<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Understanding Learning in Culturally Relevant Artificial Intelligence Education</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Nora Patricia Hernández López</string-name>
          <email>noraphl@connect.hku.hk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>LASI Europe 2024 DC: Doctoral Consortium of the Learning Analytics Summer Institute Europe 2024</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>The University of Hong Kong</institution>
          ,
          <addr-line>Pok Fu Lam</addr-line>
          ,
          <country>Hong Kong S.A.R</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Artificial Intelligence (AI) has increasingly gained attention in recent years, and with it, the need to involve youth in responsible uses of this technology. I propose a method to teach young students about AI, including the necessary knowledge and skills to identify, describe, interact, and create with AI in a responsible manner. Furthermore, I am interested in understanding learning outcomes (cognitive, affective, and behavioural) from a Constructivist perspective using insights from self-reports, observations, and system logs. Particularly, my research aims to engage students in culturally relevant learning integrating music as a cultural signifier. By situating the study in two different socio-cultural contexts, this study aims to characterise the extent to which different local cultures influence learning outcomes when learning about AI. Outcomes of this research aim to illuminate opportunities and challenges for teaching AI in a given cultural context, and whether students' learning outcomes (cognitive, affective, and behavioural) are influenced by culturally relevant curriculum.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Artificial Intelligence Education</kwd>
        <kwd>Student Engagement</kwd>
        <kwd>Culturally Relevant Education</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        particularly among the youth [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. In this way, music provides the sense of authenticity and
belonging to a particular identity of the local culture and makes possible the expression of
a plurality of identities through construction and consumption of different musical genres
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Taking advantage of this, music has been widely used in computing education research
to study its potential for providing meaningful and authentic learning, especially among
K12 students (e.g. [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]). Specifically for AI education, Fiebrink [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] implemented an AI
curriculum and creation tool for artists and musicians to learn about AI by creating musical
artefacts using Machine Learning (ML) algorithms. Nonetheless, the potential of music for
leveraging AI education in the K-12 context is yet to be explored.
      </p>
      <p>
        The use of music as part of the cultural framing of this study calls for a culturally relevant
educational practice. Framed under social constructivist theory, the work of Au [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] and
Ladson-Billings [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] has been instrumental in the field of culturally relevant education
(CRE). CRE places learning at the intersection of culturally relevant practices and individual
knowledge construction, and acknowledges that social interactions between students, their
peers, teachers, and the environment shape knowledge and understanding. In this way,
sociocultural perspectives in learning place culture as central piece in knowledge
construction, highlighting the locality of such processes [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. While these approaches have
been studied in classrooms where a variety of marginalised identities often collide with, or
are oppressed by, the dominant culture [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], I frame this study under the sociocultural and
constructionist theories to understand how local culture, which encompasses heritage
culture and at the same time is highly dynamic and community oriented (ibid), can influence
learning through making of personally relevant artefacts. In this study, local students in a
fairly homogeneous learning environment will enact musical practices, unique to them but
similar to their local peers. This study is situated in two different socio-cultural contexts,
namely Mexico and Hong Kong. Thus, by understanding how students build from within
their own local culture to experiment with sound and music for learning about AI, we can
have a better understanding of students’ learning outcomes (cognitive, affective, and
behavioural), allowing an exploration of any possible differences between the two regions,
and whether these differences can be attributed to a culturally relevant curriculum.
Through a purposeful curation of the curriculum to include music that is familiar, or not, for
students as a way to promote culturally relevant learning, this research aims to answer two
research questions: For secondary school students, (1) what are the best practices for
designing and implementing a culturally relevant AI curriculum?, (2) to what extent the use
of music in a culturally relevant AI curriculum influences learning outcomes?
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Work</title>
      <sec id="sec-2-1">
        <title>2.1. Artificial Intelligence Education and Music</title>
        <p>
          Recent advancements in the field of AI have brought a renovated interest in creating music
with this new technology. Machine Learning (ML) in particular, has been understood as a
new interface that allows new forms of intuitive performances, removing the barrier of
rulebased algorithms to enable real-time interactive music experimentation [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ]. Following this
reasoning, Fiebrink [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] explored the affordances of ML-based music creation in the context
of higher education, where students implemented their own ML music experiments with an
IDE that integrates the ML-pipeline, i.e., data collection, model training, testing, and
deployment, for computational applications with music -and art in general-. Such IDE allows
students to understand and apply different ML algorithms (e.g., decision trees, regression,
neural networks) in embodied performances using different types of controllers. A
limitation, however, is that it requires students to implement their own input and output
scripts, i.e., write code for connecting computers to sensors that will be used as inputs and
defining the desired music output using programmable audio synthesis. Removing this
barrier would allow learners not yet initiated in programming, or computational music
synthesis specifically, to participate in interactive learning about AI (i.e., ML algorithms)
with music.
