5, 6, 7</xref>
        ], the existing voting and participation
platforms have not materialized on all these capabilities.
      </p>
      <p>
        To change this, this paper introduces VoteLab, an open-source platform for modular and
adaptive experimentation with diferent voting methods on smartphones. VoteLab allows
users to visually and interactively design a voting campaign without writing a single line
of code. Designers can even preview the users’ voting experience in diferent smartphones
before deployment. They can easily match voting questions to diferent voter groups, using
assignments of tags/topics via a publish-subscribe system. VoteLab can collect useful
metainformation to understand voting behavior such as voting time duration, time of choice, change
of choices and feedback on voting outcomes. This allows one to conduct studies with
betweenand within-subjects designs, including factorial designs with diferent voting questions, diferent
voting methods and diferent (treatment) groups. As a proof-of-concept, an online experiment
is conducted to study four voting methods [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] in four voting questions related to the COVID-19
pandemic, i.e. in a polarized voting context. It is known from axiomatic results in social choice
theory that voting outcomes may difer depending on the input method used [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Accordingly,
experimental insights are needed to understand better what are the factors that matter for
voting outcomes, and which voting procedures are assessed by voters to be more favorable,
trustworthy, and fair. Based on the collected data and experimental conduct, we conclude that
VoteLab supports rigorous experimentation with complex collective decision-making scenarios.
      </p>
      <p>
        The main contributions of this paper are (i) a modular and adaptive modeling architecture
for flexible experimentation with diferent voting methods; (ii) an open-source platform of
VoteLab that implements the modeling architecture with a Web dashboard and an Android app;
(iii) a proof-of-concept on COVID-19 to assess the practicality of VoteLab to support rigorous
experimentation of complex voting scenarios; (iv) a software artifact demonstrator running
on a virtual machine for reproducibility, assessment and engagement of the broader research
community; (v) a comprehensive documentation of VoteLab for end-users and developers as well
as a guide for the software artifact demonstrator [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. The rest of the paper is outlined as follows:
Section 2 compares VoteLab with related work. Section 3 introduces the VoteLab architecture.
Section 4 outlines the components of VoteLab. Section 5 illustrates the proof-of-concept of the
software artifact. Section 6 concludes this paper and outlines future work.
2. Comparison with related work
Recent eforts focus on the implementation of participatory decision-making processes using
digital voting platforms. Consul [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] is such an open-source platform, developed by the Madrid
city council for engaging public in decision-making processes such as making proposals or
allocating public budget. Decidim [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] is an open-source digital platform for citizen
participation. These platforms make it possible to democratically organize campaigns for proposals,
public meetings, decision-making discussions and also vote on the selected proposals. Stanford
Participatory Budgeting (SPB) [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] is used for budgeting problems rather than collaborative
legislation and proposal submissions. While Web apps provide cross-platform compatibility
and are easily accessible via Web browsers, their performance is not comparable to the ones of
native apps [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Moreover, these platforms support a limited number of voting methods and
lack significant built-in functionality of meta-data collection for understanding voting behavior.
      </p>
      <p>
        Mobile Voting System (MVS) [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] is an open-source Android voting application. Registration
and casting of votes is based on SMS messages. M-Vote [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] is a mobile voting system utilizing
ifngerprint identification for enhanced security and authentication. DApps [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] is also a digital
voting system focusing on integrity, where identification is performed using voters’ mobile
phone numbers. Smart Agora [
        <xref ref-type="bibr" rid="ref15 ref7">15, 7</xref>
        ] is a crowd-sensing ubiquitous platform for outdoor
livinglab experiments. It is designed for geolocated decision-making at points of interest, while
providing capabilities for passive mobile sensor data collection. Complex crowd-sensing tasks
are designed visually and interactively without write code. Smart Agora has also been studied
in the context of verifying conditions for more informed decision-making on the blockchain. It
is applied to Smart City domains such as cycling risk assessment [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>There are several limitations in current digital decision-making approaches. The design of
these platforms is complex with limited modularity (i.e., modular architecture). They often
require programming skills to obtain high-quality comprehensive data (i.e., simplicity, metadata
collection), with diferent implementations ( i.e., native app). There is a lack of flexible platforms
for voting experimentation, as existing tools are typically limited to specific voting scenarios
(i.e., numbers of voting methods, verification method ). Meta-data about the voting choices such
as recording the choice duration and evaluations of the voting results are often necessary to
understand voting behavior (i.e. user feedback). Moreover, platforms provide a varying flexibility
in customizing and reusing voting questions and settings (i.e. adaptation). Open-source digital
voting platforms tend to be complex and inadequately documented (i.e., thoroughly documented).
