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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>SPL: A Socratic Playground for Learning Powered by Large Language Model⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Liang Zhang</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jionghao Lin</string-name>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ziyi Kuang</string-name>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sheng Xu</string-name>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Xiangen Hu</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Applied Social Sciences, Hong Kong Polytechnic University</institution>
          ,
          <addr-line>Hong Kong</addr-line>
          ,
          <country country="CN">PR China</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Department of Electrical and Computer Engineering, University of Memphis</institution>
          ,
          <addr-line>Memphis, TN 38152</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Institute for Intelligent Systems, University of Memphis</institution>
          ,
          <addr-line>Memphis, TN 38152</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>School of Computer Science, Carnegie Mellon University</institution>
          ,
          <addr-line>Pittsburgh, PA, 15213</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>School of Psychology, Central China Normal University</institution>
          ,
          <addr-line>Wuhan, 430079</addr-line>
          ,
          <country country="CN">PR China</country>
        </aff>
        <aff id="aff5">
          <label>5</label>
          <institution>School of Psychology, Shaanxi Normal University</institution>
          ,
          <addr-line>Xi'an, 710062</addr-line>
          ,
          <country country="CN">PR China</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Dialogue-based Intelligent Tutoring Systems (ITSs) have significantly advanced adaptive and personalized learning by automating sophisticated human tutoring strategies within interactive dialogues. However, replicating the nuanced patterns of expert human communication remains a challenge in Natural Language Processing (NLP). Recent advancements in NLP, particularly Large Language Models (LLMs) such as OpenAI's GPT-4, ofer promising solutions by providing human-like and context-aware responses based on extensive pre-trained knowledge. Motivated by the efectiveness of LLMs in various educational tasks (e.g., content creation and summarization, problem-solving, and automated feedback provision), our study introduces the Socratic Playground for Learning (SPL), a dialogue-based ITS powered by the GPT-4 model, which employs the Socratic teaching method to foster critical thinking among learners. Through extensive prompt engineering, SPL can generate specific learning scenarios and facilitates eficient multi-turn tutoring dialogues. The SPL system aims to enhance personalized and adaptive learning experiences tailored to individual needs, specifically focusing on improving critical thinking skills. Our pilot experimental results from essay writing tasks demonstrate SPL has the potential to improve tutoring interactions and further enhance dialogue-based ITS functionalities. Our study, exemplified by SPL, demonstrates how LLMs enhance dialogue-based ITSs and expand the accessibility and eficacy of educational technologies.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Large Language Model</kwd>
        <kwd>Socratic Teaching Method</kwd>
        <kwd>Dialogue-based Intelligent Tutoring System</kwd>
        <kwd>Prompt Engineering</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Dialogue-based Intelligent Tutoring Systems (ITSs)
leverage artificial intelligence to simulate human-like tutoring
through interactive dialogues [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. These systems aim
to provide personalized and adaptive learning experiences
by engaging learners in conversation, such as asking
questions and providing feedback, and guiding them towards
the expected learning goals. Over the past three decades,
dialogue-based ITSs have demonstrated efectiveness in
supporting learning, particularly in STEM subjects [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] as well
as in reading and language learning [
        <xref ref-type="bibr" rid="ref1 ref2 ref4">4, 1, 2</xref>
        ]. However,
dialogue-based ITSs can still be improved by incorporating
more human-like guidance (e.g., efective tutoring
strategies and polite language [
        <xref ref-type="bibr" rid="ref2 ref5 ref6">2, 5, 6</xref>
        ]), which underscores the
importance of fully replicating the nuanced patterns of
expert human tutoring communication within ITSs. In this
context, advancements in large language models (LLMs)
ofer promising solutions, such as in-context learning and
detailed feedback, for enhancing the quality of instruction
[
        <xref ref-type="bibr" rid="ref7 ref8 ref9">7, 8, 9</xref>
        ].
      </p>
      <p>
        LLMs, such as OpenAI’s GPT-4 [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], are pre-trained on
extensive datasets and can generate human-like dialogue
when properly prompted. These models leverage their vast
knowledge base to exhibit human-like reasoning and
deliver insightful responses in natural language [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. A
critical technique for maximizing the capabilities of LLMs is
prompt engineering, which includes methods like
chain-ofthought (CoT) prompting [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] and few-shot prompting [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
These methods enhance the models’ ability to replicate
human interaction and provide more adaptive text generation.
