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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Gloss goes 2.5D: Comparison of gloss printing in 2D and 2.5D</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Donatela Šarić</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tanzima Habib</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Aditya Suneel Sole</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Fogra Research Institute for Media Technology</institution>
          ,
          <addr-line>Einsteinring 1a, 85609 Aschheim b. Munich</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Norwegian University of Science and Technology</institution>
          ,
          <addr-line>Teknologivegen 22, 2815 Gjøvik</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <issue>814158</issue>
      <abstract>
        <p>In the field of graphic technology, the need for high-quality print reproduction is an ongoing research activity. Gloss reproduction plays a significant role in determining the quality of the printed products. In this paper, we investigate reproduction of specular gloss properties of prints produced using the traditional 2D printing method and the evolving 2.5D (elevated) printing technology. The changes in the specular gloss (60∘ ) across colour patches of the Media Wedge, which are printed with diferent tone values and combinations of CMYK in 2D and 2.5D prints are compared. The results show a significant diferences in specular gloss ( 60∘ ) changes between the two printing methods, especially for colour reproduction using low tonal values. A simple correction is applied to the printing methods to reduce these diferences and obtain a 2D proof for the time consuming and expensive 2.5D (elevated) printing technology.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;2D printing</kwd>
        <kwd>2</kwd>
        <kwd>5D printing</kwd>
        <kwd>specular gloss</kwd>
        <kwd>appearance</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>In graphic technology, the quest for improved print quality is an ongoing research topic. As continuous
advancements redefine the possibilities of print production, the interaction between various factors,
such as ink application, substrate properties, and finishing techniques, becomes increasingly critical for
a better appearance.</p>
      <p>
        Print houses expand their print quality, not only in terms of colour management and reproduction
but also in the reproduction of other appearance attributes, such as gloss, texture, and translucency.
The expansion to other appearance attributes enables the creation of more realistic images and replicas,
while also expanding design possibilities and enhancing visual appeal. Gloss, in particular, plays a
significant role in determining the quality of a product [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Gloss is defined as an optical property
of a surface, characterised by its ability to reflect light specularly [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. In conventional printing, gloss
is strongly influenced by factors such as the smoothness and porosity of the print substrate and
the reflective properties of the ink or coating applied [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The manipulation of gloss appearance
can significantly impact the perceived texture, depth, and colour of printed images and objects. By
strategically modulating gloss, printers can achieve desired visual efects, ranging from a high gloss
ifnish to a matte appearance, but also add luxury value and special efects to the printed image. [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]
These enhancements not only enrich the visual experience but also broaden the creative scope for
designers, ofering new avenues for innovation and diferentiation in printed products.
      </p>
      <p>
        2.5D printing, also referred to as elevated printing, is a technique that incorporates depth and texture
into two-dimensional prints, thereby creating the illusion of three-dimensionality. In contrast to
traditional 2D printing, 2.5D printing involves the deposition of ink or other materials in a manner that
results in creation of elevated or recessed areas. This process enhances the visual appeal of the printed
image by imparting depth and tactile quality, thereby creating a more realistic and engaging visual
presentation. By varying the amount of material deposited and the height of the layers, 2.5D printers
can produce intricate textures and designs with precision [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. However, the colour management of
such printed objects is more complex than that of 2D printed objects, due to the influence of surface
orientation on both colour and gloss appearance [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. In addition to these factors, the texture of 2.5D
printed objects plays a significant role in their overall appearance. As gloss and texture are directly
related attributes, it is necessary to control both colour and gloss, which expands the management of
colour into a comprehensive appearance management system. [
        <xref ref-type="bibr" rid="ref1 ref7 ref8 ref9">7, 8, 1, 9</xref>
        ].
