{"labels":{"en":"Treating Games as Plays? Computational Approaches to the Detection of Scenes in Game Dialogs"},"descriptions":{"en":"scientific paper published in CEUR-WS Volume 3834"},"claims":{"P31":"Q13442814","P1433":null,"P1476":{"text":"Treating Games as Plays? Computational Approaches to the Detection of Scenes in Game Dialogs","language":"en"},"P407":"Q1860","P953":"https://ceur-ws.org/Vol-3834/paper132.pdf","P50":[],"P2093":[{"value":"Martin Schlenk","qualifiers":{"P1545":"1"}},{"value":"Thomas Efer","qualifiers":{"P1545":"2"}},{"value":"Manuel Burghardt","qualifiers":{"P1545":"3"}}]}}