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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Learning Waste Management from Interactive Quizzes and Adaptive GPT-guided Feedback</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Qiming Sun</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Shih-Yi Chien</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>I-Han Hsiao</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>National Chengchi University</institution>
          ,
          <addr-line>Taipei</addr-line>
          ,
          <country country="TW">Taiwan</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Santa Clara University</institution>
          ,
          <addr-line>500 El Camino Real, Santa Clara, California</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Our research team has designed an educational technology called Waste Genie (WG) to support waste management learning. WG provides a series of technological features to engage informal learning, including interactive waste-sorting quizzes, a waste scanner to detect waste objects and the associated waste bin labels, and virtual carbon credits to help users quantify and visualize the environmental impacts. However, waste sorting alone is an immense and complicated problem. The recycling regulations vary by the city, the county, or even by the organization. We engineer an AI agent that utilizes GPT to provide adaptive feedback to support sorting. We hypothesize that the chatbot implementation is insuficient, because the users may experience limited vocabulary or have dificulty expressing their questions and concerns. The adaptive feedback is provided based on users' waste sorting attempts. A study was conducted with 54 participants to examine the efects of environmental awareness and waste management learning. The results showed increased waste sorting accuracy and eficiency, improved sustainability awareness, and positive efects of AI-generated feedback. Overall, the study demonstrated the feasibility of integrating the of-the-shelf AI agent to enhance educational technology and efectively support waste management learning.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Educational technology</kwd>
        <kwd>sustainability learning</kwd>
        <kwd>behavioral patterns</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        In a world with escalating environmental concerns, it is
important to foster sustainable waste management practices.
Recently, researchers and organizations have undertaken
various eforts to support sustainability through improved
waste management. For instance, an assortment of
Artificial Intelligence techniques have been deployed to facilitate
waste sorting: deep learning algorithms to accurately
classify trash images [
        <xref ref-type="bibr" rid="ref1 ref2 ref3">1, 2, 3</xref>
        ]; smart bins and sensors to help
waste collection facilities sort garbage [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ] and various
programs [
        <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
        ] undertaken by local agencies or working
groups to encourage participation in energy saving or
carbon neutrality activities. In our research group, we are
dedicated to researching technological solutions to support
waste management learning.
      </p>
      <p>
        With the rapid growth of the Large Language Model
(LLM) across fields in the past year, there is mounting
evidence to illustrate LLM-based applications and benefits
[
        <xref ref-type="bibr" rid="ref8 ref9">8, 9</xref>
        ] albeit carrying risks. A common LLM application is
to integrate a chatbot (i.e. ChatGPT) to exchange
conversations to build the context and yield questions and answers.
In our targeted field, waste management learning, the body
of waste knowledge is increasingly complex. The
composition of our daily wastes usually spans across categories
of recycling, landfill, compost, etc., and poses challenges
for us to dispose of them appropriately. Moreover, the
recycling regulations vary by the city, the county, or even by
the organization. It further complicates the proper practices
of waste management. We hypothesize that the chatbot
implementation is insuficient, because the users may
experience limited vocabulary or have dificulty expressing
their questions and concerns. Therefore, in this work, we
engineer an AI agent that adapts to the users’ actions during
waste sorting practices and leverages the power of GPT to
provide adaptive feedback.
      </p>
      <p>In this work, we design and conduct studies to investigate
the following research questions:
1. Impact of AI-Guided Assistance: How does the
integration of an AI agent impact the overall user
experience?
2. Efectiveness in Learning: To what extent does
the GPT-powered feedback contribute to users’
increased knowledge and awareness of waste
management?
3. Usability and User Engagement: How do the
users perceive the overall Waste Genie usability and
to what extent do they engage in the WG platform?</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Work</title>
      <sec id="sec-2-1">
        <title>2.1. LLMs in Educational Technologies</title>
        <p>
          Recent advances in large language models (LLMs) have
opened up new possibilities for educational content
generation. Several research studies have demonstrated the
benefits of employing LLMs. For instance, students felt
they learned and perceived less dificulty in solving math
problems with the help of LLMs [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]; OpenAI Codex was
used to create programming exercises and the quality of the
generated questions was found both novel and sensible [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ].