Previous research has highlighted the promise of LLMs in
improving various educational tasks, including providing
better feedback [
        <xref ref-type="bibr" rid="ref13 ref9">13, 9</xref>
        ], enhancing learning guidance and
interaction strategies [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], understanding student behaviors
[
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], and stimulating tutoring dialogues through answer
evaluation and content generation [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
      </p>
      <p>
        Inspired by the potential of LLMs in education, our study
introduces a dialogue-based Intelligent Tutoring System
(ITS) named the Socratic Playground for Learning (SPL)1,
which simulates the Socratic teaching method in specific
learning scenarios. SPL guides learners to solve questions
by fostering self-reflection, critical thinking, and the
development of independent thinking skills through interactive
dialogue [
        <xref ref-type="bibr" rid="ref17 ref18">17, 18</xref>
        ]. Leveraging the capability of GPT
models with advanced prompt engineering, SPL aims to deliver
adaptive and flexible learning experience that can adjust to
various educational contexts and learner profiles. Figure
1 illustrates an example of user interface for SPL dialogue,
designed to enhance English proficiency for learners by
applying second language learning principles. The interface
features a menu with multiple selectable learning principles
(e.g., Zone of Proximal Development) in the left-side
column and five types of wh-questions (What?, Why?, How?,
Who?, When?) at the top. This design enables learners to
engage in interactive dialogues that promote critical
thinking and language acquisition. The initial dialogue developed
by the SPL system begins with the question “How do you
think this method could be applied to exchange students
enhancing their English proficiency within the context of second
language learning theories such as The Input Hypothesis?”.
This is followed by a multi-turn dialogue with additional
prompt wh-questions to further stimulate the learner’s
crit1SPL Platform: https://polyu.skoonline.org/
ical thinking.
      </p>
      <p>Our study introduces the Socratic Playground for
Learning (SPL) system, which employs GPT-4-based
prompt strategies to create personalized learning
scenarios grounded in the Socratic teaching method, enhancing
dialogue-driven educational interactions. SPL demonstrates
a significant enhancement over traditional dialogue-based
ITSs by automating lesson design for specicfi learning
scenarios and utilizing sophisticated NLP capabilities for
multiturn dialogue tutoring, thereby reducing reliance on human
efort and predefined rules. Our preliminary evaluation
of the SPL system’s capabilities was conducted using essay
writing tasks with college students. The results demonstrate
the positive impact of the system’s efective use of LLM in
facilitating learning through the Socratic teaching method,
promoting both critical thinking and deeper comprehension.
Additionally, SPL provides adaptive and flexible learning
experiences, increasing scalability and enabling the system to
adjust to various educational contexts and learner profiles,
thus broadening its potential for widespread adoptions in
AI-based education.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Work</title>
      <sec id="sec-2-1">
        <title>2.1. Dialogue-based Intelligent Tutoring</title>
      </sec>
      <sec id="sec-2-2">
        <title>Systems</title>
        <p>
          Dialogue-based ITSs have proven to be efective in fostering
cognitive engagement and improving learning outcomes by
utilizing conversational interactions modeled on the best
practices of human tutors [
          <xref ref-type="bibr" rid="ref19 ref20">19, 20</xref>
          ]. Since the development
of the early SCHOLAR tutor by Carbonell in 1970, which
ofered Socratic tutoring through natural language text
input and output [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ], dialogue-based ITSs have employed
mixed-initiative dialogues, semantic networks,
questionanswering, and tailored feedback to enhance learning. The
SCHOLAR system encouraged learners to both ask and
answer questions, providing feedback based on their responses
to guide them toward the correct answers. Despite these
advances, fully replicating all the capabilities of a human
tutor remains a distant goal due to persistent challenges in
natural language processing techniques [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ].
        </p>
        <p>
          The development of AutoTutor marked a significant
advancement in dialogue-based ITSs by incorporating tutoring
strategies derived from human tutoring protocols [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ].
