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  <front>
    <journal-meta>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Development Environments to Support Students with ADHD</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Luke Halpin</string-name>
          <email>l.halpin@lancaster.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Donau</institution>
          ,
          <country country="AT">Austria</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>HCI, Integrated Development Environment</institution>
          ,
          <addr-line>computer science education, ADHD, digital accessibility</addr-line>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>School of Computing &amp; Communications, Lancaster University</institution>
          ,
          <country country="UK">United Kingdom</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>on Technology Enhanced Learning</institution>
          ,
          <addr-line>16th</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>Accessibility in education is a consideration whose importance cannot be understated, especially in such important fields like computer science. While we are in a time where technology develops at a rapid pace and our programming education works to keep up with the pace of industry, we must ensure students with disabilities are not left behind. This paper will discuss how students with Attention Deficit Hyperactivity Disorder can benefit from better design of Integrated Development Environments and how by creating a more inclusive and usable digital ecosystem, students will be able to better engage in programming education and as a result the wider computer science curriculum with the absence of barriers in one of it's major topics. The paper outlines a research through design approach to the work, involving think aloud and co-design as core components of identifying and understanding design considerations and discusses the work done so far.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Accessibility is one of the core challenges for education
today. Students with disabilities face numerous barriers and
challenges when taking part in learning [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], especially
students with Attention Deficit Hyperactivity Disorder (ADHD)
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        While there are many aspects of education that might
be in need of more support for students with ADHD, this
work takes a focus on learning to program which forms a
key part of the computer science curriculum, specifically
how accessibility of Integrated Development Environments
(IDEs) impacts ability to engage with learning. Despite the
promise already shown by making better use of assistive
technology in education for students with ADHD [
        <xref ref-type="bibr" rid="ref3 ref4 ref5">3, 4, 5</xref>
        ]
there is a lack of knowledge around how it should be used
and designed, and who the support would be applicable for
[
        <xref ref-type="bibr" rid="ref6 ref7 ref8">6, 7, 8</xref>
        ] with little work done around learning to code. This
work intends to address this gap and better understand how
assistive technology and principles of digital accessibility
can be applied to IDE design for students with ADHD.
      </p>
      <p>
        The literature demonstrates much variation in
understanding around ADHD. Current diagnostic criteria [
        <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
        ]
conform to stereotypes around ADHD, such as the condition
primarily being an inability to focus and having bouts of
hyperactivity [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. The exclusive use of the diagnostic criteria
to define ADHD in some academic research [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] means that
the research may not possess a full understanding of ADHD.
However, these criteria are not universally accepted; even as
far back as 1997 the diagnostic criteria have been scrutinised
and questioned [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Despite this, the current criteria still
holds many of the descriptions that have been condemned
by researchers such as how to reliably detect symptoms in
multiple settings and their failure to adequately associate
ADHD with issues of executive function [
        <xref ref-type="bibr" rid="ref13 ref14">13, 14</xref>
        ], which
could potentially lead to biased research without an
alternative reference for researchers to use. This unwillingness
to change perceptions is a major motivator for this work;
Proceedings of the Doctoral Consortium of the 19th European Conference
0009-0001-8878-2996 (L. Halpin)
      </p>
      <p>By understanding the impact IDEs have on ability to engage
with learning, it could help address these issues to allow
students with ADHD to more meaningfully engage.</p>
      <p>
        Buidling on the work of Svensson et al. [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], recent work
has also begun to look at the impact of IDE design on users.
The work of Kasatskii et al. [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] highlights how aspects of
the user interface design can impact software developers
with ADHD. The work focuses on the eficiency of
workers in industry but has interesting applications around how
perceptual loads impact can have a varying efect on users
with ADHD. The work also takes an interesting approach
of using an executive function scale as part of the
methodology to help identify certain symptoms of ADHD. This work
establishes the impact of IDE interface design on the user,
though leaves room to explore details beyond just
perceptual load and also allows for work to examine the impact of
design in an education setting rather than industry, a point
CEUR
      </p>
      <p>
        ceur-ws.org
strengthened by work which highlights the benefit
experienced by students with ADHD when receiving appropriate
technology based support [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>
        Another important area of work is how we design digital
tools for people with ADHD as shown by Sonne et al. [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ].
