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    <article-meta>
      <title-group>
        <article-title>Preface to the Third Workshop on Artificial Intelligence for Human-Machine Interaction (AIxHMI)</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Aurora Saibene</string-name>
          <email>aurora.saibene@unimib.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Silvia Corchs</string-name>
          <email>silvia.corchs@uninsubria.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Simone Fontana</string-name>
          <email>simone.fontana@unimib.it</email>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jordi Solé-Casals</string-name>
          <email>jordi.sole@uvic.cat</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Psychiatry, University of Cambridge</institution>
          ,
          <addr-line>Cambridge, CB2 0SZ</addr-line>
          ,
          <country country="UK">UK</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>NeuroMI, Milan Center for Neuroscience</institution>
          ,
          <addr-line>Piazza dell'Ateneo Nuovo 1, 20126, Milano</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Insubria</institution>
          ,
          <addr-line>Via O. Rossi 9, 21100, Varese</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>University of Milano-Bicocca</institution>
          ,
          <addr-line>Viale Sarca 336, 20126, Milano</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>University of Vic-Central University of Catalonia</institution>
          ,
          <addr-line>C de la Laura 13, 08500, Vic, Barcelona</addr-line>
          ,
          <country country="ES">Spain</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Artificial Intelligence (AI) has become a fundamental ally to improve the reliability, eficiency, and efectiveness of Human-Machine Interaction (HMI) systems. This is especially true considering the latest advancements of wearable and sensing technologies, which are accompanying us in every-day life, and are exploited in diferent applications spanning from continuous patient monitoring to immersive video-game experiences. While these novel applications can positively impact a user's life, work, education, health, and free-time, their development should be rigorous and consider a possible real-time configuration, the quality and quantity of available data, the portability of the employed technologies, the scalability of AI strategies, and the ethical and regulatory aspects concerning the use of personal data, just to name a few challenges. The AIxHMI workshop aims to connect researchers and practitioners from diferent fields to collect multidisciplinary contributions on topics concerning HMI and especially on the influence that AI has in the interaction between humans and machines. Thirteen papers have been submitted to the third edition of AIxHMI. Out of these, two have been accepted for oral presentation as abstracts, five as short papers, and five as regular papers. The authors and three invited speakers have presented very diverse topics and approaches bounded to the HMI ifeld, from the use of large language models to the assessment of agreement and reliance in learning tasks, from biomarkers and multimedia signals to robots used in treating autism spectrum condition, from generative art to the use of augmented reality.</p>
      </abstract>
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      <title>-</title>
      <p>be guarded from possible dual use, the resulting data are usually of lower quantity and quality in respect
to their wired counterparts, the system needs to provide an instantaneous and proper feedback, and in
general should follow some ergonomic rules related to its usability, such as satisfaction, eficiency, and
efectiveness of the BCI.</p>
      <p>These issues can be expanded and translated to systems employing other control and sensing
devices, which can be configured in a multi sensorial and multimodal fashion, require the integration of
heterogeneous data, and consider the user environment as part of the information to be used. Moreover,
a key aspect is the emotional involvement of the users when dealing with HMI systems, thus giving
space to the fields of emotional intelligence and afective computing. In fact, having machines that are
able to adapt to the emotional states of their users may provide better communication between them.
For example, being able to detect frustration could allow the re-modeling of a specific control system to
the necessities of a single user.</p>
      <p>This observation highlights the need to move towards human-centered computing and sensing,
ensuring a better user experience. It is again necessary to provide a good data quality, organization and
management, considering that these data come from multiple sources.</p>
      <p>Therefore, the AIxHMI workshop wants to assemble multidisciplinary contributions that pertain
but that are not limited to the fields of HMI, BCI, control systems, wearable sensing and devices,
virtual and augmented reality, emotional intelligence, afective computing, human-centered
sensing and computing, human factors and ergonomics, user experience, interface and sensor design,
and ethics and security in AI, having that the AI is a transversal discipline that influences all these aspects.</p>
      <p>Thirteen submissions have been sent by 58 authors to the AIxHMI workshop and twelve have been
accepted in this volume with the following distribution:
• Two abstracts for oral presentation;
• Five short papers of which one is an experimental protocol proposal, and two a preliminary study
design.</p>
      <p>• Five regular papers of which two are pilot studies.</p>
      <p>In particular, C. Fregosi presented the abstract co-authored with A. Campagner, C. Natali, and F.
Cabitza entitled “Assessing appropriate reliance: a framework for evaluating AI influence on user
decision-making”, providing some insights on the concept of appropriate reliance, i.e., on the human
capability of deciding when to trust the suggestions given by a machine.</p>
      <p>Instead, N.A. Borghese started from the abstract entitled “Co-design of scenarios for interacting with a
NAO robot in treating autism spectrum condition” to present a long term project intended to leverage
on social-robots as assistants to train socio-cognitive skills in children with autism spectrum conditions.
Co-authors of this contribution are F. Ciardo, E. Chitti, R. Scuotto, R. Actis-Grosso, F. Cavallo, L. Fiorini, L.
