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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Efect of Relational versus Anecdotal Explanations in Movie Domain Recommendations</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Liam de la Cour</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Derek Bridge</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>School of Computer Science &amp; Information Technology, University College Cork</institution>
          ,
          <country country="IE">Ireland</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper explores the efect explanation type has on people's perceptions of recommendation quality. More specifically, we explore this efect in systems whose users 'consume' an entity by reading about the entity. In such systems, one of the main goals is to persuade the user to extend their exploration of the domain. We compare two explanation types: relational explanations and anecdotal explanations. We compare them in the movie domain using a between-subject study. We use Path Analysis (PA) to evaluate our results. We find that using anecdotal explanations positively afects how informative and entertaining participants find explanations, which, in turn, positively impacts how interesting the user finds the explanation. Finally, this positively afects the perceived quality of the recommendations. We also explore the impact a user's level of domain engagement has on these factors. We find that it positively correlates with how interesting they perceive the explanations to be and with the perceived recommendation quality.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;recommender systems</kwd>
        <kwd>explanations</kwd>
        <kwd>path analysis</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>Recommender Systems (RSs) suggest items for users to consume, based on inferred tastes, e.g. movies to
watch, songs to listen to, paintings to look at, etc. In this work, however, we are working in systems that
allow users to become informed about a domain. In these systems, we refer to the items as Information
Entities (IEs). In some cases, an IE will correspond to items the user can consume in the real world
(movies, songs, works of art, etc.). But in other cases, they will correspond to real-world things that users
would not normally consume (the director of a movie, the recording artist of a song); they might even
refer to abstract concepts (the period in which a work of art was produced, or the artistic movement to
which it belongs). Crucially, each IE has some information associated with it – for now, we assume it is
a piece of text, such as a biography if the IE corresponds to a person, a synopsis if the IE corresponds
to a movie, and so on. Consumption in these systems is done by reading the text, to learn about the
IE. Of course, it may be that, after consuming the IE (i.e. reading about it), the user does consume the
corresponding real-world item (e.g. watch the corresponding movie), where this is possible. Equally,
since IEs in these systems are highly inter-connected, the user may wish to continue exploring the
domain by reading information about other, related IEs.</p>
      <p>The users of these systems are motivated to explore the domain. They may be less casual than the
users of a conventional RS. They may even be enthusiasts, who already know the domain to some
degree, but wish to learn more. However, the number of IEs will be large — arguably, larger than the
number of items in a conventional RS since there will be IEs that correspond to conventional items but
IEs that correspond to other entities and concepts too. These system need a RS to assist exploration of
the domain. In this paper, our focus is on the explanations that we might use in this kind of RS.</p>
      <p>We review explanations in more depth in Section 2. But, in overview, the kind of explanation we look
at in this paper takes the form of a short text (typically, one or two sentences), that connects IEs, e.g., from
the user’s profile, to a recommended IE. The goal of the explanation is not one of transparency; rather,
it is primarily one of persuasion — to encourage the user to consume (read about) the recommended IE.</p>
      <p>Persuasive explanations can help the motivated user explore and learn more about the domain.</p>
      <p>More specifically, this paper reports an experiment we have conducted to investigate the efect
explanations have on perceived recommendation quality. We wish to find whether certain types of
explanations can increase perceived recommendation quality, and what aspects of these explanations
drive this improvement. We evaluate this with a user study. To conduct the study, we have built a
system called MovieBuf. It allows movie enthusiasts to learn more about movies, crew members,
iflming locations, studios, etc. In the experiment, we limit ourselves to recommendations about movies
and crew (i.e. people such as actors, directors, and so on). As we will explain in detail in Section 3,
participants receive recommendations for movies and for crew members. Explanations connect the
crew member recommendations to the movie recommendations. The explanations are of two types —
relational and anecdotal — and our goal is to compare the efects of these two types of explanations.</p>
      <p>Our research questions are as follows:
• RQ1: Which of these explanation types (relational or anecdotal) increases perceived
recommendation quality?