      </p>
      <p>
        In this paper, we investigate the reproduction of specular gloss (measured at 60∘ ) using traditional 2D
printing and the new evolving 2.5D (elevated) printing technology. The specular gloss was measured
according to the ISO 2813 standard, at 60° due to the fact that this angle ofers a balanced sensitivity
to both specular and difuse reflections, thereby providing a comprehensive assessment of surface
appearance. [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] Some research that has been done before in the field of gloss and gloss appearance shows
that in the high gloss range, measurements at 20° and 60° yield similar values, while 85° predominantly
captures difuse reflection and thus underrepresents high specular gloss. Therefore, specular gloss
measured at 60° is the most representative angle for accurately evaluating gloss in the context of this
study. In addition, we propose a simple correction method to reduce the specular gloss diference
between the two printing techniques. [
        <xref ref-type="bibr" rid="ref10 ref11">10, 11</xref>
        ] This correction method aims to align the gloss levels more
closely between traditional 2D and 2.5D prints, ensuring a more uniform appearance across diferent
printing technologies.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Methodology</title>
      <p>In order to get a better understanding of the gloss appearance of the two printing technologies, two
sets of samples were created. The first set of samples represents 2D printed samples, while the second
set represents 2.5D printed samples.</p>
      <p>
        The 2D set of samples includes the Fogra Media Wedge CMYK v3, which contains 72 colour patches
printed with diferent tone values (TV) and diferent combinations of the primary colours (CMYK). [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]
The Fogra Media Wedge is read by almost all evaluation and measurement software and is therefore
selected as the media wedge to be printed. The substrate on which the media wedge is printed must
be suitable for reproducing a range of glosses, from matte to high gloss. Accordingly, CGS Pear Proof
semi-matte paper was used. The measured specular gloss (60°) of the paper was 27.7 GU, which falls
within the semi-matte category. The Media Wedge was then printed onto the paper in six copies. On
top of each copy of the printed media wedge, diferent tone values of varnish were applied, particularly
0% (no varnish), 20%, 40%, 60%, 80%, and 100% TV of varnish. The 2D set of samples was printed on a
Roland Versa UV LEC2-330 inkjet printer, given that this particular model is capable of printing varnish
in a range of tone values.
      </p>
      <p>
        The printing of the media wedge was done with 720x1440 dpi resolution and 32 passes. This high
resolution and multiple passes enhance the accuracy of colour representation, which is crucial for
creating a reliable media wedge that serves as a reference for colour consistency. In contrast, the varnish
on top was printed with a resolution of 720x720 dpi and 16 passes. Since the varnish layer primarily
serves to protect the printed media and enhance its gloss, it does not require the same level of fine detail
as the media wedge. After printing, each colour patch’s specular gloss (60°) was measured. The gloss
measurements were performed with the Canon Surface Reflectance Analyzer SRA-532H. The device
is equipped with a built-in camera, which is essential for accurate positioning, particularly given the
proximity of the multiple patches to one another. [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] Each colour patch was measured three times
by slightly rotating the device in a diferent direction to control any irregularities in print, like gloss
bending on varnish. Gloss bending refers to the irregularities on the surface when applying ink and/or
varnish, as a result, lines in the print head movement direction are visible. These irregularities lead to
an uneven or distorted surface leading to a surface that appears uneven or distorted. [
        <xref ref-type="bibr" rid="ref14 ref15">14, 15</xref>
        ] The final
specular gloss (60°) was calculated as the average of the three measurements.
      </p>
      <p>
        The second set of samples is the elevated samples created by using 2.5D print technology. Similarly to
the 2D printed samples, 72 colour patches of Fogra Media Wedge CMYK v3 were printed on a substrate,
i.e. a di-bond sandwich panel of aluminium-plastic-aluminium, using a 2.5D UV curable inkjet printer.
The 72 diferent colour patches of size 1.5cm x 2.5 cm were printed flat. First, a layer of white deposit
is printed and then a layer of ink is applied using halftoning. Each layer is 35 microns in thickness.
Then a layer of varnish is applied on top, such as matte, glossy, or high-gloss varnish, in order to create
diferent levels of gloss. Five sets of 2.5D prints of 72 colour patches on each with varying gloss were
created. They are named as 1-1, 1-3, 2-1, 2-2 and 2-3. In 1-1, colour patches are printed using a particular
default print setting (Print setting 1). In 2-1, colour patches are printed using another default print
setting (Print setting 2). In both cases, no varnish has been applied and the gloss in this case is due to the
ink layer itself. Print setting 1 creates glossier colour patches than print setting 2. In 2-2, colour patches
are printed with print setting 2 and then a layer of matte varnish is applied that decreases the glossiness.
