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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Fabrizio Serrao1*, Alberto Gallace1, Marcello Gallucci1, and Alessandro Gabbiadini1</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Psychology, University of Milano Bicocca</institution>
          ,
          <addr-line>Piazza dell'Ateneo Nuovo 1, 20126, Milan</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>stimuli. In our study, participants will view six sets of AI-generated abstract images that are intended to express six target emotions (joy, sadness, fear, anger, disgust, surprise). We will assess whether the images effectively convey these emotions. Additionally, if the AI succeeds, we will investigate the impact of knowing that the “artist” is not a human on the expressiveness of those images. Indeed, the awareness that an image is generated by an AI was shown to influence the aesthetic judgment of it.</p>
      </abstract>
      <kwd-group>
        <kwd>Art evaluation</kwd>
        <kwd>neuroaesthetics</kwd>
        <kwd>artificial intelligence</kwd>
        <kwd>emotions</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        In recent years, Artificial Intelligence (AI) has revolutionized many aspects of human life, including
artistic production [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The ability of AI to generate artistic content, once considered a distinctive
feature of humans, becomes increasingly refined. Thanks to models trained on millions of
illustrations and images, generative AIs -like Midjourney, Dall-E, and Stable Diffusion- have become
capable of producing visual content potentially indistinguishable from those by visual artists.
However, the real challenge for AI is not merely recreating the perceptual features of artworks but
rather capturing the emotional expression that often characterizes artistic works.
      </p>
      <p>
        Humankind has a long history of expressing emotions through art, both through figurative
subjects and abstract elements. While emotions in figurative works can be more obviously identified
because of the represented subjects, abstract artworks can also convey emotions through the use of
specific colors, lines, shapes, and other specific features [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        This raises an important question: can AI capture and convey emotions through abstract elements
as effectively as human artists? While it was shown that AI models can predict human emotional
reactions to artworks by inferring the emotional connotation of the represented subjects and scenes
[
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], the ability to evoke emotions through abstract elements remains a complex challenge.
      </p>
      <p>In addition to that, the awareness that a given content was generated by an AI might produce
emotional reactions per se. Understanding such reactions is crucial for the future development of this
technology in the field of artistic production and visual communication.</p>
      <p>
        Psychological studies have already begun to explore how people perceive and interact with
AIgenerated artworks [
        <xref ref-type="bibr" rid="ref4 ref5 ref6">4, 5, 6</xref>
        ]. Knowing that a work was created by AI can influence aesthetic
judgment [
        <xref ref-type="bibr" rid="ref4 ref6">4, 6</xref>
        ], but the emotional impact of this awareness remains unclear. As far as we know,
only one study has addressed this issue [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], yet they used neutral and thus poorly moving stimuli.
Here, we describe the design of two studies aimed at filling this gap.
2. Study 1
This experimental paradigm is reminiscent of the one of Takahashi [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] and Damiano et al. [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. These
authors asked artists to represent a series of emotions through abstract drawings -i.e., by drawing
only lines and geometric shapes- and subsequently asked other participants to judge the emotions
conveyed by such drawings. However, in the present paradigm, there is a fundamental difference:
the images will be produced not by human artists but by a generative AI.
      </p>
      <p>
        It is important to note that asking human artists to express emotions has limitations: while
the aforementioned studies [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ] found that a set of drawings did express a given emotion and shared
certain features, it can only be concluded that those specific drawers effectively expressed emotion
in such a way. Because an AI is trained on billions of images by a multiplicity of artists, it would
enable us to draw more general conclusions.
      </p>
      <sec id="sec-1-1">
        <title>2.1. Methods</title>
        <p>The visual stimuli will be generated using the web platform Midjourney (www.midjourney.com).