In this work it is highlighted that little work has been done
into creating meaningful design guidelines for people with
ADHD. While this work makes a significant contribution
in laying a foundation for such guidance to be built on, it is
heavily routed in the Diagnostic and statistical manual of
mental diseases criteria for ADHD [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] and is also primarily
approaching the issue from a medical model perspective
[
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. The work is incredibly useful in how it highlights
the diferent areas of support and uses examples of
technology that can be helpful and the aspects of their design
which work for people with ADHD. The work primarily
contributes an understanding of what tools are useful for people
with ADHD with some focus on design considerations, but
leaves a gap in regards to expanding on the work, including
in the specific context of IDEs. The design considerations
in this work also work well as they give consideration
beyond the simple access consideration of accessibility which
is often not considered for users with ADHD [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        One other area of current research is around the
beneifts of Universal Design for Learning (UDL) and how it can
help students with disabilities overcome barriers that would
otherwise drastically reduce their ability to participate in
education. Cumming et al. [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] highlight the need to follow
the major principles of UDL developed by the Centre for
Applied Special Technology (CAST) including the major theme
of providing multiple means of engagement in learning for
students to be able to best engage with content [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. This is
further emphasised by Weis et al. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] and the understanding
that simply deploying standard accommodations to support
students is often not enough and there needs to be dynamic
and adaptable support in place that can be tailored to the
individual. The reason for this is that support that is not
relevant or beneficial to an individual can actually become
an additional barrier rather than a means of overcoming
the original barrier which may still be afecting the student
[
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. An example of an accommodation that conforms with
universal design would be text captions on videos or lecture
recordings, as it makes the base medium more accessible
without requiring an additional tool or process for someone
to access the content.
      </p>
    </sec>
    <sec id="sec-2">
      <title>3. Specific objectives, goals and questions</title>
      <p>
        The aim of this research is to understand the impact IDE
design has on learning and propose new design considerations
to better support students with ADHD in their learning. My
primary question is ”What impact does the design of
integrated development environments have on students with
ADHD learning to code?” with the following sub-questions:
1. In what ways does interface design impact
usability for users with ADHD? This question will explore how
the current design of user interfaces in user facing software
impacts users with ADHD. For this research the work will
be focusing on IDEs though there will be lessons that could
be applied to other contexts. This will compliment existing
guidelines on accessibility and usability [
        <xref ref-type="bibr" rid="ref22 ref23">22, 23</xref>
        ].
      </p>
      <p>
        2. How well do IDEs conform to principles of digital
accessibility and usability? This question will explore
the current design principles that are observed in the IDE
interface and comparing them with existing accessibility
standards for other contexts and use cases. This will again
draw on existing guidelines [
        <xref ref-type="bibr" rid="ref22 ref23">22, 23</xref>
        ] to help create a standard
IDEs can be compared against. By examining the
accessibility of IDE it allows the research to understand them from
a more generic standpoint in addition to the more specific
context of ADHD.
      </p>
      <p>3. How can plugins facilitate individualised user
experience for students with ADHD in IDEs? This
question will explore the ways in which plugins currently
facilitate an individual user experience when using an IDE
and also how a new plugin might be able to specifically
help users with ADHD when learning how to code. The
reason it is important to consider the application of a plug
in approach is to allow for adaptability and for tools to be
personalised for students with ADHD and their individual
strengths and weaknesses.</p>
      <p>4. How can IDE accessibility impact the engagement
and learning activities of students with ADHD? This
question will explore the impact IDEs have on the
engagement with learning of students. The intent is to answer
this question by comparing the impact of diferent IDEs on
student learning and how easy it is to engage with content
when learning to code. Examining engagement is important
due to coding being an important part of computing
education and by ensuring the topic does not become a barrier
it can facilitate better engagement in the wider subject of
computer science.</p>
      <p>These sub questions will all help to answer the overall
primary question and give a holistic view on how
creating accessible user interfaces for people with ADHD can
improve learning to programme with an understanding of
each aspect of learning and design.</p>
    </sec>
    <sec id="sec-3">
      <title>4. Research approach, methods and rationale</title>
      <p>
        The research can be divided into four primary phases;
Understanding design issues, Gathering requirements,
Prototype design, and evaluation. At each phase I will be using
principles of constructive alignment, which is an approach
focusing on “emphasising the alignment between the
intended learning outcomes (ILOs), TLAs [teaching and
learning activities] and assessment tasks (ATs)” [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ]. Another
key factor that I will consider is the incorporation of
accessibility from the start of the process, as shown by Dolan et al.