• RQ2: How does the informativeness, entertainment value, and interestingness of the explanations
afect perceievd recommendation quality?
• RQ3: What impact does an individual user’s domain engagement and item familiarity have on
perceived recommendation quality?</p>
      <p>We organise this work as follows: Section 2 briefly surveys current work in this area and how we fit
into the landscape; Section 3 presents the MovieBuf user study; Section 4 discusses the results; finally,
in Section 5, we conclude and discuss future work.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Work</title>
      <p>
        A number of papers describe systems of the kind we are interested in — ones where consumption means
reading about an entity. For example, Durao &amp; Bridge describe a browser that allows its users to explore
a linked data graph [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Nodes in the graph are highly inter-connected. So the browser incorporates a
RS, which uses a novel classifier to predict whether a node will be of interest to the user or not, based
on the user’s previous browsing behaviour. In [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], the emphasis is on a form of story-telling, rather
than browsing. Users supply start and end IEs and De Vocht et al. use an A* algorithm to find a path
that connects the corresponding nodes. Path quality is enhanced by filtering edges for relevance, and
by defining edge weights and node heuristics. A third, diferent approach is to support exploration by
summarizing facts about IEs. In particular, Nuzzolese et al. mine patterns from linked data, where a
pattern captures the most relevant facts for describing an entity of a given type [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Given a specific
entity, instantiating the pattern for that type of entity is a way of selecting, organizing and visualizing
knowledge about that specific entity.
      </p>
      <p>
        In ths paper, we are interested in the role of explanations in this kind of system. Much work has
been done in recent years to explore the efects explanations have on users of Recommender Systems
in general. Tintarev &amp; Masthof [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] list seven goals that explanations may have, namely: Transparency,
Scrutability, Trust, Efectiveness, Persuasiveness, Eficiency, and Satisfaction. Much work has shown
that the type of explanations used in a RS can influence these goals [
        <xref ref-type="bibr" rid="ref10 ref11 ref12 ref5 ref6 ref7 ref8 ref9">5, 6, 7, 8, 9, 10, 11, 12</xref>
        ]. However,
explanation types that lead to an improvement in one goal may have a negative efect on another
goal. For example, Tintarev &amp; Masthof [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] found that personalising explanations was detrimental
to efectiveness but positively afected satisfaction. Bilgic &amp; Mooney [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] found that certain styles of
explanation caused users to over-estimate the relevance of the recommended item. They found that
these styles of explanation were persuasive but led to lower satisfaction. In our work, we will explore
how our particular explanation types afect persuasion and satisfaction.
      </p>
      <p>
        Explanations in RSs have been explored in domains such as music [
        <xref ref-type="bibr" rid="ref13 ref14">13, 14</xref>
        ], movies [
        <xref ref-type="bibr" rid="ref12 ref15 ref16 ref17 ref6 ref9">15, 6, 16, 9,
17, 18, 19, 20, 12</xref>
        ], books [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], cultural heritage [
        <xref ref-type="bibr" rid="ref11">11, 21</xref>
        ], academia [
        <xref ref-type="bibr" rid="ref10 ref7">22, 10, 7, 23</xref>
        ], tourism [24, 25] and
e-commerce [
        <xref ref-type="bibr" rid="ref5">5, 26</xref>
        ]. Our work is undertaken in the movie domain. However, as explained already, we do
not recommend movies for the user to watch. Instead, we recommend movies and their crew members,
along with information about these, so that motivated users can learn more about the domain.
      </p>
      <p>
        Explanations can be categorised in many ways. Friedrich &amp; Zanker [27] categorize them on three
dimensions: the type of information exploited to create the explanation (item information, user
information or other information); the paradigm (collaborative, content-based or knowledge-based);
and the reasoning model (white box or black box). Radensky et al. [22] categorise by scope: global
explanations explain a model’s overall decision-making process; local explanations explain individual
recommendations. Explanations can also be classified by how they are presented to the user. For
example, they may be text-based or they may use visualizations. Zanker &amp; Schoberegger [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] explore
how various text-based explanations can afect persuasiveness. They include fact-based, argumentative
fact-based and argumentative sentences in their study. Hernandez-Bocanegra &amp; Ziegler [24] explore
text-based explanations in conversational agents to see what kinds of explanations users want to receive
in these systems. Herlocker et al. [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] explore twenty explanation methods, and found that some of
their histogram explanations had the most positive efect on users. Gedikli et al. [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] use tag clouds for
explanation and find that these increase both transparency and satisfaction for the user.
