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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Modeling and Supporting Planning Regulatory Processes in a CSCL Environment</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Simon Lecuyer--Chardevel</string-name>
          <email>chardevel@univ-grenoble-alpes.fr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Université Grenoble Alpes</institution>
          ,
          <addr-line>150 place du Torrent, Saint Martin d'Hères</addr-line>
          ,
          <country country="FR">France</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Collaborative learning, especially in blended design, stresses learning regulation processes both at individual and collective levels. Learning regulation is an active process involving behavioral, motivational, cognitive and affective regulation. It is exercised through recursive phases of task definition, planning, performance, and adaptation. In this research, we aim to support planning in Computer-Supported Collaborative Learning (CSCL). We articulate models of Self-Regulated Learning (SRL), Co-Regulated Learning (Co-RL) and Socially Shared Regulated Learning (SSRL). We address two contributions. First, to understand the contextual and individual factors that influence planning processes at the personal, interpersonal and collective levels. Secondly, to produce and evaluate principles for the design and integration of information and communication technologies to support collaborative planning. We are designing a plugin for LabNbook, an experimental science learning environment. The evaluation is being carried out as part of field studies at a French university.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Regulation of learning activities</kwd>
        <kwd>CSCL</kwd>
        <kwd>TEL</kwd>
        <kwd>design-based research</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>Learning behaviors are influenced by the learning
design and the characteristics of the learning
environment property. Technology Enhanced Learning
(TEL) and collaborative learning are trends influencing
how teaching is designed in higher education.</p>
      <p>Blended Learning [1] is a learning design using
information technology to extend teaching beyond
class sessions. Due to unsupervised activity, this
learning design entrusts part of the management of
learning activities to students. Managing learning
requires regulation skills that are situative and difficult
to acquire.</p>
      <p>Collaboration is a mean to promote learning from a
socioconstructivist perspective. Collaboration covers a
wide range of group organization (from a dyad to a
large scale thematic community) and goal (from
performing a task to being part of a community of
interest). In our research, we focus on learning groups
organized to carry out a specific learning task designed
by a teacher. “Computer Supported Collaborative
Learning” (CSCL) is the research field studying
technologies for creating, supporting and orchestrating
collective learning [2].</p>
      <p>On the one hand, these situations involve a higher
cognitive load [3], and on the other, they are useful for
developing self-regulation.</p>
      <p>Perry [4] identify two task requirements to
promote learning regulation: an optimal challenge and
authenticity.</p>
      <p>
        Effective regulation of learning is a factor in
academic success, especially in Blended Learning [5].
Similarly, Järvelä and Hadwin [6] identify the
regulation of collective activity as a necessary
condition for successful CSCL. In addition, Greene et
al. [
        <xref ref-type="bibr" rid="ref11">7</xref>
        ], see it as a mediator of the effectiveness of
technology enhanced learning.
      </p>
      <p>
        The research presented in this communication is
part of the LabNbook project [
        <xref ref-type="bibr" rid="ref12 ref13">8, 9</xref>
        ]. LabNbook is an
online learning environment dedicated to experimental
sciences widely available since 2017.
      </p>
      <p>LabNbook is designed to scaffold the writing of
scientific experiment and reports through a notebook
interface. LabNbook is used both around the learning
situation (to prepare and assess) and during the
learning situation as a planning scaffold and notebook.</p>
      <p>Notebooks outlines can be designed by teachers.
Teachers choose the tasks to be accomplished, select
the available tools and design scaffolds. Each team of
students works on a personal report, based on the
activity prepared by the teachers. In a report teachers
and learners can interact synchronously and
asynchronously via different communication channels:
messaging, comments (between students) and
annotations (teacher feedback).</p>
      <p>LabNbook is designed for collaborative learning.