The algorithm will be instructed to generate emotionally stirring images characterized exclusively
by abstract elements. The following prompt will be used:
/imagine: the emotion of [name of the emotion] abstract--no pictures, objects, symbols, people, person,
faces, humans, animals, expressions, figurative, landscapes, mouth, eyes, street, sun, buildings.</p>
        <p>
          This way, we will generate 20 abstract images for each of the following basic emotions [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ]: joy,
sadness, fear, anger, disgust, and surprise (some examples are shown in Figure 1). Subsequently, the
generated images will be validated by four independent judges who will exclude images containing
any figurative element. We will retain only those images that all judges will deem to be abstract
(Cohen’s k =1). From these images, 30 will be randomly selected in total: 5 for joy, 5 for sadness, 5
for fear, 5 for anger, 5 for disgust, and 5 for surprise.
        </p>
        <p>
          Regarding the number of participants, a sample size of 30 or more is often considered sufficient
to achieve a normal distribution [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. Therefore, considering potential dropouts, 40 participants will
be involved.
        </p>
        <p>Using a snowball sampling technique, participants will be invited to participate in the study via
social networks and instant messaging platforms. Each participant will evaluate the 30 images
(presented at a resolution of 720x720 pixels, 72 dpi) in random order on Qualtrics platform
(https://www.qualtrics.com). For each image, participants will be asked to evaluate the emotions it
expresses without trying to identify recognizable objects or scenes. Specifically, participants will be
asked to rate how much each image expresses each of the 6 emotions (joy, sadness, fear, anger,
disgust, and surprise) on a Likert scale from 1 to 7. No information about the source of the images
will be provided. We will then compare consistent ratings -i.e., when the rated emotion matches the
emotion in the generative prompt- with inconsistent ratings.</p>
        <p>In addition, we will analyze the features of the images to uncover correlations between visual
features and emotions. Color features -e.g., mean saturation, mean lightness, mean hue, lightness
entropy, and color entropy- and line features -e.g., orientation anisotropy and orientation
entropywill be extracted through the Aesthetic Toolbox [11].</p>
        <p>First, we will investigate what features are shared by AI-generated images within each emotional
category and compare them across categories. This will enable us to study the underlying generative
criteria. Second, we will analyze the images that will be rated as more expressive (average score &gt;4)
for each emotion, whether or not they were meant to convey that emotion. This way, we want to
elucidate what perceptual features make abstract images more likely to express a given emotion. In
case all images in one category have a mean score lower than 4, we will consider the three images
with the highest mean score.</p>
      </sec>
      <sec id="sec-1-2">
        <title>2.2. Expected results</title>
        <p>Midjourney and similar AI software have been trained on billions of images, including abstract
artworks. Some of these works are emotionally stirring. Therefore, we expect Midjourney to be able
to extract perceptual features that induce emotions and generate abstract compositions that can
evoke such emotions. That is, we expect consistent ratings to be higher than inconsistent ratings for
each emotion category. For example, we expect images created to express joy to be rated as more
joyful than sad, fearful etc.</p>
        <p>Even if the results reveal that Midjourney cannot evoke the desired emotion, it will still be
interesting to analyze the similarities among the most emotionally stirring images for each emotion
and identify unknown patterns.</p>
        <p>
          Additionally, we expect the most emotionally engaging images (average score &gt; 4) to show some
of the perceptual features discussed in the literature [
          <xref ref-type="bibr" rid="ref2 ref7 ref8">2, 7, 8</xref>
          ]. This would support the hypothesis that
such features are inherently moving and that they are interpreted as signals of the author's emotional
state [
          <xref ref-type="bibr" rid="ref2">2, 12</xref>
          ]. This would help provide visual artists with a validated toolbox for generating emotional
content.
