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  <front>
    <journal-meta>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Model-Driven Engineering to Improve the Music Valuation</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Giovanni Giachetti</string-name>
          <email>ggiachetti@dsic.upv.es</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Daniel Catalá</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Blanca de Miguel</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Conrado Carrascosa</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>María de Miguel</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jesús Carreño</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Oscar Pastor</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Music Value, Model-Driven Engineering, Property Rights, Artificial Intelligence</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Universidad Andres Bello</institution>
          ,
          <country country="CL">Chile</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Universitat Politècnica de València (UPV)</institution>
          ,
          <addr-line>Camino de Vera s/n, Valencia, 46021</addr-line>
          ,
          <country country="ES">Spain</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2024</year>
      </pub-date>
      <fpage>28</fpage>
      <lpage>31</lpage>
      <abstract>
        <p>Existing mechanisms for assessing the value of music tend to focus on economic aspects and do not take into account the true impact of music on our emotions, decisions, and even our health. What's more, Collective Management Organizations lack information to accurately distribute royalties, creators lack information about how their music is being used, and policymakers lack detailed information about the social and economic value of music. For this reason, the Music360 project, driven by a European consortium, aims to create a platform that measures both the economic and non-economic value of music usage, going beyond traditional metrics. Music360 uses a model-driven approach combined with artificial intelligence techniques to assess the impact of music on concrete scenarios related to healthcare, cultural heritage and customer experience, among others. As a result, it can advocate for a fairer distribution of royalties and a better understanding of the multi-faceted value of music.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>CEUR
ceur-ws.org</p>
    </sec>
    <sec id="sec-2">
      <title>1. Introduction</title>
      <p>The musical works played in stores, bars, restaurants and other venues contribute to business
profits and customer satisfaction. This background music must pay specific royalties for its
use, which are related to intellectual property rights (IPR). The valuation of background music
royalties is usually based on measures that do not take into account the people who listen
to the music, much less the positive or negative efects of music on people’s well-being. For
example, a bar pays royalties based on the square footage of the venue regardless of the number
of customers listening; i.e., a bar pays the same whether 10 or 100 customers listen to the music
being played.</p>
      <p>
        On the other hand, various studies show the impact that music has on people’s behavior[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ],
such as positive efects on the intention to buy certain products. Music has also been shown
to have a positive efect on reducing the consumption of painkillers and the recovery time of
patients in the healthcare sector [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. However, there is a lack of mechanisms to capture and
analyze the actual use of background music and its efects. With this information, venues could
CEUR
Workshop
Proceedings
      </p>
      <p>© 2024 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
configure the background playlist according to their customers’ profiles, or hospitals could play
specific musical works that improve patients’ treatment.</p>
      <p>
        This paper presents a model-driven approach that integrates novel AI and data science
solutions to address the challenge of capturing and representing the economic and non-economic
aspects of music valuation. This approach is part of the European Music360 project [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], which
aims to develop a platform that provides information about the use and value of background
music to stakeholders in the music ecosystem.
      </p>
      <p>The rest of the paper is organized as follows. Section 2 presents a brief background and
analysis of related work. Section 3 presents the main elements of the proposed model-driven
approach. Finally, Section 4 presents our main conclusions, ongoing work, and expected impact.</p>
    </sec>
    <sec id="sec-3">
      <title>2. Background and Related Work</title>
      <p>
        Background music, including recordings and live performances, collects the 28% of royalties
for artists, more than streaming, which collects 21%[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. These royalties are usually collected
by Collective Management Organizations (CMOs), which act on behalf of the rights owners
(artists, lyricists, songwriters and composers) in a country and distribute the money collected
to those rights owners[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>
        However, there are some problems with the current criterion for distributing the money
collected to eligible right-holders[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], which considers using reference data such as the top
twenty radio stations in a country. This can result in local artists whose music is played in local
restaurants, bars and shops, but not on the radio, receiving no royalties.
      </p>
      <p>
        In addition, diferent contexts and areas of application can vary the actual value of the music
played, for example, improving the patient’s well-being[
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], or the behavior of customers in
diferent places[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        It is therefore necessary to develop a method that improves the valuation of music in order
to generate a ”fair remuneration” for the use of music. In the context of the European project
Music360 1, we propose that it is possible to define a common conceptual model of the diferent
elements that determine the real value of music for diferent stakeholders and venues. This
conceptual model can be implemented using model-driven engineering techniques [
        <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
        ], which
consider the specification of a concrete metamodel and ontological definitions [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
      <p>
        Moreover, most of the existing approaches related to measuring diferent dimension of music
value, such as social or cultural music efect, lack supporting technology to share the obtained
results [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. The existing implementations related to sharing music usage information are
mainly focused on economic aspects for royalty payment [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. However, these approaches
are not fully adopted and there are still various data exchange issues that need to be resolved
manually[
        <xref ref-type="bibr" rid="ref14">14</xref>
        ].