In 1-3, colour patches are printed with print setting 1 and then a layer of satin varnish is applied that
increases the glossiness. In 2-3, colour patches are printed with print setting 2 and then a layer of
high gloss varnish is applied that brings the gloss units (gu) to be greater than 80 when measured at
60° specular angle. Specular gloss was measured the same way as the 2D prints were measured, by
using the Canon Surface Reflectance Analyser [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Each colour patch was measured three times in
diferent directions, and the final specular gloss (60 °) value was determined by averaging these three
measurements. The Fogra MediaWedge CMYK was scaled for both sets of samples (2D and 2.5D) so
that the patches were big enough to measure the gloss of each colour patch. The printed samples are
shown in Figure 1. Due to time and money constraints, only five variations were completed for the
2.5D set of samples. These were selected to represent a meaningful range of conditions for our study,
ensuring that the results are both representative and achievable within our available resources.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Results</title>
      <p>Our investigation focused on several key aspects, including the manipulation of gloss with diferent
tone values of ink and varnish in 2D printing and the manipulation of gloss with diferent tone vales of
inks, print settings and types of varnish in 2.5D printing. The comparison of measured specular gloss
(60∘ ) is shown in Figure 2 together with the standard deviation for the three measurements in diferent
directions. The standard deviation did not have any great significance for any of the measured colour
patches, which shows that the prints were printed uniformly without any gloss bending, texture or
artefacts on the surface of the print. This is important because there is no diference in gloss and no
texture which can happen due to the printer instability. All measurements have been visually inspected
and confirmed. For easier visualisation, only the 100%, 80%, and 60% TV of Cyan, Magenta, Yellow, and
Black (CMYK) are shown. The 2.5D samples are arranged according to their increasing specular glosses
(60°) as follows, 2-2, 2-1, 1-1, 1-3, 2-3.</p>
      <p>
        From Figure 2, it can be confirmed that the specular gloss (60 °) does not change in the same way for
the two examined printing techniques. In the case of 2D printing, the specular gloss (60°) is consistently
the highest when the full tone is printed. This implies that as the tone value of the colour increases, the
specular gloss (60∘ ) also rises. In contrast, in 2.5D print, the gloss is similar at all tone values of the
colour patch. An exception to this is the magenta and black colour patch where with diferent print
setups, the gloss of the 60% M and 80% K have higher specular gloss than full tones.
Furthermore, in 2D printing, applying 20% and 40% TV of varnish on top of brighter colour patches
(60% C, M, Y or K) slightly decreases the specular gloss (60°). This has also been the case in previous
work by Samadzadegan et al. [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], but also in the work from Karlovic and Novakovic, where the gloss
would decrease with large amounts of applied varnish due to the roughness [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. In the work from
Samadzadegan et al., an almost monotonic relationship was found between the 60∘ gloss measurements
and the varnish coverages for printed full tones. Both sets of samples exhibit a notable increase in
specular gloss at a specific point. For the 2D set of samples, the efect on gloss varies depending on
the primary and its associated tone value. To illustrate, the greatest increases are observed in the full
tones for all CMYK fields. The increase is significantly lower for CMYK reproduced with lower tone
values. For the 2.5D set of samples, there is a slight increase with the first four print combinations
and the increase is significantly higher when applying high gloss varnish. In light of these findings
regarding the primaries, we sought to examine the behaviour of gloss for other colours. To this end, we
analysed the specular glosses of secondary colour patches (RGB), given that printing with two or more
colours is a more common practice in the printing industry. Furthermore, to extend the investigation,
we plotted the specular glosses (60∘ ) of the white colour patch (paper white in 2D print). The results of
the measurements can be seen in Figure 3.
