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    <article-meta>
      <title-group>
        <article-title>Preliminary Comparative Analysis of E-Scooter and Pedestrian Speed Perception in a VR Environment⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Hayato Matsuura</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Akira Utsumi</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Hirotake Yamazoe</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>ATR Interaction Science Laboratories</institution>
          ,
          <addr-line>2-2-2 Hikaridai, Seika, Soraku, Kyoto, 6190288</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Hyogo</institution>
          ,
          <addr-line>2167 Shosha, Himeji, Hyogo, 6712280</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This study explores the speed perception of electric scooters (e-scooters) compared to pedestrians in a virtual environment, based on the hypothesis that e-scooters are perceived as slower due to the absence of walking-related movements, such as arm swings. Participants compared a pedestrian moving at 1.3 m/s and an e-scooter traveling at 1.0-1.6 m/s. Results suggest that, despite individual diferences, e-scooters tend to be perceived as slower. Future research will increase the number of participants and trials and simulate real-world scenarios to validate our assumption quantitatively.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;e-scooters</kwd>
        <kwd>pedestrians</kwd>
        <kwd>speed perception</kwd>
        <kwd>virtual environment</kwd>
      </kwd-group>
    </article-meta>
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    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>debris [5, 9]. The speed diference between e-scooters
and pedestrians on sidewalks is also a factor. Since
ePersonal Mobility Vehicles (PMVs) are small transporta- scooters travel faster than pedestrians, the risk of
collition devices designed for short-distance travel, and they sions increases, especially on narrow or crowded
sideare expected to contribute to easing trafic congestion, walks [10, 11].
reducing CO2 emissions, and addressing the "last mile" This study focuses on pedestrians’ perception of
eproblem. Among them, e-scooters have rapidly gained scooter speeds and aims to test the hypothesis that
pedespopularity as an eficient means of transportation in ur- trians are prone to misjudging the speed of e-scooters. A
ban areas [1, 2, 3]. virtual environment will be used to conduct an
experi</p>
      <p>However, with the increasing prevalence of e-scooters, ment evaluating speed perception errors. In this
experconcerns about their safety have also risen [1, 4, 5]. For iment, we will measure how pedestrians perceive the
instance, in some cities in Europe and the United States, speed of other pedestrians and e-scooters around them
stricter regulations have been implemented due to con- and analyze the accuracy of their perception.
cerns over trafic accidents and safety, with an increasing
number of cases where e-scooters are prohibited from
riding on sidewalks [1]. 2. Related Research</p>
      <p>In contrast, in Japan, since July 1, 2023, e-scooters are
allowed to travel on sidewalks because their maximum
speed does not exceed 6 km/h [6]. However, during
the period when sidewalk riding was prohibited, from
2020 to Jan. 2023, 76 accidents involving e-scooters were
reported, 8 of which involved pedestrians [7]. As the
number of e-scooters on sidewalks increases, there are
concerns about a rise in accidents involving
pedestrians, and indeed, an increase in such accidents has been
reported overseas [8, 5].</p>
      <p>The causes of accidents involving e-scooters include
factors related to the scooters themselves, such as their
small tires, which make them more susceptible to
tipping over or colliding with obstacles like bumps and
In addition to the studies mentioned above, research on
behavioral prediction tasks has also been conducted. A
behavioral prediction task involves predicting the time it
takes for a moving object to reappear, which temporarily
disappears due to occlusion or other factors. Battaglini
et al. conducted a study using images of bicycles and
motorcycles, demonstrating that when the moving speed
is low, the symbolic meaning of the objects (for
example, a motorcycle being perceived as faster than a
bicycle) significantly influences the prediction of the object’s
movement [12].</p>
      <p>Furthermore, numerous studies have investigated
personal mobility vehicles (PMVs) and e-scooters. Paudel
et al. explored collisions between e-scooters and
pedesAPMAR’24: The 16th Asia-Pacific Workshop on Mixed and Augmented trians in a virtual environment, revealing that the risk
Reality, Nov. 29-30, 2024, Kyoto, Japan of pedestrians sustaining head injuries sharply increases
* Corresponding author. when the speed of the e-scooter is between 10 and 15
($A.eUot2s1ui1m0i4);@ygaumha.zuo-eh@yoegnog.a.uc-.jhpy(oHg.oM.aca.tjspu(uHr.a)Y;aumtsauzmoei@)atr.jp km/h [13]. Additionally, the research by Hishikawa et
© 2024 Copyright for this paper by its authors. Use permitted under Creative Commons License al. conducted a questionnaire survey on the appearance
Attribution 4.0 International (CC BY 4.0). of PMVs and pedestrian risk perception, reporting that
the appearance of a PMV influences how pedestrians
perceive risk [14].</p>
      <p>In contrast, this study focuses not on subjective risk
perception but on speed perception. It aims to evaluate
how the perception of speed changes when pedestrians
and e-scooters approach within a virtual environment.</p>
    </sec>
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      <title>3. Experiment</title>
      <p>The following experiment was conducted using a virtual
environment to evaluate how participants perceive the
speed of approaching e-scooters and pedestrians and Figure 1: Experimental environment.
