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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Uncertainty, narrativity, and critical approaches in Digital Humanities information visualisation projects</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Tommaso Battisti</string-name>
          <email>tommaso.battisti5@unibo.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Marilena Daquino</string-name>
          <email>marilena.daquino2@unibo.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Workshop</string-name>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Digital Humanities, Information Visualisation, Uncertainty representation, Data-driven narratives, Survey</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Università di Bologna</institution>
          ,
          <addr-line>Via Zamboni, Bologna</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Information visualisation practices in the Digital Humanities fueled a long-lasting discussion over challenges posed by the interpretative nature of humanistic knowledge. Numerous contributions discuss narrative solutions and methods of uncertainty representation, promoting critical adaptations of general-use visualisations to address the specificities of the humanistic research material. However, existing surveys provide scarce empirical evidence for such advanced approaches, while addressing minor aspects that do not shed light on overall criticalities or the efective contribution of Digital Humanities methodologies to humanities scholarship. This study extends the scope of previous works and addresses how Digital Humanities web-based interfaces support epistemological approaches. 186 projects are classified by domain, narrativity, visualisation types, critical approaches to design solutions, and methods for visualising uncertainty and interpretation. Results reveal a persistent scarcity of narratives and uncertainty representation methods, as well as the incapacity to integrate results into humanistic interpretive frameworks.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>The adoption of information visualisation methods in the Digital Humanities (DH) domain faces several
challenges posed by the representation of aspects like uncertainty, ambiguity, and complex interpretative
frameworks, which characterise critical approaches to humanities data. However, a systematic study
of solutions adopted in real-world DH projects is not available, which would shed light on pragmatic
solutions in use to cope with interpretive problems.</p>
      <p>In this article, we present the analysis of 186 online projects. We extend prior surveys on solutions
proposed by practitioners, and we analyse the landscape of strategies addressing narrativity,
visualisations of uncertainty, tailored solutions, and their relation with humanities domains, identifying relevant
patterns, gaps, and opportunities for interdisciplinary collaboration.</p>
      <p>The remainder of the article is the following. In section 2 we provide an overview of existing
contributions discussing issues that afect the visualisation of humanities data, summarising key points,
and describing existing surveys. In section 3 we describe our research questions, approach, and the
classification we performed. We present the results of our analysis in section 4, and our view as well as
a comparison to prior studies in section 5. After discussing current limitations, we conclude and outline
future perspectives in section 6.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Background and related work</title>
      <p>
        In the realm of Cultural Heritage (CH) and the DH, “Generous interfaces” have been advocated as a way
to showcase digital collections, promoting exploration and interpretation [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], as well as the adoption of
narrative-oriented design strategies to improve emotional connection and user experience [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] while
IRCDL 2025: 21st conference on Information and Research science Connecting to Digital and Library science, February 20-21 2025,
      </p>
      <p>CEUR</p>
      <p>
        ceur-ws.org
acting as interpretative frameworks [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ]. Windhager et al. [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] revealed that 20% of CH collection
interfaces include “curated paths”, narrative browsing modalities generated by providers or through
visitors’ interactions, aligning with author- and reader-driven narratives described by Segel and Heer
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        The inherent ambiguity and interpretative nature of humanistic knowledge pose significant challenges
for conventional visualisation practices, which are borrowed from disciplines founded on diferent
epistemological assumptions than the ones in the DH realm [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ]. Drucker argues that DH must reframe
the conception of data as situated, interpreted, and uncertain, in critically adapted visual solutions letting
ambiguity and qualitative judgements emerge to better support humanistic investigation [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ]. The
author suggests a distinction should be made between (1) representing ambiguity and uncertainty (e.g.
using colours, transparency, etc.); and (2) using the latter as building blocks for representation (e.g. map
coordinate dimensions crafted on ambiguity). To this extent, research on the visualisation of uncertainty
explored the efects on the perception of trust and transparency [
        <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
        ] and identified descriptive
dichotomies for representation methods, such as: coincident (using integrated views)/adjacent (using
separate views); intrinsic (altering existing symbols)/extrinsic (adding new elements); static/dynamic
(using animation or interactivity) [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Other studies focused on the definition of taxonomies to describe
representation methods of uncertainty [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], existing codifications [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], multiple coordinated uncertainty
visualisations [
        <xref ref-type="bibr" rid="ref14 ref15">14, 15</xref>
        ], and methods grounded on interaction rather than on visual representation [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
However, a lack of abstraction techniques and visual solutions is still reported [
        <xref ref-type="bibr" rid="ref17 ref18">17, 18</xref>
        ].
