=Paper=
{{Paper
|id=Vol-3776/paper08
|storemode=property
|title=Female-inclusive practices for software engineering and computer science higher education: A literature review
|pdfUrl=https://ceur-ws.org/Vol-3776/paper08.pdf
|volume=Vol-3776
|authors=Yekaterina Kovaleva,Ari Happonen,Manuel B. Garcia,Jussi Kasurinen
|dblpUrl=https://dblp.org/rec/conf/tktp/KovalevaHGK24
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==Female-inclusive practices for software engineering and computer science higher education: A literature review==
Female-inclusive Practices for Software Engineering and
Computer Science Higher Education: A Literature Review
Yekaterina Kovaleva1,†, Ari Happonen1,∗,† Manuel B. Garcia2,† and Jussi Kasurinen1,†
1 LUT University, Yliopistonkatu 34, 53850 Lappeenranta, Finland
2 FEU Institute of Technology, Padre Paredes St, Sampaloc, Manila, 1015 Metro Manila, Philippines
Abstract
There have been discussions about the gender gap in STEM majors. While some fields (e.g.,
Biomedical Sciences) have a high proportion of women workers, the Computer Science (CS) and
Software Engineering (SE) disciplines are lacking female specialists. Universities worldwide are
implementing different practices to attract more women to the CS and SE programs. This literature
review aims to collect literature on this topic, identify the research tendencies, and collect female-
inclusive practices. This paper presents the main findings from analyzing 143 selected papers from
five academic databases (IEEE, ACM, Web of Science, Science Direct, and Scopus). The analysis
revealed the need for inclusivity across all education stages, emphasizing practical studies beyond
the classroom. Twenty-eight gender-inclusive practices were identified.
Keywords
software engineering, computer science, ICT, gender, diversity, education, literature review 1
1. Introduction education and guide implementation and further
research. This study sought to answer the following
The low ratio of women in STEM interests researchers research questions:
around the world [10]. Special attention is paid to the RQ1: What is the state-of-the-art gender research in
fields that face higher gender imbalance: Mechanical and SE and CS tertiary education?
Electrical Engineering, Physics, Math, and Computer This question aims to provide an overview of the
Science [26, 33]. Gender balance in tech may bring many current state of gender research, specifically within
benefits to the field. Firstly, there is a growing demand Software Engineering and Computer Science higher
for ICT and high-tech technology specialists, and education. It sets the foundation for understanding this
bringing more women to the field may fill the workforce area's existing literature and knowledge base.
gap [42]. Secondly, diversity brings innovative ideas and RQ2: Which gender-inclusive practices are provided
stimulates knowledge-sharing and innovative thinking in the literature?
[89]. And thirdly, diverse teams have a better This question focuses on identifying existing
understanding of different users’ needs [25]. gender-inclusive practices documented in the literature.
The understanding of the gender challenges in SE It seeks to compile a comprehensive list of strategies and
and CS education, different students’ needs, and approaches that have been proposed or implemented to
practices that help to eliminate the gender gap may help promote inclusivity in SE and CS education.
universities and other tertiary educational institutions RQ3: To what extent have these practices been
to achieve a better balance in the programs. researched, and are they ready for implementation?
This study aims to summarize current knowledge This question delves deeper into the effectiveness
regarding gender-inclusive practices in Software and readiness of the identified gender-inclusive
Engineering (SE) and Computer Science (CS) higher practices. It seeks to assess the level of research and
TKTP 2024: Annual Doctoral Symposium of Computer Science, 10.- jussi.kasurinen@lut.fi (J. Kasurinen);
11.6.2024 Vaasa, Finland 0000-0002-8069-3905 (Y. Kovaleva); 0000-0003-0744-1776 (A.
∗ Corresponding author. Happonen); 0000-0003-2615-422X (M.B. Garcia), 0000-0001-9454-
† These authors contributed equally. 8664 (J. Kasurinen)
yekaterina.kovaleva@lut.fi (Y. Kovaleva); © 2023 Copyright for this paper by its authors. Use permitted under
Creative Commons License Attribution 4.0 International (CC BY 4.0).
ari.happonen@lut.fi (A. Happonen);
mbgarcia@feutech.edu.ph (M.B. Garcia);
CEUR
ceur-ws.org
Workshop ISSN 1613-0073
Proceedings
evidence supporting each practice and determine their 3. Method
feasibility for implementation in SE and CS higher
education settings. To build an understanding of existing knowledge, we
used the Scoping Literature Review that, by its nature,
2. Background attempts to build a comprehensive understanding of the
existing research activities [68]. The search was
Historically, labor division was explained by different performed systematically, and the sample is based on the
physical strength requirements and cultural beliefs search results from five academic publication databases
regarding gender roles. Nowadays, technologies have (Scopus, IEEE, ACM, Web of Science, Science Direct)
replaced humans in many physical tasks and allowed aiming to summarize current knowledge regarding
women to enter previously male-dominated professions. gender-inclusive practices in Software Engineering (SE)
However, the gender gap persists in many fields, and Computer Science (CS) higher education.