Our goal is to improve the platform by designing a
© 2023 Copyright for this paper by its authors. Use permitted under
Creative Commons License Attribution 4.0 International (CC BY 4.0).
plugin to support self and group regulation of learning.</p>
      <p>In this research we seek to understand how
individual and contextual factors influence regulatory
behaviors in CSCL activities and provide design
principles to support them. We focus on specific
subprocesses of the planning phases: achievement
criteria identification and planning course of actions.</p>
      <p>To meet these objectives, we design and evaluate a
plugin to support planning processes. The plugin is
implemented and evaluated on the LabNbook platform.</p>
      <p>In the second section, we present the conceptual
framework used and an overview of the tools
developed by the TEL community.</p>
      <p>In the third section, we present our research
questions.</p>
      <p>The fourth section presents the design and
evaluation processes based on a design-based research
method.</p>
      <p>In section five, we describe the initial results of an
exploratory study.</p>
      <p>In section six, we present our expected
contributions to the TEL community.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Conceptual framework</title>
      <sec id="sec-2-1">
        <title>2.1. Regulation of learning activities</title>
        <p>
          The concept of regulation appears in the field of
cybernetic research [
          <xref ref-type="bibr" rid="ref14">10</xref>
          ]. Cybernetic regulation
describes how a system can regulate its activity by
monitoring and controlling the differences between a
desired (or avoided) goal and feedback on the current
state.
        </p>
        <p>
          In the field of teaching and learning, this concept
has evolved into "learning regulation". Based on the
metacognitive theory the family of models known as
"self-regulated learning" broadens the scope of
regulation to include motivational, affective and
behavioral dimensions [
          <xref ref-type="bibr" rid="ref15">11</xref>
          ]. We describe the
framework used to understand individual and group
regulation in the next paragraphs.
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Self-Regulated Learning</title>
        <p>
          Self-regulated learning models aim to explain and
describe the strategies and behaviors implemented by a
learner to achieve a specific learning goal. It is defined
by Greene as "the active and conscious pursuit of a
defined learning goal through planning, achieving,
monitoring, controlling and reflecting on internal
(cognitive, metacognitive, motivational, emotional,
behavioral) and external (environmental) factors
before, during and after learning" (cited in [
          <xref ref-type="bibr" rid="ref16">12</xref>
          ]).
        </p>
        <p>
          In this research, we use the COPES model as a
reference [
          <xref ref-type="bibr" rid="ref17">13</xref>
          ]. COPES defines regulation through four
loosely production phases: task definition, goals and
plans, performance and adaptation.
        </p>
        <p>In each phase, the learners activate their
knowledge and representations of themselves and the
tasks (Conditions) to choose and implement learning
behaviors (Operations). These behaviors produce
learning artifacts (Products). Artifacts are assessed
(Evaluations) against personal achievement criteria
(Standard). Depending on the evaluation, behavior
may be adapted to the goals pursued by the means of
metacognitive control and cognitive conditions may be
updated.</p>
        <p>This model emphasizes the role of context through
perceptions of the task and properties of the learner
known as “conditions”, as the basis for regulatory
processes.</p>
        <p>
          This model was chosen for two reasons. First, it
accurately describes the components, the phases of
regulation and the metacognitive processes [
          <xref ref-type="bibr" rid="ref18">14</xref>
          ]
involved in self-regulated learning. Secondly, this
model was used to create the research field of Socially
Shared Regulated Learning (SSRL) [6].
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Regulation of learning activities in CSCL</title>
        <p>The learning environment (peers, learning
materials, discursive practices, norms) also regulates
the learners learning process.</p>
        <p>Co-Regulated Learning (Co-RL) and Socially
Shared Regulated Learning (SSRL) are two concepts
used to describe inter-individual regulations.</p>
        <p>
          Co-regulated learning, from a social-cognitive
point of view, describes the temporary process of
supporting the regulation of a learner's learning
activity [
          <xref ref-type="bibr" rid="ref19">15</xref>
          ]. We can consider this to be an
asymmetrical process. Sociocultural [
          <xref ref-type="bibr" rid="ref20">16</xref>
          ] and situated
perspectives [
          <xref ref-type="bibr" rid="ref21">17</xref>
          ] add clues to understand how learners
internalize these regulations.