AutoTutor poses questions and problems from a curriculum
script, understands learner inputs entered via keyboard,
generates tutoring strategies in response (such as brief feedback,
prompts, elaborations, corrections, and hints), and presents
these strategies through a talking head [
          <xref ref-type="bibr" rid="ref22 ref4">22, 4</xref>
          ]. The dialogue
structure in AutoTutor is guided by the
expectation-andmisconception-tailored (EMT) dialogue rule, a pedagogical
method for scafolding student answers. Later on, many
dialogue-based ITSs have been developed for diverse
subjects. For example, Why2-Atlas is a natural language-based
ITS for qualitative physics that uses deep syntactic
analysis and abductive theorem proving to identify and address
misconceptions in students’ explanatory essays through
dialogue-based feedback [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ]. The Geometry Explanation
Tutor engages students in dialogue-based self-explanation
to improve their understanding and articulation of
geometry rules [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ]. DeepTutor is a conversational ITS that aligns
assessment, learning progressions, and instructional tasks
to guide students through conceptual physics problems with
personalized instruction and feedback [
          <xref ref-type="bibr" rid="ref25 ref26">25, 26</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.2. LLMs for Enhancing ITSs</title>
        <p>
          Large language models, such as ChatGPT, have brought
opportunities to the ITS community in areas such as
lesson design, feedback generation, and assessment of learner
knowledge mastery. Ahmed [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ] explored the potential
of ChatGPT for conversation design and assessment in a
course, facilitating the Generalized Intelligent Framework
for Tutoring (GIFT) and reducing the efort required to
design EMT conversation scripts. The conversational
tutoring system Rufle &amp; Riley, developed by Schmucker et al.,
automatically generates tutoring scripts from lesson texts
using GPT-4 to accelerate content authoring and employs
the EMT-based rules to facilitate free-form conversational
tutoring [
          <xref ref-type="bibr" rid="ref28 ref29">28, 29</xref>
          ]. Abu-Rasheed et al. [
          <xref ref-type="bibr" rid="ref30">30</xref>
          ] proposed an
LLMbased chatbot that engages students in conversation, similar
to a discussion with a peer or mentor, augmented with
knowledge graphs and human mentorship, enhancing
conversational explainability (e.g., clarifying the reasons behind
specific content suggestions) and mentoring in educational
recommendations. Dan et al. [
          <xref ref-type="bibr" rid="ref31">31</xref>
          ] developed EduChat, a
large-scale language model-based chatbot system for
intelligent education that provides personalized, comprehensive
and timely support for teachers, students, and parents by
integrating retrieval-augmented question-answering, essay
assessment, Socratic teaching, and emotional support to
facilitate personalized and compassionate learning, leveraging
pre-trained knowledge from educational and
psychological domains. Nye et al. [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ] highlighted opportunities for
enhancing educational experiences through content
generation with LLMs, while also addressing concerns around
inaccuracies and equitable access.
        </p>
        <p>
          Recent advancements in large language models (LLMs)
have driven further innovation in education. Dai et al.
[
          <xref ref-type="bibr" rid="ref13 ref32">13, 32</xref>
          ] demonstrated that GPT models could automate
students’ performance assessment and feedback generation in
a manner more readable than that of human tutors. Lin et
al. [
          <xref ref-type="bibr" rid="ref33">33</xref>
          ] developed a GPT-4-powered feedback system that
that provides explanatory feedback by identifying trainees’
responses as desired or undesired and automatically
generating template-based feedback, with the GPT-4 model
rephrasing incorrect responses to ensure clarity and
understanding. Zhang et al. [
          <xref ref-type="bibr" rid="ref34">34</xref>
          ] explored the potential of LLMs in
predicting learning performance, finding that they
outperform traditional knowledge tracing methods in predictive
accuracy in the context of adult literacy.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Socratic Playground for Learning (SPL)</title>
      <p>
        The SPL is an LLM-powered, dialogue-based ITS designed to
facilitate in-context learning through the Socratic teaching
method [
        <xref ref-type="bibr" rid="ref35">35</xref>
        ]. It uses standard prompt strategies for lesson
creation and Socratic dialogue to stimulate critical thinking
and uncover underlying ideas and assumptions. The SPL
ofers personalized, adaptive, and flexible learning
experiences that promote self-reflection and the development of
critical thinking skills in learners.
      </p>
      <sec id="sec-3-1">
        <title>3.1. System Architecture</title>
        <p>As illustrated in Figure 2, the SPL system architecture
supports usage in two main stages: (1) constructing learning
scenarios and (2) engaging in an interactive dialogue
environment.</p>
        <p>
          Constructing Learning Scenarios. This system allows
both educators and learners to easily and automatically
construct personalized learning scenarios. Users can
create scenarios through text-based task descriptions or by
selecting options from a tree-structured format, which
includes hierarchical categories in up-down relations such
as domain, subdomain, objective, context, concepts, target
learners, environments, and tutoring pedagogies. For
example, a user might describe their learning request as: “I
am John, struggling with time management afecting grades.
