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				<title level="a" type="main">An e-origami artwork of a big wing crane</title>
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							<persName><forename type="first">Tetsuo</forename><surname>Ida</surname></persName>
							<email>ida@cs.tsukuba.ac.jp</email>
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								<orgName type="institution">University of Tsukuba</orgName>
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									<addrLine>1-1-1 Tennoudai</addrLine>
									<postCode>305-8573</postCode>
									<settlement>Tsukuba</settlement>
									<country key="JP">Japan</country>
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						<title level="a" type="main">An e-origami artwork of a big wing crane</title>
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						<idno type="ISSN">1613-0073</idno>
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					<term>e-origami</term>
					<term>classical fold</term>
					<term>paper folding rule</term>
					<term>cut and glue edges</term>
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<div xmlns="http://www.tei-c.org/ns/1.0"><p>We present the construction of a big wing crane as an application of folding with virtual cutting and gluing edges of origami faces in the e-origami environment. With the new methodology, we can reason about the construction algorithm for classical origami in finer steps rather than relying on the skill of the human hand. We employ a new origami model, as described in our earlier work, and we have developed software that implements classical origami folds.</p></div>
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<div xmlns="http://www.tei-c.org/ns/1.0"><head n="1.">Introduction</head><p>In our previous paper <ref type="bibr" target="#b0">[1]</ref>, we introduced a new technique of cut-and-glue of a shared face edge to e-origami 1 . We observed that an origami artwork is a complex arrangement of bounded two-sided flat planes, or faces, intricately connected and superposed by repeated folds of a single (virtual) sheet of paper. This collection of faces culminates in an object with a remarkable shape.</p><p>Our research demonstrates that cutting an edge shared by two faces unveils a class of classical folds. By gluing the faces divided by the cut, we restore the connection of the separated faces. This cut-and-glue technique opens up vast possibilities, enabling the discovery of new folds that were previously deemed impossible by Huzita-Justin folds, which, when applied to practical constructions, have certain limitations that our approach overcomes <ref type="bibr" target="#b1">[2]</ref> and <ref type="bibr" target="#b2">[3]</ref>. The inside reverse fold, one of the most straightforward classical folds, is not included in the Huzita-Justin folds. When we apply the cut-and-glue technique, we can realize the inside reverse fold by combining Huzita-Justin folds. We demonstrate the practical application of our method by constructing a big wing crane, a well-versed sophisticated origami structure <ref type="bibr" target="#b3">[4]</ref> that demands a deep research investigation.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2.">Modeling for e-origami</head><p>Origami is a term meaning "folding paper. " It also refers to a sheet of paper used for origami. Folding an origami along a fold line and unfolding the fold to the previous shape leaves a line segment, called a crease, on the origami. We can construct various interesting geometric objects when we freely choose fold lines and allow overlaps of faces without breaking the original sheet. When we impose mathematically plausible fold line construction rules, we can define an origami geometry that deserves deep mathematical investigation.