      </p>
      <p>On colour patches of full tones of red, green, and blue, specular gloss (60°) behaves similarly to the
full tones of cyan, magenta, yellow, and black colour patches shown in Figure 1. The distinction lies in
the colour patches printed with 80% TV of ink. In particular, in 2D printing, the gloss of colour patches
printed with 80% TV increases rapidly with the applied varnish, similar to the full-tone colour patches.
Colour patches printed with 60% TV in 2D have significantly lower gloss than colour patches printed
with higher tone values. For 2.5D printed samples, the gloss of the secondary colour patches changes in
a similar way as the primaries shown in Figure 2.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Discussion</title>
      <p>
        In the section before it it shown that the gloss changes are not the same for the two printing technologies.
The reason for this discrepancy of change in gloss can be due to how each printing technique reproduces
diferent tone values. In 2D printing, colour reproduction relies on subtractive colour mixing, where
the white light reflecting of the paper passes through the ink, subtracting specific wavelengths. Less
ink means more light is reflected from the white paper, resulting in a lighter colour [
        <xref ref-type="bibr" rid="ref16 ref18">18, 16</xref>
        ]. In addition,
the paper roughness may contribute to the gloss reproduction and as discussed in [
        <xref ref-type="bibr" rid="ref19 ref20 ref21 ref9">19, 20, 21, 9</xref>
        ],
since roughness has a strong impact on gloss perception. On coated papers, less ink gets absorbed
into the paper, leaving ink on top of the paper, thus generating a smooth film. With a smooth paper
surface, more light gets reflected in the specular direction, making the surface more glossy [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. This
has been tested before by Preston et al. using laboratory UV-cured ofset prints [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]. Their findings
show that even though the paper substrates had similar gloss values before printing, after applying
coating on them, due to the diferent paper’s porosities, the final prints showed diferent specular
gloss values. Graczyk and Mody [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ] investigated the gloss in inkjet print with high loads. In their
work, they tested diferent printers and diferent loads. The results reveal a big discrepancy in gloss
between diferent printers and diferent colours. Since the machines used to create the samples in the
work are from diferent manufacturers and use diferent RIP software for control, slightly diferent
print setups were applied for printing, which can cause this discrepancy. It should be noted that 2.5D
printing does not include a white paper substrate. 2.5D printing involves more complex interactions
between primary inks and white ink/deposit, which serves as the base layer. This layer is printed first,
after which halftoning is applied to create colour patches. To achieve lighter shades of colour, 2.5D
printing can utilise a combination of ink layering techniques and the base layer’s inherent properties.
In 2.5D printing, lower tone values are reproduced in a manner similar to that of 2D printing. However,
there is a key distinction: rather than light being reflected from the ink and white paper, as in 2D
printing, light is reflected from the applied ink and the base layer, which is primarily a layer of white
ink printed over the substrate first. The diference in materials (paper and white ink base layer) also
afects the changes in gloss. As demonstrated by Baar et al., the time between the placement of the inks
is an important parameter for the gloss appearance. [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ] Since the creation of 2.5D prints is time- and
money-consuming, a softproof is needed in the reproduction chain. Softproofing is a critical tool in the
graphic arts industry for accurately controlling print properties such as colour, glossiness, and texture. It
is widely used in 2D digital printing and allows users to preview and adjust colour before print. [
        <xref ref-type="bibr" rid="ref25 ref26">25, 26</xref>
        ]
Softproofing in 2.5D and 3D printing is less common, and it requires surface appearance reproduction
of non-planar surfaces. [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] Also, softproofing in 2.5D and 3D often requires special tools (measurement
devices, software) and can therefore be extensive. [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ] Given these challenges, it is important to develop
practical and cost-efective methods for achieving accurate proof for gloss representation in 2.5D prints.
Because of that, we aimed to make a 2D hardproof of the high gloss 2.5D print. Therefore, we tested if
it is possible to recreate the gloss of the high gloss sample by adding a layer of white ink underneath.
With the white ink underneath we would simulate the material that has been used to build the layers
in 2.5D. We used the same semi-matte paper, printer, and printer properties to print an additional 2D
test chart. On the paper, 100% TV white was first applied. The Fogra MediaWedge CMYK v3 was then
printed on the layer of 100% white and then 100% TV of varnish was applied on top of the media wedge.
