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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Scientific Reasoning with Interactive Diagrams in Primary Education⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Tom van Eijck</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Amsterdam University of Applied Sciences</institution>
          ,
          <addr-line>Wibautstraat 2-4, 1091 GM Amsterdam</addr-line>
          ,
          <country country="NL">Netherlands</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Proceedings of the Doctoral Consortium of the 19th European Conference on Technology Enhanced Learning</institution>
          ,
          <addr-line>16th</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>The growing attention for natural sciences in primary education is typically aimed at the development of practical experimental skills. Natural scientific reasoning, in which thinking back and forth between phenomena and explanations forms the connecting factor, remains underexposed. The focus of our study is on how interactive diagrams and matching experiments can support scientific reasoning and thus scientific literacy. We start with three design studies, which successively investigate how (1) the complexity of diagrams can be tailored to the developmental level of students, (2) the interactivity of diagrams can be adapted to the developmental level, and (3) the dialogue that arises during collaboration influences diagram construction. Finally (4), an effect study is carried out to examine the effects of the interactive diagrams on scientific literacy in school practice. Results of a preliminary study show that the approach enables several types of scientific reasoning, in a more autonomous way than in traditional science classes. Therefore, it is intended that this approach leads to an innovative teaching method that better meets the cognitive needs in upper primary education.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;interactive concept diagrams</kwd>
        <kwd>scientific reasoning</kwd>
        <kwd>primary science education</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Thinking back and forth between the world of
phenomena and the world of ideas is essential for the
development of scientific literacy [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. It is therefore
important to pay attention to scientific insights in
science and technology education in addition to research
skills [
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ]. Particularly when creating scientific
explanations (minds-on) from practical experiments
(hands-on), forms of cognitive processing are necessary
such as ordering, schematizing and modeling [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>
        Current Science and Technology teaching practice
(S&amp;T) in primary education is often limited to doing
individual 'experiments', i.e. mainly hands-on activities
[
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ] while minds-on activities such as reasoning with
arguments are important for the development of
understanding [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. However, this requires advanced
teaching strategies and pedagogical content knowledge.
As a result, science lessons in upper primary education
tend to focus on hands -on elements, rather than on the
understanding of the underlying concepts.
Consequently, the way in which focusing on thinking
skills and conceptual understanding could take place in
upper level of primary education requires further
investigation [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        One way to promote the learning of higher thinking
skills, such as scientific reasoning, is to use diagrams as
external representations for creating knowledge [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        This allows students to create and manipulate
knowledge constructs on the computer screen [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. By
providing diagrams with automated interactivity,
students can receive direct, formative feedback on their
actions. An important question is how and in what form
the automated feedback can be provided and adapted to
the needs and development of students [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        We have created lessons on various types of
scientific reasoning which combine short, hands-on
practical activities with minds-on learning through
interactive diagrams. These lessons are made available
as web-based applications [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
      <p>The central question is how our approach can be
used to promote scientific reasoning among students in
upper primary education.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Problem outline</title>
      <p>
        The aim of this PhD research is to gain new insights into
how the use of interactive diagrams as a learning
technology for science education can lead to an
improvement in this type of reasoning, resulting in an
increase in the effectiveness of science and technology
education [
        <xref ref-type="bibr" rid="ref12 ref13">12, 13</xref>
        ].
      </p>
      <p>The PhD research consists of four phases. The first
three phases are design studies, which successively
investigate:
1.</p>
      <p>how the complexity of diagrams can be tailored
to the developmental level of students,
2. how the interactivity of diagrams can be
adapted to the developmental level, and
3. how the dialogue that arises during
collaboration influences diagram construction.</p>
      <p>These three phases then culminate into an
intervention (study 4), in which the effects of the
interactive diagrams on scientific literacy are examined
in school practice.</p>
      <sec id="sec-2-1">
        <title>2.1. Research problems</title>
        <p>In order to explore how interactive diagrams and
matching experiments can support scientific reasoning
and thus scientific literacy, the following problems need
to be addressed:
1. What are adequate levels of complexity of
interactive diagrams, taking into account individual
differences in developmental level of students?
