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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Generalized Distance Polymatrix Games (short paper)⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alessandro Aloisio</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michele Flammini</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Cosimo Vinci</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Gran Sasso Science Institute</institution>
          ,
          <addr-line>Viale Francesco Crispi, 7 - 67100 LAquila</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of International Studies of Rome</institution>
          ,
          <addr-line>Via Cristoforo Colombo, 200 - 00147, Roma</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Salento</institution>
          ,
          <addr-line>Piazza Tancredi, n.7 - 73100 Lecce</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>We propose a new class of generalized distance polymatrix games, which extends distance polymatrix coordination games by allowing each subgame to be played by more than two agents. These games can be efe ctively modeled using hypergraphs, where each hyperedge represents a subgame played by its agents. Similar to distance polymatrix coordination games, the overall utility of a player  depends on the payofs of subgames involving players within a certain distance from . As in the original model, these payofs are discounted proportionally by factors that depend on the distance of the corresponding hyperedges. After formalizing and motivating our model, we investigate the existence of exact and approximate strong equilibria. We also examine the degradation of social welfare using the standard measures of the Price of Anarchy and the Price of Stability, both for general and bounded-degree hypergraphs.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Polymatrix Games</kwd>
        <kwd>Price of Anarchy</kwd>
        <kwd>Price of Stability</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Polymatrix games [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] are well-known graphical games [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] where each player chooses a pure
strategy from a finite set, which she will play in all the binary games she is involved in. In
the subclass of polymatrix coordination games [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], the interaction graph is undirected since the
outcome of a binary game is the same for both players.
      </p>
      <p>
        In this paper, we present and study a new, more general model called generalized distance
polymatrix games, where each local game can involve more than two players, and the utility of
an agent  can depend on games at a distance bounded by . In this new model, the interaction
graph is represented as an undirected hypergraph, with each hyperedge corresponding to a
game played by the players it includes. Following the idea proposed in [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], the utility of an agent
 is the sum of the outcomes of the games they participate in, plus a fraction of the outcomes of
games played by other players within a distance of at most  from . Additionally, each agent 
receives an extra payof that is a function of their chosen strategy.
      </p>
      <p>
        Our model is related to polymatrix coordination games [
        <xref ref-type="bibr" rid="ref3 ref5">3, 5</xref>
        ] and the more recent distance
polymatrix coordination games [
        <xref ref-type="bibr" rid="ref4 ref6">4, 6</xref>
        ], where the authors introduced the idea of distances. Some
preliminary results can be found in [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ]. Our studies are also related to (symmetric) additively
separable hedonic games [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] and hypergraph hedonic games [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Another closely related model
is the group activity selection problem [
        <xref ref-type="bibr" rid="ref11 ref12 ref13">11, 12, 13</xref>
        ]. Our model is also connected to social context
games [14, 15]. The idea of obtaining utility from non-neighbouring players has also been
analyzed for distance hedonic games [16]. They generalize fractional hedonic games [17, 18, 19,
