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  <front>
    <journal-meta>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Uncertainty in Machine Theory of Mind Across Time</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Shanshan Zhang</string-name>
          <email>shanshan.zhang@helsinki.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Chuyang Wu</string-name>
          <email>chuyang.wu@helsinki.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jussi P. P. Jokinen</string-name>
          <email>jussi.p.p.jokinen@jyu.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Human-Computer Interaction, Machine Theory of Mind</institution>
          ,
          <addr-line>Mentalizing, Uncertainty Quantification</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Helsinki</institution>
          ,
          <addr-line>Pietari Kalmin katu 5, 00560 Helsinki</addr-line>
          <country country="FI">Finland</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Jyväskylä</institution>
          ,
          <addr-line>Seminaarinkatu 15, PL 35, 40014 Jyväskylä</addr-line>
          <country country="FI">Finland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2024</year>
      </pub-date>
      <abstract>
        <p>experiment. As intelligent interactive technologies advance, ensuring alignment with user preferences is critical. Machine theory of mind enables systems to infer latent mental states from observed behaviors, similarly to humans. Currently, there is no formal mechanism for integrating multiple observations over time and quantifying the uncertainty of inferences as the function of accumulated evidence in a provably human-like way. This paper addresses the issue through Bayesian inference, proposing a model that maintains a posterior belief about mental states as a probability distribution, updated with observational data. The advantage of Bayesian statistics lies in the possibility of evaluating the certainty of these inferences. We validate the model's human-like mental inference capabilities through an tea. of this process.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Theory of mind, the innate human capacity to deduce others’
latent mental states from observable behavior [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ],
underpins social collaboration [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ]. As artificial intelligence (AI)
advances, aligning intelligent machines with users’
preferences becomes imperative [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Achieving alignment
between human and machine objectives is facilitated when
machines adopt reasoning processes that can be understood
by humans [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], suggesting the importance of machines
emulating human mental inference. A machine theory of mind
seeks to provide machines with the ability to infer mental
states in a human-like manner.
      </p>
      <p>
        Mental inference facilitates collaboration by informing
the agent and impacting its actions. The idea is that if an
intelligent machine has knowledge of the user’s goals, it
can better make decisions to help the user. However, there
is also an inherent risk in making decisions based on
inferences: because all inferences contain uncertainty [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ],
the intelligent agent should have a way of considering the
amount of uncertainty when taking actions. There needs
to be a way to quantify the amount of uncertainty, so that
the agent can robustly consider this when choosing what
actions to take. In this paper, we formalize a computational
model that infers preferences of observed agents.
Observations from multiple time steps are integrated, and the
uncertainty associated with inferences is quantified in a
posterior distribution.
      </p>
      <p>The problem that our paper tackles is illustrated in
Figure 1. The three panels depict an evolving inference by an
observer of Janice’s drink preference under varying
conditions in three consecutive days. Initially, Janice selects
tea, but the positioning of cofee on a high shelf introduces
ambiguity regarding her preference – does she favor tea, or
does she simply wish to avoid climbing the kitchen ladder?
This uncertainty prevents a clear inference of her preference.
In the second panel, Janice uses a stool to reach the now
higher-placed tea jar, while the cofee remains even further
out of reach, potentially accessible with taller kitchen stairs.
11.6.2024 Vaasa, Finland
∗Corresponding author.
†These authors contributed equally.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Background Review</title>
      <p>
        Theory of mind, or mentalizing, enables humans to infer
others’ mental states [
        <xref ref-type="bibr" rid="ref10 ref11 ref9">9, 10, 11</xref>
        ]. It facilitates social
interaction [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ] such as communication [
        <xref ref-type="bibr" rid="ref12 ref13">12, 13</xref>
        ] and collaboration
[
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. Likewise, a machine that is able to carry out
mentalization can better account user variability, improving the
quality of interaction [
        <xref ref-type="bibr" rid="ref14 ref15 ref16">14, 15, 16</xref>
        ]. Experiments have
demonstrated that machines capable of mentalization achieve
superior performance in communication [
        <xref ref-type="bibr" rid="ref17 ref18">17, 18</xref>
        ] and team
cooperation tasks [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ].
      </p>
      <p>
        Models of mentalizing target the inference of mental
states such as preferences, costs [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], knowledge [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ], and
beliefs [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. These models incorporate psychological
hypotheses concerning of observed actors as computational
frameworks, enabling the simulation of predicted behavior.