Similar research also showed that the reading
comprehension questions generated by LLMs could surpass the quality
of those written by humans [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. LLM-based systems were
also used for supporting teachers’ preparation of lectures,
such as generating mini-lectures [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], designing
curriculum [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ], generating lecture metadata [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. Furthermore,
studies also evaluated the efectiveness of LLMs like
ChatGPT in providing feedback and hints for digital learning
games [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ] and programming assignments [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ], and have
compared the learning gains between ChatGPT and human
tutor-generated hints for algebra problems [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]. Our work
uses the language model as a virtual agent that supplies
textual information as feedback to guide students through
their interactive waste-sorting progress.
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Adaptive Feedback in Learning</title>
        <p>
          Adaptive feedback dynamically tailors the instructional
guidance to individual learners based on their progress and
needs, reflecting a careful design consideration of all
available information [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]. Adaptive learning systems model
students’ learning style, prior knowledge, goals, and
preferences [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]. Research showed that students’ perception of
helpfulness and reflection improved when they received
personalized feedback on their essays from a natural language
processing pipeline [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ]. The use of adaptive AI in
intelligent science stations under mixed reality environments
helped enhance children’s STEM learning efects without
sacrificing their enjoyment [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ]. Community peer feedback
within an educational content annotation system was also
shown to improve the quality of student-authored content
[
          <xref ref-type="bibr" rid="ref21">21</xref>
          ]. Additionally, research demonstrated the ecfiacy of
adaptive learning systems compared to traditional
instruction settings, resulting in improved mathematics scores for
students [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. EdTech for Waste Management</title>
        <p>
          There have been drastic technological advancements in
improving waste management these days. Research ranges
from (a) the power of deep learning to identify wastes in
medical fields [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ], to sort plastics [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ], to recognize
recycle materials [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ], and to categorize them in diverse settings
[
          <xref ref-type="bibr" rid="ref25">25</xref>
          ]; (b) immersive or robotic technology to support waste
management, such as visualizing the impact of wastes in
Augmented Reality (AR) [
          <xref ref-type="bibr" rid="ref26">26</xref>
          ]; Smart waste bins with sensors
to promote waste categorization [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]; Our team also ventured
into the realm of AR and leveraged its potential to guide
individuals in proper waste disposal [
          <xref ref-type="bibr" rid="ref27 ref28">27, 28</xref>
          ]; (c) social and/or
interactive gaming to educate diferent groups of audience
with, such as ROBOTE [
          <xref ref-type="bibr" rid="ref29">29</xref>
          ], PEAR [
          <xref ref-type="bibr" rid="ref30">30</xref>
          ], FoodFights [
          <xref ref-type="bibr" rid="ref31">31</xref>
          ],
HotDish [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ]; (d) adaptive technology to enhance waste
management awareness, for instance, Social recipes
recommenders to reduce food waste [
          <xref ref-type="bibr" rid="ref33">33</xref>
          ]; recycling suggestions
upon purchasing at the vending machines [
          <xref ref-type="bibr" rid="ref34">34</xref>
          ].
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Methodology</title>
      <sec id="sec-3-1">
        <title>3.1. Research Platform</title>
        <p>
          Waste Genie (WG) is a web-based educational technology,
designed to support waste management learning through
reading and practicing waste sorting [
          <xref ref-type="bibr" rid="ref35">35</xref>
          ]. It is developed
using Flutter with a NoSQL database that is used to store
all the user profiles, quiz data, statistics, and logs. There
are many innovative features engineered in WG to support
learning, such as a waste scanner for recognizing waste
objects and the corresponding waste bin labels, etc. However,
to focus on the investigation of GPT-powered feedback in
waste sorting and learning, we set up the experimental
environment in WG with only the interactive sorting quizzes
and the behind-the-scene AI feedback agent. The homepage
(Fig. 1a) presents interactive sorting quizzes and utilizes
infinite linear scrolling to access all the quiz content in the
system. The design emulates a popular culture for bite-size
content consumption, such as social media applications (i.e.