      </p>
      <p>
        It has been argued that visual solutions should accommodate data complexity [
        <xref ref-type="bibr" rid="ref19 ref7">7, 19</xref>
        ] and promote
(slower) reflection to support DH enquiry [
        <xref ref-type="bibr" rid="ref20 ref21 ref22">20, 21, 22</xref>
        ], where visualisation also serves as a research
approach [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] with an epistemic value [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ], able to encourage critical interpretation and act as a mediator
between disciplines [
        <xref ref-type="bibr" rid="ref19 ref22">19, 22</xref>
        ]. Unfortunately, existing surveys acknowledge that the imprecision and
interpretation vastly present in humanities contributions have hardly been found [
        <xref ref-type="bibr" rid="ref12 ref18 ref5">5, 12, 18</xref>
        ] and that the
interfaces—mostly populated by maps and networks—often use non-temporal visualisations together to
counterbalance self-limitations, which still do not account for such representational issues [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>
        In conclusion, while several contributions advocate for more eforts in the creation of critical,
humanities-oriented visualisations and tools that can address unique characteristics that common
visual representations are not able to accommodate [
        <xref ref-type="bibr" rid="ref20 ref25 ref26 ref27 ref28">20, 25, 26, 27, 28</xref>
        ], such approaches were never
assessed in a survey. In particular, to the best of our knowledge, no prior studies address the ways
narrativity and display of uncertainty interact, and whether ground-breaking solutions in this regard
are led by specific humanities fields. In this article, we shift the focus of prior studies toward a more
comprehensive view of web-based DH projects. To this end, we reuse Windhager et al.’s approach
to identify narrative solutions and adapt their visualisation taxonomy [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Moreover, we partially
rely on existing taxonomies for uncertainty representation [
        <xref ref-type="bibr" rid="ref11 ref12">11, 12</xref>
        ] and interpretative metrics [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ],
while introducing a novel classificatory aspect to report tailored visual solutions that critically adapt
general-purpose representations to accommodate the specificities of humanistic research.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Materials and methods</title>
      <p>
        To build our corpus of DH projects, we partially relied on Windhager et al. collection [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] to
identify suitable instances and related practitioners—designers, developers, and researchers—which were
secondly surveyed to find additional material (14 and 19 projects). To claim representativeness, we
reviewed the “projects” section on the websites of the Italian (AIUCD1) and European (EADH2) DH
associations, extending the enquiry to their research centres and institutions (12 and 92 projects). Lastly,
we examined the “Best DH data visualisation” category of the Digital Humanities Awards3 website (49
projects).
1Associazione per l’Informatica Umanistica e la Cultura Digitale (AIUCD). The section holding related projects can be found
at https://www.aiucd.it/progetti/.
2European Association for Digital Humanities (EADH). The section holding related projects can be found at https://eadh.org/
projects.
3http://dhawards.org/
      </p>
      <p>The selection focused on instances that were: (1) web-based dissemination projects; (2) outcomes
potentially produced through visualisation tools or storytelling software, but not tools or software
themselves; (3) free from access barriers like registration forms; (4) significantly reliant on visualisation
techniques; and (5) being accessible at the time of assessment.</p>
      <p>
        The final dataset [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ] includes 186 projects and was analysed via a Jupyter Notebook [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ] for
reproducibility purposes. Overall, the enquiry was driven by the following research questions:
RQ1. How are Digital Humanities characterised according to the usage of information visualisation
and narrative techniques?