2. What are effective forms of adaptive feedback,
when the learning needs of individual students are
taken into account?
3. What is the effect of collaboration on the
quality of the diagrams to be constructed?
4. What are the effects of working with
interactive diagrams on the scientific reasoning
skills and knowledge level of individual students?
In the next sections, these problems are discussed in
more detail.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Problem domain</title>
        <p>
          To represent a particular content, combinations of visual
symbols and written language offer opportunities to
scaffold students in the development of their scientific
reasoning [
          <xref ref-type="bibr" rid="ref14 ref15">14, 15</xref>
          ].
        </p>
        <p>
          Concept diagrams lend themself well to being digitized,
as for instance done with the Cmap software [
          <xref ref-type="bibr" rid="ref16 ref17">16, 17</xref>
          ].
Adding a certain level of responsiveness can turn digital
concept diagrams into interactive learning aids. These
so-called interactive diagrams are applied in secondary
scientific education [
          <xref ref-type="bibr" rid="ref18 ref19">18, 19</xref>
          ]. The application used in this
study, however, is developed for use in primary
education..
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Methodology</title>
      <sec id="sec-3-1">
        <title>3.1. Study 1: Complexity</title>
        <p>Study 1 investigates how the complexity of diagrams can
be defined and determined so that diagrams used in
education can be tailored to the developmental level of
the students.</p>
        <p>In this research, complexity is operationalized on the
basis of (a) the average level of familiarity with the
vocabulary on which the reasoning and the associated
diagram is based, and (b) the number of concepts and
mutual relationships between these concepts.
To tailor the diagram complexity to the development
level, the complexity levels of the diagrams are
categorized. By measuring at different levels of diagram
complexity, it can be determined how the quality of the
diagrams to be constructed relates to the complexity of
a certain type of diagram and adjustments can be made
accordingly.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Study 2: Interactivity</title>
        <p>Study 2 investigates how the interactivity of the
diagrams can be adapted to the development level and
learning needs of individual students.</p>
        <p>Automated feedback takes place via automated
evaluation of student-computer interactions,
subsequently presented to the student via visual cues in
the diagram. This software evaluation takes place (1)
when the student selects, positions and/or connects
diagram elements, and (2) during task performance and
after task completion.</p>
        <p>By varying the interactivity in the ways described
above, the effectiveness of the different forms of
automated feedback can be determined by measuring
the quality of the diagrams that are constructed.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Study 3: Collaboration</title>
        <p>Study 3 investigates how the dialogue that arises during
collaboration among students influences the quality of
the diagrams they construct.</p>
        <p>
          Research shows that conversational activities
stimulate the development of scientific reasoning [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ].
Also, collaborative discussion, in which students
respond to each other's ideas in a constructive way,
offers opportunities to improve thinking and learning of
science [21].
        </p>
        <p>In general, working in heterogeneous groups offers
a more challenging learning environment than working
in homogeneous groups [22]. To investigate whether the
composition of pairs based on developmental level has
an effect on the quality of the diagrams that are
constructed, students are clustered in homogeneous or
heterogeneous pairs. By determining the diagram
quality per student and analyzing the vocabulary and
the quality of the reasoning of the dialogue, the effect of
mutual cooperation is examined.</p>
      </sec>
      <sec id="sec-3-4">
        <title>3.4. Study 4: Effect</title>
        <p>Study 4 is an effect study on a larger scale in which the
effects of working with the interactive diagrams on both
the development of scientific reasoning skills and the
subject-matter knowledge level of students are
investigated.</p>
        <p>Through the previous studies, insights have been
gained about (1) complexity, (2) interactivity, and (3)
collaboration. In study 4, these insights are combined
into an experimental pretest/posttest design with a
retention measurement.</p>
      </sec>
      <sec id="sec-3-5">
        <title>3.5. Contributions</title>
        <p>Potential contributions to solving the problem on
technology enhanced learning are:
1.