Instagram).
        </p>
        <p>The objective of sorting wastes is to classify each waste
object into one of four categories: Recycle, Landfill,
Compost, and Hazard. Each quiz consists of three waste items
1–8
(Fig. 1b). Users interact with the quizzes by dragging and
dropping the category labels onto the waste objects. The
corrective feedback (correct or incorrect) will be indicated
by the visual elements (green check mark and red x mark).
Meanwhile, the AI agent is actively engaged when any
incorrectness is detected. A quiz is completed when all of
the objects are labeled correctly (Fig. 1c). Upon completion,
users will be notified with an estimated amount of virtual
carbon credits. An educational tip section will also be
compiled and made available once the sorting is accomplished.
The tip is an additional layer of information where the users
can consolidate their learning by reading more detailed
information on how to properly process the waste items
featured in the quiz. It is intended to promote deeper
reflective learning in the practices. Finally, a leaderboard (Fig. 1d)
of virtual carbon credits is accessible for the users to
comprehend and visualize the real-world impact of the properly
sorted wastes. Two primary metrics, mileage-travel-by-car
and tree-days equivalent (the amount of CO2 sequestered
by a mature tree per day), are employed as the
quantitative estimations to represent the significance of the carbon
saved.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Technology Infrastructure</title>
        <p>To investigate the efects of GPT-guided feedback for waste
management learning in WG, we specifically engineered
the AI agent to support feedback adaptation in the context.
Fig. 2 demonstrates the overall architecture of our research
platform - Waste Genie.</p>
        <sec id="sec-3-2-1">
          <title>3.2.1. Waste items data set and data preparation</title>
          <p>
            Interactive waste sorting quizzes are the essential learning
content in WG. A quiz comprises two key elements, the
waste items and their corresponding category labels. The
association between the item and the label constitutes the
corrective information for proper sorting (A.K.A. feedback
for the users). In this study, we sourced 96 waste items from
California’s recycling guidelines [
            <xref ref-type="bibr" rid="ref36">36</xref>
            ] and the EPA’s
directions on universal waste programs [
            <xref ref-type="bibr" rid="ref37">37</xref>
            ]. These waste items’
category labels serve as the “ground truth” to evaluate the
correct solution to the quizzes. Most importantly,
groundtruth information provides the context to the AI agent in
shaping the feedback guidance, which is deliberately used to
prevent the risk of any potential AI hallucination for giving
erroneous information. Note that the waste items are just
words without visuals.
          </p>
        </sec>
        <sec id="sec-3-2-2">
          <title>3.2.2. Quiz generation</title>
          <p>
            To supply unlimited interactive quizzes in WG, we first
exploited the option of generative AI quizzes, so users can
refresh the content feed to demand more content whenever
they want. Many text-to-image models have demonstrated
the capability of textual guidance in creating visual content,
such as DALL· E 2 [
            <xref ref-type="bibr" rid="ref38">38</xref>
            ], DreamBooth [
            <xref ref-type="bibr" rid="ref39">39</xref>
            ]. For instance, a
textual input for the model to generate the image can be "one
recyclable aluminum can, one compostable banana peel and
one landfill candy wrapper randomly positioned in the image
and no overlapping one another". However, to preserve the
identity of the objects, the textual input usually requires
detailed specifics, for instance, the name and the condition
of the waste item, the information of the correct category
label, and the objects’ relation and position information.
(a) Waste Genie Homepage.