      </p>
      <p>In terms of the above categorization, MovieBuf’s explanations: use item information; are
contentbased; are white-box; are local; and are text-based.</p>
      <p>
        Since explanations afect users’ perceptions, explanation types and their efects must be evaluated
through user studies. In the literature, user studies gather data about explanations through the use of
questionnaires, where participants provide, e.g., ratings [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], re-ratings [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], or rankings [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]; other studies
use interviews [21]. In some work, background information is also collected, such as the user’s level
of domain expertise [23], since diferent explanations may be preferred by users of varying expertise.
Behavioural metrics, such as time spent using the system [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], can also be gathered and are useful
because they do not require the participant to explicitly answer questions about the explanations.
      </p>
      <p>
        Work in this area uses a variety of statistical methods to evaluate hypotheses. These techniques
include two-tailed -tests [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], ANOVA analysis [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], Path Analysis (PA) [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], and Structural Equation
Modeling (SEM) [
        <xref ref-type="bibr" rid="ref14 ref7">7, 14, 23</xref>
        ]. In this paper, we will follow the Knijnenburg et al. Evaluation Framework
[28] and use PA to evaluate our results, as it allows us to determine which aspects of the explanations
cause the observed efects.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. User Study</title>
      <p>To answer our research questions, we conducted a between-subject user study in the movie domain.
We start by describing the data we use.</p>
      <sec id="sec-3-1">
        <title>3.1. Movie Data</title>
        <p>We scraped movie data from IMDb.1 The API endpoint we used to scrape this data allowed us to return
the top 100 from IMDB’s ‘Most Popular’ section, as well as an equivalent for each of 12 genres. Scraping
this resulted in 917 distinct movies. For each of the 917 movies, we obtained the title, a synopsis and
an image; and for each of the actors &amp; other crew members, we obtained their name, biography and,
where possible, an image. We also scraped IMDb’s movie trivia. Each piece of movie trivia is, loosely
speaking, an anecdote about the movie. We use the trivia in one of our explanation types (see Section
3.3). Movies and crew members are our IEs; movie synopses and crew member biographies are what
users consume when they use MovieBuf to explore the domain. Details are in Table 1.</p>
        <p>We store the movie data as a knowledge graph. Each movie, crew member and anecdote is a node in
the graph. Labeled edges connect movies and their crew members. Edges also connect each anecdote
with the movie from whose IMDb page it was scraped. Additionally, we apply Named Entity Recognition
to the text of the anecdote to find names and, where possible, we connect anecdote nodes to the crew
members mentioned in the anecdote. We tokenize the movie synopses, the crew member biographies
and the anecdotes; we discard stopwords; and then we apply TF-IDF vectorization. Thus, each of these
texts is now represented by a vector of TF-IDF scores.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Study Procedure</title>
        <p>We invited people to participate, telling them that it was a study about movie recommendations &amp;
explanations, and that they would be interacting with a system called MovieBuf.</p>
        <p>After consenting to participate in the study, participants are assigned at random to one of two groups,
and then each participant completes three stages:
Stage one: MovieBuf administers a short questionnaire to measure the participant’s level of domain
engagement. The questions we ask are based on ones from the Goldsmiths Musical Sophistication Index
(Gold-MSI) [29]. Gold-MSI comprises five aspects. Four of the aspects are concerned with music skills,
such as musical training and singing abilities. We restrict ourselves to the remaining aspect, the one
called Active Engagement (AE). AE covers “a range of active musical engagement behaviours (e.g. I
often read or search the internet for things related to music) as well as the deliberate allocation of time
and money on musical activities (e.g. I listen attentively to music for  hours per day)” [29]. We modify
the AE questions so that they refer to movies, instead of music. There are ten questions, each with
answers on a seven point scale. We measure a user’s domain engagement as the mean of their responses
to the ten questions.</p>
        <p>Stage two: MovieBuf then requires the participant to browse or search its movie catalog in order to
ifnd ten movies that they have previously enjoyed. MovieBuf adds them to a user profile .