• Which are the most popular visualisations?
• How many projects are narrative projects (entirely or partially)?
• How many projects use more than one visualisation?
• How do these figures relate to the humanities domains to which the projects belong?
RQ2. How do Digital Humanities projects provide solutions to describe the humanities epistemic
process?
• How many projects visualise uncertainty and interpretation and how do they do it?
• Is there a relation between uncertainty representation and humanities domains?
• Are there original attempts to produce novel visual solutions to address and represent the
peculiarities of the research object? If so, is there a relation with the humanities domain?
• What is the relationship between uncertainty, critical adaptations, and narrativity? How
many projects visualising uncertainty and interpretation rely on such original attempts?
The classification is based on direct observation of the visualisation systems and evaluates visual
solutions without accounting for documentation, so as to minimise the bias carried by descriptions not
reflecting features of the system at the time of evaluation. The classification schema is defined through
an iterative process similar to [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], testing column configurations over samples of projects. The final
classification was tested by two annotators who reviewed a sample of instances, which nonetheless
come with inevitable degrees of subjectivity. Features relevant to the analysis are the following:
      </p>
      <p>
        Narrativity (narrative or non-narrative) whether visualisations are used within narratives, in
authordriven stories, user-directed experiences [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], or hybrid approaches.
      </p>
      <p>
        Domain. A categorical value to describe the humanities field of the project. It is based on [
        <xref ref-type="bibr" rid="ref31 ref32">31, 32</xref>
        ]
and includes: (1) History and archaeology; (2) Art and art history; (3) Language and literature, including
linguistics, philology, narrativity and literary studies; (4) Music and musicology; (5) Multimedia and
performing arts; (6) Philosophy and religion; and (7) Other, with no unique focus.
      </p>
      <p>
        Visualisation of uncertainty and interpretation. A categorical value distinguishes between
precise and impressional communication of uncertainty. Precise methods use explicit approaches
[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] to represent quantifiable uncertainty—such as missing, unknown, or uncertain data—as separate,
additional information. We distinguished: (1) interactive distinction, dynamic methods [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] to isolate
uncertain data through filters while not making it visually distinguishable; and (2) visual distinction,
extrinsic and intrinsic approaches [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] to let uncertainty “emerge” visually, usually by leveraging glyphs
and spatial or visual cues. On the other hand, impressional methods are implicit approaches [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]
using “experiential” techniques [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] to communicate abstract and unquantifiable uncertainties. They
show the constructed and situated nature of data by exposing the interpretative layer of visualisation
using either graphical aids or interpretative metrics [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. We distinguished: (1) ambiguation, when
graphical expedients—like permeable glyph boundaries or broken lines—are used to visually convey the
ambiguity of a phenomenon (e.g. an uncertain timespan); and (2) interpretative metrics, when expressive,
non-scientific, or non-punctual metrics are used to build a visualisation.
      </p>
      <p>Critical adaptation. A boolean value identifies projects where at least one visualisation: (1) is
tailored to reflect data peculiarities instead of an uncritically repurposed generic solution; and (2)
accommodates complexity instead of simplifying it, promoting time-spending visualisation-based
enquiry.</p>
      <p>
        Visualisation techniques. Adapted from Windhager et al. [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], a boolean value identifies the
presence of the following visualisation types, including their stacked layouts and variations: (1) plot ; (2)
cluster or set ; (3) map, including a description of statistical symbol maps (i.e. data points are statistical
charts); (4) network; (5) hierarchical diagram; (6) treemap; (7) word cloud ; (8) bars; (9) line chart ; (10)
area chart ; (11) pie chart ; (12) 3D plot ; (13) proportional area; (14) timeline; (15) other, miscellaneous.