</p><p>Euclidean (plane) geometry constructs geometrical objects using only a straightedge and a compass. Similarly, origami geometry, a tool-less approach, defines its rules. Huzita-Justin's rules are the commonly agreed rule set on which origami geometry is based. In Table <ref type="table" target="#tab_0">1</ref>, we list some (4 out of 7) of the Huzita-Justin rules implemented in the Eos system <ref type="bibr" target="#b4">[5]</ref> that we use to construct a big wing crane. These rules, together with newly implemented classical folds (see next section) and software tools of Eos, allow us to manipulate origami flexibly. Fold along the line perpendicular to line 𝑃 𝑄 that passes through point 𝑋</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="3.">Modeling for e-origami</head><p>We give a mathematical notation for the definition of origami and reason about its properties. For 𝒪, 𝒪 ′ (∈ O), we write 𝒪 ↬ 𝒪 ′ when 𝒪 is abstractly folded to 𝒪 ′ . We begin an origami construction with an initial AO and perform an abstract fold repeatedly until we obtain the desired AO. Usually, we start an origami construction with a square sheet of paper. This initial sheet of paper is abstracted as a structure having a single distinguished face denoted by the numeral 1. Then, the initial AO 𝒪 1 is represented by ({1}, ∅, ∅). Furthermore, when we fold face 𝑛, the face is divided into two faces 2𝑛 and 2𝑛 + 1. We use this convention in this paper and the realization of the data structure of the e-origami system Eos [7] and the origami language Orikoto of Eos. Suppose that we are at the beginning of step 𝑖 of the construction, having AO 𝒪 𝑖−1 = (Π 𝑖−1 , ∽ 𝑖−1 , ≻ 𝑖−1 ). We perform an abstract fold and obtain a next AO 𝒪 𝑖 = (Π 𝑖 , ∽ 𝑖 , ≻ 𝑖 ). Thus, we have the following ↬-sequence.</p><formula xml:id="formula_0">𝒪 1 ↬ 𝒪 2 ↬ • • • ↬ 𝒪 𝑛</formula><p>An abstract origami construction is a finite ↬-sequence of AOs. In concrete terms, the operation ↬ can be a fold by one of Huzita-Justin's rules, a mountain fold, a valley fold, etc., each requiring arguments of different kinds. We abuse 𝒪 𝑖 to be a name of the origami constructed at step 𝑖.</p><p>We now move on to concrete origami. Origami is a term meaning "folding paper." It also refers to a sheet of paper used for origami. Folding an origami along a fold line and unfolding the fold to the previous shape leaves a line segment, called a crease, on the origami. We can construct various interesting geometric objects when we freely choose fold lines and allow overlaps of faces without breaking the original sheet. When we impose mathematically plausible rules for choosing fold lines, we can define an origami geometry that deserves deep mathematical investigation.</p><p>Euclidean (plane) geometry constructs geometrical objects using only a straightedge and a compass. Similarly, origami geometry, a tool-less approach, defines its rules. Huzita-Justin's rules are the commonly agreed rule set on which origami geometry is based. In Table <ref type="table" target="#tab_0">1</ref>, we list some (4 out of 7) Huzita-Justin rules that we use to construct a big wing crane. These rules, newly implemented classical folds (to be discussed in the next section), and our software tools allow us to manipulate origami flexibly.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.">Classical Folds</head></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.1.">Mountain fold and Valley fold</head><p>Understanding the fundamental fold operations of the mountain and valley fold is crucial in origami. These folds are named after the resemblance of the crease to a mountain ridge and a valley lap. The crease is formed by the unfold operation that follows the mountain (or valley) fold. The result of the valley fold is shown in Fig. <ref type="figure" target="#fig_1">1(b</ref>). The origami is now two-layered, but the back layer is not visible since the upper triangle face completely overlaps the lower triangle face. Next, we unfold the origami shown in Fig. <ref type="figure" target="#fig_1">1(c</ref>). Unfold does not mean "undoing, " although we recover the shape of the origami to the one in Fig. <ref type="figure" target="#fig_1">1</ref>(a) except for the dotted line segment CA. We call the line segment valley crease. If we have a rich imagination, the crease looks like a lap in the valley.   The mountain and valley folds are similar to the Huzita-Justin rule (O1), with the important difference that rule (O1) operates on all the stacked faces. In contrast, the mountain and valley folds apply to automatically selected faces.</p><p>The terms "valley" and "mountain" are sometimes misleading to beginner origami hobbyists since those folds are not necessarily immediately followed by an unfold. Hence, valley and mountain creases may not appear unless the origami is entirely unfolded. More geometrically clear terminology is desired for origami geometers.