=Paper= {{Paper |id=Vol-3927/paper10 |storemode=property |title=Cultivating Computational Thinking Skills via Educational Robotics Activities in a Blended Learning Environment |pdfUrl=https://ceur-ws.org/Vol-3927/paper10.pdf |volume=Vol-3927 |authors=Nafsika Pappa |dblpUrl=https://dblp.org/rec/conf/ectel/Pappa24 }} ==Cultivating Computational Thinking Skills via Educational Robotics Activities in a Blended Learning Environment== https://ceur-ws.org/Vol-3927/paper10.pdf
                                Cultivating Computational Thinking Skills via
                                Educational Robotics Activities in a Blended Learning
                                Environment
                                Nafsika Pappa

                                University of West Attica, Ag. Spyridonos Str., Egaleo Postal Code 12243, Athens, Greece



                                                   Abstract
                                                   There is a significant trend in the integration of Educational Robotics at all educational levels, and along
                                                   with this, the promotion of Computational Thinking is one of the related learning outcomes of this
                                                   integration. At the same time, the transfer of face-to-face learning to online or Blended Learning
                                                   context due to the COVID-19 pandemic has led to the development of several technological tools, such
                                                   as Educational Robotic simulators and online collaborating environments, to support this transfer. In
                                                   this field, this PhD research aims to design a framework in which students collaborate in a Blended
                                                   Learning context while solving Educational Robotic activities to cultivate Computational Thinking
                                                   skills.

                                                   Keywords
                                                   Computational Thinking, Educational Robotics, Blended Learning, Robotics Simulators, Secondary
                                                   Education1



                                  1. Introduction                                                           This PhD research aims to design a framework for
                                                                                                         promoting CT skills through collaborative ER in a
                                  Although Computational Thinking (CT) appeared in the                   Blended Learning (BL) environment.
                                  research spotlight as a concept related to Computer
                                  Science, it quickly established its presence within main               2. Theoretical Framework
                                  life skills such as reading, writing, and arithmetic [1]. In
                                  the last few years, CT has been considered a key concept               The framework to be developed is determined by the
                                  in education, and many countries worldwide have                        three factors (CT, ER, and BL) and their interrelations.
                                  revised curricula to integrate it across several                       Therefore, 2.1.1 discusses Cultivating Computational
                                  educational contexts [2].                                              Thinking through ER, 2.2 addresses Blended Learning
                                       Due to CT’s problem-solving approach, CT                          and ER, and 2.3 highlights the emergence and use of ER
                                  cultivation was soon related to Educational Robotics,                  simulators.
                                  leading to strong research interest in CT promotion
                                  through ER activities [3,               4,    5].  Several             2.1. Cultivating Computational Thinking
                                  frameworks/models have been proposed in the literature                      through ER
                                  to promote CT skills by combining CT with various                      A recent review of CT in European compulsory
                                  learning outcomes. Most of them are inspired by Piaget’s               education [2] highlighted visual programming
                                  constructivism theory and Papert’s constructionism                     environments and ER as the main trends for cultivating
                                  theory of the additional pedagogical value of interaction              CT. Since the term CT appeared in the literature,
                                  with a real object when constructing knowledge [6].                    programming has been an appropriate vehicle for CT
                                       Until the outbreak of the COVID-19 pandemic, the                  cultivation. Several CT assessment tools are based on
                                  strongest point of this link was ER's experiential and                 programming concepts or activities to evaluate students’
                                  hands-on learning nature. When transferring the                        CT skills [8, 9]. Although programming is part of an ER
                                  activities online, the main advantage was lost, leading to             project, when referring to CT cultivation through ER in
                                  the need to rediscover the frame of CT and ER. Several                 this research, CT is mainly related to ER concepts and
                                  solutions were available instead of physical robots, such              not only programming concepts. Several frameworks
                                  as ER simulators or online collaborative environments                  and methodologies to promote CT through ER have been
                                  [7]. Various ER technologies and good practices have                   proposed in the literature. CPG+ [3] and CCPS [5]
                                  emerged from the research conducted during the                         models shed light on the design of ER environments for
                                  pandemic period, which can serve to cultivate CT in a                  cultivating CT. Apart from the type and orchestration of
                                  mixed learning context involving face-to-face and online               the activities, they suggest that ER environments where
                                  ER activities.                                                         activities are supervised and implemented in sufficient