Parameters within the model reflect various mental states,
including goals, guiding the behavior prediction for actors
under specific objectives in a given context [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. Assuming
the psychological underpinnings are accurate, these models
can predict an actor’s behavior based on their goals. Inverse
modeling techniques are then employed to deduce the
parameters most likely to account for the observed behavior
      </p>
      <p>
        How to create a psychologically plausible model that can
be parametrized with mental states and that then simulates
behavior? One emerging popular approach is called
computational rationality [
        <xref ref-type="bibr" rid="ref25 ref26">25, 26</xref>
        ]. It posits that intelligent agents,
CEUR
      </p>
      <p>ceur-ws.org</p>
    </sec>
    <sec id="sec-3">
      <title>Method</title>
      <p>
        Following the standard modeling pipeline in computational
rationality [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ], we formalize the task environment as a
Markov Decision Process (MDP). It is represented as a tuple
&lt; , ,  ,  &gt;
      </p>
      <p>, consisting state space  , action space  ,
transition probabilities  and reward function  . A state  ∈ 
encoding current information of the environment, transfers
to next state  ′ ∈  by performing an action  ∈ 
according to transition probability  (, , 
the reward  = (, )
′) =  (</p>
      <p>′|, ) , and gains
. Reinforcement learning (RL) solves
the optimization problem of how to choosing the action 
through policy  () =  (|)</p>
      <p>
        that maximizes the expected
reward by interacting with the environment and learning
from experience. The learning process can be expressed as
the function
  ∗() = max[(, ) + 

∑  (, , 
 ′∈
′
)  ∗( ′)],
where   ∗() is the value of a state  ∈  under an optimal
policy  ∗, discounting future rewards using  ∈ [
        <xref ref-type="bibr" rid="ref1">0, 1</xref>
        ] . This
optimality assumption ties in with computational rationality.
Importantly, it is possible to implement bounds in the MDP
formalism, forcing a bounded optimal behavior to emerge.
      </p>
      <p>The bounded optimal agent described via an MDP can
be parametrized. For instance, a parameter can govern its
preferences, that is, the state rewards. This permits
mentalizing: given observed data, what parameters best produce
predicted data that fits the observations? To this end, we
utilize Bayesian inference, described by Bayes’ rule:
 (|) =
 (|) ()
 ()
where  represents the latent factors to be inferred, and 
represents observed data. The inference uses a prior  ()
and a likelihood  (|)</p>
      <p>
        to calculate posterior probability
 (|)
, normalized with marginal likelihood  ()
. However,
the intractability of the likelihood  (|)
prevents us from
deriving the posterior directly. This can be overcome with
approximation and likelihood free inference methods [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ],
such as Bayesian Optimization for Likelihood-Free Inference
(BOLFI) [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ].
      </p>
    </sec>
    <sec id="sec-4">
      <title>4. Evaluation</title>
      <sec id="sec-4-1">
        <title>4.1. Participants</title>
        <p>We recruited  = 10 participants via the Prolific online
platform. The number of participants was small, but because
our experiment setup was well defined, we expected them
to have a high agreement with each other. This was the case,
meaning that a larger number of participants would likely
not have changed the results. Their mean age was 35.6, and
age range 23-56. They were required to be fluent in English,
and be on a PC (no mobile devices were allowed).</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Materials</title>
        <p>The experiment consisted of eight distinct tasks, each
including five stimulus images. One image shows a trajectory
of a robot on a grid from a birds-eye perspective. The robot
is moving from its starting position to either a blue or red
circle, representing charging stations. There may also be
walls, and the robot must navigate around them. Each
picture is diferent, and there were a total of 8 ⋅ 5 = 40 stimuli.
