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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>R. Prey, Nothing personal: algorithmic individuation on music streaming platforms, Media,
Culture &amp; Society</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.51191/issn.2637-1898.2019.2.2.36</article-id>
      <title-group>
        <article-title>Navigating Discoverability in the Digital Era: A Theoretical Framework</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Rebecca Salganik</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Valdy Wiratama</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Adelaida Afilipoaie</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Heritiana Ranaivoson</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Rochester</institution>
          ,
          <addr-line>Rochester, NY</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>imec-SMIT, Vrije Universiteit Brussel</institution>
          ,
          <addr-line>Pleinlaan 9 1050 Brussels</addr-line>
          ,
          <country country="BE">Belgium</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2024</year>
      </pub-date>
      <volume>40</volume>
      <issue>2018</issue>
      <fpage>0000</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>The proliferation of digital technologies in the distribution of digital content has prompted concerns about the efects on cultural diversity in the digital era. The concept of discoverability has been presented as a theoretical tool through which to consider the likelihood that content will be interacted with. The multifaceted nature of this broad theme has been explored through a variety of domains that explore the ripple efects of platformization, each with its own unique lexicography. However, there is yet to be a unified framework through which to consider the complex pathways of discovery. In this work we present the discovery ecosystem, consisting of six individual, interconnected components, that encompass the pathway of discovery from start to finish.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;discoverability</kwd>
        <kwd>music streaming</kwd>
        <kwd>algorithmic curation</kwd>
        <kwd>policy initiative</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        As our interactions with creative multimedia content shift towards online platforms, the algorithmic
systems that guide our interactions with various art forms play an increasingly influential role in shaping
how content is created, communicated, and consumed [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The seemingly endless amount of content
has prompted the integration of algorithmic curation [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] into almost every media platform, while the
efects of this algorithmic curation have impacted various media domains, including audiovisual [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ],
musical [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], journalistic [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ], or otherwise. Fundamentally, the goal of these digital technologies is to
aid users in their exploration of extensive content catalogs. On the one hand, algorithmically-driven
“platformization” has promised to create opportunities for users to consume diverse content which, in
turn, could broaden their engagement horizons. However, in actuality, various analyses have raised
concerns that continued interaction with algorithmic curation can diminish diversity in the cultural
expressions [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], creative aesthetics [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], and the creator demographics from whom content comes [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
While content providers may promise their users a sense of boundless abundance, many researchers
have concluded that the reality in which users engage with these algorithmic systems is much murkier
[
        <xref ref-type="bibr" rid="ref10 ref11 ref12 ref9">9, 10, 11, 12</xref>
        ]. Thus, these concerning patterns have raised questions surrounding the mechanisms
which control how content is discovered.
      </p>
      <p>
        Furthermore, the question of discovery itself is also deeply complex. Put simply, the discoverability
of an item can be defined as the likelihood that content will be interacted with. A discovery
occurs when a user interacts with an item, ideally in a way that brings them positive satisfaction [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
Depending on the setting this item can be new (an initial discovery) or previously encountered (in the
case of a re-discovery) [
        <xref ref-type="bibr" rid="ref14">14, 15</xref>
        ]. And, there are many diferent lenses through which discovery can be
discussed, including policy-oriented [16, 17, 18], socio-technical [19, 20, 21], ethnographic [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], and
technical [
        <xref ref-type="bibr" rid="ref10 ref13">10, 13, 15</xref>
        ] among others, with each having its own unique vocabulary for engaging with
the underlying topics that are arranged under this broad concept. The purpose of this framework is to
survey these discussions and highlight key contributions such that they may better serve future policy
initiatives. To better illustrate the theoretical implications of this framework, we present the Discovery
Ecosystem, which traces the pathway of online discovery in the music sector. This choice is motivated
by the sector’s relative abundance of literature as compared with other media formats and distribution
logics. Additionally, while the scope of this work is centered around the music domain, we posit that
our framework is translatable to other sectors such as books [22], audiovisual [23], and many more.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Relevant Works</title>
      <p>Exposure One of the primary features of discovery is the visibility which is allocated to various content
mediums. An important field of research encompassing both technical and sociotechnical domains
revolves around the concept of exposure where the feedback loop between the content that is served to
users and the content that they end up engaging with is heavily analyzed through a variety of disciplines
[20, 24, 25, 26]. This notion is implicitly tied to that of discoverability because a user’s engagement with
creative content is mediated by their access to and awareness of it [27].</p>
      <p>Diversity An important facet of the discourse surrounding discoverability is the analysis of which
content is ultimately engaged with. One of the important perspectives through which discoverability is
assessed is that of diversity, both in the content that is created [28] and that which is consumed [23].