whether there is a diference in perceived speed.</p>
      <p>In the experiment, participants wore a head-mounted
display (Meta Quest 3, 72Hz refresh rate, resolution
3616×1952 pixels, field of view: horizontal 110 degrees,
vertical 96 degrees) and observed e-scooters and
pedestrians approaching in the virtual environment, then
evaluated their speed. Figure 1 1 shows the experimental
setup in the virtual environment. Participants stood at a
designated standing point in the virtual environment and
were instructed to focus on a fixation point 8.5 meters
ahead and 1.7 meters above the ground throughout the
experiment.</p>
      <p>Participants observed two scenarios: a pedestrian
approaching (left side in Figure 2) and a person on an
escooter approaching (right side in Figure 2). They were
asked to report which of the two felt faster. To prevent Figure 2: Pedestrian and E-scooter in VR environment.
speed judgment based on the time taken to appear and
approach, the pedestrian and the e-scooter appeared
randomly at distances of 5m, 6m, or 7m from the partici- Participants were allowed to take a break every five trials
pant. They disappeared once they approached within if they wished. The experiment included 9 participants
less than 1 meter. The second stimulus was presented (eight males and one female, with a mean age of 22.1
three seconds after the first. This constituted one trial. years and a standard deviation of 1.07 years), all of whom
The walking speed for the pedestrian was set at the aver- had normal vision.
age walking speed of an adult male, 1.3 m/s [15], while
the speed of the e-scooter was set at 1.1, 1.2, 1.3, 1.4, and
1.5 m/s. The presentation order of the pedestrian and 4. Results
scooter, as well as the speeds, were counterbalanced. The
experiment was conducted under two conditions: the Figures 3 and 4 present the experiment results. Each
approaching object came from the front (0 degrees) or 30 figure shows the results for the approach angles of 0 and
degrees outside the participant’s field of view. 30 degrees, respectively. The horizontal axis represents</p>
      <p>The virtual environment was created using Unity the speed of the e-scooter (1.1–1.5 m/s). In contrast, the
(2023.2.20f1). For the male model, [16] was used, and vertical axis shows the average proportion (with standard
for the e-scooter model, [17] was utilized. Additionally, deviation) of participants who judged that "the e-scooter
to simulate the natural movements of a person riding is faster" compared to a pedestrian walking at 1.3 m/s.
an e-scooter, the pitch and yaw angles of the head were The curve indicates the logistic curve fitted to the data.
randomly varied. The results show that, for both the 0-degree and
30</p>
      <p>The experiment followed this process: First, the partic- degree conditions, the proportion of participants judging
ipants were explained the experiment, and verbal consent the e-scooter as faster increased as the scooter’s speed
to participate was obtained. Then, the participants put increased. This suggests that participants were
generon the HMD, and the experiment began. For each an- ally able to perceive the approaching speeds accurately.
gle condition, five trials were conducted for each of the Specifically, focusing on the scooter speed of 1.3 m/s, the
ifve-speed conditions of the e-scooter, totaling 25 trials. average proportion of responses indicating "the e-scooter
is faster" was 0.4 under the 0-degree condition, whereas Table 1
it was 0.533 under the 30-degree condition. This suggests Diference threshold (5 conditions)
that the e-scooter might be perceived as slower under
the 0-degree condition. 0 degrees 30 degrees</p>
      <p>Next, the point of subjective equality (PSE), where Diference threshold 0.137 0.155
the choice ratio reaches 0.5, was calculated based on the
logistic curve fitting. The PSE for the 0-degree condition Table 2
was 1.317 m/s, and for the 30-degree condition, it was PSE and Diference thresholds (7 conditions)
1.334 m/s. Both values were slightly higher than 1.3
m/s. These results suggest that the e-scooter’s speed PSE Dif. thresholds
tends to be perceived as slower, aligning with the initial participant 0 deg. 30 deg. 0 deg. 30 deg.