Stage three: Next, there are five rounds of recommendations. In each round, MovieBuf makes a
personalised movie recommendation, displaying the title, an image and the movie synopsis. It also
recommends a crew member associated with that movie. It displays the person’s name, their biography
and their image, if there is one. It also displays an explanation of the relevance of the crew member
that it is recommending. One group of participants always sees relational explanations; the other group
always sees anecdotal explanations. MovieBuf requires participants to answer questions about the
recommended movie, the recommended crew member and the explanation that was shown. An example
of what a participant sees is given in Figure 1.</p>
        <p>We give more details about Stage three in the next three sections: the explanation types, the way
recommendation works, and the questions that the participants must answer.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Explanation Types in MovieBuf</title>
        <p>This work compares two types of explanations, namely relational explanations and anecdotal
explanations. Examples of these can be seen in Table 2.</p>
        <p>A relational explanation is simply a statement of the role a crew member played in a movie (e.g. actor,
director, screenwriter, etc.). An anecdotal explanation is one of the pieces of trivia that we scraped from
IMDb (Section 3.1).
Tim Allen was a voice actor in this film</p>
        <p>Anecdotal Explanation
Dwayne Johnson and Kevin Hart credit
their onscreen chemistry to their ofscreen
friendship
The toolbox on top of the milk crate that
Woody is trapped in is a Binford, the same
tool brand that Tim Allen used on his
television show Home Improvement (1991).</p>
      </sec>
      <sec id="sec-3-4">
        <title>3.4. Recommendation &amp; Explanation in MovieBuf</title>
        <p>In our user study, we want to examine the efect that diferent types of explanation have on perceived
recommendation quality. Recommendation quality itself is not our primary focus — only whether it is
afected by explanation type. Hence, we use a very simple content-based recommender.</p>
        <p>In each round, MovieBuf recommends a movie. The candidates are movies that are not in the user
profile. MovieBuf computes the cosine similarity between each candidate and each movie in the user’s
Are you familiar with this person? Yes/No
(PC)
How interested are you in learn- 5-point scale
ing more about this person? (SSA)
Variable Name
Movie Familiarity
Movie Recommendation Quality
Explanation Familiarity
Perceived Informativeness
Perceived Entertainment
Perceived Interestingness
Crew Member Familiarity
Crew Member Recommendation
Quality
profile. The highest of these similarities determines the movie to be recommended.</p>
        <p>MovieBuf also recommends a crew member. The candidates are crew members associated with
the recommended movie. If MovieBuf were a deployed RS, then we might select from among the
candidates again using cosine similarity either with movies in the user profile or their associated crew
members. But, in this user study, the crew member recommendation must come with an explanation —
for some users the explanation will be relational and for others it will be anecdotal. It is the efect of this
explanation that we are studying. Hence, for the purposes of running the user study, MovieBuf operates
in a counter-intuitive way: it recommends the crew member who has the best anecdotal explanation. It
works in this way irrespective of whether the user is one of those who will ultimately be shown the
anecdotal explanation or will ultimately be shown the relational explanation.</p>
        <p>It remains to be said what we mean by the best anecdotal explanation. MovieBuf chooses an anecdote
that is connected to the recommended movie whose cosine similarity with the user’s profile is highest.</p>
      </sec>
      <sec id="sec-3-5">
        <title>3.5. Question for Study Participants</title>
        <p>Participants are asked questions during each round of recommendations to gauge their opinions. These
questions can be seen in Figure 1 and are also listed in Table 3 with some additional information. In
the case of the movie recommendation, we ask users what star-rating they think they would award
this movie on the basis of its synopsis (recommendation quality). We ask the same question about
the recommended crew member. In the case of the explanation, we ask participants how informative,
entertaining and interesting they find it. We also ask whether they are already familiar with the
recommended movie, recommended crew member and the content of the explanation.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Results</title>
      <p>The online experiment ran in January/February 2024 with 106 participants.</p>
      <sec id="sec-4-1">
        <title>4.1. Participants</title>
        <p>The participants in this study were a convenience sample of students from our university, recruited
through college mailing lists. In the recruiting email, they were informed about the topic of the study.
