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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Development of digital competencies in immersive cloud-based educational environment</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Serhiy O. Semerikov</string-name>
          <email>semerikov@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
          <xref ref-type="aff" rid="aff6">6</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tetiana A. Vakaliuk</string-name>
          <email>tetianavakaliuk@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
          <xref ref-type="aff" rid="aff6">6</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Iryna S. Mintii</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
          <xref ref-type="aff" rid="aff5">5</xref>
          <xref ref-type="aff" rid="aff6">6</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vita A. Hamaniuk</string-name>
          <email>vitana65@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Olha V. Bondarenko</string-name>
          <email>bondarenko.olga@kdpu.edu.ua</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Pavlo P. Nechypurenko</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Svitlana V. Shokaliuk</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Natalia V. Moiseienko</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Academy of Cognitive and Natural Sciences</institution>
          ,
          <addr-line>54 Universytetskyi Ave., Kryvyi Rih, 50086</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Institute for Digitalisation of Education of the NAES of Ukraine</institution>
          ,
          <addr-line>9 M. Berlynskoho Str., Kyiv, 04060</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Kryvyi Rih National University</institution>
          ,
          <addr-line>11 Vitalii Matusevych Str., Kryvyi Rih, 50027</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Kryvyi Rih State Pedagogical University</institution>
          ,
          <addr-line>54 Universytetskyi Ave., Kryvyi Rih, 50086</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Lviv Polytechnic National University</institution>
          ,
          <addr-line>12 Stepana Bandery Str., Lviv, 79000</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff5">
          <label>5</label>
          <institution>University of Łódź</institution>
          ,
          <addr-line>68 Gabriela Narutowicza Str., 90-136 Łódź</addr-line>
          ,
          <country country="PL">Poland</country>
        </aff>
        <aff id="aff6">
          <label>6</label>
          <institution>Zhytomyr Polytechnic State University</institution>
          ,
          <addr-line>103 Chudnivsyka Str., Zhytomyr, 10005</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <fpage>203</fpage>
      <lpage>208</lpage>
      <abstract>
        <p>The development of digital competencies in higher education students is a key task for modern universities in the context of digital transformation of society. An efective means to achieve this goal is the use of an immersive cloud-based educational environment (ICBEE). This paper presents a model for using ICBEE in the formation of digital competencies, defines a system of digital competencies for future IT professionals and engineer-educators, and proposes a methodology for developing digital competencies in pre-service teachers using immersive technologies. The implementation of the proposed approaches will increase the level of digital competencies of higher education graduates and promote their successful professional self-realization in the digital society.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;digital competencies</kwd>
        <kwd>immersive technologies</kwd>
        <kwd>cloud-based educational environment</kwd>
        <kwd>pre-service teachers</kwd>
        <kwd>IT professionals</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The rapid development of digital technologies necessitates the formation of relevant competencies in
higher education students to ensure their competitiveness in the labor market. An immersive
cloudbased educational environment (ICBEE) opens up new opportunities for the development of digital
skills through the use of virtual and augmented reality, 3D modeling, and cloud services [
        <xref ref-type="bibr" rid="ref1 ref2 ref3">1, 2, 3</xref>
        ].
      </p>
      <p>
        This paper aims to substantiate the use of ICBEE for the development of digital competencies in
higher education students. The objectives are: 1) to develop a model for using ICBEE in the formation
of digital competencies; 2) to define the system of digital competencies for future IT professionals and
engineer-educators; 3) to propose a methodology for developing digital competencies in pre-service
teachers using immersive technologies.
2. Model of using ICBEE for development of digital competencies
Based on the analysis of recent studies [
        <xref ref-type="bibr" rid="ref1 ref3 ref4">1, 4, 3</xref>
        ], we propose a generalized model of using ICBEE for the
development of digital competencies in higher education students of diferent specialties (figure 1).