20, 21] similar to how distance polymatrix games and our model do with polymatrix games.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Preliminaries</title>
      <p>Given two integers  ≥ 1 and  ≥ 1, let [] = {1, . . . , } and define the falling factorial
as () :=  · ( − 1) · . . . · ( −  + 1). A weighted hypergraph is a triple ℋ = (, , )
consisting of a finite set  = [] of nodes, a collection  ⊆ 2 of hyperedges, and a weight
 :  → R associating a real value () with each hyperedge  ∈ . For simplicity, when
referring to weighted hypergraphs, we omit the term “weighted”. The arity of a hyperedge
 is its size ||. An -hypergraph is a hypergraph such that the arity of each hyperedge is
at most , where 2 ≤  ≤ . A complete -hypergraph is a hypergraph (, , ) such that
 := { ⊆  : | | ≤ }. A uniform -hypergraph is a hypergraph such that the arity of each
hyperedge is . An undirected graph is a uniform 2-hypergraph. A hypergraph is said to be
∆ -regular if each of its nodes is contained in exactly ∆ hyperedges. It is said to be linear if any
two of its hyperedges share at most one node. A hypergraph is called a hypertree if it admits a
host graph  such that  is a tree. Given two distinct nodes  and  in a hypergraph ℋ, a  − 
simple path of length  in ℋ is a sequence of distinct hyperedges (1, . . . , ) of ℋ, such that
 ∈ 1,  ∈ ,  ∩ +1 ̸= ∅, for every  ∈ [ − 1], and  ∩  = ∅ whenever  &gt;  + 1. The
distance from  to , (, ), is the length of the shortest  −  simple path in ℋ. A cycle in
a hypergraph ℋ is defined as a simple path (1, . . . , ), but the further condition 1 ∩  ̸= ∅
must hold. This definition of cycle is originally due to Berge, and it can be also stated as an
alternating sequence of 1, 1, 2, . . . , ,  of distinct vertices  and distinct hyperedges 
so that each  contains both  and +1. The girth of a hypergraph is the length of the shortest
cycle it contains.</p>
      <p>Generalized Distance Polymatrix Games. A generalized distance polymatrix game (or
GDPG)  = (ℋ, (Σ )∈ , ()∈ , ()∈ , ( ℎ)ℎ∈[]), is a game based on an -hypergraph
ℋ, and defined as follows:
Agents: The set of agents is  = [], i.e., each node corresponds to an agent. We reasonably
assume that  ≥  ≥ 2.</p>
      <p>Strategy profile or outcome: For any  ∈  , Σ  is a finite set of strategies of player . A strategy
profile or outcome  = ( 1, . . . ,  ) is a configuration in which each player  ∈  plays
strategy   ∈ Σ .</p>
      <p>Weight function: For any hyperedge  ∈ , let  : × ∈Σ  → R≥ 0 be the weight function
that assigns, to each subset of strategies   played respectively by every  ∈ , a weight
( ) ≥ 0. In what follows, for the sake of brevity, given any strategy profile  , we will
often denote ( ) simply as ( ).</p>
      <p>Preference function: For any  ∈  , let  : Σ  → R≥ 0 be the player-preference function that
assigns, to each strategy   played by player , a non-negative real value ( ), called
player-preference. In what follows, for the sake of brevity, given any strategy profile  ,
we will often denote ( ) simply as ( ).</p>
      <p>Distance-factors sequence: Let ( ℎ)ℎ∈[] be the distance-factors sequence of the game, that is a
non-negative sequence of real parameters, called distance-factors, such that 1 =  1 ≥
 2 ≥ . . . ≥   ≥ 0.</p>
      <p>Utility function: For any ℎ ∈ [], let ℎ() be the set of hyperedges  such that the minimum
distance between  and one of the players  ∈  is exactly ℎ − 1. Then, for any  ∈  ,
the utility function  : × ∈ Σ  → R of player , for any strategy profile  is defined
as ( ) := ( ) + ∑︀ℎ∈[]  ℎ ∑︀∈ℎ() ( ).</p>
      <p>The social welfare SW( ) of a strategy profile  is defined as the sum of all the agents’
utilities in  , i.e., SW( ) := ∑︀∈ ( ). A social optimum of game  is a strategy profile  *
that maximizes the social welfare. We denote by OPT() = SW( * ) the corresponding value.
 -approximate -strong Nash equilibrium. Given two strategy profiles  = ( 1, . . . ,  )
and  * = ( 1*, . . . ,  *), and a subset  ⊆  , let  →  * be the strategy profile  ′ =
( 1′, . . . ,  ′) such that  ′ =  * if  ∈ , and  ′ =   otherwise. Given  ≥ 1, a strategy
profile  is a  -approximate -strong Nash equilibrium (or (,  )-equilibrium) of  if, for any
strategy profile  * and any  ⊆  such that || ≤ , there exists  ∈  such that  ( ) ≥
( →  * ). We say that a player   -improves from a deviation  →  * if  ( ) &lt; ( ′).