          </p>
          <p>(b) Interactive quiz with real-time</p>
          <p>AI assistance.</p>
          <p>In this paper, since we have already collected the ground
truth labels of the waste items, we just need to assemble
the ground truth information with the associated imagery
without generating everything artificially from scratch.</p>
          <p>
            Thus, in our study, each quiz used was generated by
randomly selecting three items from our pre-collected dataset
(Section 3.2.1.1). The selected waste items were firstly
associated with corresponding images crawled from Google
open image search. Next, The waste items were placed on
a canvas with a clear background generated by DALL· E 2
[
            <xref ref-type="bibr" rid="ref38">38</xref>
            ]. The metadata of each quiz, including the waste objects
(including the images), their categories, and the coordinates
on the background, is stored in the database for rendering
to the front-end representation in the WG. The platform is
designed to be able to cater to random quizzes in real-time
for practice. In this user study, we controlled the setup and
pre-generated 30 quizzes in advance for each participant,
with the same content displayed in the same sequence. For
the reason to ensure the participants experience the same
WG setup and fair comparisons in the behavioral analysis.
(c) Quiz after completion.
(d) Leaderboard
          </p>
        </sec>
        <sec id="sec-3-2-3">
          <title>3.2.3. Integration of AI agent</title>
          <p>The AI agent, powered by GPT-3.5 1, plays a pivotal role in
guiding the users during waste sorting. When a user makes
a mistake, the AI agent receives the context of the current
quiz, including the item that causes the user’s confusion,
the user’s erroneous choice, and the correct answer. It is
then instructed to generate a concise explanation to help
the user move towards the correct answer. For instance,
when a user misclassifies a recyclable paper bag as “landfill",
the AI agent will be instructed that the user is confused
about labeling a paper bag to recycle, and falsely labeled
it as a landfill. The agent is asked to generate a concise
explanation in a few words, and to avoid direct disclosure
of the answer, to guide the user to correct their mistake.
In this way, the agent will ofer insights into the item’s
materials and the environmental impacts of disposing of
them so that users can make another choice based on the
clues they are ofered. Additionally, a more detailed tip will
be summarized and made available after the completion of
the quiz. The AI agent will also compile a comprehensive
and informative summary as a tip (Figure 1c), to reflect and
illustrate all the information about the waste items in the
quiz, their corresponding categories, and nevertheless, the
users’ sorting processes.</p>
        </sec>
        <sec id="sec-3-2-4">
          <title>3.2.4. Virtual carbon credits</title>
          <p>
            Waste Genie introduces the concept of virtual “carbon
credits”, which was initially issued by the United Nations [
            <xref ref-type="bibr" rid="ref40">40</xref>
            ],
to measure the CO2 equivalent as the impact of users’ waste
classification eforts. Adopting the EPA’s national overview
on waste and recycling [
            <xref ref-type="bibr" rid="ref41">41</xref>
            ], we estimate the
environmental benefits from correctly processing a unit of waste item
through recycling, landfill, and composting. Furthermore, to
enhance the user’s understanding, alternative calculations
for “carbon equivalents” are provided. By utilizing the green
algorithm [
            <xref ref-type="bibr" rid="ref42">42</xref>
            ], the virtual carbon credits are converted into
tree-days and travel mileage (Fig. 1d), which represents the
number of days a tree can ofset the equivalent carbon
emissions, and the emission produced by traveling certain miles
in a car. The design mimics the complex carbon emission
concept and paints a picture of the positive environmental
efects of proper waste disposal.