Particularly within the policy domain, there have been significant eforts to understand the impacts of
digital technologies on cultural diversity [29, 30]. Many works within the technical domain have also
worked to define metrics for diversity that can either be used to train an algorithmic system or evaluate
its performance [31, 32, 33, 34].</p>
      <p>
        Fairness In relation to the previously mentioned topics of exposure and diversity, the machine learning
community has framed the topic of discovery within discussions surrounding the presence of
algorithmic biases and methodologies for resolving the issues by designing more holistic objectives for training
algorithmic systems [32, 35]. In particular, many works have explored the efects of popularity bias on
the shrinking diversity of content that is served to users [
        <xref ref-type="bibr" rid="ref10">36, 10, 37, 24</xref>
        ]. While these works are often
not explicitly addressing the concepts of discovery, they are intrinsically tied based on the assumption
that in order for the discovery process to begin, there must exist the possibility of exposure.
Exploration Another dimension of research within the technical community has addressed the
exploration practices of users as they engage with a cataloged. These works have been framed through the
lens of two, intersecting fields: visualizations [ 38, 39] or the design of agentic systems that iteratively
feed content to users [40, 35]. The human-computer interaction and user interface communities have
focused on understanding the various mediums which can be used to present content. Meanwhile, the
reinforcement learning community has arranged the discussion of discovery within a broader paradigm
of the field that addresses the trade-ofs between exploration (i.e. introducing a user to new content)
versus exploitation (i.e. capitalizing on the content a user has already explicitly found relevant).
Discovery McKelvey and Hunt [41] present a theoretical framework containing surrounds, or interfaces
through which users are presented with content, vectors, or mechanisms which coordinate which
content is presented, and experiences. However, their work does not account for the broader cultural
consequences of the choices made by recommendation systems and the engineers who construct them.
In his book Nick Seaver presents an ethnographic study of music engineer’s perspectives on music
discovery, but ultimately does not present a cohesive lens through which to make policy evaluations
[
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Finally, Gathright et al. [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] perform an empirical user study to understand the diferent kinds of
user groups on Spotify and their expectations for discovery and curatorial practices.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Framework</title>
      <p>In this section we present the six components of our framework. To ensure that all of the variables
that encompass discoverability are addressed, we present six components which form what we label
as the Discovery Ecosystem. Firstly, Engagements (1) refers to the institutional activities that impact
user decisions in discovery. Next, we unravel the interrelated elements of curatorial practices to define
Presentations (2), Facilitators (3), Interpreters (4), as well as Experiences (5). Together, these elements
encompass the process for selecting content (Facilitators), visualizing this content (Presentations),
interpreting engagement patterns with said content (Interpreters), and the summation of this
experience (Experiences). Finally, Ripples (6) addresses the downstream consequences that shape discovery
movements within the broader online space. The purpose of organizing the framework around these
six components is to present a holistic vocabulary that spans several disciplines. Engagements and
Ripples encompass the large array of work that has been done in the sociotechnical and policy-related
ifelds to understand both the motivators and impacts that are associated with the process of discovery.
Meanwhile, Presentations, Facilitators, and Interpreters encompass the more technical fields of
humancomputer interaction, user experience, computer science, and data analysis which focus primarily on
prototyping and deploying the systems that facilitate digital discovery experiences. Finally, experiences
is oriented around ethnographic and psychology-oriented research into the relationships that are formed
between users and the digital environments in which they engage with content discovery. As we can
see from Figure 1, each of these components is heavily interrelated to the rest of the ecosystem in
which it is situated. Finally, we acknowledge that there is much room for such an ecosystem to become
infinitely more granular. Given the novel nature of our work, we propose these six components as a
starting point and leave deeper distinctions and further analysis for future work.</p>
      <sec id="sec-3-1">
        <title>3.1. Engagements</title>
        <p>This component encompasses the institutional activities that shape a user’s decision to engage in
discovery. Before users can embark on a journey of discovery, a variety of forces shape their desire,
ability, and opportunity to do so. These factors exist at multiple scales, which are not fully independent
of one another. On an individual level, demographic axes, such as socioeconomic status [42], age,
community size of residence [43], neurodiversity [44], and technological literacy [45], are the primary
method through which platforms determine a user’s ability to engage in discovery within online spaces.