Informally,  is a (,  )-equilibrium if, for any coalition of at most  players deviating, there
exists at least one player in the coalition that does not  -improve her utility by deviating. We
denote the (possibly empty) set of (,  )-equilibria of  by NE (). Clearly, if  = 1, NE ()
contains all the -strong equilibria, and when  = 1 and  = 1, it contains the classic Nash
equilibria.</p>
      <p>NE () = ∅.
(,  )-Price of Anarchy (PoA) and (,  )-Price of Stability (PoS). The (,  )-Price of
Anarchy of a game  is defined as PoA () := max ∈NE () OSPWT(()) , i.e., it is the
worstcase ratio between the optimal social welfare and the social welfare of a (,  )-equilibrium.
OPT() , i.e., it
The (,  )-Price of Stability of game  is defined as PoS () := min ∈NE () SW( )
is the best-case ratio between the optimal social welfare and the social welfare of a (, 
)Nash equilibrium. Clearly, PoS () ≤ PoA (), whereas both quantities are not defined if</p>
    </sec>
    <sec id="sec-3">
      <title>3. Our Contribution</title>
      <p>First, we analyze the existence of  -approximate -strong equilibria and investigate the
degradation of social welfare when a deviation from the current strategy profile can involve up to 
agents. Consequently, we compute tight bounds on the resulting Price of Anarchy and Stability.</p>
      <sec id="sec-3-1">
        <title>3.1. Existence of (,  )-equilibria</title>
        <p>
          Since (,  )-equilibria may not exist since they cannot always exist even in polymatrix
coordination games [
          <xref ref-type="bibr" rid="ref3 ref5">3, 5</xref>
          ], we provide some conditions on  that guarantee their existence.
        </p>
        <p>We say that a game  has a finite (,  )-improvement property (or (,  )-FIP for short) if
every sequence of (,  )-improving deviations is finite. In such a case, we necessarily have that
any (,  )-FIP ends in a (,  )-equilibrium, which implies the latter’s existence, too.</p>
        <p>For a given hyperedge  and a subset  ⊆  , let ℎ () := |{ ∈  :  ∈ ℎ()}|, i.e.,
ℎ () is the number of players  ∈  that are at distance ℎ − 1 from .</p>
        <p>Theorem 1. Let  be a GDPG. Then: i)  has the (, 1)-FIP for every  ≥ 1; ii)  has the
(,  )-FIP for every  ≥ max⊆  :{max∈{∑︀ℎ∈[]  ℎℎ ()}} and for every .</p>
        <p>||=</p>
        <p>The value ∑︀ℎ∈[]  ℎℎ () strictly depends on  and ℎ (). When  = 1, we have
∑︀ℎ∈[]  ℎℎ () = 1 () ≤ | | for every  ∈  and  ⊆  , so we can assume  ≥ .
When the hypergraph of a game is a hyperlist, we have ∑︀ℎ∈[]  ℎℎ () ≤ 2 ∑︀ℎ∈[]  ℎ, for
every  ∈ , and  ⊆  . When the hypergraph of a game is a hypertree of maximum degree
∆ , we have ∑︀ℎ∈[]  ℎℎ () ≤  ∑︀ℎ∈[]  ℎℎ− 1∆ ℎ− 1, for every  ∈ , and  ⊆  .</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. (,  )-PoA and (1, )-PoS of General Hypergraphs</title>
        <p>We provide here tight upper and lower bounds for the (,  )-Price of Anarchy when the
hypergraph ℋ of a game  is general. We also show a lower bound for the (1, )-Price of
Stability asymptotically equal to the upper bound for the (1, )-Price of Anarchy. First we
remark that for any integers  ≥ 1,  ≥ 2,  &lt; , and  ≥ , there exists a simple GDPG 
with  agents such that PoA () = ∞. Thus, we will only take into account the estimation
of the (,  )-PoA for  ≥  ≥ 2 since it is not possible to bound the (,  )-PoA for  &lt; , not
even for bounded-degree graphs and not even when ∆ = 1 .</p>
        <p>Theorem 2. For any  ≥ 1, any integer  ≥  and any GDPG  having a distance-factors
sequence ( ℎ)ℎ∈[], it holds that</p>
        <p>PoA () ≤  ( − 1)− 1 ( +  2( − 2))</p>
        <p>( − 1)− 1
.</p>
        <sec id="sec-3-2-1">
          <title>We continue by showing the following tight lower bound.</title>
          <p>Theorem 3. For every  ≥ 1, every integers  ≥ 2,  ≥ ,  ≥ 1,  ≥ , and every
-distancefactors sequence ( ℎ)ℎ∈[], there is a GDPG  with</p>
          <p>PoA () ≥  ( − 1)− 1 ( +  2( − ))</p>
          <p>( − 1)− 1
.</p>
          <p>We conclude this section by providing a lower bound for PoS1(), which can be used
alongside the upper bound in Theorem 2 to characterize the (1, )-Price of Stability.