Participants had to confirm on the platform that they were students over 18. The Social Research
Ethics Committee (SREC) in our university granted ethical approval for this work (application number
2023-115). To get approval to use MovieBuf to gather results, we were put under the restriction that we
could gather no personal information about the participants. As such, we cannot provide a breakdown
of participant characteristics, such as age or gender.</p>
        <p>Participants were randomly assigned to the group who received relational explanations or the group
who received anecdotal explanations. They could withdraw from participating at any time. If they did
so, no results from them were recorded. By the end of the experiment, we had results for 45 participants
in the relational explanations group, and 61 in the anecdotal explanations group. The imbalance may
be due to chance or to more people withdrawing from the less engaging version of the system.</p>
        <p>Each participant was presented with five rounds of recommendations, as described in Section 3. All
responses were included in the analysis. To avoid the issue of correlated errors [30], we average each
participant’s responses to create a dataset of 106 samples. This means, for example, instead of having
ifve separate set of responses for each user, we instead have a single set of responses for each user that
represents their average over the five rounds. A summary of user responses to the questions is shown
in Table 4.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Path Analysis Model</title>
        <p>To answer our three research questions, we performed Path Analysis (PA), as outlined in the Knijnenburg
et al. framework for SEM [30]. Path models aim to explain how various factors are causally related to one
another. In this work, we use a path model to determine which type of explanation has a stronger efect
on the perceived quality of an item recommendation, and which aspects of the explanation types are
driving this efect. We want to explore which explanation types are more informative, entertaining and
interesting to participants. We create a path model that follows the Knijnenburg et al. [28] framework.
In this framework, they propose grounding the model by providing the following causal paths: Objective
System Aspects (OSA) → Subjective System Aspects (SSA) → User Experience (EXP). Table 3 provides
the categorisation for each question asked to the participant for this framework (OSA, SSA or EXP). We
created a saturated path model that captured all possible causal relations of the form OSA → SSA →
EXP, and we included relations from Personal Characteristics (PC) to both SSA and EXP. We iteratively
pruned non-significant paths. At each iteration, we tested each possible structural relation and removed
the relation that had the highest -value and that was not significant (  &gt; 0.05), as described in [28].
The resulting path model is shown in Figure 2. This model had a good fit (  (17) = 24.11, p = 0.12, CFI =
.981, TLI = .966, SRMR = .06, RMSEA = .06, 90% CI : [0, .116]). A post-hoc power analysis on the model’s
non-centrality parameter (0) results in a power level = 0.89. In the next section, we use this model to
help answer our research questions.</p>
      </sec>
      <sec id="sec-4-3">
        <title>4.3. Research Questions</title>
        <sec id="sec-4-3-1">
          <title>4.3.1. Efect of Explanation Type (RQ1)</title>
          <p>To answer RQ1, we perform three separate two sample -tests. We compare the mean movie ratings of
the two groups of participants, and hence of the two explanation types; and we do the same for the
mean crew member ratings and mean explanation ratings. In all three cases, we see (Table 5) that the
means are higher for anecdotal explanations, and statistically significantly so for the crew member
rating and explanation rating. Participants prefer the anecdotal explanations. But they also prefer
the recommended crew member when accompanied by an anecdotal explanation. The recommender
algorithm is the same in all cases. So the preference is likely to be due to the explanations. The
anecdotal explanations had a more persuasive efect on participants. Participants had a higher interest
in learning more about the crew IEs when presented with these anecdotal explanations. This answers
RQ1: anecdotal explanations have a greater positive impact on perceived recommendation quality.</p>
          <p>We note that we do not get a significant diference in mean movie ratings. This is not surprising. The
explanations connect the recommended crew member to the recommended movie. Participants who
answer the questions as they appear in order on the page (Figure 1) will rate the movie before seeing
the explanation that connects the movie to the crew member.