Any tips on efective time management would be welcome. ”
Alternatively, they can as select from a tree structure:
choosing “Psychology” as the domain, “Educational Psychology”
as the subdomain, and setting the goal as “To understand
the impact of motivation on student learning.”. Based on
this input, the system, powered by LLM (GPT-4), generates
a list of learning contexts, such as “Explore the role of
extrinsic rewards in student motivation.”. The system then
generates a corresponding list of concepts, such as the
“Behavior Reinforcement", to be chosen as main focus. “College
Students” is chosen from the target learner list, identifying
the primary audience, and "Online Discussions" is selected
from the learning environments list, indicating the mode of
interaction. Finally, users can select from the list of
pedagogical strategies, such as the “Socratic Method”, though other
methods like BLOOM (tutoring concepts/skills at all 6
levels of Bloom), TIMSS (Trends in International Mathematics
and Science Study that tutoring based on diferent
cognitive domains), Game-based learning (e.g., Who wants to
be Millionaire), and Teachable Agents (OpenAI needs your
help to understand the concepts) are also available. The
up-down tree structure category selection process provides
the necessary information, knowledge, and background to
facilitate the automatic construction of learning scenarios.
The established scenarios displayed on the SPL user
interface showcase a matrix format of knowledge components
or topics derived from input information and wh-questions
(e.g., “what?”, “why?”, “how?”, “who?”, “when?”) [
          <xref ref-type="bibr" rid="ref36 ref37">36, 37</xref>
          ].
By selecting and integrating these two dimensions, use can
refine creation process, initiate the defined learning
scenario, and start with specific questions to provoke dialogue,
targeting their preferred knowledge areas (as illustrated in
the outer loop in Figure 2). For example the questions like
“What efect do you think earning badges for your
contributions might have on your motivation to participate in
the online discussions?” and “How do you think earning
badges for your contributions might impact your motivation
to participate in the online discussions?".
        </p>
        <p>Engaging in An Interactive Dialogue Environment.
Within the dialogue interface, users engage in interactive
dialogues driven by the Socratic method (as illustrated in the
inner loop of the SPL architecture in Figure 2). The process
includes: 1) Question-based Context: Initially, the SPL system
kicks of the dialogue by presenting an example scenario or
context related to the specific task or knowledge and posing
a wh-question about that context. 2) Learner Response-tailed
Feedback: After the user responds, the system captures the
learners’ responses or historical records, assesses their
understanding, and provides timely feedback concluding with
an another prompt question to encourage deeper thinking.
3) Iterative Prompts-driven Dialogue: The system persistently
guides users through iterative prompts, deepening their
thinking, correcting errors, and leading to correct solutions,
providing a dynamic and interactive experience as a key
pedagogical strategy within the dialogue-based environment.
For example, considering the established learning scenario:
“Imagine a student named Taylor who has set a goal to
improve their grades this semester. Taylor is exploring diferent
motivational strategies to stay on track and achieve this goal.
Chart your path to success by mastering the art of
motivation. Let’s embark on this journey together!”. The question
“What motivational strategies do you think Taylor could use to
achieve their goal?” kicks of the multiple-turn dialogue. If
the user responds with “I believe it requires hard work”, the
system might reply, “Absolutely, hard work is essential. But
let’s dive deeper into specific strategies that can help Taylor
stay motivated.”. Here, the word “Absolutely” asserts
agreement by assessing the user’s response and provides positive
feedback. This is further followed by the prompt question,
“What types of positive reinforcement could Taylor use to
maintain their motivation and improve their grades?”. If the user’s
response is, “I think some verbal praise and goal setting.”, the
system would follow up with, “Great start! Verbal praise and
goal setting can be powerful motivators.”, and then prompt
again, “How do you think verbal praise can impact Taylor’s
motivation and academic performance?”. This approach both
validates the user’s response again and encourages deeper
thinking and elaboration on “how” aspect. The iterative
loop continues with diverse wh-questions, fostering critical
thinking and deeper engagement for learners.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. System Prompt Engineering</title>
        <p>The entire process, including the scenario construction and
multiple-turn interactive dialogue, is driven by GPT-4 based
prompt engineering, which supports the Socratic teaching
method for learning in the SPL. Several important nodes are
described below:</p>
        <p>Standard Prompt for Lesson Creation. This approach
structures the creation of educational scenarios by starting
with broad knowledge areas and refining them into specific
sub-components. Leveraging GPT-4’s reasoning,
knowledge, prediction, and generative abilities, it transitions from
general concepts to detailed elements essential for
generating specific scenarios. This method efectively navigates
complex information, facilitating the construction of
learning scenarios, including role definitions, task claricfiations,
1–10
context setting, content specification, question generation,
instructional resource preparation, pedagogical approach
selection, and detailed scenario development. See the Table
1 as an example structure of a standard prompt template for
lesson creation, demonstrating how broad concepts are
reifned into specific, actionable components. This systematic
approach ensures clarity and precision in generating
learning scenarios, fostering an efective and engaging learning
environment. The prompt defines some variables, which
are detailed below:
• %[theLang]% refers to the language (e.g., English,
Chinese Mandarin, etc.) that will be displayed in the SPL
learning scenario. This ensures that the content is
accessible to learners in their preferred language.
