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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Uninvited Generative AI has joined our students. Tackling disinformation and creating content with the help of generative AI apps.</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Emiliana Murgia</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bianca Sofi a Irene Fumagalli</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Elisabetta Nicchia</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Davide Parmigiani</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Foggia</institution>
          ,
          <addr-line>Via Antonio Gramsci 89, Foggia, 71122</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Genova</institution>
          ,
          <addr-line>Corso Andrea Podestà 2, Genova, 16121</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Modena and Reggio Emilia Largo del Pozzo</institution>
          ,
          <addr-line>71, Modena, 41125</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The debate around generative artificial intelligence in education (AIED) is open and widely participated. UNESCO (2024) has released many publications addressing the implications of using such applications in school settings. At the same time, waiting for ofi cial regulations from the Italian Education Minister, generative AI has entered from the window, thanks to the students who are their early bird adopters in the educational context [2]. This paper presents a workshop held during the second semester of 2023/2024 in 5 dif erent grades at a High School in Italy. The activities focused on disinformation and the environment; they involved students of various ages working in groups to produce a brief article following Wikipedia Pillars (https://en.wikipedia.org/wiki/Wikipedia:Five_pillars). In a BYOD setting, they were asked to make storytelling on given sub-topics, write a short text, and create an image with a generative artifi cial intelligence app. At the end of the workshop, the students evaluated the experience by fi lling out a self-compiling questionnaire regarding self-efi cacy, knowledge of tools, and perception of ef ectiveness with these teaching strategies. As a result, the students seemed to appreciate the strategy and tools, as well as the overall instruction design of the workshop. Furthermore, they have been shown to interact natively with all the technologies, even if not constantly aware of their nature: they were conscious of being in contact with a generative AI application while generating images, less when interacting with apps that integrate AI without being transparent about this feature.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Information literacy</kwd>
        <kwd>AIED</kwd>
        <kwd>generative AI</kwd>
        <kwd>disinformation</kwd>
        <kwd>high school</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>Education made no exception. While the fi rst reaction was of alert on cheating - one for all, the
Australian Universities went back to the on-paper text to avoid cheating risks linked to the use of
ChatGPT- and the focus was more on the risks like BIAS and hallucinations or even the impact on
learning. Nowadays, there is a more balanced approach, even if cultural dif erences af ect how
policymakers and educational institutions manage the adoption of generative AI in learning
environments.</p>
      <p>
        Whether we like it or not, AI transforms education [9]. This process presents both opportunities
and challenges for students, educators, and institutions. While of ering benefi ts such as easy natural
language interaction, personalised learning experiences, enhanced engagement, and the possibility
of instant feedback, generative AI also raises concerns such as disinformation, privacy and ethical
use [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. To tackle these potential issues in the educational landscape, generative AI necessitates a
collaborative and holistic approach among stakeholders to develop ethical guidelines and
frameworks [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The integration of generative AI in education underscores the need for media
literacy and critical thinking skills to navigate the complexities of information in the digital age.
This necessity is highlighted by the fi ndings of Chan, who proposes an AI Ecological Education
Policy Framework to enhance the understanding of AI's implications among students and educators
alike [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Integrating digital literacy into educational curricula is also crucial, as various studies
highlight the need for comprehensive digital literacy programs encompassing media, information,
and AI literacy [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. This is particularly relevant in an era where misinformation and algorithmic
biases.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Lead Section: Uninvited Generative AI in Education</title>
      <p>As said, ChatGPT has conquered the trust of millions of users, and students are among them.