Pugi, B. Olivari, M.A. Tedoldi, C. Carenzi, and P. Ricciardelli.</p>
      <p>
        Crocamo et al. [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] focused on mood disorders and investigated potential interventions based on
speech patterns of patients with bipolar disorders. In particular, the authors use acoustic features and
natural language processing derived scores related to mood states to assess patients’ clinical conditions.
Another contribution based on speech processing is the one by Grossi et al. [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], who present the
challenges and limitations currently present in the field of speech emotion recognition overly relying
on acted emotion datasets. AI-based model relying on acoustic features encountered dificulties in
generalizing over unseen speech data.
      </p>
      <p>
        Instead, Cazzaniga, Gasparini, and Saibene [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] consider emotion but in the context of music. The authors
propose a multi-source deep learning model to provide an initial playlist of songs divided by perceived
and induced emotions. Literature datasets have been thoroughly analyzed and used to provide a robust
starting point for a generalized playlist prior to a user-tuned music emotion recommendation.
      </p>
      <p>A particular attention to the users is also given by Arabi et al. [4] and Antico et al. [5]. In the first
contribution, the authors develop a GPT-based chatbot (Habit Coach) to support users’ habit change
leveraging on cognitive behavioral and and narrative therapy techniques. Testing their proposal, the
authors found that a reduction on habit-strength has been detected on the participants to their study.
Instead, Antico et al. leverage on a retrieval-augmented generation system to refine ChatGPT behavior
when dealing with the needs of University of Milano-Bicocca students, searching for university-related
information. The proposed Unimib Assistant passed diferent testing and usability phases that allow to
propose future refinements of the tool, already evaluated as friendly and clear.</p>
      <p>Another contribution focusing on Large Language Models (LLMs) is the one by Franch, Roberti, and
Blanzieri [6], who propose a methodology to fine-tune LLMs in domain-specific contexts by enforcing
specific rules to improve the model behavior on LLM self-generated training datasets. The proposed
training gives the model the ability to extend the rules used in a specific context to closely-related
contexts.</p>
      <p>Considering the power of AI to generate content, Serrao et al. [7] propose a study design intended to
understand the ability that generative AI has in expressing emotions through non-figurative elements.
Abstract images on six target emotions, i.e., joy, sadness, fear, anger, disgust, and surprise, will be
generated and future participants will be asked to assess if these emotions are efectively represented
by the generated artworks.</p>
      <p>This study can be also related to the proposal by Perez and Rabaioli [8], who use AI to generate visual
representations of subjective physiological responses to music tracks, aiming at providing interactive
sound environments especially in the context of music therapy. This preliminary assessment of the
“Soundscapes of the soul" project provides an initial understanding on how immersive technologies
leveraging on artistic sensibility and subjective data could provide new applications in music therapy.
Fontana et al. [9] focus instead on other cognitive aspects that are mainly-related to people attention
while driving. An experimental protocol relying on visual distractors appearing in a virtual environment
is described with the aim of proposing a safe configuration to evaluate the efects of the defined
distractors while driving. Drivers’ reaction time and lane keeping will be measured to assess the efect
of distractors on attention.</p>
      <p>A more playful application is instead presented by Chitti et al. [10]. The authors try to understand
mechanisms and rules that should characterize an augmented reality Monopoly board-game to improve
users’ experience in terms of engagement and immersion. Custom rules and designs are proposed
as well as a proper game interface. The players’ assessment reveals that while the game is engaging,
play for a long time induces fatigue. Future developments will take into consideration this and other
user-related requirements.</p>
      <p>Besides the oral presentation of the aforementioned contributions, three invited speakers participated
in the AIxHMI workshop:
• Chiara Capra, CEO of LIFE Neurotech and CPO at Sense4Care (Spain).
• Francesca Gasparini, Associate Professor at the Department of Informatics, Systems, and
Communication of the University of Milano-Bicocca (Italy).
• Angelika Peer, Full Professor at Faculty of Engineering of the Free University of Bozen-Bolzano
(Italy).</p>
      <p>Chiara Capra speech, entitled “AI to detect Parkinson’s disease symptoms via wearables: from
detection to management to treatment”, focused on the importance of early detection of Parkinson’s
disease (PD) and the consequent necessity of continuously monitoring patients to provide an efective
and personalized treatment. In particular, she presented successful case studies involving the use of
the PD Holter monitor STAT-ON by Sense4Care, relying on AI to understand the progression on PD,
suggest interventions, and follow remotely the patients.</p>
      <p>Francesca Gasparini provided more insights on the topic of subjective data by contributing with her
speech entitled “AI personalised models based on subjective data”. She highlighted the importance of
considering the data quality, quantity, the inter and intra-subject variability to evaluate the reliability of
personalized AI-based advanced human-system interfaces. Moreover, some points have been raised to
consider the emotional engagement that people have when interacting with AI-based systems, providing
diferent examples starting from the afective computing cycle.</p>
      <p>Finally, Angelika Peer wrapped the speeches by delivering her talk on “The role of physiological
signals in human-machine interaction”. She gave a complete excursus on the key aspects related to the
efective and eficient use of physiological signals in building brain and body computer interfaces in
real-world scenarios. Particular emphasis has been given on the importance of introducing contextual
information to better understand people intentions when using such systems.</p>
      <p>Acknowledgments
The AIxHMI workshop co-chairs would like to thank all the Program Committee members for their
reviewing and dissemination activities:
• Gloria Beraldo, ISTC-CNR (Italy).