• %[theKC]% refers to the knowledge components
required to constitute the knowledge space for the
domainspecific scenario. These components are essential
elements or concepts that form the foundation of the subject
matter.
• %[theNumber]% refers to the number of concepts
needed for the creation of the learning scenario. This
helps in defining the scope and depth of the learning
material.
• %[theDomain]% refers to the domains (e.g., computer
science, business, psychology, etc.) used in creating the
specific learning scenario. This specifies the academic or
professional field to which the learning scenario belongs.
• %[theTarget]% refers to the target learner group (e.g.,
college students, graduate students, online learners, etc.).
This identifies the primary audience for the learning
scenario, ensuring that the content is tailored to their needs
and level of understanding.
• %[theAvatar]% refers to the avatar displayed in the user
interface of the SPL dialogue. This personalized character
can enhance engagement and provide a more interactive
learning experience.
• %[theTutorName]% refers to the name that users prefer
for the virtual tutor, adding a personalized touch to the
tutoring experience.
• %[theContext]% refers to the context by topics for
learning scenarios. This specifies the thematic areas or
situations that the learning material will address.
• %[theEnvironment]% refers to the learning
environment (e.g., online learning) used for learning engagement.
This defines the setting in which the learning activities
will take place, influencing the methods and tools used
for instruction.
• %[theUserName]% refers to the user name for designing
the SPL learning scenario. This personalizes the
experience and can be used for tracking progress and providing
feedback.
• %[theType]% refers to the style of pedagogical strategies
for the learning scenario, e.g., Socratic method. This
deifnes the instructional approach used to facilitate learning
and ensure the material is efectively delivered.
• %[theObjective]% refers to the goal set for the
learning, e.g., understanding the principles of working
memory and understanding problem-solving strategies, in a
specific learning subject.</p>
        <p>Standard Prompt for Interactive Socratic Dialogue.
The SPL employs a carefully designed prompt architecture
powered by GPT-4, integrating the Socratic method to
foster interactive and engaging tutoring. The design rules
are implemented through prompt templates, which are
dynamically updated based on the dialogue interactions. For</p>
        <p>Your answers, both for now and for future interactions, will be presented in
%[theLang]%.</p>
        <p>You are producing some basic concepts, called knowledge components relevant to
%[theKC]%, in %[theDomain]% for a group of %[theTarget]%.</p>
        <p>Please give me %[theNumber]% concepts relevant to %[theDomain]%. output
each separately, in pure json, following this format:
more details, please refer to Table 2. The table outlines
various prompt types involved the interaction process, their
descriptions, and example wh-questions, showcasing how
the system guides learners through context, feedback, and
iterative questioning. This structured approach ensures a
personalized and adaptive learning experience, encouraging
critical thinking and reflection.</p>
        <p>The SPL features a carefully crafted prompt architecture,
incorporating both the standard for constructing learning
scenarios and the interactive Socratic dialogue for fostering
engaging and interactive tutoring. The system dynamically
refines guidance based on user input and feedback, ensuring
responses are aligned with the learner’s needs and
learning status. This exemplifies the innovative application of
dialogue-based ITSs in education.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. System Highlights</title>
        <p>This system aims to provide learners with personalized,
adaptive and flexible learning experiences. The main
features of SPL include:
• Personalization: SPL creates personalized learning
paths for learners, allowing them to explore diferent
learning domains based on their interests. For
example, a learner interested in psychology can choose
specific topics like cognitive behavioral therapy or
developmental psychology. The system traces the
learner’s responses and provides adaptive feedback
with tailored prompt wh-questions.