Table 1 provides a comparative summary of some prominent platforms.
3. System Architecture
The system architecture of VoteLab is designed to create an adaptive system that facilitates the
seamless integration of new voting mechanisms.</p>
      <p>Comparison of Voting Methods. VoteLab provides an extensible testbed environment,
enabling rigorous experiments to assess diferent voting mechanisms such as majority, approval,
score or quadratic voting (currently 7 supported). By combining the collection of voting data
and choice meta-data, VoteLab supports researchers and policy makers to study evidence-based
decision making and design fairer, more expressive inclusive voting systems.
Simplified Voting Experience. In VoteLab, voters can efortlessly create digital voting and
data collection processes, using an intuitive visual interface. No coding is required, as the
platform empowers users to visually design and implement complex workflows running on
smartphones. For example, a community organization can use the platform to design a visually
appealing ballot with clear instructions and options for voters.</p>
      <p>Tag Assignment System. Voters can automatically access voting questions and campaigns via
a tag assignment system, representing categories of interest. This system is implemented as a
publish-subscribe mechanism, which efectively determines who can perform which actions. For
instance, it allows precise control over which city district can access specific voting questions.
In this way, voting designers can create tailored campaigns for specific groups and communities.
Multiple Voting Campaigns for Field Tests. The platform empowers researchers to create
multiple reusable voting campaigns that involve repeated measurements and group comparisons
(between and within subjects experimental designs). Researchers and practitioners can easily
design, setup and run voting processes managed via a user-friendly graphical user interface.
Behavioral Analysis and Decision-Making Insights. VoteLab supports the recording of
initial choices made, their timing, changed decisions as well as the duration of decision-making
processes. By collecting such metadata throughout the voting process, new insights can be
gained to better understand, efectively design, and improve voting procedures.
Customizable and Seamless Feedback System. Votelab supports a built-in feedback system
for gathering user opinions, ratings, or responses regarding voting outcomes and experiences.
This feedback can assess voters’ satisfaction and the legitimacy of the voting processes.
Ubiquitous Online Voting Via VoteLab, voters engage in voting processes using personal
devices they are already familiar with, without specialized or dedicated voting hardware. This
promotes flexibility and convenience, enabling voters to cast their votes online anytime and
from anywhere with Internet access.
4. Key System Components
The modular architecture of VoteLab prioritizes the separation of system components and
leverages API calls for the communication interface, enabling seamless integration, replacement,
or addition of code components. This design approach ensures flexibility, adaptability, and
scalability, allowing for the inclusion of new code segments, such as an iOS application, or the
integration of additional voting methods without disrupting the existing framework architecture.</p>
      <p>VoteLab is implemented using Android Studio, utilizing Java, and Microsoft .NET for the
Web application. Figure 1a depicts the architecture, which consists of three interactive parts:
(i) an Android application enabling voters to actively participate in elections, (ii) a database
server responsible for the storage and management of the collected data, (iii) a dedicated Web
dashboard supporting the voting design with an intuitive and user-friendly interface.
Database Server and its Components. The central system component is the database server,
the hub for all communication and interactions. It plays a key role in handling changes, updates,
and aggregations related to votes, i.e., the process of determining the overall voting outcome.