[
        <xref ref-type="bibr" rid="ref25">25</xref>
        ] who demonstrates that trying to ensure accessibility as
an afterthought often leads to a flawed implementation, and
dificulties in making the most of the intended functionality.
      </p>
      <p>
        Throughout the project the research will keep the
following principle in mind; How can IDEs be designed to be
more accessible as standard? This principle is most relevant
in relation to research question 2 due to the importance of
ensuring that the tools we design are keeping more than just
ADHD in mind. This is because not only should user
interfaces be designed in a way that is accessible to all, regardless
of intended audience, it is also important to consider the
impact of co-morbidity. ADHD has a high rate of being present
alongside other conditions that can impact someone’s
accessibility needs [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ]. This rate of co-morbidity means that any
support for ADHD must keep in mind the likelihood that
there will be additional accessibility barriers to the student.
Therefore, it can be a pointless exercise in creating a tool
that can support aspects of ADHD but becomes detrimental
to other impacting factors. The question of overall
accessibility would be best addressed again using principles of
universal design [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] to ensure that the prototype would
be accessible regardless of additional conditions. The high
rates of co-morbidity in ADHD also makes it an excellent
case study for designing accessible tools due to the need to
often accommodate multiple types of needs.
      </p>
      <sec id="sec-3-1">
        <title>4.1. Understanding current user experience</title>
        <p>The first phase of my research is to conduct a think aloud
study with computing students with ADHD to help give
insight into the user experience of students with ADHD
learning to code in IDEs with VS Code serving as a case
study. The study will be conducted in order to discover
what challenges and advantages students with ADHD
experience when using these applications, and how they feel
ADHD impacts this experience. The study will also gain an
understanding of the students experience more generally
outside of the study. These results will give a more
informative view of what challenges need to be addressed. This
initial phase relates to the first research question around
developing an informed understanding of the current user
experience which will underpin the research going forward.</p>
      </sec>
      <sec id="sec-3-2">
        <title>4.2. Gathering requirements</title>
        <p>
          The second phase will involve co-design sessions with
students with ADHD to get input from them on design,
while also being an opportunity to understand approaches
to the barriers they face from their own perspective. The
co-design session will be beneficial as it will add to the
knowledge gained from the previous stage to create a user
informed perspective on the needs and possible solutions
and finding the overlap rather than making the mistake of
being dependent on a single view. The co-design will also
give insight into how personal preference impacts accessible
design for people with ADHD and allows the research to
explore both the aspects of variety and commonality amongst
these perspectives. The inspiration for this approach can be
found in works such as Rubegni et al. [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ] which highlights
the benefits that can be gained from involving the users in
both design and feedback on such systems. This phase is
driven by the first and third research questions by using
the co-design session to help understand how tools could
be supportive from the perspective of students with ADHD
and their accessibility needs that come from the condition.
        </p>
        <p>These studies will then lead to allowing the information
gathered to be collated into a well-informed understanding
of the needs of students with ADHD and what support is
currently in place, in addition to an understanding of what
does and doesn’t work, and why.</p>
      </sec>
      <sec id="sec-3-3">
        <title>4.3. Prototype design</title>
        <p>The information gained from the more explorative stages
of my research will then be used to develop a prototype
IDE plugin. The previous phases will inform what features
this prototype will deploy aswell as how the user interface
should be designed for a user with ADHD. The design phase
will be driven by the second and third research question in
terms of implementing the functionality that will support
students while also ensuring the design is accessible to the
intended user.</p>
        <p>
          The prototype would be able to provide various
functionality as needed by the individual student, due to the variety
of ways ADHD can impact on an individual and their
learning [
          <xref ref-type="bibr" rid="ref28">28</xref>
          ]. This would be best achieved through a modular
design to allow customisation to the needs of the individual
user based on required functionality and individual
preferences. The accessibility of the tool would be universal in
some respects due to following the principles of Universal
Design [
          <xref ref-type="bibr" rid="ref29">29</xref>
          ] to ensure that the needs of all users would be
met, including aspects such as compatibility with screen
readers, or even the implementation of an optional native
screen reader functionality.