• Socratic Teaching: The system employs the
Socratic teaching method, encouraging learners to
think critically, reflect, and explore concepts deeply
by asking thought-provoking questions instead of
directly providing answers. For instance, instead of
explaining the principles of cognitive dissonance
directly, SPL might ask, “What do you think happens
when someone’s actions contradict their beliefs?”.
• Interactivity: SPL ofers a dynamic and engaging
learning experience through interactive dialogues,
1–10
emulating the interactions that occur with human
tutors. An example is a dialogue where the system
asks, "How would you apply the concept of
reinforcement in a classroom setting?" and provides feedback
based on the learner’s response.
• Context-Sensitivity: SPL generates rich problem
scenarios (e.g., understanding the mechanisms of
attention in psychology, understanding developmental
milestones in early childhood education,
understanding the architecture and functioning of computer
processors in computer engineering) around key
concepts or knowledge components (e.g., cognitive
processes, developmental stages, computer
architecture) and provides guidance and feedback based on
the learners’ responses.
• Adaptability: It adjusts tutoring strategies and
content in response to the learner’s progress and
understanding, ensuring that the learning experience is
continuously optimized. For instance, if a learner
struggles with a particular psychology problem, SPL
might provide additional questions and multi-turn
dialogues to engage the learner further.
• Cross-Domain Coverage: The system supports
learning across various domains, overcoming the
limitations of many ITS that are restricted to specific
ifelds. Examples include providing tailored content
for subjects as diverse as computer science,
business, engineering, psychology, nursing,
mathematics, physics, and economics, etc.</p>
        <p>These features foster advanced critical thinking, dynamic
interactive learning, collaborative questioning, personalized
learning journeys, comprehensive analytical skills, reflective
metacognition, cross-disciplinary integration, and engaging
motivational strategies.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. System Evaluation Through Pilot</title>
    </sec>
    <sec id="sec-5">
      <title>Testing</title>
      <p>To evaluate the SPL system’s efectiveness in enhancing
learner engagement, understanding, and satisfaction, we
use one pilot study using the example task on essay writing.</p>
      <sec id="sec-5-1">
        <title>4.1. Experimental Design</title>
        <p>This pilot testing experiment involved 10 graduate-level
participants recruited from the campus. Upon entering the
laboratory, participants filled out demographic information and
then engaged with the SPL system for dialogue-based
communication on the topic of essay writing. Learners described
their essay writing needs based on their field of study, for
example: “I am John, my major is Psychology, and I want
to learn how to write empirical research papers. Please help
me!”. The 10 survey questions focused on various aspects,
including the efectiveness and fluency of dialogue ( Q1),
perception of human-like interaction (Q2), user enjoyment
(Q3), attractiveness of learning methods (Q4), happiness
with learning (Q5),understanding enhancement (Q6),
learning motivation (Q7), improvement in learning outcomes
(Q8), satisfaction of learning needs (Q9), willingness to
recommend the system (Q10), along with two open-ended
questions to gather feedback. Responses were collected
using a 7-point Likert scale, ranging from 1 (strongly disagree)
to 7 (strongly agree). For more detailed survey questions,
please refer to Appendix A.</p>
        <p>
          The distribution of survey scores, along with their
frequency percentages, was analyzed to assess various
dimensions of user experience. Open-ended feedback was
semantically annotated using ChatGPT (GPT-4) [
          <xref ref-type="bibr" rid="ref38">38</xref>
          ], with
a network-based visualization highlighting similar semantic
themes (using the NetworkX python package) [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ].
ChatGPT facilitated the precise annotation of each feedback
entry, capturing the essence and complexity of responses, and
identifying shared themes across diferent answers. This
comprehensive approach allowed for a nuanced
understanding of participant feedback, enhancing the evaluation of the
SPL system’s performance and user satisfaction.
5. Results
logue, attractiveness of learning methods, and enhancement
of understanding. Additionally, the questions related to
learning motivation, improvement in learning outcomes,
satisfaction of learning needs, and willingness to
recommend the system also received positive feedback, indicating
overall satisfaction with the system’s performance in these
areas. Conversely, the relatively lower scores for Q2, Q3,
and Q5, which are below 4, highlight potential areas for
improvement. These questions pertain to the perception
of human-like interaction, user enjoyment, and happiness
with learning. The lower scores in these areas suggest that
while the system is efective in delivering content and
enhancing understanding, there may be a need to enhance the
interactive and enjoyable aspects of the system to better
engage users and make the learning experience more
pleasurable. For a detailed breakdown of the scores from Q1 to
Q10, please refer to Figure 5 in the Appendix B.