        </p>
        <p>When the regulation process is equally distributed
and managed by group members, Järvelä and Hadwin
[6] describe it as Socially Shared Regulated Learning.
The object of regulation is the group as an integrative
entity. The SSRL model derives from COPES and is
adapted to collective regulation. The phases become:
the creation of a shared understanding of the task, the
definition of collective goals and the planning, the
execution and control of the collective activity, and the
evaluation and adaptation of the collective activity.</p>
        <p>For Järvelä and Hadwin [6], these research fields
describe the regulation process in a collaborative
learning situation from three perspectives: "I" (SRL),
"you" (Co-RL) and "we" (SSRL).</p>
        <p>
          Some authors advocate an integrative perspective
[
          <xref ref-type="bibr" rid="ref22">18</xref>
          ] of the regulation of learning. Mottier Lopez [
          <xref ref-type="bibr" rid="ref23">19</xref>
          ]
highlights the limits of separating self-regulation and
other forms of regulation. In the situated point of view,
self-regulated and shared-regulated learning are
mutually constituted. Learners regulate their activity
in a context of possibilities and constraints. In addition,
the context is shaped by the behaviors of the
stakeholders. Thus, Morales Villabona [
          <xref ref-type="bibr" rid="ref24">20</xref>
          ] articulates
SRL, Co-RL and SSRL in a continuum varying between
the shared regulatory components defined in COPES
[
          <xref ref-type="bibr" rid="ref17">13</xref>
          ].
        </p>
        <p>We share this point of view and in our research we
seek to understand how contextual and individual
factors (Conditions) influences the planning regulation
processes (Operations and Products) and its adaptation
(Control) at personal, interpersonal and collective
levels.</p>
      </sec>
      <sec id="sec-2-4">
        <title>2.4. Supporting and measuring SRL in</title>
        <sec id="sec-2-4-1">
          <title>TEL systems</title>
          <p>
            Many tools have been designed to promote and
measure Self-Regulated Learning. Panadero [
            <xref ref-type="bibr" rid="ref25">21</xref>
            ]
describes three waves of measurement types used to
assess learning regulation. Self-reported data and
online activity traces are the first two waves. The third
consists of tools playing both an intervention and a
measurement role. TEL systems are part of this type of
measure.
          </p>
          <p>
            We can identify two broad categories of TEL
systems designed to support learning regulation:
towards Self-Regulated Learning (MetaTutor [
            <xref ref-type="bibr" rid="ref26">22</xref>
            ],
gStudy [
            <xref ref-type="bibr" rid="ref27">23</xref>
            ], NoteMyProgress [
            <xref ref-type="bibr" rid="ref28">24</xref>
            ], etc)
          </p>
          <p>
            towards Shared Regulated Learning in
ComputerSupported Collaborative Learning (CSCL) contexts
(Radar / OurPlanner / OurEvaluator [
            <xref ref-type="bibr" rid="ref29">25</xref>
            ], SEST and
SERT [
            <xref ref-type="bibr" rid="ref30">26</xref>
            ], S-REG). Järvelä et al. [
            <xref ref-type="bibr" rid="ref31">27</xref>
            ] proposed the
following classification of functionalities: “sharing
information”, “sociability, social space, and social
presence”, “support for self-regulated learning and
metacognition” and “being aware of his own and
others behaviours”. The tools reviewed [
            <xref ref-type="bibr" rid="ref29 ref30 ref32">25, 26, 28</xref>
            ] use
prompts, collaboration scripts and visualization of
activities to support shared regulation.
          </p>
          <p>
            We can also classify these designs using Dignath’s
and Buttner [
            <xref ref-type="bibr" rid="ref33">29</xref>
            ] direct/indirect and explicit/implicit
support framework. Direct support corresponds to
teaching strategies whereas indirect support refers to
supportive environments.