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Understanding Learning in Computing Education: Multicultural, Artistic, and AI</title>
      </sec>
      <sec id="sec-2-3">
        <title>Education</title>
        <p>
          The interest in understanding how students learn computing concepts is not new.
Methodologies that implement computational and probabilistic approaches to understand
student learning progressions in computing education have been popular with the advent
of integrated development environments (IDEs) that allow the collection of students’
programming practices. Nonetheless, understanding of learning from these unstructured
learning environments remains challenging [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. Common approaches for defining
individual learning progressions during programming activities derive from micro-genetic
approaches. For instance, Blikstein et al. [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] study coding behaviours of novice
programmers in learning programming methodologies in Java, while Berland et al. [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]
developed their own coding platform where students program soccer playing robots to
assess tinkering practices as demonstration of increased programming proficiency. In both
studies, the assessment of learning is done using metrics of code editions that capture the
rich data from students’ tinkering practices during coding sessions. Other metrics to
evaluate goodness of the solution can be included on top of keystroke level data, such as
syntax or compilation errors. Integration of these findings with qualitative methods can
lead to the discovery of learning trajectories and a process-oriented assessment that looks
at different dimensions of learning additional to cognitive, such as affective and behavioural.
For example, Bosch &amp; D’Mello [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] collected video of students while solving coding
assignments to analyse their affective response and Rodrigo et al. [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ] conducted a
comprehensive mapping of compiler logs and observations to understand the affective
response of students when coding. Yet, in the field of artistic computing education,
implementations of learning analytics (LA) techniques are scarce. Yee-King, Grierson &amp;
d’Inverno [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ] evaluated the programming patterns of undergraduate students in a
STEAMbased introductory computer science course to evaluate the benefits of purposeful tinkering
in artistic computing. Similarly, Zhang, et al. [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ] analysed middle school students
programming behaviours while using a block-based programming platform to create music.
Both results put emphasis in purposefully designed activities that guide students through
tinkering and learning.
        </p>
        <p>
          LA approaches have also been taken to study programming practices in a multicultural
classroom. In the study conducted by Tsai et al. [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ], students from two different Chinese
ethnic groups in an introductory programming course exhibit correlation between
programming behaviours (e.g., syntax errors, time on task) and affective outcomes (e.g.,
motivation, social expectancy, and self-expectancy). Students self-identifying with the
minority ethnic background underperform in class activities and self-report lower scores in
the affective outcomes measured, thus revealing the need of culturally relevant computing
education to promote equitable learning outcomes for student from all backgrounds.
        </p>
        <p>
          Moreover, few studies have investigated the behaviours of students while learning about
AI. For example, Hsu et al. [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ] analysed video-recordings of students who participated in
project-based, cooperative AI learning, and coded their activities into 14 behaviours that
emerged from these observations. Although these results offer an innovative methodology
for studying learners' behaviours in an ample range of computing education scenarios, to
the best of our knowledge, there is no implementation of a learning environment that allows
to systematically collect and analyse students’ interactions when learning about AI.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Method</title>
      <sec id="sec-3-1">
        <title>3.1. Study design and Materials</title>
        <p>Participants are secondary school students between 12 and 15 years old, who reside in the
two contexts under study. This study will take a quasi-experimental approach in a
betweensubject design. Since the purpose of the study is to identify the effect of culturally relevant
AI curriculum over learning outcomes, music will be the defining factor of cultural relevancy
for the learning activities. Culturally relevant music in this study refers to traditional music
practices and popular music familiar to the youth culture in each of the two specific regions
under study. Conversely, culturally irrelevant music refers to the music that is not popular
in a specific context. For example, the rhythms and beats characteristic of reggaeton are
widely popular in current Mexican pop music and are potentially more relevant in that
context. Similarly, Cantopop melodies and lyrics are instantly recognisable for students in
Hong Kong and will be almost unintelligible for students in Mexico. Culturally (ir)relevant
curricula will be tested in the two regions along with a control curriculum, thus creating
three different conditions in each: AI curriculum that uses culturally relevant music, AI
curriculum that uses culturally irrelevant music, and AI curriculum without music or any
other culturally relevant aspect. These AI curricula are divided into 4 sessions of 45
minutes, for a total duration of 3 hours. The main learning objectives are for students to
understand AI, apply AI, and reflect on the ethical development and uses of AI. The topics
include Machine Learning, focusing specifically on supervised learning algorithms (e.g.,
regression, classification), application of ML for personal projects, and ethical aspects of ML
such as bias, fairness, and explainability. For the culturally mediated curricula, the lesson
plans include cultural musical practices traditional in the corresponding cultural context, as
well as copyright and attribution for the ethical aspects of AI in the arts.</p>
        <p>Following a Constructionist approach, in which knowledge and meaning are built
through making, an integrated development environment (IDE) that supports sound
experimentation with Machine Learning (ML) models will facilitate the learning activities.