3. Study 2
        </p>
      </sec>
      <sec id="sec-1-3">
        <title>3.1. Methods</title>
        <p>The aim of this paradigm is to verify whether the awareness that images are generated by AI
moderates the emotional impact of such images. Indeed, the effect of contextual knowledge
including the artist's intentions and emotions- on artistic evaluation is well-established [13]. This
seems to be particularly true in the case of abstract images [12].</p>
        <p>For each emotional category, the images from the previous study that will have scored the highest
(i.e., &gt;4) in that emotion will be used. If all images in one emotional category will have a score lower
than 4, we will drop that category. Yet, if this will apply to all categories, we will select the three
images with the highest mean score.</p>
        <p>The stimuli will be grouped into blocks by emotion. The order of the blocks will be randomized,
as will the order of the stimuli within each block.</p>
        <p>The necessary sample size for hypothesis testing was calculated using G*Power software,
considering an effect size f=0.25, a power = .80, and 2 groups. The analysis suggests that an adequate
sample size corresponds to 128 participants. Considering potential dropouts, 150 participants will be
involved.</p>
        <p>Participants will be invited to participate in the study on a voluntary basis and contacted using a
snowball sampling technique.</p>
        <p>They will be randomly assigned to one of the two experimental conditions (AI images vs. artist
images). Although the images to be evaluated will be the same for both groups, the first group will
be told the images are generated by artificial intelligence, while the second group will be told that
they are produced by human artists.</p>
        <p>Participants will rate how much each image expresses the emotion that it was prompted to
express. They will view the images through Qualtrics platform as in the previous study and rate
them on a Likert scale from 1 to 7. Note that, this time, participants will not express judgments
regarding the other five emotions. For example, when viewing images created to express joy,
participants will only rate how much those images express joy. The purpose is to test the influence
of information priming on the images that have proven to be the most emotionally engaging.</p>
        <p>This experimental design will be a between-within subject type. Specifically, the study will test
which of the six emotions investigated is elicited most strongly (within factor) and whether there is
a difference based on the purported source of the image (AI vs. Human, between factor).</p>
      </sec>
      <sec id="sec-1-4">
        <title>3.2. Expected results</title>
        <p>
          A significant main effect of the experimental manipulation (AI images vs. artist images) is
hypothesized. Understanding the artist's intentions and emotions was shown to play a crucial role
in the evaluation of art [
          <xref ref-type="bibr" rid="ref2">2, 12, 13</xref>
          ]. This applies especially to abstract images, which can be interpreted
as emotional cues and thus promote empathy for the artists [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ]. Therefore, we expect those aware
that the images are generated by artificial intelligence to be less emotionally engaged [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ].
Nevertheless, while generative AI lacks an inner life, it is still possible that participants will endow
it with human characteristics, as shown by Paiva and colleagues [14]. This might nullify the
difference between the two conditions. In either case, this second paradigm would produce useful
results for those who intend to use AI-generated images to achieve an emotional impact.
        </p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>4. Conclusion</title>
      <p>The ability of generative AI to express emotions through abstract compositions would carry
profound implications for the fields of art, psychology, and human-computer interaction.
Considering that artistic expression has historically been rooted in human experience, this would
invite us to reflect on artistic agency and creativity. It would force us to question the essence of
emotional connection and the role of the artist. Ultimately, it would open new possibilities for artistic
expression and innovative applications in fields like advertising, therapy, and education.
[11] C. Redies, R. Bartho, L. Koßmann, B. Spehar, R. Hübner, J. Wagemans and G. U.
Hayn</p>
      <p>Leichsenring, "A toolbox for calculating objective image properties in aesthetics research," 2024.
[12] D. Freedberg and V. Gallese, "Motion, emotion and empathy in esthetic experience," Trends in</p>
      <p>Cognitive Sciences, vol. 11, p. 197–203, 2007.
[13] M. Pelowski, P. S. Markey, M. Forster, G. Gerger and H. Leder, "Move me, astonish me… delight
my eyes and brain: the Vienna integrated model of top-down and bottom-up processes in art
perception (VIMAP) and corresponding affective, evaluative, and neurophysiological
correlates," Physics of Life Reviews, vol. 21, p. 80–125, 2017.
[14] A. Paiva, I. Leite, H. Boukricha and I. Wachsmuth, "Empathy in virtual agents and robots: A
survey," ACM Transactions on Interactive Intelligent Systems (TiiS), vol. 7, no. 3, pp. 1-40, 2017.</p>
    </sec>
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