      </p>
      <sec id="sec-1-1">
        <title>Higher education students</title>
      </sec>
      <sec id="sec-1-2">
        <title>STEM education</title>
      </sec>
      <sec id="sec-1-3">
        <title>Immersive cloud-based educational environment</title>
      </sec>
      <sec id="sec-1-4">
        <title>Cloud and immersive technologies</title>
      </sec>
      <sec id="sec-1-5">
        <title>Innovative forms, methods, tools</title>
      </sec>
      <sec id="sec-1-6">
        <title>Digital</title>
        <p>competencies
of higher
education
students</p>
      </sec>
      <sec id="sec-1-7">
        <title>Teachers</title>
      </sec>
      <sec id="sec-1-8">
        <title>Project-based learning</title>
        <p>The model reflects the structure and relationships between the key components of ICBEE in the context
of developing students’ digital competencies. The central element is the ICBEE itself, which integrates
technological, informational, and pedagogical aspects. The environment enables the interaction of the
main actors of the educational process - students and teachers.</p>
        <p>The technological basis of ICBEE consists of cloud platforms and services, as well as immersive
technologies (virtual and augmented reality, 3D modeling, etc.). They create an innovative infrastructure
for implementing personalized and practice-based learning.</p>
        <p>Based on the synthesis of technological capabilities and modern pedagogical approaches, innovative
forms, methods, and tools of students’ learning activities are designed and implemented in ICBEE. This
allows for active student participation in the educational process, development of research and project
work skills, and organization of efective collaboration.</p>
        <p>
          Studies show that STEM education and project-based learning approaches using ICBEE tools play a
special role in developing digital competencies [
          <xref ref-type="bibr" rid="ref1 ref3">1, 3</xref>
          ]. They allow students to gain experience in solving
practical problems, develop critical thinking, teamwork, and project management skills.
        </p>
        <p>
          The result of the systematic use of ICBEE is the development of a set of digital competencies in
students, covering technological, information-analytical, communicative, and innovative aspects. The
formation of these competencies is an important prerequisite for successful professional activity and
lifelong learning in the context of the digital transformation of society.
3. System of digital competencies for IT professionals and
engineer-educators
The system of digital competencies for future IT professionals should include both purely technological
skills of working with hardware and software, as well as the ability to efectively communicate,
collaborate, and manage projects using digital tools. Glazunova et al. [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] proposed a classification of soft skills
for future IT specialists in 5 categories: personal efectiveness, communication, management, strategic,
and information management skills. The authors developed a methodology for the formation of soft
skills in future IT professionals, based on three stages: collective, course, and interdisciplinary. Each
stage involves the implementation of diferent types of projects using cloud services, which contributes
to the development of various components of soft skills.
        </p>
        <p>For engineer-educators, it is important to develop both their own digital skills and methodological
competencies for the use of digital technologies in the educational process. Among the components of
teachers’ digital competence for working in ICBEE, we can distinguish:
• ability to use cloud LMS to organize the learning process;
• skills to apply cloud tools for creating interactive content, communication, collaboration;
• ability to develop and apply VR simulations to build practical skills;
• skills to create AR applications to visualize learning material.
4. Methodology for developing digital competencies in pre-service
teachers using immersive technologies
The use of immersive technologies, such as virtual (VR) and augmented (AR) reality, opens up new
opportunities for the formation of digital competencies in pre-service teachers. It allows creating
realistic simulations of professional situations, visualizing abstract concepts, and providing interactive
interaction with virtual objects.</p>
        <p>
          Vakaliuk et al. [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ] substantiated the need to form digital competence of future foreign language
teachers as an important component of their professional competence. To achieve this goal, the structural
components of digital competence (motivational, content, operational-activity, and personal-reflexive)
were determined, as well as criteria and indicators of its formation. The authors proved the efectiveness
of using game simulators as a means of forming digital competence in future foreign language teachers.
        </p>
        <p>
          Nechypurenko et al. [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] explored the possibilities of using augmented reality tools in the process of
forming research competencies in pre-service science and mathematics teachers. The authors proposed
a model for using digital tools in the training of future chemistry teachers, developed and tested a
system of research tasks using mobile AR applications.