          </p>
          <p>
            Certain gaps have been in the literature. The most
important thing is the relationship between the
designs and the processes supported. Jivet et al. [
            <xref ref-type="bibr" rid="ref34">30</xref>
            ]
note that few tools explicitly describe the underlying
conceptions of learning and assess how they
contribute to these theories. This assertion is shared by
Alvarez et al. [
            <xref ref-type="bibr" rid="ref35">31</xref>
            ] about SRL tools designed for
Learning Management Systems (LMS)
          </p>
          <p>
            In both categories the tools reviewed mainly focus
on supporting specific phases. We find that the
performance phase receives the most support. The
adaptation phase is also supported by individual and
group rating and feedback tools such as
“OurEvaluator”[
            <xref ref-type="bibr" rid="ref29">25</xref>
            ].
          </p>
          <p>The planning phase was supported, but mainly at a
general and personal level. We believe there is a need
to scaffold closer planning processes, focusing on task
completion and achievement criteria.</p>
          <p>This assumption is based on two points:
proximal goals are easy to achieve and lead to
better learning outcomes</p>
          <p>specific task centered goals are easier to assess
than general goals and lead to less dysfunctional
regulatory behaviors.</p>
          <p>We also argue that in order to promote regulatory
processes, the environment must allow them (indirect
supports) and they must be directly and explicitly
instructed.</p>
          <p>We choose to investigate and support the planning
phase through two processes:</p>
          <p>strategic planning i.e. how learners identify and
structure the action plan and knowledge needed to
achieve their objectives.</p>
          <p>Achievement criteria definition, i.e. how learners
define when a product is good enough to stop acting
on it.</p>
          <p>
            By focusing on the planning phase, we aim to
contribute to the research on the design of shared
regulation as “shared regulation implies strategically
adapting shared task perceptions, goals, and
engagement to optimize collaboration in the current
and future tasks” by Miller &amp; Hadwin [
            <xref ref-type="bibr" rid="ref36">32</xref>
            ].
          </p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. General research questions</title>
      <p>The aim of our research is to model, design and
evaluate a plugin for defining success criteria and
planning activities in a CSCL environment. The
general research questions are:
1.
2.</p>
      <p>How do individual and contextual factors
(conditions) interact to influence the planning
of activities (products) and the definition of
success criteria (standards) for learners in a
CSCL environment?
How do learners use available designs in their
environment to engage in individual
3.</p>
      <p>and shared planning regulation in CSCL
situations?
What CSCL design and integration principles
can we formulate to promote the planning of
activities and the selection of implementation
criteria?</p>
    </sec>
    <sec id="sec-4">
      <title>4. Research design</title>
      <sec id="sec-4-1">
        <title>4.1. Overview</title>
        <p>
          We use the design-based research method to carry
out the design and evaluation processes. Design- based
research aims to acquire theoretical knowledge through
an iterative process of designing, implementing and
evaluating tools in a specific context. [
          <xref ref-type="bibr" rid="ref37">33</xref>
          ]
        </p>
        <p>
          We use Sandoval's conjecture map [
          <xref ref-type="bibr" rid="ref38">34</xref>
          ] to explain
the relationships between design and research
activities. A conjecture map links a high-level
conjecture about how learning takes place in a TEL
system to the design introduced in the learning
environment. Next, the Conjecture Map explains
which interactions between the learners, their
environment and design properties are considered and
what the testable effects of these interactions are. For
each step, measurement methods should be explained
[
          <xref ref-type="bibr" rid="ref39">35</xref>
          ].
        </p>
        <p>
          Design and evaluation are structured according to
the ADDIE model [
          <xref ref-type="bibr" rid="ref40">36</xref>
          ] for instructional design. ADDIE
is a cyclical model comprising five stages: Analysis,
design, development, implementation and evaluation.
Figure 1 shows the general process associated with
the related studies, the stakeholders and the
expected outcomes.
        </p>
        <p>In the following sections, we present the first
iteration of the design and evaluation phases.</p>
        <p>A second iteration of the design and evaluation
will be carried out during 2025-2026. This second
iteration will be based on the results of the case studies
in the field.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Design phase</title>
        <sec id="sec-4-2-1">
          <title>4.2.1. Study 1 : Interview survey</title>
          <p>To better understand how learners plan their
learning activities, we conducted an interview survey
in December 2023. This study aims to answer the
following specific research questions:</p>
          <p>What individual and collective planning
behaviors do learners demonstrate in CSCL
situations?