• Cesar Caiafa, CONICET (Argentina).
• Giulia Cisotto, University of Trieste (Italy).
• Nicolò Dozio, Politecnico di Milano (Italy).
• Francesco Ferrise, Politecnico di Milano (Italy).
• Mirco Gallazzi, University of Insubria (Italy).
• Ignazio Gallo, University of Insubria (Italy).
• Francesca Gasparini, University of Milano-Bicocca (Italy).
• Riccardo Giussani, Politecnico di Milano (Italy).
• Alessandra Grossi, University of Milano-Bicocca (Italy).
• Carlotta Lega, University of Pavia (Italy).
• Karmele Lopez de Ipiña, University of the Basque Country (Spain).
• Pere Marti-Puig, University of Vic (Spain).
• Ruggero Micheletto, Yokohama City University (Japan).
• Marta Molinas, Norwegian University of Science and Technology (Norway).
• Evangelos Niforatos, Delft University of Technology (The Netherlands).
• Claudia Rabaioli, University of Milano-Bicocca (Italy).
• Agnese Sbrollini, Università Politecnica delle Marche (Italy).
• Marta Maria Sosa Navarro, University of Milano-Bicocca (Italy).
• Toshihisa Tanaka, Tokyo University of Agriculture and Technology (Japan).</p>
      <p>• Sun Zhe, Juntendo University (Japan).
[4] A. F. M. Arabi, C. Koyuturk, M. O’Mahony, R. Calati, D. Ognibene, Habit Coach: Customising
RAG-based chatbots to support behavior change, in: Proceedings of the Third Workshop on
Artificial Intelligence for Human-Machine Interaction (AIxHMI 2024) co-located with the 23rd
International Conference of the Italian Association for Artificial Intelligence (AI*IA 2024), CEUR
Workshop Proceedings, CEUR-WS.org, 2024, pp. 57–70.
[5] C. Antico, S. Giordano, C. Koyuturk, D. Ognibene, Unimib Assistant: designing a student-friendly
RAG-based chatbot for all their needs, in: Proceedings of the Third Workshop on Artificial
Intelligence for Human-Machine Interaction (AIxHMI 2024) co-located with the 23rd International
Conference of the Italian Association for Artificial Intelligence (AI*IA 2024), CEUR Workshop
Proceedings, CEUR-WS.org, 2024, pp. 71–82.
[6] D. Franch, P. Roberti, E. Blanzieri, Rule enforcement in LLMs: a parameter eficient fine-tuning
approach with self-generated training dataset, in: Proceedings of the Third Workshop on Artificial
Intelligence for Human-Machine Interaction (AIxHMI 2024) co-located with the 23rd International
Conference of the Italian Association for Artificial Intelligence (AI*IA 2024), CEUR Workshop
Proceedings, CEUR-WS.org, 2024, pp. 17–32.
[7] F. Serrao, A. Gallace, M. Gallucci, A. Gabbiadini, The ability of generative AI to express emotions
through abstract images: a preliminary study design, in: Proceedings of the Third Workshop on
Artificial Intelligence for Human-Machine Interaction (AIxHMI 2024) co-located with the 23rd
International Conference of the Italian Association for Artificial Intelligence (AI*IA 2024), CEUR
Workshop Proceedings, CEUR-WS.org, 2024, pp. 51–56.
[8] F. Perez, C. Rabaioli, Soundscapes of the soul: armonia vitale, in: Proceedings of the Third
Workshop on Artificial Intelligence for Human-Machine Interaction (AIxHMI 2024) co-located
with the 23rd International Conference of the Italian Association for Artificial Intelligence (AI*IA
2024), CEUR Workshop Proceedings, CEUR-WS.org, 2024, pp. 93–101.
[9] S. Fontana, A. Massironi, M. A. Petilli, C. Lega, E. Bricolo, A protocol to evaluate the impact of
visual distractors on driving attention using a virtual reality simulator, in: Proceedings of the Third
Workshop on Artificial Intelligence for Human-Machine Interaction (AIxHMI 2024) co-located
with the 23rd International Conference of the Italian Association for Artificial Intelligence (AI*IA
2024), CEUR Workshop Proceedings, CEUR-WS.org, 2024, pp. 8–16.
[10] E. Chitti, A. Barbagallo, A. Delia, N. A. Borghese, ARnopoly: exploring strengths and weaknesses
of AR experience enhancing board games, in: Proceedings of the Third Workshop on Artificial
Intelligence for Human-Machine Interaction (AIxHMI 2024) co-located with the 23rd International
Conference of the Italian Association for Artificial Intelligence (AI*IA 2024), CEUR Workshop
Proceedings, CEUR-WS.org, 2024, pp. 44–50.</p>
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