          </p>
        </sec>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. User Study Design</title>
        <p>A total of 54 students were recruited from two web usability
classes at the author’s university. Students were introduced
to the study as part of the learning activity. Prior to using
the Waste Genie platform, each participant was asked to
complete a pre-survey that included basic sustainability
awareness questions and waste categorization knowledge
tests. There were 15 waste items being asked to classify
into one of four categories: recycle, landfill, compost, or
hazard. This pre-survey collected a baseline understanding
of the participants’ existing knowledge and attitudes toward
environmental sustainability.</p>
        <p>Participants were then asked to use Waste Genie over two
days to complete a series of 30 pre-generated interactive
waste sorting quizzes. Each participant received the same
quizzes in the same order. During this period, participants’
activities, including the time spent to complete each
question, the steps used to complete a quiz, the mistakes they
made, and the interactions with the AI agent, were recorded
for the following data analysis.</p>
        <p>
          A post-survey was distributed among the users after the
completion of quiz sorting. The questionnaire included the
same set of sustainability awareness questions, a
reassessment of their waste classification knowledge, and a WG
usability survey. The system usability scale (SUS) questions
[
          <xref ref-type="bibr" rid="ref43">43</xref>
          ] were deployed to pertain to the systematic evaluation
of the overall WG usability. We also gathered qualitative
feedback on participants’ opinions and suggestions about
their experience with Waste Genie through open-ended
questions in the survey.
        </p>
      </sec>
      <sec id="sec-3-4">
        <title>3.4. Data Analysis</title>
        <p>During the study, we collected 4,914 waste-sorting actions
performed by the 54 participants on WG. We examined
these participants’ pre-knowledge distribution to analyze
the diferences and learning efects. A threshold of waste
categorization accuracy of 0.8 was found based on the median
accuracy in the pre-survey. We then distinguish these users
into two groups, lower performing group (LPG, 33 users) and
higher performing group (HPG, 21 users). This classification
enabled us to analyze and compare the performance and
responses of participants with varying levels of proficiency in
waste classification. The participants with accuracy below
or equal to the threshold were assigned to the LPG, while
those with accuracy above the threshold were assigned to
the HPG. To evaluate the efectiveness of the Waste Genie
platform for improving waste management skills (RQ2), we
measured the accuracy and time taken per quiz for each user
and conducted an ANOVA analysis. The results from the
waste sorting knowledge test and the sustainability
awareness questions in our pre- and post-study surveys were also
compared to evaluate the knowledge growth. System
usability (RQ3) was assessed by calculating the SUS score from
the post-study survey responses. The open-ended feedback
also provided qualitative insights into our evaluations of
users’ experiences. As for the impact of AI-guided
assistance (RQ1), we evaluated it by comparing users’ accuracy
in sorting waste items before and after receiving AI
feedback. The number of AI guidance triggered per user was
also tracked to gauge their engagement with the agent.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Evaluation Results</title>
      <sec id="sec-4-1">
        <title>4.1. Eficient waste sorting practices: both</title>
      </sec>
      <sec id="sec-4-2">
        <title>LPG and HPG consistently increased waste sorting accuracy and eficiency</title>
        <p>One of the underlying hypotheses in WG is that people
can learn waste management from sorting virtual waste
and reading organized waste management information. To
collect the evidence of learning, we first measured each
user’s sorting accuracy throughout the 30 assigned quizzes.
We then analyzed the trajectory of the waste sorting
accuracy over time. We found that the overall sorting accuracy
was 0.78, the average total sorting time spent per user was
294.8 seconds, and the average time spent on WG was 914.6
seconds (roughly about 15 minutes).</p>
        <p>To dive deeper into the analysis, we found that the users
showed an improvement in accuracy as they progressed
through all the quizzes. As shown in Table 1 and Fig. 3,
the average accuracy significantly (  &lt; 0.01, Cohen’s
 = 0.44) increased from the first 6 quizzes (  = 0.79,
 = 0.18) to the last 6 quizzes ( = 0.87,  = 0.18).