including Computer Science (CS), Software Engineering The review process started with literature selection,
(SE), physics, mathematics, etc. which consisted of the following stages: keyword
Social factors like the pressure of stereotypes, generation and tests, literature collection, and inclusion
dominant social norms, and habits currently explain the [72].
low female presence in tech [22]. For example, one Firstly, keywords were generated. Logically, they
sociocultural habit is encouraging boys to develop their were divided into three groups: “gender keywords,”
computer skills, while girls rarely play computer games “educational level,” and “SE and CS.” After several
or participate in advanced computer classes [55]. At search tests and modifications, we ended up with the
school ages, educators and parents may influence their following list of keywords, presented in Figure 1.
career decisions based on social norms [40, 85]. Young Considering the fast growth of SE and CS industries,
women who faced gender discrimination during their the search for publications was limited, starting from
childhood and adolescence most likely will feel less 2015 to 2022. The search was also limited to the
confident about entering the male-dominant field [22, literature in English. After the exclusion of duplicates,
33]. Even women already studying CS as their major rate the total number of found literature samples from the
their computer, mathematics, and intellectual skills selected five databases was 882 unique studies. Then, the
lower than male students [54]. Therefore, even if girls selection and exclusion processes were initiated. This
decide to enter engineering fields by choosing an process consisted of the following steps: inclusion
educational program in technology and later a criteria identification, title-based evaluation, abstracts-
technology-related career, there is still a considerable based evaluation, and finally, full text-based evaluation.
risk that they keep feeling discomfort and drop out of For the inclusion, we have identified the following
school or switch to another career path [14, 51] as criteria:
women are 2.5 times more likely to leave a computing
career than men [55]. • The study should be focused on a female
However, the feeling of belonging and self-efficacy experience or gender differences.
beliefs may be fixed by gender-inclusive interventions • The study must be related to higher education.
[9, 61]. For example, the study by Lewis et al. found that
• The study must focus on CS, SE, or ICT.
some students could easily reject the stereotypes about
computer science when they could provide an example During the evaluation, 143 publications were
of cases when the reality did not match these stereotypes selected for the final list. The full process is presented
[51]. Thus, even by sharing and promoting non- in Figure 1.
stereotypical stories, society can move forward to the Then, following the study goal, we performed a
gender balance in CS. Indeed, there are more complex literature analysis to understand the current state of
measures that could be implemented in different research, summarize gender-inclusive practices, and
institutions to close the gender gap. At the university define the focus of future research. The following
level, these activities could be introduced in enrollment, sections contain the main findings of this literature
learning processes, social activities, and more [43]. The analysis.
explanations of the current situation and possible
solutions for better gender balance are already presented
in the literature. This study will help to systematize the
body of knowledge about gender research in SE and CS
tertiary education and summarize the gender-inclusive
practices that researchers suggest.
Figure 1: Keywords and search process.
4. Results programming on male and female students. At the same
time, Al-Tahat et al. [3] assessed the impact of 3D visual
The included academic publications literature set practical implementations on female students'
consisted of 105 conference papers, 36 journal articles, performance in computer programming. The university-
and 2 book chapters. level group considers observations, activities, and
strategies that go beyond the classroom. Thus,
4.1. Literature overview Narayanan et al. [63] describe the recruitment process,
which emphasizes the opportunities for computing jobs
During analysis, the literature was grouped based on the
and their real-world impact, providing tutoring, building
following dimensions: research results, focus area, and
a learning community among students, and having
students’ experience. The literature distribution map is
internships during the program. Janzen et al. [35] , in
presented in Figure 2.
addition to special approaches to the courses, suggest
The “research results” dimension presents the main
supporting informal activities, clubs, and celebrations of
output of every research paper; it consists of
women in computing. From a broader perspective, we
“observations and explanations,” “proposals,” and
consider the papers that suggest a more complex
“practical implementations.” Literature from the
approach, requiring additional observations or
“observations and explanations” provides an
initiatives outside the university activities. Thus, for
understanding of the experiences of female students
instance, Main and Schimpf [55] , in their study,
from SE and CS and their main characteristics.
investigate different life stages of women in CS. Wang
“Proposals” suggest what could be done to improve the
et al. observe social factors that define female intentions
gender situation. And “practical implementations”
to study CS [85]. The analysis showed that the majority
provide the results of implementing gender-inclusive
(81) of papers focus on the University level in general,
initiatives. The total number of studies in each group is
46 study courses or initiatives, and only 16 overviews a
59, 35, and 49, respectively.
broader perspective.