What factors influence individual and
collective planning behavior in CSCL
situations?
What planning design specifications can we
identify from the needs expressed by the
students?</p>
          <p>
            Interviews were conducted with 14 first and
second-year students in French higher education.
Semi-structured interviews were conducted using the
‘Story Interview’ method [
            <xref ref-type="bibr" rid="ref41">37</xref>
            ]. The students were
asked to recall and describe as accurately as possible
their actions in CSCL situations. The researcher's
questions focused on the interactions between the
planning of activities and the definition of the
performance criteria, the difficulties perceived and the
workaround solutions.
          </p>
          <p>
            The 14 interviews, lasting between 35 and 75
minutes, were transcribed in full and analyzed using a
thematic analysis method [
            <xref ref-type="bibr" rid="ref42">38</xref>
            ]. An initial
categorization was based on the regulatory phases of
COPES. The thematization was conducted with the
COPES model in mind. The analysis was carried out by
a single researcher.
          </p>
          <p>The initial results are presented in section 5.</p>
        </sec>
        <sec id="sec-4-2-2">
          <title>4.2.2. Study 2: Prototype’s utility assessment</title>
          <p>Following the interviews, design principles were
identified and low-fidelity mock-ups were designed.
An evaluation was carried out to assess the perceived
usefulness of the selected features and indicators. A
focus group was chosen.</p>
          <p>This study address the following research
questions:</p>
          <p>What indicators do learners find relevant for
planning their learning activity individually
and collectively?
What indicators do learners find relevant for
monitoring individual and collective
activities?</p>
          <p>This study was carried out in order to refine the
prototypes before designing high-fidelity prototypes. It
was scheduled to run from March to April 2024, when
the first mock-ups were designed. During this period,
French students are preparing for their second semester
exams. This has led to recruitment and scheduling
difficulties. A single focus group was organised
with two students. A new wave of
recruitment is planned for December 2024.</p>
          <p>The following paragraphs up to section 5 describe
the planned studies that have not yet been carried out.</p>
        </sec>
        <sec id="sec-4-2-3">
          <title>4.2.3. Study 3: Protoype’s usability</title>
          <p>assessment</p>
          <p>Study 3 aims to assess the usability of the design
and its ability to support collaborative planning.</p>
          <p>We plan to use a mixed approach comprising
individual and dyadic tasks, a questionnaire and
interviews.</p>
          <p>The design is presented to participants using a
video tutorial designed to be implemented as a
resource in the LabNbook platform. The study is
divided into two periods.</p>
          <p>
            First of all, participants are invited to carry out a
number of scripted tasks using the design. The
environment is highly structured. During this phase,
we aim to assess the usability of the design. After
completing the tasks, the participants fill in the SUS
questionnaire [
            <xref ref-type="bibr" rid="ref43">39</xref>
            ].
          </p>
          <p>Next, participants are asked to complete a
collaborative task in a less structured environment
using the design. In this phase, we aim to assess how
the design is immediately remembered and how it is
used to support collaboration.</p>
          <p>The study will be conducted in the laboratory and
video recordings will be made to analyze the
participants' behavior and reactions. We will also
record data traces to carry out behavioral analyses:
number of entries required, time spent carrying out an
operation.</p>
          <p>Finally, qualitative information will be gathered
through dyad interviews.</p>
          <p>This study addresses the following research
questions:
1.
2.</p>
          <p>How learners perceive the system to plan
individual learning behavior?
How learners perceive the system to plan
collaborative behavior?
What difficulties do learners encounter?