The database server comprises three components: (i) a PostgreSQL database, (ii) API handlers
for the phone application and Web server, and (iii) a vote processor. API handlers manage and
translate external requests into PostgreSQL queries, ensuring efective communication with the
database. Votes are processed by the vote processor, which generates the corresponding voting
results. The processor regularly monitors the server for the closing date of voting, automatically
calculates results, and stores them in the database upon completion of the voting period. If there
is a need for calculating voting results other than the specified closing date, the API handlers
request the calculation of results by establishing an open connection to the processor.
Voting Management Dashboard. The Web server component encompasses the data and
API calls within an intuitive Web interface, which can be used to design and deploy voting
campaigns, as well as assign tags to voting questions, see Figure 2(a). Tag assignment involves
associating specific tags or categories with voting experiments, allowing for easy categorization
and organization of voting campaigns based on diferent criteria or themes. This enables eficient
ifltering and analysis of voting results using the assigned tags.</p>
      <p>(a)
(b)
(c)
Voter Interface. The VoteLab Android application provides an intuitive interface for voters
to actively participate in voting and experiments, see Figure 2, panels (b) and (c). Using
the smartphone app, voters can access information about ongoing voting campaigns and
experiments, view relevant details, and submit their responses. The platform uses the tag
assignment system to match voters with voting questions. For example, if a voting campaign is
related to a specific demographic or geographical region, voters assigned to the corresponding
tags receive notifications and updates relevant to their specific group. This ensures that voters
can receive tailored information and get opportunities to engage in voting processes that are
more relevant to them. It also allows designers to easily create special group treatments to
study voting behavior, presumably within the scope of proper ethics approvals.
VoteLab Workflow . Figure 1b illustrates the lifecycle of a voting experiment, starting from
the ballot design to the campaign deployment and the calculation of the voting results. (1)
The process begins with the ballot designers creating an account on the Web dashboard and
(2) subsequently logging in, to create and run voting campaigns. (3) Via an intuitive interface,
designers can efortlessly create and customize voting experiments. (4) Voters, on the other
hand, can easily access the created voting campaign, express their preferences, and (5) view
the results, once the voting period concludes. Voters can provide valuable feedback on voting
results. The dashboard allows users to assign tags and reuse voting processes, enabling the
deployment of multiple voting campaigns at diferent time points with diferent or the same
voting participants. This feature simplifies experimentation with several waves of a panel study.</p>
      <p>
        Voters have the option to (i) download the Android app and (ii) log in, using valid credentials.
(iii) Once logged in, they can participate in voting by selecting the relevant voting tags they
wish to contribute. (iv) As such voters are granted access to the corresponding voting questions.
The tagging system allows voters to easily engage with projects that align with their interests.
The privacy of votes and voters’ anonymity is preserved in this process.
5. COVID-19 Online Experiments
To assess the modularity and adaptation capabilities of VoteLab, a proof-of-concept lab study
is illustrated, based on an online experiment with human subjects. The experimental design
involves a level complexity that is hard to manage with existing platforms: (i) four voting
methods, (ii) four voting campaigns, (iii) two experimental conditions, (iv) a within-subjects
design with repeated measurements, and (v) the collection of meta-data. The study is performed
in 2021 and is related to COVID-19. It aims to understand how diferent preference elicitation
methods influence voting outcomes in a polarized voting context. The in-depth analysis of the
collected data is not subject of this paper and performed in earlier work [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Nevertheless, we
outline some key findings of our proof-of-concept study using VoteLab. The online experiment
was preregistered [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] and received approval by the ETH ethics commission. It involved 120
participants, who voted on diferent questions via diferent voting methods ofered by VoteLab.