Considering the “focus areas,” papers could be
The authors investigate female students’
grouped into those focusing on courses or initiatives,
experiences in the field: enrollment, learning process,
university-level activities, or broader perspectives. At a
interest and motivation, and persistence.
course level, researchers observed the student’s
behavior in class and suggested techniques to improve
the female experience in the course. For example, Ying
and colleagues [88] investigated the effect of pair
Figure 2: Literature map.
Most (64) publications consider the learning process However, most of them present initiatives
the main focus of the study. A little less common (47) are implemented in the learning process.
studies that study female interest and motivation in Therefore, more practical studies regarding
general, then enrollment (19) and persistence (13). enrollment, interest and motivation, and
The following observations addressing the RQ1 can persistence are needed.
be seen from this map:
4.2. Literature analysis
1. The smaller the focus area is, the more
practical tests researchers make. Testing the To answer the RQ2 and RQ3, further analysis was
measures and assessing their effectiveness in a focused on the “Research Results” dimension. To
classroom context is easier than in the understand which gender-inclusive activities
university or society. Meanwhile, observing researchers suggest, “Practical implementation” and
female behavior and feelings from the course “Proposals” were analyzed.
perspective could expand the understanding of Practical implementations present the results of
potential improvements that are needed in the actions that were tested and implemented in practice.
learning process. Proposals suggest ways to improve the CS and SE
2. From the students’ experience perspective, programs. They are based on literature, interviews,
only 13 of the studies consider female early-stage practical tests, and other promising results
persistence in the field. If society aims to have that suggest the need for more practical tests.
a gender balance in CS and SE education and Overall, the practices were combined into 28
the industry in general, there is a need to categories, as presented in Table 1. Not all the activities
ensure the inclusivity of all stages of the are specifically focused on gender. However, they
educational process not only to attract more proved to have a positive impact on female audiences.
women but also to lead them to graduation and Therefore, the practices were divided into gender-
employment. specific and gender-neutral [43] recommendations.
3. There is low interest in female enrollment.
Indeed, improving the learning environment
and female education experience in SE and CS
education is important. However, it is
impossible to achieve a gender-balanced
program without increasing the number of
women entering the university to study SE and
CS.
4. Overall, there is a quite high number of
practical studies investigating the phenomena.
Table 1
Gender-inclusive practices.
Gender-inclusive practice Practical Proposals Description
implementations
Gender-specific recommendations
Outreach activities [10, 12, 16, 24, 28, 39, 48, [2, 6, 11, 32, 37, 74, 77] Promotion of computing through
50, 60, 63, 65, 70, 71, 73,
79, 80] engagement: school visits, workshops,
hackathons, summer camps, etc.
Building female community [35, 45, 63, 64, 76, 86, 87] [2, 5, 7, 32, 36, 37, 47, 58, Arranging networking opportunities for
78, 84]
female students outside of classes
Female-focused marketing [28, 75] [2, 58, 59] Including female-inclusivity in marketing
activities and materials
Gender talks [24, 75] [27, 32, 34, 58, 84] Acknowledging gender issues in and outside
of the class and presenting successful female
speakers
Diverse teaching staff [75] [4, 34, 36, 47] Ensuring faculty diversity
Female-only environment [50, 87] Making female-only courses, events, and
programs
Targeted recruitment [38] [6, 36] Having quotas for women
Gender-inclusive materials [1, 62] [37, 52, 69] Ensuring that educational materials are free
from stereotypes and biases
Inclusive environment [56, 76] [4, 8, 13, 36, 58, 81, 84] Ensuring that the university has diversity-
supporting policies, zero tolerance for
discrimination; covering female needs, etc.