The users also illustrated a steady improvement. To put it in
perspective, we also used the amount of time spent per quiz
to examine the waste sorting eficiency. We found that the
users demonstrated a significant time reduction in waste
classification (  &lt; 0.01,  = 0.71) at the end of the sorting,
from 15.34 ( = 12.99) seconds to 7.5 ( = 8.48)
seconds. Such a finding is not trivial, it showed eficient waste
sorting practices just within less than 5 minutes of overall
use in WG. This trend was consistent across both the LPG
and HPG. Despite variations in initial sorting proficiency,
both groups showcased similar patterns of improvement in
accuracy (0.79 to 0.88 for LPG and 0.80 to 0.87 for HPG) and
decreasing sorting time (14.97s to 6.81s for LPG and 15.88s
to 8.52s for HPG) as they engaged with WG. It is worth
noting that the entire participant group illustrated a more
coherent sorting eficiency after they had progressed 40% of
the quizzes (the time spent was less than 9 seconds and the
standard deviation was small, ranging from 5.04 to 8.48).</p>
        <p>Additionally, based on the knowledge tests in pre- and
post-study surveys (see Table 2), the users showed overall
knowledge growth to sort diferent types of waste. The
overall average score improved from 0.79 in the pre-test to 0.91
in the post-test ( &lt; 0.01). The compost type achieved the
highest score in the post-test, nearing 100%. This suggests
that the users comprehend well the concept of composting
throughout the entire WG experience (sorting exercises and
feedback). On the other hand, the Landfill category
presented the greatest challenge among all types. The users
exhibited a low average pre-knowledge score (67%) to begin
with, and the LPG (57%) and HPG (83%) groups appeared to
have a big accuracy gap. Although all users managed to
increase their overall average accuracy to 81% in the post-test,
HPG showed a slight knowledge score drop, which means
the overall knowledge growth was predominately attributed
to the LPG’s growth. Such a result may be attributed to
the unique definitions of compost, recycle, and hazardous
wastes compared to the more ambiguous nature of landfill
wastes. For instance, a piece of food-stained plastic consists
of the key ingredients to dispose of in the compost and
recycling categories. However, depending on the materials
and the cleanliness, the item will be expected to be sorted
into the landfill bin. Overall, these findings underscore the
complexity and ambiguity of waste types, and the necessity
of adaptive feedback, and suggest avenues for further
research to enhance learning outcomes in waste management
education.</p>
      </sec>
      <sec id="sec-4-3">
        <title>4.2. Positive efects of AI-generated feedback: increased first attempt success</title>
        <p>With the improved waste sorting accuracy and eficiency
over time, we were motivated to find out how much of the
improvement was attributed to the AI-generated feedback.
We looked into the statistics of tips and feedback usage to
analyze what happened before and after the feedback was
provided. We found that on average, each user received
approximately 30.96 times AI-generated content. This number
means that on average a user will interact with the AI agent
at least once per quiz, either by making the mistake and
receiving the feedback or explicitly clicking on the tips to
review the sorting summary. It showcased their active
engagement with the AI agent. Notably, users exhibited an increase
in accuracy after receiving AI guidance, with an average
ifrst-attempt success rate of 0.76 compared to 0.69 before the
assistance (Table 3). Such an efect was found in both LPG
and HPG groups. Specifically, HPG showed significant
accuracy improvement after the AI guidance ( &lt; 0.0167), from
0.68 to 0.79 (Cohen’s  = 1.16). The p-value was adjusted
with Bonferroni correction with  = 0.05. It is reassuring
to learn that AI-generated feedback has a positive influence
in helping users achieve a higher first-attempt success rate.
The finding is also encouraging to learn that HPG which
has already had higher pre-knowledge can capitalize on the
AI guidance and improve itself further.</p>
        <p>Furthermore, based on the post-survey, users also
provided high ratings on the helpfulness of the AI-generated
content ( = 3.64,  = 1.11) and the AI agent’s
contribution to their understanding ( = 3.68,  = 1.04).
These subjective assessments along with the observed
improvements in the data logs suggested that the AI agent
indeed enhanced the waste sorting efectiveness.</p>
      </sec>
      <sec id="sec-4-4">
        <title>4.3. Positive impacts on sustainability awareness</title>
        <p>The pre- and post-study sustainability awareness
questions from the surveys revealed that our platform had a
positive impact on increasing users’ knowledge and
attitudes to sustainable waste management practices (Fig. 4).