      </p>
      <p>The questions to be voted upon were the following: (1) What are you most concerned about
the COVID-19 vaccines? [vaccine] (1) How to be vaccinated as soon as possible. (2) Their
long-term side-efects. ( 3) Their overall efectiveness. ( 4) Their misuse by governments &amp;
companies. (5) Discrimination, e.g. travels, access to facilities &amp; services. (2) Among COVID-19
patients, which criterion should grant one access to an intensive care unit? [icu] (1) Being the
youngest. (2) Being the oldest. (3) No denial of vaccination. (4) No violation of lockdown
rules. (5) No health self-damage, e.g. smoking, drugs, alcohol. (3) Which is the most efective
protection measure against a COVID-19 infection? [protection] (1) Wearing a mask. (2) Physical
distancing. (3) Vaccination. (4) Regular hand washing. (5) Maintaining a healthy lifestyle. (4)
Which is the most significant problem that the lockdown has caused? [lockdown] (1) Economic
recession &amp; unemployment. (2) Government control &amp; suppression of freedom. (3) Social
segregation &amp; increased inequality. (4) Mental distress. (5) Reduced physical health condition.</p>
      <p>Each participant answered each question with four diferent voting/input methods, which
vary in terms of the degree of freedom and expressiveness: (i) majority voting (= {0, 1}), (ii)
combined approval voting (= {0, 0.5, 1}), (iii) score voting (= {0, 0.2, 0.4, 0.6, 0.8, 1}), and
(iv) modified Borda count (= {0, 0.2, 0.4, 0.6, 0.8, 1}, if all options are selected, otherwise
adjusted accordingly). Each input method scores the options in a diferent way. The scores
refer to the numerical values assigned to a choice and represent the degree of preference.
Majority voting is the least flexible method. Via combined approval voting, participants express
disapproval or support. Score voting allows even more fine-grained expression of preferences,
as participants assign a score to each option. The modified Borda count encourages participants
to make compromises: the more options selected, the higher the assigned score to each option.</p>
      <p>Table 2 illustrates the aggregate scores of each option for each question and voting method.
Figure 1c illustrates the consistency of voting outcomes for each of the 1st, 2nd, ..., 5th ranked
option, derived from Table 2. For instance, consistency of 1.0 for the 1st ranked option means
that all voting methods determine the same option as ranked 1st. A consistency of 0.5 for the
2nd ranked option means 2 out of 4 voting methods determine the same option as 2nd ranked.
The results reveal the following: (i) Voting methods seem to show higher consistency with
disagreements rather than agreements. (ii) For the 1st ranked option, the highest consistency is
observed for the protection question. (iii) The vaccine question has the lowest mean consistency
among all five ranked options. The highest mean consistency is found for the protection question.</p>
      <p>
        Inconsistency may reflect potential voters’ disagreements with voting outcomes, i.e. results
likely to be disputed. For highly polarizing questions, voting methods are expected less
consistent. Using a more sophisticated voting method allows voters to express their preferences in a
more diferentiated way [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. The extra information VoteLab collects (e.g. on decision times) can
quantify the user’s experience of the voting process. For instance, voter’s decision time can be
used as a proxy for choice complexity; changes in choices can indicate a weak preference.
6. Conclusions and Future Work
This paper shows that VoteLab is a versatile open-source tool for adaptive experimentation
with diferent voting and collective decision-making processes. Our results were obtained via a
within- subjects design study on COVID-19 that involves four voting methods and questions as
well as a collection of meta-data helping to explain and interpret the choices of voters. While
there are other established tools for digital participation, VoteLab provides more voting methods
to experiment with and a familiar, smartphone-based experience for users.
      </p>
      <p>
        However, VoteLab also has some limitations and ofers opportunities for future work. The
development of an iOS app and the option to vote directly from a browser is currently ongoing
work. The same applies to experiments with diferent aggregation methods and applications to
participatory budgeting. Other interesting study scenarios include policy-making for Smart
Cities and sustainability applications, for instance, crowd-sensing of air/water quality [
        <xref ref-type="bibr" rid="ref16 ref17">16, 17</xref>
        ].
The integration of VoteLab with Smart Agora [
        <xref ref-type="bibr" rid="ref15 ref7">7, 15</xref>
        ] will further provide new opportunities for
online ubiquitous geolocated voting. Issues of mis- or disinformation and deception potentially
influencing voting outcomes should also be addressed in the future. Another ambition of
VoteLab is to include secure (blockchain-based) incentive and reward mechanisms [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ].
      </p>
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