With this platform, students will collect data from mouse movements or web-camara to
create musical outputs that dynamically respond to these inputs by implementing ML
models in real time. The platform is intended to be accessible to students without prior
experience with AI or music, or even coding.</p>
        <p>This research project consists of four main stages: co-design, pre-assessment of cultural
relevance, pilot study, and main study. All stages are accompanied by experts in either
teaching information and communication technologies (ICT) related subjects in K-12 level
and music in each context. The co-design stage focuses on curriculum design and tool
development. In the pre-assessment stage, students are asked to rate the relevance of
different sets of music: pop and traditional songs from Hong Kong, Mexico, Netherlands
(this cultural context was selected by being separated at least one standard deviation from
Hong Kong and Mexico in all Hofstede’s cultural dimensions), and pop songs in the global
market. Students are asked to rate the familiarity and personal and cultural relevance of
each song. These ratings serve as a baseline for analysing relevance of the music used in the
culturally relevant curricula.</p>
        <p>The pilot study will serve to test the curriculum and AI-music creation tool, and to
validate the instruments used for assessment. Finally, the main study will provide the
relevant data to answer the research questions.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Data Collection Instruments and Analysis Techniques</title>
        <p>
          To answer the research questions, data from different sources will be collected. The
learning outcomes will be evaluated via content knowledge test, self-reported students’
attitudes towards AI (SATAI; [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]), self-reported music sophistication [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ], semi-structured
interviews, artefacts, video-recordings of lessons, and system logs. All data will be handled
with considerations in transparency, privacy, and confidentiality, and complying with
ethical considerations for research purposes. Ethical approval for the collection of the
comprehensive data set has been granted by the Human Research Ethics Committee of the
University of Hong Kong. The analysis of data will be guided by Constructionist theory,
which emphasises personal knowledge construction, integrating data from multiple
sources. I aim to understand student learning as they create and tinker personally
meaningful musical artefacts and advance a Constructionist perspective for multimodal LA
[
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. The analyses of the data integrate findings from qualitative and quantitative data to
allow for a comprehensive evaluation of students’ learning outcomes. Specific techniques
will include descriptive and inferential statistics, thematic content analysis, and temporal
analysis of system logs (e.g., sequential pattern mining, Bayesian knowledge tracing),
emphasising the understanding of the processes that occur during learning.
        </p>
        <p>Outcomes of this research aim to illuminate opportunities and challenges for teaching AI
in a given cultural context, and whether students' learning outcomes (cognitive, affective,
and behavioural) are influenced by culturally relevant curriculum. Identifying and
understanding these differences, if any, can contribute to more effective and culturally
responsive AI education practices. Moreover, the systematic collection, analysis, and
evaluation of data from students' practices and interactions with the AI-enabled music
creation platform will provide rich data from students' learning process, thus facilitating
insightful findings that allow us to identify practices that improve AI learning. This study
proposes to develop a practice of multimodal LA that looks at learning using quantitative
and qualitative data that serves both the analysis of artistic computing and AI education.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Current State of the Research</title>
      <p>The project is currently at the co-design stage, focusing on the development of the
curriculum and music platform. This stage involves K-12-computing and music educators
to integrate insights from their teaching practice. At the same time, pre-assessment will be
conducted in early Spring 2024, and pilot study will follow. Meanwhile, the initial chapters
of my thesis, which include theoretical framework, literature review, and proposed
methodology, have been subjected to a rigorous review process and have been approved,
marking the confirmation of candidature.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>K. H.</given-names>
            <surname>Au</surname>
          </string-name>
          , '
          <article-title>Social Constructivism and the School Literacy Learning of Students of Diverse Backgrounds'</article-title>
          ,
          <source>Journal of Literacy Research</source>
          , vol.