                                Proceedings of the Doctoral Consortium of the 19th European Conference        0009-0001-3930-420X (N. Pappa)
                                on Technology Enhanced Learning, 16th September 2024, Krems, Austria                     © 2025 Copyright for this paper by its authors. Use permitted under
                                                                                                                         Creative Commons License Attribution 4.0 International (CC BY 4.0).


                                  npappa@uniwa.com (N. Pappa)
CEUR
                  ceur-ws.org
Workshop      ISSN 1613-0073
Proceedings
time lead to more effective CT cultivation. In addition,     provide is considered a great advantage during students’
when working in such environments, students benefit          learning process [16]. Recent reviews describe a variety
from more guidance [3] and teachers’ delayed feedback        of ER simulators in the form of a) desktop environments,
[10]. Still, the clarification of classroom orchestration    b) mobile applications, and cloud- based platforms
remains a major research priority [6].                       [17,18], highlighting their strengths and weaknesses.
                                                             Students work in the simulated environment to cultivate
2.2. Blended Learning and ER                                 CT through realistic missions they must complete [9,12].
                                                             Within these missions, students are confronted with
The literature shows ongoing research interest in BL,
                                                             situations they may encounter in the real world and
and its benefits have been widely reported. BL
                                                             make decisions about robot responses based on sensor
environments are considered effective when they
                                                             and motor parameters. The approaches regarding the
integrate benefits from mixed environments (face-to-
                                                             order of the activities (simulated or with physical robots)
face and online) [24, 25]. Regardless of the subject, a BL
                                                             differ. There are proposals for engaging students first
should incorporate flexibility and interaction, facilitate
                                                             with the simulators and then with the physical robot,
learning processes, and create an effective learning
                                                             and others that start with the physical robot to increase
climate [24]. Various models, such as flipped, flex, self-
                                                             students' motivation [14]. Most research conducted over
blend, and rotation, have been proposed [26], and
                                                             the last four years investigating using ER simulators in
several important challenges have been documented
                                                             blended learning environments [19,20] involves mainly
regarding learners’ self–regulation and technology
                                                             university students.
competencies [25,26]. During the COVID-19 pandemic,
                                                                 Given the above, a research gap emerges regarding
several studies on CT and ER in BL environments start
                                                             the ER blended learning framework for CT cultivation in
appearing, mainly in higher education.
                                                             secondary education. In addition, the changes in the
    Regarding the transfer of ER in the BL context,
                                                             curricula of Information and Communication
although there are few studies for formal education,
                                                             Technology subject (ICT) and Robotics classes
methodologies [27] that involve a phase/step in which
                                                             worldwide highlight the need for helping teachers
the student does not have physical contact with the
                                                             organise their courses to address the CT's new cognitive
robots are proposed [5, 28]. This characteristic could
                                                             goals. Finally, the variety of ER, CT, and BL technologies
promote the design of online activities where students
                                                             used during the COVID-19 pandemic and the experience
continue working without noticing the absence of the
                                                             gained need to be evaluated towards extending CT
physical robot. Regarding methodology, the flipped
                                                             cultivation through ER beyond the classroom
classroom [7], using instructional videos for every unit
                                                             environment.
or challenge, has been proposed in several studies [7,12].
                                                                  The appropriate combination of them should be
Νo models are proposed that include stages
                                                             considered a new means for enhancing the pedagogical
implemented remotely, individually, or collaboratively
                                                             goals of the related fields. This is the expected
among secondary students.
                                                             contribution of the research in the domain of TEL.
    To address the research gap on the lack of secondary
students’ experience with ER in effective BL
environments, one of this research’s expected results        3. Goal and research questions
will be the evidence-based heuristics about students'        The objective of this PhD research is to design a
current practices on working with ER in different            framework where secondary school students cultivate
modalities.                                                  CT skills through ER activities in a BL context using ER
                                                             simulators (Figure 1). The main question addressing the
2.3. ER Simulators                                           aim of the research is:
The use of Robotic Simulators is gaining more ground,
and due to their flexibility [11,12], they have been used
by a larger population in recent years. In addition, the
cost of purchasing and maintaining the robotics kits and
the increased time required for implementation
[11,12,13] are some of the educators’ challenges
eliminated using simulators.
    Many studies agree that using physical robots over
simulators enhances students’ engagement [14,15], but
regarding the expected learning outcomes, there does
not seem to be a significant difference between them
[15]. Moreover, the direct feedback that simulators
Figure 1. Thesis diagram overviewing the context, the research question, learning objectives, contributions and
evaluation