Theorem 4. For any  ≥ 6, there exists a GDPG  such that</p>
          <p>−  ( − 1)− 1 ( +  2( − ))</p>
          <p>PoS1() ≥  − 1 ( − 1)− 1 2(1 +  2)</p>
        </sec>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. (,  )-PoA of Bounded-Degree Hypergraphs</title>
        <p>In this section, we analyze the (,  )-Price of Anarchy for games whose hypergraphs have
bounded-degree. We also say that a game  is ∆ -bounded degree if the degree of every node in
the underlying hypergraph is at most ∆ . Here, we will only focus on the cases where  ≥ , as
already observed, and ∆ ≥ 2, since the case when ∆ = 1 is encompassed by Section 3.2.
Theorem 5. For every ∆ -bounded-degree GDPG , with distance-factor sequence ( ℎ)ℎ∈[], and
for every  ≥ , it holds that</p>
        <p>PoA () ≤  ·  ∑︁  ℎ · ∆ · (∆ − 1)ℎ− 1ℎ− 1</p>
        <p>ℎ∈[]</p>
        <sec id="sec-3-3-1">
          <title>We continue by showing the following tight lower bound.</title>
          <p>Theorem 6. For every  ≥ 1, any integers  ≥ , ∆ ≥ 3,  ≥ 1, and any distance-factors
sequence ( ℎ)ℎ∈[], there exists a ∆ -bounded-degree GDPG  such that
.</p>
          <p>PoA () ≥
 · ∑︀ℎ∈[]  ℎ∆(∆</p>
          <p>− 1)ℎ− 1ℎ− 1
1 + ∑︀ℎ−=11  ℎ+1(2(∆ − 1)⌊(ℎ+1)/2⌋( − 1)⌊(ℎ+1)/2⌋− 1 + 2(∆ − 1)⌊ℎ/2⌋− 1( − 1)⌊ℎ/2⌋)
Remark 1. Please note that, if all the distance-factors are not lower than a constant  &gt; 0, from
Theorem 6 we can conclude that the (,  )-price of anarchy of ∆ -bounded-degree GDPG, as a
function of , can grow as Ω(  (∆ − 1)/2( − 1)/2).</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusion and future works</title>
      <p>This study leaves some open problems, such as (i) closing the gap between the upper and the
lower bound on the Price of Anarchy for bounded-degree hypergraphs; (ii) extending the results
on the Price of Stability to values of  greater than one; and (iii) computing a lower bound on
the Price of Stability for bounded-degree hypergraphs.</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgments</title>
      <p>We acknowledge: the project ‘Soluzioni innovative per il problema della copertura nelle
multiinterfacce e relative varianti’, UNINT, the PNRR MIUR project FAIR - Future AI Research
(PE00000013), Spoke 9 - Green-aware AI; the PNRR MIUR project VITALITY (ECS00000041),
Spoke 2 ASTRA - Advanced Space Technologies and Research Alliance; the PNRR MIUR project
HaMMon - Hazard Mapping and vulnerability Monitoring, Innovation Grant; the PNRR MIUR
project SERICS - Security and Rights in Cyber Space (PE00000014), Spoke 2 - Misinformation
and Fakes; the Italian MIUR PRIN 2017 project ALGADIMAR - Algorithms, Games, and Digital
Markets (2017R9FHSR_002); GNCS-INdAM.
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