        </p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Discussion</title>
      <p>Our preliminary evaluation of the SPL system has yielded
promising results, demonstrating positive aspects of learner
engagement and leaning experience. Participants
particularly valued the system’s efective use of AI to facilitate
learning through the Socratic method, which could promote
critical thinking and deeper comprehension.</p>
      <p>
        The system engages learners through interactive
conversational process that deepens understanding, corrects
misconceptions, and guides them towards their learning
goals. This process is well-aligned with the
expectationmisconception tailoring (EMT) principles [
        <xref ref-type="bibr" rid="ref27 ref40 ref41">40, 41, 27</xref>
        ], which
are designed to address and rectify learners’
misconceptions efectively. By persistently guiding users with targeted
prompts and feedback, the SPL system has the potential to
reinforce learners’ knowledge, enhance problem-solving
skills, and boost their confidence.
      </p>
      <p>The SPL system enhances its educational interactions by
leveraging GPT-4’s capabilities. The system employs
standard prompts for leasson creation and Socratic dialogue.
The prompt for lesson creation organize educational
scenarios by starting with broad topics and narrowing them down
into specific details. This method utilizes GPT-4’s strengths
in reasoning, prediction, and generation to transition from
general ideas to detailed learning scenarios, creating
comprehensive and coherent learning experiences. Meanwhile, the
prompt for interactive Socratic dialogue are carefully crafted
to facilitate engaging tutoring sessions. These prompts are
1–10
dynamically updated based on the flow of dialogue,
ensuring that the system’s responses are tailored to the learner’s
current level of understanding and learning needs. Thus,
the SPL system has the potential to deliver personalized
and adaptive learning experiences while ensuring that the
educational content is contextually appropriate.</p>
      <sec id="sec-6-1">
        <title>6.1. Limitations</title>
        <p>
          The SPL system faces several limitations that impact its
overall performance and user experience. A primary
concern is the time latency associated with the ChatGPT API,
which can hinder the responsiveness of the system.
Additionally, the implementation of learning pathways guided
by the EMT approach is still limited, afecting the system’s
ability to fully support learners in achieving their learning
goals. Another significant challenge is the hallucination
issue, where the system may produce responses that are
seemingly plausible but incorrect or nonsensical.
Moreover, enhancing domain-specific teaching through
retrievalaugmented generation remains an area for further
development. Achieving truly human-like dialogue also remains
dificult, with ongoing issues related to the smoothness of
conversational turn-taking and latency in real-time
feedback [
          <xref ref-type="bibr" rid="ref42 ref43">42, 43</xref>
          ]. Further refinement of GPT-4 based prompt
templates is needed to better assess learner states, capture
responses, and compile specific knowledge source.
Additionally, there is a need for generative AI models to trace
and predict learner performance while exploring individual
diferences, building on the progress made in our previous
work. [
          <xref ref-type="bibr" rid="ref34 ref44 ref45">34, 44, 45</xref>
          ].
        </p>
      </sec>
      <sec id="sec-6-2">
        <title>6.2. Future Works</title>
        <p>To enhance the SPL system, several future work directions
are proposed to improve domain-specific learning design
and overall functionality. Firstly, pre-training will be
utilized to incorporate expertise from educational practices
and professional criteria, guiding the system towards more
formal and specialized teaching methodologies. We are also
exploring a scalable learning model to extend SPL as a
general learning framework, capable of encompassing diverse
educational domains and scenarios. This also involves
integrating multimedia elements to support multimodal
learning through generative AI, enhancing the system’s ability
to deliver rich, interactive educational experiences.</p>
        <p>Additionally, the development of multiple roles and
agents using large language models (LLMs) will be
pursued to create a more dynamic and versatile dialogue-based
Intelligent Tutoring System (ITS). This will enable the
system to simulate various educational roles and perspectives,
providing a comprehensive learning environment.</p>
        <p>For the evaluation of essay submissions, future work will
focus on three key areas:
• Robustness of Essay Evaluation: We will assess the
consistency of the evaluation process by repeatedly
evaluating the same essay against a standardized
rubric to ensure reliability.
• Sensitivity of the Evaluation: By systematically
altering a well-written essay, we will evaluate how
sensitive the rating system is to changes in the
document, ensuring it can accurately reflect variations
in quality.