Initially uninvited, rapidly adopted, generative AI entered our schools and education systems,
signifi cantly transforming how students learn and create content. AI's widespread adoption
indicates that students may utilise AI tools independently in their learning experience even when
teachers do not integrate these technologies into their instruction [10]. As these technologies gain
traction, they raise pivotal questions about their implications. Notably, while generative AI of ers
innovative benefi ts, it poses challenges related to disinformation and ethical use that educators and
policymakers must address.</p>
      <p>Generative AI tools like ChatGPT, DALL·E 2, and educational platforms like Khan Academy's AI
tutor are reshaping the learning landscape by providing customised resources and instant feedback,
thus enabling a more interactive learning environment. These advancements have allowed students
to access tailored educational materials, improve engagement, and foster social-emotional
development. Incredibly, in the beginning, policymakers appear more focused on the impact of AI
on the adult population than on the younger [18]. We had to wait until 2024 (UNESCO, 2024) for a
Student and Teacher AI competency Framework (AI CFT) at the international level. From the
teacher side, they underline the need to develop AI literacy (Fig. 1). From the student side, the
framework considers four competence aspects: 1) Human-centred mindset, 2) Ethics of AI, 3) AI
techniques and applications, and 4) AI system design.</p>
      <p>In Italy, we can fi nd the perspective of the fi rst in the new Ministerial Guidelines for Civic
Education (Ministero dell’Istruzione e del Merito, 2024), which underlines the importance of digital
citizenship in developing the ability to critically access information, sources, and digital content.</p>
      <p>Despite the advantages, using generative AI in education raises critical privacy and ethical
concerns. Students, particularly those in the arts and social sciences, have expressed worries about
personal data collection, fearing that AI systems could infringe on their privacy by gathering
information from their communications. In a recent scoping review work on these topics, Biagini
concludes, ‘ In conclusion, this scoping review has identifi ed and evaluated a range of tools
designed to assess AI literacy self-perception, revealing a diverse array of methodologies aimed at
capturing the nature of AI literacy. (...) The diversity of these tools refl ects the evolving
understanding of AI literacy as a multidimensional construct that encompasses cognitive, technical,
af ective, behavioural, and ethical dimensions.’[13].</p>
      <p>Conversely, GAI can be a valuable ally in building critical consciousness if teachers are trained to
include it in their didactic practice, considering the risks that come alongside the opportunities it
brings.</p>
      <p>The challenge lies in integrating generative AI into educational practices to enhance learning
without compromising ethical standards or student integrity.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Tackling Disinformation</title>
      <p>
        As per the American Library Association, information literacy is a set of abilities that allow
people to "recognise when information is needed and have the ability to locate, evaluate, and use
ef ectively the needed information” (American Library Association. Presidential Committee on
Information Literacy. https://www.ala.org/acrl/publications/whitepapers/presidential). What are
the implications of the arrival of GAI in the educational context linked to information literacy?
Why do we bother to consider it? Research confi rms that students were among the early adopters of
generative AI apps, even before the schools introduced them [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Therefore, there is a need to
acquire research and critical thinking skills to access information consciously. 
      </p>
    </sec>
    <sec id="sec-4">
      <title>3.1.Educational Ef orts</title>
      <p>One of the most ef ective strategies to tackle disinformation is through education, which should
begin at an early age. Integrating media literacy and critical thinking courses into school curricula
empowers students to recognise and act against disinformation. This includes evaluating source
credibility, understanding various disinformation techniques, and developing a healthy skepticism
towards unsupported information. From a systematic literature review [16], media and information
literacies are the most relevant in addressing disinformation. It also indicates standard teaching
practices, workshops and lesson plans, emphasizing critical thinking, knowledge co-construction,
and civic education values. These studies underscore the need for interdisciplinary approaches in
tackling disinformation through education.</p>
    </sec>
    <sec id="sec-5">
      <title>3.2.The Role of AI in Disinformation</title>
      <p>AI systems signifi cantly contribute to disinformation, both through hallucinations and by
enabling the creation of realistic fake content and facilitating its targeted dissemination. This raises
signifi cant ethical and human rights concerns. In response, new AI tools are being developed to
detect and moderate disinformation, although these also pose challenges related to freedom of
expression [17].</p>
    </sec>
    <sec id="sec-6">
      <title>3.3.The Need for Information Literacy</title>
      <p>Information literacy becomes crucial as the volume of information increases in our data-driven
world and as generative AI contributes to disinformation. While education focused on the critical
evaluation of information has always been essential, its signifi cance has magnifi ed with the rapid
dissemination of content online, even more so now in the AI age.</p>
      <p>Initiatives promoting media literacy, digital skills, and critical thinking are crucial for
empowering individuals to navigate the complexities of modern information environments and
ef ectively counter disinformation’s ef ects [8]. More than ever, the educational systems have the
urgency to promote initiatives to develop media and information literacy skills among their
students.</p>
    </sec>
    <sec id="sec-7">
      <title>4. Creating Content with AI</title>
      <p>Creating content with AI can be an ef ective way to support students in their learning path. In
the experience presented, the students get involved in an activity in their civic education curriculum
to raise their awareness of the risk of disinformation while accessing the Internet and AI to search
for information.</p>