Alternatively, on a broader scale, various musical practices can lend themselves more or less easily
to digitization, thus afect their participation in discovery. While Western music has been largely
translated to digital platforms, other genres have resisted their adaptation into online spaces [46].
Finally, institutional policies can powerfully shape what kinds of practices are prioritized and available
for discovery [47]. Here, policies can shape public support for digitization [48], best practices for
digitization [49], and platform development [50].</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Presentations</title>
        <p>
          This component encompasses the mediums used to present information, focusing on various design
choices for organizing content within online interfaces. It includes decisions from font and color to
overall feel and navigation signals provided to users [51]. Essentially, presentations can be considered
as “all that greets a user” at the face of a website or app, including content organization and navigational
options [52, 53]. Corresponding to this are the spacing, sizing, placement, and relational positions of
elements on a screen that are made up of intentional choices and influence the consumption of content.
Crucially, we can see that how information is presented afects the likelihood of interaction with it. For
example, in the music domain, the efect of song placement on established viewership within playlists
is noteworthy [54, 55, 56]. This, in turn, creates a feedback loop in the kind of content that will be
prioritized in the future. Moreover, Ferraro et al. [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ] simulate a recommender system that combats bias
related to gender representation in music recommendations and showcasing how several iterations of
engagement with a debiased recommender system can boost representation of female artists among
a broad listener group. Since the ultimate goal of interfaces is to keep users “fixed in transmission”
[41], the dynamic and reactive nature of modern interfaces serves as the primary touchstone for the
machinations of prioritization that are happening under the hood of a discovery experience [52].
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Facilitators</title>
        <p>
          This component encompasses the methods through which content is curated on platforms. We
intentionally select the term Facilitator to encompass both algorithmic and human curation practices.
Crucially, the purpose of this paper is to understand the survey these diferent facilitators and
contextualize their role in the discovery ecosystem, rather than providing the precise configuration of
any algorithmic system. Currently, most of the Facilitators, which are actually deployed on streaming
platforms, exist in a grey area that lies at the intersection between these human and algorithmic actors
[57, 58]. This is because many streaming platforms will employ human curators to guide the tastes of
their algorithmically generated content [59]. While the most prominent forms of algorithmic systems
that participate in the discovery pipeline are recommender systems, more recently, the proliferation of
generative conversational models, such as ChatGPT, have also taken on the responsibility of facilitating
engagement with cultural content [60]. Within each of the systems that a user can engage with, there
is a web of diferent forms of algorithms that collaborate to shape their interactions. This includes
retrieving information via search engine, filtering out unwanted material, producing content, and
providing lists of potential options for consumption via recommendation algorithms [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. Ultimately,
these systems translate aesthetic tastes and values into computer-interpretable language, which is a key
element in the discovery process. It forces certain requirements on the formats of the online content,
such as music, that are being presented to users. Furthermore, this practice has been termed datafication ,
and it has raised concerns throughout the various art and cultural domains [58, 61, 62, 63, 53].
        </p>
      </sec>
      <sec id="sec-3-4">
        <title>3.4. Interpreters</title>
        <p>This component encompasses the various mechanisms which are used to analyze and interpret
usercontent interactions within an online platform. As mentioned in the discussion related to the previous
component, Facilitators, the process of content curation, both algorithmic and human, relies heavily
on predicting what users will engage with. In the context of music streaming, engagement is often
implied via the skips, likes, clicks, and playlists that users build. These actions are then extrapolated
to interpret, shape, and facilitate a user’s listening and predict their musical tastes [61, 64]. It forms
a cycle, a big component of which is the data standardization requirements presented within the
Facilitators component. Furthermore, the reason behind this is because the metrics used to evaluate user
engagement rely on incomplete information and there are many underlying assumptions embedded
in the interpretation of user consumption patterns. For example, if a user skips a song, this may not
necessarily imply that it is not aligned with their musical taste [61]. Moreover, distilling something as
complex as musical taste into a binary choice of liking and disliking can nudge algorithms away from
helping users’ exploratory patterns [61]. Meanwhile, the complex reliance of various stakeholders on
the availability and interpretability of engagement metrics has created a standardization efect, often
referred to as ‘datafication’, in which everything must be represented in a form that is interpretable to
an algorithmic. For example, Robert Prey highlights that user categorization on streaming platforms
is shaped by advertiser and brand demands [63]. In this way, a feedback loop is created between the
content which is served (Facilitators), the ways in which this content is presented (Presentations), and
the engagement patterns that ensue (Interpreters).</p>
      </sec>
      <sec id="sec-3-5">
        <title>3.5. Experiences</title>
        <p>
          This component encompasses modalities through which users experience their engagement with
platforms. The content of this component represents the sum total of all the intended user impacts
that the previous definitions provoke and thus, is intrinsically tied to Presentations, Facilitators, and
Interpreters because of Experiences. Concretely, this component is focused on understanding the factors
which influence a user’s perception of their own engagement in the activity of discovery. Several works
have explored the diferent personas that users present when discovering music [
          <xref ref-type="bibr" rid="ref13 ref14">65, 14, 13, 66, 21</xref>
          ].