          <volume>30</volume>
          , no.
          <issue>2</issue>
          , pp.
          <fpage>297</fpage>
          -
          <lpage>319</lpage>
          , Jun.
          <year>1998</year>
          , doi: 10.1080/10862969809548000.
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>A.</given-names>
            <surname>Bennett</surname>
          </string-name>
          ,
          <article-title>Popular music and youth culture: Music, identity and place</article-title>
          . Macmillan Press LTD,
          <year>2000</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <given-names>M.</given-names>
            <surname>Berland</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R. S.</given-names>
            <surname>Baker</surname>
          </string-name>
          , and
          <string-name>
            <given-names>P.</given-names>
            <surname>Blikstein</surname>
          </string-name>
          , '
          <article-title>Educational Data Mining</article-title>
          and Learning Analytics: Applications to Constructionist Research',
          <source>Tech Know Learn</source>
          , vol.
          <volume>19</volume>
          , no.
          <issue>1</issue>
          , pp.
          <fpage>205</fpage>
          -
          <lpage>220</lpage>
          , Jul.
          <year>2014</year>
          , doi: 10.1007/s10758-014-9223-7.
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>M.</given-names>
            <surname>Berland</surname>
          </string-name>
          , T. Martin,
          <string-name>
            <given-names>T.</given-names>
            <surname>Benton</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C. Petrick</given-names>
            <surname>Smith</surname>
          </string-name>
          ,
          <string-name>
            <given-names>and D.</given-names>
            <surname>Davis</surname>
          </string-name>
          , '
          <article-title>Using Learning Analytics to Understand the Learning Pathways of Novice Programmers'</article-title>
          ,
          <source>Journal of the Learning Sciences</source>
          , vol.
          <volume>22</volume>
          , no.
          <issue>4</issue>
          , pp.
          <fpage>564</fpage>
          -
          <lpage>599</lpage>
          , Oct.
          <year>2013</year>
          , doi: 10.1080/10508406.
          <year>2013</year>
          .
          <volume>836655</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>P.</given-names>
            <surname>Blikstein</surname>
          </string-name>
          , '
          <article-title>Using learning analytics to assess students' behavior in open-ended programming tasks'</article-title>
          ,
          <source>in Proceedings of the 1st International Conference on Learning Analytics and Knowledge</source>
          ,
          <source>in LAK '11</source>
          . New York, NY, USA: Association for Computing Machinery, Feb.
          <year>2011</year>
          , pp.
          <fpage>110</fpage>
          -
          <lpage>116</lpage>
          . doi:
          <volume>10</volume>
          .1145/2090116.2090132.
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>P.</given-names>
            <surname>Blikstein</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Worsley</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Piech</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Sahami</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Cooper</surname>
          </string-name>
          , and
          <string-name>
            <given-names>D.</given-names>
            <surname>Koller</surname>
          </string-name>
          , '
          <article-title>Programming Pluralism: Using Learning Analytics to Detect Patterns in the Learning of Computer Programming'</article-title>
          ,
          <source>Journal of the Learning Sciences</source>
          , vol.
          <volume>23</volume>
          , no.
          <issue>4</issue>
          , pp.
          <fpage>561</fpage>
          -
          <lpage>599</lpage>
          , Oct.
          <year>2014</year>
          , doi: 10.1080/10508406.
          <year>2014</year>
          .
          <volume>954750</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <given-names>N.</given-names>
            <surname>Bosch and S. D'Mello</surname>
          </string-name>
          , '
          <article-title>Sequential patterns of affective states of novice programmers', in The First Workshop on AI-supported Education for Computer Science</article-title>
          (AIEDCS
          <year>2013</year>
          ),
          <year>2013</year>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>10</lpage>
          . [Online]. Available: https://pnigel.com/papers/bosch-2013
          <source>- X88CZDCU</source>
          .pdf
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <given-names>R.</given-names>
            <surname>Fiebrink</surname>
          </string-name>
          , '
          <article-title>Machine Learning Education for Artists, Musicians, and Other Creative Practitioners'</article-title>
          ,
          <source>ACM Trans. Comput. Educ.</source>
          , vol.
          <volume>19</volume>
          , no.
          <issue>4</issue>
          , p.
          <volume>31</volume>
          :
          <fpage>1</fpage>
          -
          <lpage>31</lpage>
          :
          <fpage>32</fpage>
          ,
          <string-name>
            <surname>Sep</surname>
          </string-name>
          .
          <year>2019</year>
          , doi: 10.1145/3294008.