• Psychometric Analysis of Evaluation Standards:
Each evaluation standard will be treated as an
individual “person” allowing us to analyze the
efectiveness and consistency of each criterion.
• Evaluation of Standards: We will examine how
different factors, such as the nature, type, and length
of documents, influence the evaluation standards.</p>
        <p>Following these evaluations, we aim to develop
recommendations and potentially introduce a “grading wizard”
as a user-friendly product, streamlining the grading
process and enhancing user experience. This comprehensive
approach aims to refine the SPL system’s educational
capabilities, making it more robust, sensitive, and adaptable to a
wide range of learning and assessment scenarios.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>7. Conclusion</title>
      <p>In this study, we introduce the SPL system, powered by large
language models (GPT-4), designed to enhance
dialoguebased ITS through the Socratic method. The SPL system
aims to provide personalized, adaptive, and flexible learning
experiences that foster self-reflection, critical thinking, and
independent thinking skills in learners. Leveraging
GPT4’s prompt engineering capabilities, we employ a standard
prompt for lesson creation and interactive Socratic dialogue
to facilitate engaging and interactive tutoring. Preliminary
pilot testing demonstrates the positive impact of SPL on
learners, including increased engagement, enjoyment, and
learning gains. The SPL system marks a significant
improvement over traditional dialogue-based ITSs like SCHOLAR
and AutoTutor, which depended on human efort for lesson
design and predefined rules with limited NLP capabilities for
multi-turn dialogue. Although this work is still in progress,
it represents a promising step towards the next generation
of dialogue-based ITS, encompassing lesson design,
pedagogical strategy formulation, and the assessment of learner
responses and feedback generation through generative AI.</p>
    </sec>
    <sec id="sec-8">
      <title>8. Acknowledgments</title>
      <p>We would like to thank Dr. Xiangen Hu from the
Department of Applied Social Sciences at Hong Kong Polytechnic
University for leading this collaborative project.
Additionally, we express our gratitude to Arthur C. Graesser from the
Institute for Intelligent Systems at the University of
Memphis for providing theoretical support and valuable insights
on multi-turn dialogues, which significantly contributed to
this study.
1–10
1–10</p>
    </sec>
    <sec id="sec-9">
      <title>A. Survey Table</title>
      <p>As shown in Table 3 , all the survey questions following the
7-point Likert scale are presented. These questions were
designed to evaluate various aspects of the SPL system,
including its efectiveness, user interaction, enjoyment, and
overall satisfaction. By using a 7-point Likert scale, we
aimed to capture a wide range of participant responses,
from strong disagreement to strong agreement, providing a
nuanced understanding of their experiences. Additionally,
two open-ended questions were included to gather
qualitative feedback, allowing participants to elaborate on their
favorite features and provide suggestions for improvement.
This comprehensive approach ensures a thorough
evaluation of the SPL system from multiple perspectives.
Q1
Q2
Q3
Q4
Q5
Q6
Q7
Q8
Q9
Q10
Q11
Q12</p>
      <p>I believe the dialogue in the SPL is efective and
smooth (1 = strongly disagree, 7 = strongly agree;
same below).</p>
      <p>I feel like I am interacting with a person in the SPL.</p>
      <p>I enjoy learning in the SPL.</p>
      <p>I find the learning methods provided by the SPL
attractive.</p>
      <p>I feel happy while learning in the SPL.</p>
      <p>The SPL helps me understand the learning content.</p>
      <p>I am motivated to learn in the SPL.</p>
      <p>Learning in the SPL can improve my current
knowledge performance.</p>
      <p>I feel that the SPL meets my learning needs.</p>
      <p>I am willing to recommend the SPL to others.</p>
      <p>What is your favorite feature or function of the
system?
What other feedback or suggestions do you have
for the system?
Examining the individual questions, Q8 (improvement in
learning outcomes) and Q10 ( willingness to recommend
the system) have the highest percentage (both are 90%) of
scores in the 5-7 range, suggesting strong positive feedback
in these areas. Q6 (understanding enhancement) also shows
80% of responses in the positive range (50% at score 5, 20%
at score 6, and 10% at score 7). On the other hand, Q2 stands
out with a significant portion of responses in the lower
range (40% at score 3, 10% at score 2, and 10% at score 1),
suggesting a critical area for improvement regarding the
perceived human-likeness of the system.</p>
    </sec>
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