Specifically in the music domain, many researchers have focused specifically on codifying the level of
engagement that a user presents in relation to the curatorial algorithms available to them [
          <xref ref-type="bibr" rid="ref13 ref14">14, 13, 67</xref>
          ],
contrasting between active and passive listening. However, it is important to understand that each
individual discovery session can be independently understood. The same user can exhibit diferent
patterns, depending on the context in which they are engaging with platform, and the same user can
express diferent levels of openness towards the recommendations of a curatorial system, depending on
their expectations. Furthermore, user experiences are shaped by their relationships with Facilitators
which, in turn, afects their attitudes towards discovery. Researchers have shown that users form
relationships with algorithmic systems, expressing interactions in relation to uman-like factors such as
trust, betrayal, and intimacy [19].
        </p>
      </sec>
      <sec id="sec-3-6">
        <title>3.6. Ripples</title>
        <p>This component encompasses the cultural consequences of engagement patterns, where discoverability,
and the patterns associated with it, has potential consequences. These consequences resonate not
just at the individual level, but also on cultural products, the artists and producers who create them,
surrounding communities, regions, and nations. When there is an improvement in discoverability, the
improvement itself has generally been linked to increases in music consumption [68], but it also impacts
diversity in multiple dimensions. This includes the diversity of songs [69], artists [68], languages [70],
ideas and perspectives [71], and neurodiversity, particularly through the incorporation of new virtual
reality interfaces [44]. Moreover, discoverability can shape the self-image of both users and cultural
producers. While this component is an area that is less well-researched, a study by Robert Prey suggests
that music discoverability has the potential to shape the self-image of consumers [63]. The metrics
derived from user engagement patterns can also influence the self-image of artists, while the invisibility
with which platforms define individuals carries significant consequences. Whether we are music makers
or listeners, what we discover has the power to shape how we see ourselves as individuals [72]. This
assertion suggests that there are ripples that cannot be easily quantified in terms of pluses or minuses,
as they also qualitatively afect the involved parties.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusion</title>
      <p>In this work we introduced the notion of a Discovery Ecosystem, designing a framework for understanding
the various components that participate in online discovery of cultural content. The purpose of this work
is to survey the various disciplines that have provided perspectives on the notion of discovery, and align
them within a single trajectory. This work addresses a pressing need for theoretical frameworks that are
detailed enough to facilitate the design of policy initiatives for the improvement of discovery practices
and the enhancement of the discoverability of content. Indeed, in addition to filling a conceptual gap,
the framework can be used in policy and business contexts. From a policy perspective, the objective
of discoverability is becoming more and more important in national and international cultural policy
discussions, stemming from its rise to prominence in the context of Canadian markets [17]. Furthermore,
discoverability has, in recent years, also become a business objective for companies occupying the music
streaming domain whose focus on attracting users to platforms has raised the importance of ofering
diverse content [62, 73]. Thus, our holistic approach to the Discovery Ecosystem aims to facilitate the
design of policies that can improve access to and consumption of diverse content. Ultimately, this
framework is intended to provide a basis for scholars from diverse disciplines to engage on the topic of
discovery by using the common vocabulary provided by our six components.</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgments</title>
      <p>Research for this piece has been produced under the contract “EAC/2023/OP/0004 - Discoverability
of Diverse European Cultural Content in the Digital Environment” with the European Union. The
opinions expressed are those of the authors only and do not represent the contracting authority’s oficial
position.
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