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [9]
          <string-name>
            <given-names>R. A.</given-names>
            <surname>Fiebrink</surname>
          </string-name>
          and
          <string-name>
            <given-names>B.</given-names>
            <surname>Caramiaux</surname>
          </string-name>
          , '
          <article-title>The Machine Learning Algorithm as Creative Musical Tool'</article-title>
          , in The Oxford Handbook of Algorithmic Music,
          <string-name>
            <given-names>R. T.</given-names>
            <surname>Dean</surname>
          </string-name>
          and
          <string-name>
            <given-names>A.</given-names>
            <surname>McLean</surname>
          </string-name>
          , Eds., Oxford University Press,
          <year>2018</year>
          , p.
          <fpage>0</fpage>
          . doi:
          <volume>10</volume>
          .1093/oxfordhb/9780190226992.013.23.
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [10]
          <string-name>
            <given-names>G.</given-names>
            <surname>Hofstede</surname>
          </string-name>
          ,
          <article-title>Culture's consequences: Comparing values, behaviors, institutions and organizations across nations</article-title>
          , 2nd ed. USA: Sage,
          <year>2001</year>
          .
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          [11]
          <string-name>
            <surname>T.-C. Hsu</surname>
            ,
            <given-names>H.</given-names>
          </string-name>
          <string-name>
            <surname>Abelson</surname>
            ,
            <given-names>N.</given-names>
          </string-name>
          <string-name>
            <surname>Lao</surname>
            ,
            <given-names>Y.-H.</given-names>
          </string-name>
          <string-name>
            <surname>Tseng</surname>
          </string-name>
          , and Y.-T. Lin, '
          <article-title>Behavioral-pattern exploration and development of an instructional tool for young children to learn AI'</article-title>
          ,
          <source>Computers and Education: Artificial Intelligence</source>
          , vol.
          <volume>2</volume>
          , p.
          <fpage>100012</fpage>
          ,
          <year>2021</year>
          , doi: 10.1016/j.caeai.
          <year>2021</year>
          .
          <volume>100012</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          [12]
          <string-name>
            <given-names>G.</given-names>
            <surname>Ladson-Billings</surname>
          </string-name>
          , '
          <article-title>Toward a Theory of Culturally Relevant Pedagogy'</article-title>
          ,
          <source>American Educational Research Journal</source>
          , vol.
          <volume>32</volume>
          , no.
          <issue>3</issue>
          , pp.
          <fpage>465</fpage>
          -
          <lpage>491</lpage>
          , Sep.
          <year>1995</year>
          , doi: 10.3102/00028312032003465.
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          [13]
          <string-name>
            <given-names>D.</given-names>
            <surname>Long</surname>
          </string-name>
          and
          <string-name>
            <given-names>B.</given-names>
            <surname>Magerko</surname>
          </string-name>
          , '
          <article-title>What is AI Literacy? Competencies and Design Considerations'</article-title>
          ,
          <source>in Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems</source>
          , New York, NY, USA: Association for Computing Machinery, Apr.
          <year>2020</year>
          , pp.
          <fpage>1</fpage>
          -
          <lpage>16</lpage>
          . doi:
          <volume>10</volume>
          .1145/3313831.3376727.
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          [14]
          <string-name>
            <given-names>D.</given-names>
            <surname>Müllensiefen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>B.</given-names>
            <surname>Gingras</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Musil</surname>
          </string-name>
          , and
          <string-name>
            <given-names>L.</given-names>
            <surname>Stewart</surname>
          </string-name>
          , '
          <article-title>The Musicality of Non-Musicians: An Index for Assessing Musical Sophistication in the General Population'</article-title>
          ,
          <source>PLOS ONE</source>
          , vol.
          <volume>9</volume>
          , no.
          <issue>2</issue>
          , p.
          <fpage>e89642</fpage>
          ,
          <string-name>
            <surname>Feb</surname>
          </string-name>
          .
          <year>2014</year>
          , doi: 10.1371/journal.pone.
          <volume>0089642</volume>
          .
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          [15]
          <string-name>
            <given-names>N. S.</given-names>
            <surname>Nasir</surname>
          </string-name>
          and
          <string-name>
            <given-names>V. M.</given-names>
            <surname>Hand</surname>
          </string-name>
          , 'Exploring Sociocultural Perspectives on Race, Culture, and Learning',
          <source>Review of Educational Research</source>
          , vol.
          <volume>76</volume>
          , no.
          <issue>4</issue>
          , pp.