In Section 4.3.1, we showed that the type of explanation has an efect on the perceived quality of the
recommendations. Our path model can be used to explain what aspects of these explanations cause
this efect. We explore three aspects of explanations: informativeness, interestingness and entertainment.
From Figure 2, we can see that both movie recommendation quality and crew member recommendation
quality are positively afected by the perceived interestingness of the explanation, as seen by the
positive coeficients (0.448 and 0.454 respectively). Our path model also shows that an explanation’s
interestingness is based on how informative and entertaining it is. This is shown by the positive
coeficients (0.231 and 0.753). We note that an explanation’s entertainment value has a greater efect on
the interestingness of the explanations. In this setting, explanations that have entertainment value have
greater success than informative explanations at persuading users to consume IEs. These observations
provide the answer to RQ2.</p>
        </sec>
        <sec id="sec-4-3-2">
          <title>4.3.3. Efect of Domain Engagement and Item Familiarity (RQ3)</title>
          <p>We use our path model to explore the efect of participants’ engagement with the movie domain and
their familiarity with the recommended items on their perception of the recommended items. From
Figure 2, we see that participants with high domain engagement are more likely to find the explanations
interesting, and the crew member recommendation to be of higher quality (coeficients 0.652 and 1.056
respectively). This makes sense, as someone who already enjoys and engages with the movie domain
will be more likely to want to engage further with the domain. High engagement did lead to a lower
perceived quality of movie recommendation (coeficient -1.891). With regards to item familiarity, both
movie and crew member familiarity had a positive efect on their respective recommendation qualities
(1.208 and 0.891). In this system, participants liked to be shown IEs that they had some degree of
familiarity with. This could be due to the fact that, when the participant is familiar with an item, they
feel the system is doing a good job of capturing their tastes and will respond more positively to the
recommended content. It could also be due to the fact that, in the type of system we are working with
(systems where users consume information about an item), participants are more open to learning
about items they are already familiar with. We note that domain engagement and item familiarity had
no significant moderating efect on the preferred explanation types. Participants preferred anecdotal
explanations regardless of prior expertise. These observations provide the answer to RQ3.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusion</title>
      <p>We are working in the context of systems in which users consume items by reading about them.
Recommender Systems play a crucial role in these systems to help users navigate and explore content
that is of particular interest to them. Explanations have been shown to improve persuasiveness and
user satisfaction in previous RS work. In this work, we have shown that explanations can also play
this role in the kinds of systems we are working in. We use two types of explanations, relational and
anecdotal, and show that the choice of explanation type can help persuade a user to learn more about
an IE. We also identify three aspects of explanations, informativeness, entertainment and interestingness,
and show how these aspects influence one another. We show that by providing explanations that are
informative and entertaining, users can be persuaded to learn more about an IE. We show that a user’s
engagement with the domain, as well as their familiarity with the IEs, does have an impact on how
open they are to exploring the domain further.</p>
      <p>In future work, we will continue to focus on systems like MovieBuf: where users are exploring and
learning about a domain. Our findings from this study will inform the design of our next generation of
these systems. In particular, we will incorporate texts that seek to be informative and/or entertaining to
try to persuade users to continue to explore the domain.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>This publication has emanated from research conducted with the financial support of Science Foundation
Ireland under Grant No. 18/CRT/6223, which is co-funded under the European Regional Development
Fund.
This Paper Too, in: Procs. of the Joint Workshop on Interfaces and Human Decision Making in
Recommender Systems, 2014.
[18] M. Kaminskas, F. Durao, D. Bridge, Item-based Explanations for User-based Recommendations,
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