What workarounds learners have
implemented to achieve the tasks?</p>
        </sec>
      </sec>
      <sec id="sec-4-3">
        <title>4.3. Evaluation phase</title>
        <sec id="sec-4-3-1">
          <title>4.3.1. Study 4 : Case Studies</title>
          <p>The model and design will be evaluated in two
field case studies. We plan to conduct these studies
from January 2025. We are selecting two different
courses based on the following criteria:
•
•
•</p>
          <p>Multiple teaching sessions
Blended learning design</p>
          <p>Team-based learning design</p>
          <p>The criterion of blended learning is chosen in
response to the LabNbook's objective: to improve
learning opportunities during, before and after
experimental learning. Team design is necessary to
meet the requirements of our research problem: to
explore the interaction of individual and group factors
in the regulation of learning. The multi-session design
allows us to observe the adaptation of learning
behaviors of groups and individuals.</p>
          <p>This study will follow the entire course to assess
how regulatory processes and events unfold over time,
what components of the design and learning
environment are involved, and to what extent these
processes are shared between team members.</p>
          <p>Study 4 research questions are:
1.
2.
3.</p>
          <p>How do the elements of CSCL learn-ing
situations (task designs and sce-narios)
support the processes of indi-vidual and
shared goal setting and ac-tivity planning?
Does definition of achievement crite-ria
interactions and activity planning
interactions appear during group
selfevaluation of collaboration as assess-ment
criteria?
How do learners individually and collectively
interact with the design?</p>
          <p>The study is structured around three measurement
periods: before, during and after the lesson.</p>
          <p>Before the lesson, we meet the teachers responsible
for the learning situation. By documenting the
exchanges and the different versions of the learning
situation, we can study the characteristics of the
learning context as defined by the teacher. Particular
attention is paid to the way in which the introduction
of design modifies the conditions of the learning
situation: instructions, tasks, assessment.</p>
          <p>
            We also plan to measure learners' attitudes
towards group learning strategies and regulation
processes before the start of teaching and after the end
of the course, using validated questionnaires such as
the MSQL [
            <xref ref-type="bibr" rid="ref44">40</xref>
            ] and the Group Self -Efficacy
Questionnaire [
            <xref ref-type="bibr" rid="ref45">41</xref>
            ]. This questionnaire will be
submitted to all course participants.
          </p>
          <p>
            During the teaching period, we plan to carry out
several direct observations of the selected teams. The
observations will take place during class sessions.
Before, during and after these observations, trace data
of the learners' activity in LabNbook will be collected.
We plan to describe learners' planning behaviors using
LabNbook trace sequence recordings in the spirit of
Villalobos et al [
            <xref ref-type="bibr" rid="ref46">42</xref>
            ].
          </p>
          <p>After the teaching period, we plan to conduct
interviews with teachers to observe how they evaluate
this teaching period. We plan to involve the teachers
in the discussion of the results. Congruences and
discrepancies between their interpretation of the data
and that of the researcher are used to assess the
validity of our model.</p>
          <p>Several semi-structured interviews will also be
conducted with the students. We will examine how
they define their success criteria and plan their
activities with the plugin at individual and team level,
and how they perceive peer regulation.</p>
          <p>The interviews will enable us to assess the validity
of the model according to two criteria: can we explain
the learners' behaviors using the model and do the
learners find the model relevant for describing their
behaviors.</p>
          <p>
            Participating learners will take the MSLQ [
            <xref ref-type="bibr" rid="ref44">40</xref>
            ] and
the Group Self-Efficacy Questionnaire [
            <xref ref-type="bibr" rid="ref45">41</xref>
            ] a second
time after the teaching period to measure differences
since the start of the intervention.