Users’ core concepts such as “distinguishing between
compostables and landfills" increased from 3.54 (standard
deviation  = 0.98) to 4.05 ( = 0.81), “understand
the diferences between composting and recycling" increased
from 4.00 ( = 0.96) to 4.27 ( = 0.81), ratings on
“know how to do proper waste sorting" increased from 3.48
( = 0.84) to 3.93 ( = 0.86), and ratings on
“confidence in my ability to properly sort the daily waste" increased
from 3.55 ( = 0.88) to 3.79 ( = 0.86).</p>
        <p>Interestingly, the users found an increasing
understanding of carbon emission on waste sorting and their daily
waste carbon footprint (Q1 &amp; Q2 - carbon emissions with
the sorted waste ( = 3.38,  = 1.09) and daily waste
carbon footprint ( = 3.04,  = 1.10), but the ratings
of these two questions were still considered relatively low.
After the exposure to sequences of waste sorting quizzes
and AI feedback in WG, the users indicated their awareness
and consciousness level increased, but the concept of the
association between waste sorting and carbon emission is
still arguably insuficient (just a bit higher than the neutral
reference point in the Likert scale).</p>
      </sec>
      <sec id="sec-4-5">
        <title>4.4. Waste Genie demonstrated high system usability</title>
        <p>
          According to the System Usability Scale [
          <xref ref-type="bibr" rid="ref43">43</xref>
          ] in the
poststudy survey, WG was found to achieve good usability across
the board. Specifically, users thought the system was easy to
use ( = 3.93,  = 0.88) and they felt confident while
using it ( = 3.88,  = 0.87). Users also expressed
that “I would imagine that most people would learn to use
Waste Genie very quickly" (M= 4.04,  = 0.91). Such an
outcome is consistent with our previous findings [
          <xref ref-type="bibr" rid="ref44">44</xref>
          ].
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusions</title>
      <sec id="sec-5-1">
        <title>5.1. Summary</title>
        <p>In this work, we proposed to leverage the power of
of-theshelf GPT to generate adaptive feedback to facilitate waste
sorting. We implemented the AI agent and integrated it into
the web-based application Waste Genie (WG). We designed
and conducted a user study to evaluate the efectiveness
of learning and the impact of AI-generated feedback. The
results demonstrated the feasibility of leveraging such AI
agents to enhance educational technologies and efectively
support waste management education.</p>
        <p>Participants exhibited increased waste sorting accuracy
and eficiency as well as improved sustainability awareness
after engaging with WG. The AI-generated feedback had
a positive impact on users’ first-attempt success rates for
waste sorting (RQ2), highlighting the potential of using
of-the-shelf GPT models to provide concise guidance in
the complex domain of waste classification. Furthermore,
users demonstrated positive knowledge growth and
heightened sustainability awareness (RQ1), underscoring the
educational implications of WG, particularly in the context
of informal lifelong learning and the global concern
surrounding waste management and sustainability education.
Waste Genie’s usability was again validated by the users
with overall high ratings (RQ3), it showcased the viability
of the integration of AI feedback in WG.</p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Limitations and future work</title>
        <p>Several limitations and avenues for future research have
been identified during our study. For instance, the AI
explanations were sometimes too brief and could have been
better if there had been more conversational interactions.
One user suggested that a smarter arrangement of quizzes
and pace of explanations, such that sorting similar wastes
together may aid in the reinforcement of knowledge.</p>
        <p>Future iterations of our work could address these issues
by further tuning the AI agent for dynamic and deeper
dialogue; optimizing the quiz generation algorithms to add
adaptive features for personalized sequences and paces; and
providing more types of challenges to boost the learning
process.
1–8</p>
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