Creation of a diversity- [7] Creating separate department responsible for
focused action group diversity
Faculty training [7, 8, 18, 19, 34, 36, 53, Educating teaching staff about gender-
59, 69]
inclusive tactics and principles in education
Gender-neutral recommendations
Industry collaboration [15, 86] [27, 37, 47, 59, 77] Involving industry in education
Gamification [3, 38, 44, 66, 67] [27, 29] Using gamification in educational processes
Mentoring [10, 23, 38, 44, 45, 63, 64, [4, 7, 8, 19, 27, 32, 36, 37, Support students with mentors and tutors
76, 79, 86] 52, 53, 58, 77, 78, 84]
Preliminary training [10, 63, 75] [53, 74] Filling the educational gaps before the
program/course starts
Growth mindset [15] [41, 84] Encouraging students to focus on learning and
interventions expanding their knowledge
Practical focus [12, 30, 31, 35, 38, 41, 45, [2, 47] Focusing education on practical
63, 75]
implementations of knowledge
Teamwork/peer-learning [30, 35, 38, 44–46, 49, 50, [6, 37, 52, 78, 81, 84] Encouraging collaboration and working in a
75, 88]
team
Physical computing [12, 39, 80, 83] Using hardware, robots, etc. in studies
Flipped classroom [49, 79] [37] Combining in-class and self-learning
Focus on impact [1, 38, 57, 63, 67, 70] [5, 20, 82, 84] Demonstrating social effect of computing
Collaboration with parents [28, 64, 70] [6, 8] Educating parents and high school teachers
and high-school teachers about computing
Real-life focus [12, 17, 30, 35, 38, 41, 44, [36, 84] Providing relatable examples and tasks
67]
Use of social media [41] Using social media in education
Storytelling [67] Creating learning based on narrative
Interdisciplinarity [65] [37, 59, 84] Making cross-disciplinary tasks, courses, and
programs
Professional orientation [2, 5, 6, 37, 47, 77, 84] Educating students about their career
prospects; supporting their employment
Project/problem-based [31, 35, 45, 50] [27, 37, 81, 84] Engaging students in problem and project-
learning based tasks
Based on the frequency of appearance in the Physics, Math, and Computer Science, remains a
literature, the recommendations for researchers and significant concern globally. Achieving gender balance
practitioners were made and presented in Table 2. in technology fields holds immense potential benefits,
including addressing workforce shortages, fostering
Table 2 innovation through diverse perspectives, and
Recommendations for researchers and practitioners enhancing user-centric design.
Practically tested This study addresses the gender gap in Software
• Outreach activities
Engineering (SE) and Computer Science (CS) higher
• Mentoring education by summarizing current knowledge on
• Teamwork/peer-learning gender-inclusive practices and providing guidance for
• Practical focus implementation and further research.
• Real-life focus The methodology employed a Scoping Literature
• Building female community Review to comprehensively understand existing
• Focus on impact research activities regarding gender-inclusive
• Gamification
practices in Software Engineering (SE) and Computer
• Project/problem-based learning
• Physical computing
Science (CS) higher education. The review process
Needed to be introduced in practice
began with systematic searches across five academic
publication databases, namely ACM, IEEE, Scopus,
• Inclusive environment
• Gender talks Web of Science, and Science Direct, resulting in a final
• Industry collaboration selection of 143 unique contributing studies.
• Diverse teaching staff The analysis of the literature involved grouping
• Faculty training based on research results, focus areas, and stages of
• Professional orientation the educational process. Within the "research results"
Research needed dimension, literature was categorized into
• Preliminary training "observations and explanations," "proposals," and
• Collaboration with parents and high-school teachers "practical implementations," providing insights into
• Female-focused marketing
female experiences in SE and CS, suggestions for
• Gender-inclusive materials
improvement, and outcomes of gender-inclusive
• Flipped classroom
• Female-only environment initiatives. More practical tests were made on a course
• Interdisciplinarity or initiative level as it is easier to evaluate initiatives
• Growth mindset interventions and their effectiveness in a classroom setting
• Targeted recruiting compared to a university or society-wide context.
• Use of social media Meanwhile, observations from the course level are
• Storytelling quite limited. Considering female students’
• Creation of a diversity-focused action group experience, the emphasis was largely on the learning
process; fewer studies addressed enrollment,
Some practices were widely researched and tested motivation, and persistence. Observations from this
and proved to be effective in engaging female audiences. analysis highlight the need for inclusivity across all
Therefore, they can be actively introduced in university stages of education to achieve gender balance in SE
activities to boost diversity. Practices that were and CS, emphasizing the importance of practical
mentioned in practical implementations more
studies beyond the classroom setting, particularly in
frequently (four times or more) are considered
enrollment and persistence initiatives.
“practically tested” and suggested to be implemented for
With a deeper literature analysis, 28 gender-
improving diversity.
inclusive practices were identified. Some of the
On the other hand, some practices are frequently
practices are less researched than others, so they
proposed (four times or more) as effective ways to
engage female students in computing. These practices were grouped according to their frequency of
were grouped into “needed to be introduced in practice.” appearance in the literature.
The last group combines the most under-researched Tertiary education institutions are suggested to
practices and requires additional studies. implement outreach activities, mentoring,
teamwork/peer-learning, practical focus, real-life
focus, building female community, focus on impact,
5. Discussion and conclusion
gamification, project/problem-based learning, and
The underrepresentation of women in STEM fields, physical computing for improving gender diversity.
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