        </p>
        <p>The prototype phase will also include creating a detailed
breakdown of what functionality and design considerations
had been included, which could serve as a guide on what
practices should be followed and considered when creating
similar assistive technology.</p>
        <p>The prototype should be able to function as a normal
IDE tool for programming in a learning environment with
additional features and adaptations to make the tool more
accessible to a student with ADHD. The exact features will
be determined by the data gathered in the studies as part of
the research. This will difer from existing plug-ins due to
being designed to specifically support ADHD and the
prototypes intention should be to simulate an altered interface to
demonstrate concepts identified in the research rather than
a stand-alone tool.</p>
      </sec>
      <sec id="sec-3-4">
        <title>4.4. Evaluation</title>
        <p>Once a prototype and detailed description of design and
functionality considerations have been created, an
evaluative study involving teaching novices to code will be
conducted. Such a study will additionally include consulting
academics who research ADHD and Technology Enhanced
Learning, and educational professionals who work with
students with ADHD to get feedback on the design and
functionality of the prototype. The rest of the study will
consist of running a small module style coding class over
a number of weeks with novices. The study will consist of
some participants using the prototype while others use a
standard IDE and documenting the impact that is had on the
learning in the course. These objectives will tie primarily
to 4th research question to help demonstrate the impact
that the diferent IDEs can have on learning while also
contributing to the primary research question behind this PhD
research.</p>
      </sec>
      <sec id="sec-3-5">
        <title>4.5. Ethical considerations</title>
        <p>With this work it is important to consider the care that must
be taken when working with students with disabilities,
especially when researchers also have potential teaching
responsibilities for those students. To manage these considerations,
the research ensures students at no point experience
pressure to take part in the research if they do not want to, and
are assured that participation will be confidential and have
no impact on their academic outcomes. As this research
also accepts self-diagnosis, meaning students may disclose
information to researchers which may not be available to
the department, extra confidentiality is applied to ensure
student privacy. At all points the research works on the
understanding of the individuals experience and perspectives
and avoids making assumptions at any point.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>5. Results and contributions to date</title>
      <p>I am currently conducting the analysis on the results of the
think aloud study which involves a thematic analysis
utilising open and axial coding of the transcripts from the study
and short interviews. I have also conducted interviews with
teaching professionals around their experiences of
supporting students with ADHD. The data from these studies will
inform my first major publication which I will be submitting
to an appropriate conference. The data so far is promising
for the topic highlighting a need for better design practices
in IDEs and indicating that students with ADHD require
more support than they currently receive, including needing
more appropriate adaptations to the learning environment</p>
    </sec>
    <sec id="sec-5">
      <title>6. Expected next steps</title>
      <p>After the conclusion of the think aloud study, the next
major objective will be organising the logistics and ethics
approval for running a co-design workshop. The workshop
will gather informed user requirements and preferences
from students with ADHD.</p>
      <p>Once the co-design workshop has taken place and results
have been written up, I will be submitting to the
International ACM SIGACCESS Conference on Computers and
Accessibility (ASSETS) as an appropriate venue for the
results of the work. ASSETS would be the most appropriate
community to provide knowledge on the findings and
considerations before consolidating the results of the first two
stages in the prototype and evaluation stage.</p>
    </sec>
    <sec id="sec-6">
      <title>7. Dissertation status and long term goals</title>
      <p>
        I have begun work on my thesis, primarily around the
structure and topics to cover while also beginning work on
background and literature sections. The long term goals of this
research will be to find ways to make education as a whole
more accessible to students with disabilities, and help
contribute towards a solution for the equality vs equity problem
that is often encountered in education [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. The equality vs
equity problem is the dificulty of trying to balance giving
everyone equal access to the resources to succeed, while
also ensuring those who are disadvantaged have adequate
support to counteract such disadvantage.
      </p>
      <p>The next steps after this project would be around refining
and improving the tool and testing it in more varied settings
to help validate findings and possibly developing a more
standalone IDE for use in education. This could even lead
to testing the tool in education outside of university level.</p>
      <p>My personal long-term goal would be to continue
researching ADHD and the benefits the condition can
experience through technology and expand into other areas of
digital accessibility. I have the intention of expanding access
to other areas of life that might currently hold barriers to
people with disabilities, especially those with variations of
neurodivergence.</p>
    </sec>
    <sec id="sec-7">
      <title>8. Acknowledgements</title>
      <p>I would like to thank Dr Philip Benachour, Dr Emily Winter,
Dr Ann-Marie Houghton and Professor Tracy Hall for all
their help as my supervisors on this project. I would also
like to thank all the friends and family who support me on
my PhD journey.</p>
    </sec>
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</article>