hypothesis. 1 1.326 1.316 0.052 0.073</p>
      <p>Next, based on the results shown in Figures 3 and 4, we 2 1.275 1.240 0.055 0.129
found that none of the conditions yielded response ratios 3 1.231 1.226 0.128 0.167
close to 0 or 1. This suggested that the speed range for 4 1.343 1.475 0.100 0.113
the e-scooter might not have been suficient for accurate 5 1.361 1.315 0.111 0.093
logistic curve fitting. Therefore, the speed conditions 6 1.450 1.354 0.070 0.049
were extended to cover a range of 1.0–1.5 m/s, with incre- 7 1.400 1.584 0.145 0.336
ments of 0.1 m/s, resulting in seven conditions. An addi- 8 1.364 1.230 0.136 0.236
tional experiment was conducted with eight participants,
with five trials for each speed condition. Furthermore,
due to the large standard deviations and variability in ence thresholds calculated based on the logistic curve
participant results, the data for each participant were iftting results for each condition. The results show that,
summarized separately. Figures 5–8 present the results although the magnitude of the diferences varies, the
for two participants (1 and 2) out of the eight, whose PSEs are higher under the 0-degree conditions, whereas
results exhibited contrasting tendencies. the diference thresholds are larger under the 30-degree</p>
      <p>In the results for Participant 1 (Figures 5 and 6), when conditions.
comparing the pedestrian moving at 1.3 m/s with the
e-scooter, the proportion of responses indicating "the 5. Discussions
e-scooter is faster" was 0.4 in both trials. The points of
subjective equality (PSE) were 1.326 m/s and 1.316 m/s, This study evaluated how participants perceive the
aprespectively, indicating that the e-scooter tended to be proaching speeds of e-scooters and pedestrians in a
virperceived as slower than the pedestrian. tual environment. When comparing a pedestrian
walk</p>
      <p>Conversely, for Participant 2 (Figures 7 and 8), the pro- ing at 1.3 m/s with an e-scooter, the proportion of
reportion of responses indicating "the e-scooter is faster" sponses indicating that "the e-scooter is faster" was
bewas 0.6 in both trials. The PSE values were 1.275 m/s low 0.5 in most cases. Similarly, the points of subjective
and 1.240 m/s, showing a tendency for Participant 2 to equality (PSE) were above 1.3 m/s for most participants.
perceive the e-scooter as faster than the pedestrian. These results suggest that, despite individual diferences,
Finally, Tables 1 and 2 present the PSE and the difer- e-scooters tend to be perceived as slower than they are.</p>
    </sec>
    <sec id="sec-3">
      <title>6. Conclusions</title>
      <p>One possible reason for this perceptual diference is the
absence of large bodily movements, such as arm swings
or leg motions, typically accompanying walking. Al- This study conducted a speed perception experiment in
though statistical testing has not yet been conducted, a virtual environment based on the hypothesis that
ethe additional experimental results showed higher PSE scooters are perceived as slower than pedestrians due to
values under the 0-degree condition (six out of eight the absence of bodily movements associated with
walkparticipants). This suggests that central vision (0 de- ing, such as arm swings and leg motions. In the
experigrees), which is more sensitive to fine movements, may ment, participants observed a pedestrian approaching at
be more influenced by the absence of arm swings and 1.3 m/s and an e-scooter approaching at speeds ranging
other walking-related motions. In contrast, Hassan et from 1.0 to 1.6 m/s, and they were asked to report which
al., although not investigating approaching objects, con- felt faster. Although the results showed large
individducted experiments on speed perception of moving light ual diferences, they suggest that e-scooters tend to be
points and reported that speeds tend to be perceived as perceived as slower.
slower in peripheral vision [18]. These findings indicate We plan to expand the experiment by increasing the
that multiple factors may interact to influence speed per- number of participants and trials to assess the diferences
ception, and future experiments will aim to investigate in speed perception further. Additionally, we aim to
conthese efects further. duct experiments in more realistic scenarios to simulate</p>
      <p>Regarding the relationship between approach angle real conditions better and validate these findings.
and diference threshold, Tables 1 and 2 show that the
diference threshold was larger under the 30-degree con- Acknowledgments
dition than the 0-degree condition. This may be because,
under the 30-degree condition, participants relied on pe- This research was supported by JSPS KAKENHI Grant
ripheral vision, which likely resulted in lower speed per- Numbers JP23H01387 and JP21K11968.
ception accuracy than in the 0-degree condition.
[9] W. Li, C. J. van Driel, J. C. de Winter, M. H. Martens,</p>
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