        </p>
      </sec>
      <sec id="sec-1-9">
        <title>Programming</title>
      </sec>
      <sec id="sec-1-10">
        <title>Administration</title>
      </sec>
      <sec id="sec-1-11">
        <title>Visualization</title>
      </sec>
      <sec id="sec-1-12">
        <title>Collaboration</title>
      </sec>
      <sec id="sec-1-13">
        <title>Presentation</title>
      </sec>
      <sec id="sec-1-14">
        <title>Cybersecurity</title>
      </sec>
      <sec id="sec-1-15">
        <title>Data protection</title>
      </sec>
      <sec id="sec-1-16">
        <title>Technological</title>
      </sec>
      <sec id="sec-1-17">
        <title>Communicative</title>
      </sec>
      <sec id="sec-1-18">
        <title>Design</title>
      </sec>
      <sec id="sec-1-19">
        <title>Testing</title>
      </sec>
      <sec id="sec-1-20">
        <title>Information analytical</title>
      </sec>
      <sec id="sec-1-21">
        <title>Data analysis</title>
      </sec>
      <sec id="sec-1-22">
        <title>Security</title>
      </sec>
      <sec id="sec-1-23">
        <title>Methodological</title>
      </sec>
      <sec id="sec-1-24">
        <title>Content development</title>
      </sec>
      <sec id="sec-1-25">
        <title>Project</title>
        <p>management</p>
      </sec>
      <sec id="sec-1-26">
        <title>Assessment</title>
        <p>
          The methodology for developing digital competencies in pre-service teachers using immersive
technologies should be based on the following provisions:
• application of immersive technologies to create interactive learning materials, visualize objects
of study, and conduct virtual experiments [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ];
• development of skills in designing and developing one’s own VR/AR applications to support the
teaching of specific disciplines;
• systematic use of immersive tools for the implementation of educational, quasi-professional, and
professional activities of pre-service teachers;
• ensuring psychological and pedagogical conditions for the efective use of immersive technologies
in the educational process (taking into account individual characteristics, gradual immersion,
prevention of cognitive overload, etc.).
        </p>
        <p>Based on these provisions, we propose a structural-functional model of the methodology for
developing digital competencies in pre-service teachers using immersive technologies (Figure 3).</p>
        <p>Immersive technologies have significant potential to improve the content of pre-service teacher
training. Their implementation requires updating curricula to take into account the capabilities of VR/AR
for visualizing school discipline material, modeling pedagogical situations, conducting psychological
and pedagogical research, etc.</p>
        <p>The implementation of the methodology involves the systematic use of immersive technology tools
in the classroom and extracurricular work of students. These can be virtual reality glasses or helmets,
augmented reality applications for mobile devices, specialized 3D object modeling programs, etc. The
choice of specific tools is determined by the specifics of academic disciplines, material and technical,
and organizational capabilities of the educational institution.</p>
        <p>Efective forms and methods of implementing the methodology are:
• immersive lectures using VR to demonstrate phenomena, model processes;
• laboratory work using AR/VR applications to acquire practical skills;
• students’ implementation of individual and group projects to create their own immersive
educational resources;
Aim: development of
digital competencies
Approaches:
competencebased, person-activity,
technological, immersive
Principles: systematicity,
visualization,
accessibility, connection of theory
and practice, innovation</p>
        <p>School
disciplines</p>
        <p>Learning content</p>
        <p>Teaching
methods</p>
        <p>Immersive
tech</p>
        <p>nology tools
Virtual
reality systems
3D modeling tools</p>
        <p>Augmented reality
platforms and apps</p>
        <p>Pedagogy
and psychology</p>
        <p>Forms
and methods
Immersive
lectures</p>
        <p>VR/AR labs</p>
        <p>Teaching practice
with
immersive elements</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>5. Conclusion</title>
      <p>The use of an immersive cloud-based educational environment opens up new opportunities for the
development of digital competencies in higher education students. The proposed model reflects the
conceptual vision of integrating the benefits of cloud and immersive technologies into a single high-tech
educational environment to develop students’ digital competencies.</p>
      <p>The defined system of digital competencies for future IT professionals and engineer-educators covers
technological, communicative, project, methodological, and other aspects, the formation of which
should be ensured by means of ICBEE.</p>
      <p>The methodology for developing digital competencies in pre-service teachers using immersive
technologies involves updating the content of their training, the systematic use of VR/AR tools, and the
implementation of innovative forms and teaching methods. This will significantly increase the level of
digital competencies of future teachers, promote the formation of innovative thinking and readiness to
use immersive technologies in the modern school educational process.</p>
      <p>Further research should be aimed at the experimental verification of the efectiveness of the proposed
model and methodology, the development of specific methods for using ICBEE tools in the training of
specialists in various fields.</p>
    </sec>
  </body>
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