RQ: How to design, implement, and evaluate a            RQ1: How to combine ER activities in ER environments
framework for integrating ER in BL context (physical    face-to-face in the classroom and remotely?
robots and simulators) where students cultivate CT      RQ2: How can CT skills be cultivated when shifting
skills?                                                 from hands-on activities with physical robots to the ER
                                                        simulation environment, and what modifications occur
   The main question is divided into three sub-         during this shift?
questions:                                              RQ3: How does collaboration orchestration affect CT
                                                        cultivation in both modalities?
4. Methodology                                               and the exploratory study's feedback will help
                                                             conceptualise two pilot studies with students working
The methodology chosen is Design-Based Research              on ER activities with ER simulators face-to-face and
(DBR) [29]. This methodological approach best fits the       online.
PhD objectives of solving real-world educational                 Both qualitative and quantitative data will be
problems through researchers' and practitioners'             collected and analysed (to explore students' practices
collaboration. The DBR research process involves four        and needs). This phase will result in the initial version
design phases, from identifying the problem to               of a framework accommodating teachers’ and students’
validating the generated principles and artefacts, and it    needs.
is applied iteratively (see Figure 2).                           In the third phase, the initial version of the
     Several exploratory studies will be implemented         framework designed will be implemented (first
based on the DBR approach. The participants will             iteration) with secondary school students attending ER
include pre-service and in- service teachers, who are        courses as part of the formal curriculum (RQ2). Data that
expected to inform design explorations. Students will        will be collected include student deliverables, analytics
also be involved in informing implementation                 from the ER simulator, student perceptions through
explorations. Exploratory studies will use a mixed-          questionnaires, and audio/ video recordings from
method design [20] incorporating quantitative and            student interaction and collaboration (RQ3). After data
qualitative data collection and analysis, aiming at a        analysis and further refinements, a second
comprehensive approach.                                      implementation (second iteration) will be carried out.
     Following the typical four phases of a DBR, the first       In the fourth phase, based on the second iteration,
phase includes conducting a systematic literature review     the framework will be reconceptualised and evaluated
to explore the research context around ER, CT, and BL.       by in-service teachers, and conclusions will be drawn.
The review's primary focus is related to RQ1, including
existing practices, available technologies (e.g., ER         5. Current Progress
simulators and online communication platforms), and
pedagogical approaches in educational contexts [21].         The research is still in its first phase. The Systematic
Furthermore, the first phase includes an exploratory         Literature Review [23] of “ER Simulators, Trends,
study with practitioners to explore their practices,         Methods Applied and Learning Outcomes” is due to
attitudes, and challenges while designing ER activities      conclude soon. Currently, 72 articles from the ERIC and
with ER simulators for cultivating CT skills, as well as     SCOPUS databases are being analysed.
their needs. Educators, working in pairs or triads, will         At the same time, an ER activity with two different
co- design ER activities in two different ER simulators.     simulators is designed to trigger the educators'
They will then reflect on their design experience and the    interaction and co-design a framework for using ER
critical points analysed in the literature review. Both      activities in various simulators in the BL context.
qualitative and quantitative data will be analysed.          Furthermore, the questionnaire provided at the end of
     The data from the exploratory study will be analysed    the activity is currently finalised.
during the second phase. The literature review findings




      Figure 2. DBR methodology followed.
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valuable guidance and support.                                        education, 79-98.
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