2.
3.
4.
5.</p>
        <p>A validated measure for determining the
complexity of diagrams.</p>
        <p>Interactive diagrams that are tailored to the
performance level of students in terms of
complexity.</p>
        <p>Insights into the effects of different forms of
adaptive feedback.</p>
        <p>Insight into the effect of collaboration on the
quality of the diagrams constructed.</p>
        <p>Insights into the effect of working with
interactive diagrams on the individual
development of scientific reasoning skills and
professional knowledge.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Results</title>
      <sec id="sec-4-1">
        <title>4.1. Preliminary ideas</title>
        <p>
          By using representations of scientific thinking and
working methods, also called crosscutting concepts [23,
24], we investigate different types of diagrams
associated with (1) reasoning in patterns, (2) causal
reasoning, and (3) reasoning in systems. To realize this,
the predict-observe-explain routine of primary science
education is translated into a web-based application
called Minds-On [
          <xref ref-type="bibr" rid="ref11 ref12 ref13">11, 12, 13</xref>
          ].
        </p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Proposed approach</title>
        <p>The Minds-On application shows a section of the
diagram with its ingredients (Figure 1), consisting of
nodes (individual concepts) and lines (relationships).
The appearances of both the nodes and the lines depend
on their type (e.g., circular nodes denote objects, thin
arrows denote ‘has/is’ relationships and bold arrows
denote causal relationships). Before filling in a diagram,
students conduct an experiment relating to the concepts
in the diagram (e.g. about the properties of ‘sound’). As
an initial scaffold, one or more concepts are already in
place in the diagram. Next, students can drag and drop
concepts into diagram nodes, during which automated
feedback is presented in the form of evaluative
statements. Until all concepts are placed correctly,
students also receive automated feedback by means of a
check function. After successfully completing a diagram
step, students progress to the next experiment.
Throughout this stepwise progression, the complexity of
the diagram increases, until culminating in its final form.</p>
      </sec>
      <sec id="sec-4-3">
        <title>4.3. Preliminary Results</title>
        <p>
          A study was carried out with primary school students
(9-12 years, n=490) in the Metropolitan Region of
Amsterdam, Netherlands, showing that most students
successfully complete the task within standard lesson
time. The approach enables the effective application of
several types of scientific reasoning, in a more
autonomous way than in traditional science classes.
Results indicate that successful task completion is
associated with less dependency on the interactive
functions. However, since a minor proportion of the
students did not use the interactive functions as
envisioned, we conclude that additional forms of
interactivity, focusing on vocabulary and reasoning
abilities, are necessary [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ].
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Concluding remarks</title>
      <p>Diagrams for scientific reasoning have already been
implemented successfully, although most studies
concern middle-school students (or higher), who create
diagrams from scratch [25]. The pre-formal
developmental stages that characterize students in
Primary Science Education (PSE) are less advanced, and
ask for a more object -related, scaffolded approach.
Therefore, a unique design element is the stepwise
building up of the concept, by combining short hands
on experiments with the corresponding part of the
interactive diagram. Interactive functions, such as the
presentation of inference statement to the student
during construction of the diagram, and a check
function after completing each diagram step are
considered essential for the scaffolding of scientific
reasoning at the primary level. The built in datalogger
allows for detailed measurements of relevant user
parameters.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgements</title>
      <p>The research presented here is co-funded by The
Netherlands Organization for Scientific Research
(NWO), PhD-grant for teachers, grant number
023.0I7.002 and the Dutch Regie-orgaan SIA, project
Minds-On, grant number RAAK.PUB06.033.</p>
    </sec>
    <sec id="sec-7">
      <title>6. References</title>
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Science: The Role of Collaborative, Critical
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[22] Oostdam, R.J. (2009). Tijd voor dikke
leerkrachten. Over maatwerk als kern van
goed onderwijs. [Time for big teachers. About
customization as the core of good education].</p>
      <p>Amsterdam University Press.
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