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.2.">FO</head><p>The above observation led us to define command FO. FO, standing for Fold Origami, is a command FO[𝜃][faces, ray] for rotating target faces along ray by angle 𝜃. It is a generalization of the mountain and valley folds. The implementation of FO contains an algorithm to select the target faces to be rotated based on faces.</p><p>Note that FO is defined as a Curried function. Using FO, we could define ValleyFold and MountainFold as follows:</p><formula xml:id="formula_1">ValleyFold = FO[-𝜋]; MountainFold = FO[𝜋];</formula><p>With 𝜃 other than ±𝜋, FO constructs a 3D origami in general. Usually, we use FO[𝜃] towards the ending steps of the construction.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.3.">Inside reverse and outside reverse folds</head><p>The inside reverse and outside reverse folds are often used in paper folding. Both work on a pair of superposed faces that share an edge. When the cut-and-glue technique is introduced, both folds are realized by combinations of the valley and mountain folds. However, each uses the valley and mountain folds on opposite faces.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.3.1.">Inside reverse fold</head><p>Below we show a simple example of an inside reverse fold. Let</p><formula xml:id="formula_2">𝒪 1 ↬ * 𝒪 4 ↬ * 𝒪 6 ↬ 𝒪 7 ↬ 𝒪 8</formula><p>be a construction sequence of the example. Each origami 𝒪 𝑖 , 𝑖 ∈ {1, 4, 6, 7, 8} is visualized in Fig. <ref type="figure" target="#fig_4">3</ref>.  Origami 𝒪 4 is consructed from 𝒪 1 by a sequence of commands; VallyFold, ValleyFold, and Unfold. It is a double-layered stack of faces. On the top layer are two faces, i.e., face CFE and face AEFD. On the second one, i.e., the bottom layer, are two faces of the same shapes as the ones above but in opposite orientations. Each face is identified by a unique face ID, automatically assigned by the system. In this elementary example, we do not have to be concerned with face IDs since it is unnecessary to specify to which faces we apply the inside reverse fold. To the example 𝒪 4 of Fig. <ref type="figure" target="#fig_4">3</ref>(b) we apply the following command:</p><formula xml:id="formula_3">InsideReverseFold["CE", "FE"]</formula><p>The first argument, CE, specifies the edge to be cut. It is specified as the type ray. The second argument, FE, is the ray along which mountain and valley folds are performed. The above inside reverse fold command performs the following operations:</p><p>1. Check if the inside reverse fold is feasible. Namely, check if ∠CFE ≤ 𝜋/2. 2. Cut the edge CE. As a result, point C is split into C and C 1 (not shown). The result is 𝒪 5 . Origami 𝒪 5 is not shown in Fig. <ref type="figure" target="#fig_4">3</ref>. Note in passing that performing Steps 2 and 3 above in sequence would only be possible when we cut and separated the shared edge EC. As we construct origami in a virtual space, we can cut CE and glue the moved CEs without complication. After following the above steps, the obtained origami is shown in Fig. <ref type="figure" target="#fig_4">3</ref>(e) and (f); the latter illustrating the ins and outs of the origami object. Our specially designed viewer generates this graphics image, providing a comprehensive view of the origami.</p><p>On the other hand, in the case of the outside reverse fold, we make a polygonal cover on the faces.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.3.2.">Outside reverse fold</head><p>An outside reverse fold is similar to an inside reverse fold. The difference is that the outside reverse fold applies mountain and valley folds to different faces in opposite layers. We refer to the construction sequence</p><formula xml:id="formula_4">𝒪 1 ↬ 𝒪 2 ↬ • • • ↬ 𝒪 8 ,</formula><p>where 𝒪 𝑖 , 𝑖 = 1, . . . , 8 are visualized in Fig. <ref type="figure" target="#fig_7">4</ref>(a)∼(e). We apply the following command:</p><formula xml:id="formula_5">OutsideReverseFold["CE","FE"]<label>(1)</label></formula><p>to 𝒪 4 , and obtain 𝒪 8 . Note that constraint 𝜋/2 ≤ ∠𝐶𝐸𝐹 ≤ 𝜋 should be satisfied; otherwise the execution of (1) fails. The origami construction sequence in Fig. <ref type="figure" target="#fig_7">4</ref> is now self-explanatory. Figure <ref type="figure" target="#fig_7">4 (f)</ref> shows the origami structure of 𝒪 8 more clearly.  </p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.3.3.">Other classical folds</head><p>In addition to the classical folds we have discussed so far, we analyzed the folding algoriths of the following classical folds well-known in the origami community and implemented them: SquashFold, RabbitEarFold, SwivelFold, InsideCrimpPleatFold, and OutsideCrimpPleatFold, using the cut-and-glue technique. They are given in the Appendix.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="5.">Construction of a big wing crane</head></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="5.1.">Overview</head><p>A crane origami is an exciting example. It is one of the best-known artworks, requiring the classical folds we discussed. Making a delicate crane by hand is challenging for beginner origami hobbyists. In   At the end of the bird base construction, we obtain 𝑂 48 and 𝒪 49 . The latter is the bird base. The bird base is crucial in origami crane construction, whether for the big wing crane or for a commonly known classical crane. This slim diamond-shaped origami piece has a crack in the middle of the upper half shown in 𝒪 49 in Fig. <ref type="figure" target="#fig_11">8(f</ref>). This piece is quad-layered, and each double layer is vertically symmetric as well as horizontallly symmetric with respect fo the axis AB.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="5.3.">Leg construction</head><p>The leg construction subsequence is the following:</p><formula xml:id="formula_6">↬ * 𝒪 53 ↬ * 𝒪 * 57 ↬ * 𝒪 61</formula><p>We apply the inside reverse fold to the right and left parts of the bird base 𝑂 49 . Note that the inside reverse fold can be applied to multiple layers of faces.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="5.4.">Bill construction</head><p>The bill construction subsequence is the following:</p><formula xml:id="formula_7">↬ * 𝒪 61 ↬ * 𝒪 63 ↬ * 𝒪 67 ↬ 𝒪 68</formula><p>Here, we make crease Z1Z2, where we choose by the designer's preference arbitraly positions of points Z1 and Z2 on the edges. The crease determines the twist of the bill. We apply the inside reverse fold on 𝑂 62 . Then, we rotate 𝑂 66 along R1L1 by 𝜋 and obtain 𝑂 68 .</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="5.5.">Wing construction</head><p>Finally, we apply the command FO twice to make the origami three-dimensional. We apply FO[-(3/8) 𝜋] to those faces that constitute the wings. We complete the construction to bring the bill partly to the right, as this is our preferred posture. Our viewer can manipulate the origami object. The viewer and </p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="5.6.">Texture mapping and adjustment of posture</head><p>The following are the results of our artwork. Figure <ref type="figure" target="#fig_1">11(a)</ref> is the polished version of 𝒪 71 . We removed the point names, enlarged the image, and readjusted the posture of the crane. Figures <ref type="figure" target="#fig_1">11(b</ref>) and (c) are obtained by adding textures to the image of 𝒪 71 , using the functionality of texture mapping of Mathematica.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="6.">Concluding remarks</head><p>We have shown that the cut-and-glue technique simplifies modeling the classical folds and, hence, the implementation in the e-origami environment. Using a cut operation, we have shown that the seemingly complex inside (and outside) reverse fold is reduced to a sequence of FO folds. We illustrated other popular classical folds, such as a rabbit ear fold, are realized similarly. We constructed a big wing crane origami as a nontrivial application of the newly defined inside reverse fold. The design is coordinate-free yet allows for the freedom of choice of wing angles and two positions of bending points of a bill. The construction proceeds as step-by-step fold operations described in the Orikoto origami programming language. Thus, creating a big wing crane is purely an algorithmic process. Furthermore, the added feature of texture mapping of our system, Eos, makes the final product more original artwork. The algorithm's implementation in the earlier paper <ref type="bibr" target="#b0">[1]</ref> was extensively tested and extended for more capabilities. The newer Eos version and the construction program are published at the website [9].