      <p>GAI can be a medium to raise awareness of its pros and cons, as Ali et al. (2023) show in their
paper on a workshop held in the school context.  </p>
    </sec>
    <sec id="sec-8">
      <title>4.1. Classroom experience</title>
      <p>These opportunities were tested in a classroom experience in a secondary school: creating
images through generative AI was at the center of the children's work process as a point of arrival
and, simultaneously, a point of departure. The point of arrival and the image they generated should
have focused on all the information gathered in the fi rst work phase. The starting point is to
support an oral presentation to their peers.</p>
      <p>According to the Student and Teacher AI Competency Framework (UNESCO, 2024), the activity
was structured in three phases, corresponding to the three moments of content acquisition,
deepening and creation.</p>
      <p>In the fi rst phase, students sought information explaining the exclusion and inclusion criteria
adopted to fi nd the right source on the assigned topic. The aim was to make them think about
disinformation and misinformation and what criteria to adopt to consider information reliable.</p>
      <p>In the second phase, the students were asked to read and elaborate on what they had found on
their topic and to discuss in groups what information to highlight with other classmates.</p>
      <p>Finally, the students had to create an image with a Generative AI app of their choice,
encapsulating the core elements they had selected on the topic. Then, they had to summarise the
chosen information and rework it in a short new text to complete the presentation of the topic they
started with the image. Figure 2 shows an example of what a group of students realised.</p>
      <p>To obtain feedback from the teacher and their peers, the groups were asked to present orally in
class the information they had gathered and schematised from the image they had created with
generative AI. This moment of confrontation helped refl ect on the operations that had led them to
generate the image.</p>
      <p>A fi nal questionnaire was submitted using Google Forms to investigate their perception of the
workshop. The questionnaire explored the level of students' engagement and perceived efi cacy. The
participants were asked to answer on a Likert scale from 1 to 4, from ‘totally agree’ to ‘not agree at
all’. They could also indicate, ‘I do not intend to answer’ to avoid forcing the answers. It shows that
most students found the workshop fun, interesting for the topics covered and how it was conducted
and valuable for learning. Furthermore, most students stated that they disagreed that they found the
workshop strange, tedious, or more boring than the other lessons. In line with this, almost all
students indicated that they felt satisfi ed with how the activity was carried out, how their group
worked and how they were involved in their work with their peers. Finally, there is almost the same
number of responses among those who felt knowledgeable about access to information before
starting the activity and aft er completing it.</p>
      <p>When asked if they felt they had learned, the response was defi nitely positive, as half of them
declared "to be totally agree" with the assumption "The workshop was useful as I feel I have learnt",
and 39% chose the second option "to be enough agree" (fi g 3, last Graph).</p>
      <p> </p>
    </sec>
    <sec id="sec-9">
      <title>5. Conclusions</title>
      <p>The last fi gure reported shows that students already feel knowledgeable about access to information
and aware that they are navigating a world of disinformation and misinformation. Nevertheless,
they were engaged and showed interest in the topics; moreover, as many researchers have already
pointed out, collaborative peer learning is benefi cial when facing educational challenges [11]. It is
essential to underline another signifi cative output from this data: students have the perception that
they learn while having fun.</p>
      <p>Generative AI tools can signifi cantly help teachers design challenging activities, allowing students
to refl ect critically on the reality around them and have fun despite the workload.
While we wait for the world to fi x it, we, as educators, must act now, using our best to improve the
students' readiness to face this new world.</p>
    </sec>
    <sec id="sec-10">
      <title>6. Future works</title>
      <p>This fi rst experiment, with its encouraging results, seems to indicate one of the possible directions
for wider experimentation of instructional design that includes the generative AI application. The
students were engaged and motivated, interested in discovering a productive application of GAI
apps, in the school context. The experience presented is the result of the collaboration among
teachers and experts, which played a key role in the success of all the activities. Their insights
helped design a tailor-made and inclusive workshop, where the students used and refl ected on the
technologies.</p>
    </sec>
    <sec id="sec-11">
      <title>7. Acknowledgements:</title>
      <p>We are deeply grateful to the teachers and students who welcomed us into their school,
collaborated with us, and made all this possible.
8. References
8. Bulger, M., &amp; Davison, P. (2018). The promises, challenges, and futures of media literacy.</p>
      <p>Journal of Media Literacy Education, 10(1), 1-21.
9. Kamalov, F., Santandreu Calonge, D., &amp; Gurrib, I. (2023). New era of artifi cial intelligence in
education: Towards a sustainable multifaceted revolution. arXiv. https://arxiv.org/pdf/
2305.18303v2
10. Ubah, A. E., Onakpojeruo, E. P., Ajamu, J., Mangai, T. R., Isa, A. M., &amp; Ayansina, N. B.
(2022). A review of artifi cial intelligence in education. In 2022 International Conference on
Artifi cial Intelligence of Things and Crowdsensing (AIoTCs) (pp. 104-109). IEEE. https://
doi.org/10.1109/aiotcs58181.2022.00104
11. Rutherford, S. (2014). Collaborative learning: theory, strategies and educational benefi ts.
12. https://www.miur.gov.it/documents/20182/0/Linee+guida+Educazione+civica.pdf/
9f d1e06-db57-1596-c742-216b3f42b995?t=1725710190643
13. Biagini, G. (2024). Assessing the assessments: toward a multidimensional approach to AI
literacy. Media Education. 15. 91–101. 10.36253/me-15831.
14. Ali, S., DiPaola, D., Williams, R., Ravi, P., &amp; Breazeal, C. (2023). Constructing Dreams using</p>
      <p>Generative AI. https://doi.org/10.48550/arxiv.2305.12013
15. https://www.similarweb.com/website/chat.openai.com/#geography
16. Valverde-Berrocoso, J., González-Fernández, A., &amp; Acevedo-Borrega, J. (2022).</p>
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