      </p>
      <p>In Figure 4, the specular glosses (60°) are shown for the 2D print with a layer of white underneath
and 100% TV of varnish on top, and the 2.5D print with a high gloss finish (2-3 sample). On the
x-axis, the colours of the MediaWedge are shown for easier visualisation. It can be noted that the gloss
discrepancies between the higher and lower tone values are less expressed in comparison to the gloss
changes when printing without a white layer (see Figure 2 and Figure 3). Overall, looking and visually
comparing the samples, a match in the gloss appearance is achieved, especially since none of the colour
patches exhibit a larger specular gloss diference than 9 GU (measured at 60 °). The consistent gloss
appearance across various tone values in both the 2D and 2.5D prints highlights the efectiveness of
the applied techniques in achieving the desired gloss outcomes. However, the observed diferences in
specular gloss, particularly in colour patches with higher ink density, underscore the importance of
considering ink application and substrate interactions in achieving a uniform gloss appearance.</p>
      <p>In Figure 4, the specular glosses (60°) are shown for the 2D print with a layer of white underneath
and 100% TV of varnish on top, and the 2.5D print with a high gloss finish. On the x-axis, the colours
of the MediaWedge are shown for easier visualisation. It can be noted that the gloss discrepancies
between the higher and lower tone values are less expressed in comparison to the gloss changes when
printing without a white layer (see Figure 2 and Figure 3). There are still bigger diferences in gloss in
some colour patches, like the full tones of Red, Green, Blue, and Black printed with CMY. These colour
patches exhibit a higher density of applied ink; therefore, the white ink does not contribute to the light
reflection. Nevertheless, upon visual inspection and comparison of the samples, a satisfactory match in
gloss appearance is achieved.</p>
      <p>The focus of our study is the objective measurement of specular gloss (60°). However, the relationship
between perceived gloss and specular reflections is a complex perceptual issue and a topic of many
ongoing research projects. Specular gloss measurements quantify gloss by capturing light reflection
at specific angles, which is related to visual gloss perception. Perceived gloss is influenced by many
factors like colour, texture, Distinctness of Image Gloss (DOI) etc. Future research could integrate
psychophysical studies with gloss measurements to gain a deeper understanding of perceptual gloss,
providing valuable insights for applications where human gloss perception is crucial.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusion</title>
      <p>Our samples show that there is a significant diference in gloss reproduction between the conventional
2D printing technique and the 2.5D printing technique. The first diference is the gloss diference
between colour patches with diferent tone values. When printing the same colour with varying tone
values, the gloss will change since the gloss depends on the reflection from both the applied ink and the
paper. In our work, we used semi-matte paper; therefore, the gloss was lower for colour patches with
lower tone values than for colour patches printed in full tone. On the contrary, for the 2.5D prints, we
did not observe such behaviour. For the 2.5D samples, the increase in specular gloss (60°) was constant
for most fields, with more minor variations over the colour patches. This diference results from the
diferent colour reproductions in the mentioned printing technologies. In 2D, the colours are reproduced
on paper, and the paper’s reflection greatly contributes to the final appearance. At the same time, in
2.5D, the inks are placed on a white layer with properties diferent from those of paper.</p>
      <p>Lastly, since creating 2.5D prints is time and money-consuming, making a 2D proof can help reduce
errors in 2.5D by overcoming them in the prepress phase. Therefore, we aimed to recreate the 2.5D print
with the high gloss reflection. By adding a layer of 100% TV white ink underneath the printed Fogra
media wedge CMYK v3, we decreased the discrepancy in specular glosses (60°) between the colour
patches printed with diferent tone values. We increased the gloss overall to the maximum gloss of the
printed media wedge, and, most importantly, had a good match between the two print technologies.
For future work, this topic will be further investigated by matching diferent specular glosses (60 °) in
2.5D printing, and not only concentrating on the high gloss level.</p>
    </sec>
    <sec id="sec-6">
      <title>6. Citations and Bibliographies References</title>
    </sec>
    <sec id="sec-7">
      <title>7. Acknowledgments</title>
    </sec>
  </body>
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