          <fpage>449</fpage>
          -
          <lpage>475</lpage>
          ,
          <year>2006</year>
          , doi: 10.3102/00346543076004449.
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          [16] D. Paris and H. S. Alim, '
          <article-title>What Are We Seeking to Sustain Through Culturally Sustaining Pedagogy? A Loving Critique Forward'</article-title>
          ,
          <source>Harvard Educational Review</source>
          , vol.
          <volume>84</volume>
          , no.
          <issue>1</issue>
          , pp.
          <fpage>85</fpage>
          -
          <lpage>100</lpage>
          , Mar.
          <year>2014</year>
          , doi: 10.17763/haer.84.1.982l873k2ht16m77.
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          [17]
          <string-name>
            <surname>Ma. M. T.</surname>
          </string-name>
          Rodrigo et al.,
          <article-title>'Affective and behavioral predictors of novice programmer achievement', in Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education</article-title>
          , in ITiCSE '09. New York, NY, USA: Association for Computing Machinery, Jul.
          <year>2009</year>
          , pp.
          <fpage>156</fpage>
          -
          <lpage>160</lpage>
          . doi:
          <volume>10</volume>
          .1145/1562877.1562929.
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          [18]
          <string-name>
            <given-names>W.</given-names>
            <surname>Suh</surname>
          </string-name>
          and
          <string-name>
            <given-names>S.</given-names>
            <surname>Ahn</surname>
          </string-name>
          , '
          <article-title>Development and Validation of a Scale Measuring Student Attitudes Toward Artificial Intelligence'</article-title>
          ,
          <source>SAGE Open</source>
          , vol.
          <volume>12</volume>
          , no.
          <issue>2</issue>
          , p.
          <fpage>21582440221100463</fpage>
          ,
          <string-name>
            <surname>Apr</surname>
          </string-name>
          .
          <year>2022</year>
          , doi: 10.1177/21582440221100463.
        </mixed-citation>
      </ref>
      <ref id="ref19">
        <mixed-citation>
          [19]
          <string-name>
            <surname>C.-W. Tsai</surname>
            , Y.-W. Ma, Y.-
            <given-names>C.</given-names>
          </string-name>
          <string-name>
            <surname>Chang</surname>
          </string-name>
          , and Y.
          <string-name>
            <surname>-H. Lai</surname>
          </string-name>
          , '
          <article-title>Integrating Multiculturalism Into Artificial Intelligence-Assisted Programming Lessons: Examining Inter-Ethnicity Differences in Learning Expectancy</article-title>
          , Motivation, and Effectiveness', Frontiers in Psychology, vol.
          <volume>13</volume>
          ,
          <year>2022</year>
          , doi: 10/gt2r52.
        </mixed-citation>
      </ref>
      <ref id="ref20">
        <mixed-citation>
          [20]
          <string-name>
            <given-names>M.</given-names>
            <surname>Yee-King</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Grierson</surname>
          </string-name>
          , and
          <string-name>
            <surname>M.</surname>
          </string-name>
          <article-title>d'Inverno, 'Evidencing the value of inquiry based, constructionist, learning for student coders'</article-title>
          ,
          <source>International Journal of Engineering Pedagogy</source>
          , vol.
          <volume>7</volume>
          , no.
          <issue>3</issue>
          ,
          <string-name>
            <surname>Art</surname>
          </string-name>
          . no.
          <issue>3</issue>
          ,
          <string-name>
            <surname>Aug</surname>
          </string-name>
          .
          <year>2017</year>
          , doi: 10.3991/ijep.v7i3.
          <fpage>7385</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref21">
        <mixed-citation>
          [21]
          <string-name>
            <given-names>Y.</given-names>
            <surname>Zhang</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D. L.</given-names>
            <surname>Krug</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Mouza</surname>
          </string-name>
          ,
          <string-name>
            <given-names>D. C.</given-names>
            <surname>Shepherd</surname>
          </string-name>
          , and L. Pollock, '
          <article-title>A Case Study of Middle Schoolers' Use of Computational Thinking Concepts and Practices during Coded Music Composition'</article-title>
          ,
          <source>in Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science</source>
          Education Vol.
          <volume>1</volume>
          , in ITiCSE '22. New York, NY, USA: Association for Computing Machinery, Jul.
          <year>2022</year>
          , pp.
          <fpage>33</fpage>
          -
          <lpage>39</lpage>
          . doi:
          <volume>10</volume>
          .1145/3502718.3524757.
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>