          </p>
          <p>With this mixed-method case study, we aim to
obtain sufficient qualitative and quantitative data to
conduct a qualitative evaluation of the model and
designs. This information will lead to the second
iteration of the design phase.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. First results and discussion</title>
      <p>In this section we present the initial results of our
study 1. We have used these results to make our initial
design choices and draw a conjecture map.</p>
      <p>We identify three families of conditions which
influence two distinct processes: the definition of
success criteria and the selection of operations to
produce plans.</p>
      <p>Firstly, the learning environment as defined by the
teacher. We have chosen to group together all the
factors linked to the teacher's design of the learning
situation. These include both discursive practices
(instructions) and the characteristics of the learning
situation (completion time and pre-structuring).</p>
      <p>The characteristics of the task as perceived by
the learner. The ‘task characteristics’ category is made
up of criteria for perceiving the task and is similar to
the ‘task structure’ category used by Sandoval. It
includes the perceived length of the task, its difficulty
and the dependencies between subtasks.</p>
      <p>Finally, what we call ‘team characteristics’ is
similar to Sandoval's ‘participant structure’. It includes
the size of the team, the level of performance of the
members, the motivations of the members and the
individual constraints.</p>
      <p>These three categories form a slightly different
proposition from Sandoval's embodiment but
correspond well to Winne and Hadwin's conditions.</p>
      <p>These results, combined with a review of the
literature, led us to our initial design choices. We chose
to develop a plugin based on three components. Firstly,
a task list interface is instantiated in each LabNbook
report. This interface allows a group of students to
describe and schedule tasks as two-level elements with
several characteristics: priority, due date, expected
duration and assignment. Figure 2 shows a capture of
the low-fidelity prototype designed for the task list
interface.</p>
      <p>This information is aggregated and displayed in
the other two components on the LabNbook home
page. They are designed to help users choose which
reports to work on. A calendar interface allows
students to quickly identify deadlines for completing
tasks and manage follow-up with automatic reminders.
A personal list displays only those items that have
been assigned. It helps learners prioritise the reports
they need to work on.</p>
      <p>An initial map of conjectures is shown in Figure 3.
It links the properties and functionalities of the plugin
to our research questions through observable
interactions in the classroom.</p>
      <p>The sub-elements of the conjecture map are
presented below:</p>
      <p>High-level conjecture:
“Sharing task conditions occur during planning
phase of regulation through negotiation and
adaptation of individual and collective plans and
achievement criteria”</p>
      <p>We formulate two design hypotheses concerning
the observable interactions and artefacts produced by
participants in a learning activity.</p>
      <p>Design conjecture 1: "If students engage in a team
activity with goal setting and planning tools, we will
observe a time of debate and clarification of personal
conditions".</p>
      <p>Design conjecture 2: "If students engage in a team
activity with goal setting and planning tools, they will
create intermediate steps in the calendar and make the
planned activity explicit with task lists."</p>
      <p>Measurement conjecture: " In order to measure
these conjectures, we will carry out direct classroom
observations, interviews, and the collection and
analysis of traces: creation of dates in the calendar,
creation and completion of lists."</p>
      <p>We will also formulate a theoretical conjecture
describing the effects produced if the mediating
processes are observed.</p>
      <p>Theoretical conjecture: "If learners make explicit
and discuss the products of collective planning of the
tasks to be carried out, they will reveal the shared
conditions of the task and the shared criteria for
carrying it out used during the subsequent
performance and adaptation phase."</p>
      <p>Measurement conjecture: "In order to study the
self-evaluation of collective planning, direct
observations and the collection of LabNbook traces
will be carried out."</p>
    </sec>
    <sec id="sec-6">
      <title>6. Contribution to the TEL</title>
      <p>community</p>
      <p>The expected contributions of this research to the
field of CSCL are as follows:
•
•
•</p>
      <p>A model of factors influencing activity
planning and definition of achievement
criteria in the context of TEL and
experimental science teaching teams.</p>
      <p>Formulation of CSCL design principles and
recommendations to support individual and
group activity planning and goal setting and
achievement criteria definition.</p>
      <p>Formulation of guidelines for using these
results and design principles in similar
teaching situations.</p>
    </sec>
    <sec id="sec-7">
      <title>7. Acknowledgements</title>
      <p>This work was supported by a French government
grant managed by the Agence Nationale de la
Recherche as part of the France 2030 program,
reference ANR-22-EXEN-0003 (PEPR eNSEMBLE /
PILOT). I would like to thank my advisers Isabelle
Girault and Christian Hoffmann for their support and
advice.
8. References
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