      </p>
      <p>The use of a model-driven engineering approach will formalize common concepts around
music value, as well as facilitate the interoperability of information between the diferent actors
in the music value chain. Furthermore, the proposed approach will allow researchers to leverage
existing information on economic and non-economic music value, and share the generated
knowledge with the community to improve music value assessment.</p>
    </sec>
    <sec id="sec-4">
      <title>3. Music360 Model-Driven Approach</title>
      <p>The Music360 conceptual model is intended to provide a framework for understanding,
quantifying, and analyzing music value in a comprehensive and consistent manner. Figure 1 - Part A
shows the core elements associated with the Music360 Conceptual Model, which are described
below:
• Value Dimensions. There are two main value dimensions: the economic (or monetary)
dimension, which is mainly related to financial measures of collecting and paying music
royalties; and the non-economic dimension, which is divided into three main value types:
Social Value, Cultural Value, and Therapeutic Value.
• Stakeholders. Entities that play diferent roles in the music value chain, which goes from
the music work creation to the music use. In general terms, these stakeholders can be
classified in right holders, royalty distributors, and end-users (venues or people).
• Music Creation. It defines the concepts related to music works that include
compositions, recordings, and live performances, indicating the artists involved in the creation.
These artists are the right-owners that normally benefit of the music royalty distribution.</p>
      <p>However, the music rights can be also transferred to third parties.
• Music Use. It considers the play of the music works in diferent venues, adding the
necessary metadata to generate richer analysis of the music efect, such as temporal and
geographical information, music tempo, lyrics language, music genre, venue type, etc.
• Rights and license management. Represented by diferent relationships in Figure 1. It is
closely related to the economic valuation of music use. It indicates the beneficiaries of
the royalties from the use of music (right holders) and the diferent schemes in which the
use of music can be licensed.</p>
      <sec id="sec-4-1">
        <title>2Music360 metamodel is based on the OMG MOF standard v2.5.1</title>
        <p>positively or negatively, e.g. a piece of music that generates positive cultural engagement in a
local celebration may have a negative efect in another context.</p>
        <p>
          Moreover, the non-economic values are also divided into cultural, social and therapeutic
values. This division corresponds to the application domain of various living labs [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ], which are
real-life scenarios where controlled experiments are performed to measure the value of music.
These living labs include retail stores, hospitals, bars, hotels, and local festivals. Capturing
the use and value of music in real scenarios presents diferent technical challenges in order to
be able to instantiate the conceptual model proposed. For instance, how to determinate the
music efectively played and the time played in case of live performances. Thus, the proposed
conceptual model and the implemented metamodel will be used to drive the implementation
of artificial intelligence (AI) and data science techniques [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]. In particular, to formalize the
set of common concepts that must be supported for the analysis tools in diferent contexts, as
well as the interoperability of large amounts of heterogeneous and distributed data that must
be ingested and interpreted. Some of the technologies we are considering for this purpose are
the following: 1) special devices that recognize the music played and mark it with a music
ifngerprint[
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]; 2) machine learning algorithms that analyse patterns from the living labs
performed to measure music impact on diferent venues; 3) specific approaches for characterize
the European music ecosystem and generate architectural definitions that consider business
and technical dimensions [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]; 4) quality assurance proposal for quality of models and data
involved [
          <xref ref-type="bibr" rid="ref19 ref20">19, 20</xref>
          ]. These novel approaches are part of the Music360 digital platform.
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>4. Conclusions and Expected Impacts</title>
      <p>Overall, the Music360 project aims to create a fair and sustainable European music ecosystem
that benefits all stakeholders involved in the creation, distribution, and use of music. It is
expected that the implementation of the music360 platform, supported by the proposed
modeldriven approach, will enable interoperability among diferent stakeholders, standardize data
management across the music value chain, facilitate data collection in live music and public
venues, enable real-time analytics for streaming and social networks, and facilitate
evidencebased decisions about new business opportunities for stakeholders, among other benefits.
These results will be made possible by the interdisciplinary collaboration of computer science,
marketing, and social science research teams, together with the support of various CMOs and
companies related to the creation and use of music. The project aims to make the final versions
of all generated software available to society with an open source license if no dependencies
exist 3. In this way, music organizations and creators would have accurate information about
the distribution of royalties and the use of music, policymakers would have details about the
social and economic value of music, and researchers would be able to generate new studies and
share knowledge about the impact of music in diferent areas.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>Work partially funded by Horizon Europe RIA programme Music360 grant No 101094872.</p>
      <sec id="sec-6-1">
        <title>3The first version of the music360 platform is expected to be available in October 2025.</title>
      </sec>
    </sec>
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