</p></div><figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_0"><head></head><label></label><figDesc>(a) before valley fold (b) after valley fold (c) after unfold</figDesc></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_1"><head>Figure 1 :</head><label>1</label><figDesc>Figure 1: Valley fold</figDesc><graphic coords="3,158.08,245.18,86.40,53.95" type="bitmap" /></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_2"><head>Figure 2 :</head><label>2</label><figDesc>Figure 2: Mountain fold</figDesc><graphic coords="3,158.08,389.88,86.40,53.95" type="bitmap" /></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_4"><head>Figure 3 :</head><label>3</label><figDesc>Figure 3: Inside reverse fold</figDesc><graphic coords="4,125.68,364.29,108.00,72.76" type="bitmap" /></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_5"><head>3 .</head><label>3</label><figDesc>Valley fold along ray FE. The face C 1 EG is moved. We impose a rule that faces to the right of a fold line (interpreted as a ray) are moved by a fold. The result is 𝒪 6 , 4. Mountain fold along ray FE. The face CFE is moved. The result is 𝒪 7 . 5. Glue the moved edges CE and C 1 E to form a new edge CE. The result is 𝒪 8 .</figDesc></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_6"><head></head><label></label><figDesc>𝒪7 (e) 𝒪8(f) 𝒪 ′ 8 with wider gap</figDesc></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_7"><head>Figure 4 :</head><label>4</label><figDesc>Figure 4: Outside reverse fold</figDesc><graphic coords="5,125.68,450.53,108.00,77.76" type="bitmap" /></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_9"><head>Figure 5 :</head><label>5</label><figDesc>Figure 5: Subsequence 1 of the bitd base</figDesc><graphic coords="7,84.64,247.17,101.52,145.76" type="bitmap" /></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_10"><head>Figure 6 :Figure 7 :</head><label>67</label><figDesc>Figure 6: Subsequence 2 of the bird base</figDesc><graphic coords="7,125.43,511.02,101.52,145.76" type="bitmap" /></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_11"><head>Figure 8 :</head><label>8</label><figDesc>Figure 8: Subsequence 4 of the bird base</figDesc><graphic coords="9,135.40,258.13,101.52,145.76" type="bitmap" /></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" xml:id="fig_12"><head>Figure 9 :</head><label>9</label><figDesc>Figure 9: Leg construction</figDesc><graphic coords="10,186.16,302.92,101.52,145.76" type="bitmap" /></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_0"><head>Table 1</head><label>1</label><figDesc>Huzita-Justin rules Fold to superpose point 𝑃 and point 𝑄 (O3) HO[𝑃 𝑄, 𝑅𝑆] Fold to superpose line 𝑃 𝑄 and line 𝑅𝑆 (O4) HO[𝑃 𝑄, 𝑋]</figDesc><table><row><cell>Rule Command</cell><cell>Operation</cell></row><row><cell>(O1) HO[𝑃 𝑄]</cell><cell>Fold along line 𝑃 𝑄</cell></row><row><cell>(O2) HO[𝑃, 𝐺]</cell><cell></cell></row></table></figure>
<figure xmlns="http://www.tei-c.org/ns/1.0" type="table" xml:id="tab_1"><head></head><label></label><figDesc>In origami, we have faces and two kinds of neighborhood relations between the faces, i.e., superposition and adjacency. The superposition is a vertical neighborhood relation, and the adjacency is a horizontal one. A face is a polygon having an attribute of sides. When we denote polygon 𝑃 1 . . . 𝑃 𝑛 , where we arrange points 𝑃 1 . . . 𝑃 𝑛 counterclockwise, we call the plane front side, and the polygon 𝑃 𝑛 . . . 𝑃 1 is identified the same as with polygon 𝑃 1 . . . 𝑃 𝑛 with the attribute of the back side. For any faces, 𝑓 = 𝑃 1 . . . 𝑃 𝑛 and 𝑔 = 𝑄 1 . . . 𝑄 𝑛 , 𝑓 is equal to 𝑔 iff 𝑔 is a cyclic permutation of 𝑓 or a cyclic permutation of a reverse of 𝑓 .We let Π be a finite set of faces, ∽ be a binary relation on Π, called adjacency relation, and ≻ be a binary relation on Π, called superposition relation. An abstract origami is a structure (Π, ∽, ≻). We abbreviate abstract origami to AO. We denote the set of AOs by O. An abstract origami system is an abstract rewriting system (O, ↬) [6] , where ↬ is a rewrite relation on O, called abstract fold.</figDesc><table /></figure>
			<note xmlns="http://www.tei-c.org/ns/1.0" place="foot" n="2" xml:id="foot_0">We have a command TurnOver[𝑟𝑎𝑦], which is a variation of FO[𝜋][𝑟𝑎𝑦].</note>
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			<div type="annex">