An example task is shown in Figure 3.</p>
      </sec>
      <sec id="sec-4-3">
        <title>4.3. Experiment Procedure</title>
        <p>Participants were tasked with discerning the preferred
charging station of a specific task’s robot, understanding
that while the robot could charge at either, it had a latent
preference for one. Instructed that the robot also aimed to
conserve energy, possibly choosing a less favored station if
it were closer, participants rated the likelihood of the robot’s
preference for each station on a scale from 1 (very unlikely)
to 5 (very likely). After making their likelihood assessment
for the stations, they were presented with the next stimulus,
with instructions to refine their inferences based on all
previously shown images of the present task. Only one image
was shown at any single time. Upon the task changing after
ifve stimuli, participants were reminded that a new robot
with diferent preferences was introduced.</p>
        <p>For our model, we represented the tasks within a grid
world that the RL agent needed to navigate. It incurred a
minor negative penalty for movement and obtained
positive rewards from both charging stations, determined by
two specific parameters. The objective was to infer these
parameters based on the observed data. We measured the
discrepancy between observed and generated trajectories
using Jaccard similarity. Essentially, our inference engine
recreated the world as depicted in the stimulus, then ran the
RL agent across varying parameters, comparing the
generated trajectory against the observed one to form a posterior
distribution for the two preferences. Preference likelihood
ratings for the model were derived by computing the mean
of the posterior distribution for preferences associated with
both the blue and red charging stations.</p>
      </sec>
      <sec id="sec-4-4">
        <title>4.4. Results</title>
        <p>The preference ratings of each response were first
standardized so that they sum up to 1. Then, a mean rating for
each stimulus in each task was computed. The model’s
ratings were likewise standardized to sum up to 1, allowing
comparison between human and model inferences. This
comparison is shown in Figure 4. For calculating model fit,
we selected only the inferences of the other color, because
their values are inversions of each other after standadization.
The model achieves a good fit,  2 = 0.78,   = 0.1 . The
most salient discrepancy between the model and human
inferences is that the model is more careful in its estimates.
Importantly, these results were obtained without any
parameter tuning, meaning the model was not fit to the human
data, but emerged similar data due to strong psychological
assumptions about theory of mind.</p>
        <p>The results exhibit the expected patterns of inference.
Initially, participants faced uncertainty due to the limited
evidence available. As they were exposed to additional
stimuli, their inferences regarding the robot’s preferences
became more definite: one station’s likelihood ratings
increased, while the other’s decreased. Task 1 serves as an
example of this (Figure 3): the participants’ inference that
the robot prefers the red station gets stronger with each
stimulus image shown. However, in tasks 3, 4, 6, 7, and 8,
early stimuli suggested a certain preference, but subsequent
stimuli revealed a stronger preference for the alternate
station. This is similar to our motivating example in Figure
1. In these instances, the inferred preference for the more
favored station shifted as the task progressed. Task 6 is an
example of this (Figure 5): the participants are shown that
the robot selects the red station, but it is always closer than
the blue one, so there is uncertainty. Finally, in stimulus 5,
it is revealed that the robot in fact prefers the blue station.</p>
      </sec>
      <sec id="sec-4-5">
        <title>4.5. Discussion</title>
        <p>
          Human-AI alignment necessitates that both humans and
intelligent machines accurately interpret each other’s
intentions and actions [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. This paper introduces a human-like
theory of mind model capable of temporal observation
integration, while being sensitive to uncertainty inherent in
mentalizing. We validated the model’s human-like inference
capabilities through a grid world task focused on preference
determination between two goals. The work carried here
is theoretical in nature, and future studies should focus on
more complex scenarios. While computational rationality
has efectively modeled complex behaviors, such as
multitasking while driving [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ] and touchscreen typing [
          <xref ref-type="bibr" rid="ref33">33</xref>
          ],
the exploration of long-term parameter inference in such
contexts remains to be done.
        </p>
        <p>Exploring decision-making under uncertainty is a large
research topic. In our experiments, both humans and the
model engaged in inferences and explicitly evaluated
uncertainty, but they were not required to act on these inferences.
A scenario where the model assists the observed actor will
introduce the question of how to integrate uncertainty into
decision-making. Taking the example of Janice from Figure
1, if adjusting the positions of the cofee and tea jars could
aid her, the decision to do so necessitates careful
consideration of potential consequences, ensuring the action truly
benefits rather than hinders her. The manner in which a
decision-making algorithm accounts for uncertainty during
collaborative eforts is impacts the helpfulness of
interventions and carries a risk of unintended obstruction.</p>
        <p>All code, materials, and data are published online
(https://version.helsinki.fi/shanz/quantifying-uncertaintyin-mtom.git) to facilitate open science.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgments</title>
      <p>This research has been supported by the Academy of Finland
(grant 330347).</p>
    </sec>
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