<div xmlns="http://www.tei-c.org/ns/1.0"><p>the context of e-origami, this example poses another challenge in modeling a new class of folds. We will present the construction of a big wing crane origami. However, instead of describing in natural language with guiding icons and annotation, we present an algorithm for constructing a crane origami. This algorithm provides a step-by-step prescription for folding the crane in a programming language. We present a big wing crane, a well-known flying crane origami variation <ref type="bibr" target="#b3">[4]</ref>. Algorithmically, it is simpler than the ordinary, well-known ones.</p><p>We start with a rhombus-shaped piece of paper. We have included entire program codes in a separate webpage (www.i-eos.org/orikoto-program-of-a-big-wing-crane) to help the reader better understand the internal origami structure. These codes are not just for show-they allow us to visualize the intricate folds and their arrangement, making the construction process more accessible. In this construction, we specify the origami faces of textured patterns on the completed work, adding an artistic dimension to the origami. This approach, requiring a special texture mapping algorithm, opens up new creative possibilities in origami modeling. To complete the artwork shown below, we need 71 steps. In one step, an origami object will make one structural change. For example, we count one structural change of the origami object in one application of a valley fold, a mountain fold, and one of the Huzita-Justin folds. One inside reverse fold requires four substeps, i.e., cut, valley fold, mountain fold, and glue. The number of steps for the entire construction is surprisingly large at first sight, but we should observe that the origami objects have several symmetries. Therefore, a similar code sequence is repeated more than once. The number of crucial operations is limited. While the space is limited in this paper, we assure the readers that they grasp the essence of the construction by showing carefully selected crucial steps and output graphics of the origami construction process.</p><p>The construction consists of the following four stages.</p><p>(1) bird base construction, (2) leg construction, (3) bill construction, (4) wing construction.</p><p>We will briefly explore the steps in each stage.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="5.2.">Bird base construction</head><p>LLet 𝜏 be a construction 𝒪 1 ↬ * 𝒪 𝑘 , where 𝑘 &gt; 1 and 𝒪 𝑘 has a certain distinguidh feature 𝒜, we call 𝜏 an 𝒜-base construction. We want to construct a bird-like origami 𝒪 𝑘 . In this stage, we will construct a bird base, i.e., 𝒜 is a bird and 𝑘 = 49. We also call 𝒪 𝑘 a bird base.</p><p>Let 𝜏 be a construction 𝒪 1 ↬ * 𝒪 𝑘 , where 𝑘 &gt; 1 and 𝒪 𝑘 has a certain distinguidh feature 𝒜, we call 𝜏 an 𝒜-base construction. We want to construct a bird-like origami 𝒪 𝑘 . In this stage, we will construct a bird base, i.e., 𝒜 is a bird and 𝑘 = 49. We also call 𝒪 𝑘 a bird base.</p><p>The first 11 steps in 𝜏 produce 𝑂 1 , . . . , 𝑂 11 shown in Fig. <ref type="figure">5</ref>. We start with an initial origami of a rhombus shape to make the crane's wings bigger than the crane made from the square initial origami. Applying rule (O2) to 𝒪 1 and 𝒪 2 , we obtain 𝒪 3 . 𝒪 3 is quad layered. We apply rule (O3) to fold 𝒪 3 along the bisector of ∠BCE, and then unfold 𝒪 4 to obtain 𝒪5. Steps 4 and 5 aim to construct a valley crease F4E that will be used in the inside reverse fold on 𝒪 5 . 𝒪 5 has three other creases, F3E, F2E, and F1E, at the intersection of the bisector and the hypotenuses of the right triangular faces on four layers.</p><p>The subsequence of the construction 𝒪 5 ↬ * 𝒪 9 ↬ 𝒪 10 shows the first application of the inside reverse fold on 𝒪 5 :</p><p>The application of InsideReverseFold requires four substeps, i.e., cut, valley fold, mountain fold, and glue, and returns 𝒪 9 . The top view of 𝒪 5 and 𝒪 9 appears the same, but two triangular faces BF3E and BF4E have been moved below face CEF4 in 𝒪 9 by the application. When we move face CEF4 at step 10, we observe the difference. By turning over 𝒪 10 , we have origami 𝒪 11 seen from the backside 2 .   </p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>A. Classical folds realizable by cut-and-glue technique</head></div>			</div>
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