      </p>
    </sec>
    <sec id="sec-4">
      <title>4. Results</title>
      <p>RQ1. Popular visualisations. Overall, maps are the most frequent visualisations, used by 65,6% of the
projects (122/186), followed by bar-based charts at 37,6% (70/186). Other relatively popular visualisations
are networks (24,2%; 45/186), timelines (20,4%; 38/186), and line charts (19,9%; 37/186). 21,5% of the
projects chose other unspecified solutions (40/186). Treemaps, hierarchical diagrams, and clusters or
sets are less used, while no 3D plot was found.</p>
      <p>RQ1. Narrativity. Non-narrative projects represent 76,9% of the corpus (143/186). The remaining
23,1% of narrative instances can be divided into fully narrative (10,2%; 19/186)—with visualisations used
only in narrative contexts—and hybrid projects (12,9%; 24/186). In this context, maps acquire even more
importance, occurring in 83% of such projects, while networks appear only in 18,6% of general narrative
projects (15.8% considering solely fully narrative instances).</p>
      <p>RQ1. Multiple visualisations. Regardless of the narrative approach, 57,5% of projects use multiple
visualisation techniques (50% considering only non-temporal visualisations), leveraging 2,5 diferent
solutions on average, with the highest count reaching 12 diferent techniques. In particular, the majority
of non-narrative (54,6%; 78/143) and hybrid projects (87,5%, 21/24) use multiple visualisation techniques,
while 57,9% (11/19) of fully narrative projects use a single visualisation.</p>
      <p>RQ1. Humanities domains. Most projects fall under “language and literature” (39,8%; 74/186) and
“history and archaeology” (34,9%; 65/186), followed by “art and art history” (10,8%; 20/186), “multimedia
and performing arts” (3,2%; 6/186), “music and musicology” (1,1%; 2/186), and others (10,2%; 19/186).</p>
      <p>“Language and literature” primarily characterises non-narrative projects (43,3%; 62/143), followed
by “history and archaeology” (30,8%; 44/143). However, the latter is the most active among narrative
instances (48,8%; 21/43), while the former is less (27,9%; 12/43).</p>
      <p>While single- and multi-visualisation approaches are balanced in “history and archaeology” (33/65 to
32/65) and “music and musicology” (one single- and one multi-visualisation project), all other domains
account for more multi-visualisation projects.</p>
      <p>Besides “multimedia and performing arts”, maps are most frequent in all domains. “History and
archaeology” use them the most, accounting for nearly half of the overall occurrences (57/122).
Barbased charts (20), line charts (10), and other techniques are less represented. “Language and literature”
is the category where visualisation types are more diverse: maps are the most used (39/74), followed by
bars (32/74), networks and line charts (20/74), non-specified visualisations (18/74), timelines (16), and
pie charts (11). In “art and art history”, maps (13) are followed by networks (8) and timelines (7). In
other non-classified domain projects, maps (11) are followed by bar-based charts (10) and networks (7).
Given the lowest frequency, “music and musicology” do not show significant patterns.</p>
      <p>RQ2. Uncertainty and interpretation: magnitude and methods. Only 16,1% of projects (30/186)
visually represent uncertainty or interpretation. Among these, only two represent unquantifiable
uncertainty with impressional methods. One employs dashed lines and permeable boundaries as
ambiguation techniques to visually suggest uncertainty about the length of time spans, while the other
relies on an interpretative metric to determine element placement within the visualisation. On the
other hand, 28 projects use precise methods to represent quantifiable uncertainty. Among these, 22 use
visual distinction aids such as dedicated glyphs (e.g. bars that quantify unknown-data entities), diferent
colours and patterns to identify uncertain data, or dedicated sections of the visualisation, while six use
interactive distinctions based on the inclusion of uncertainty-based parameters in visualisation filters
(e.g. checkboxes to include/exclude uncertain data elements).</p>
      <p>RQ2. Uncertainty and humanities domains. Both projects representing unquantifiable
uncertainty fall under “language and literature”. The majority of visual distinction methods are found
in “history and archaeology” (9/22), “language and literature” (8/22), and “art and art history” (3/22).
Diferently, projects using interactive distinctions are equally split into “history and archaeology” (3/6)
and “language and literature” (3/6) domains.</p>
      <p>RQ2. Critical adaptation and humanities domains. Tailored approaches accounting for critical
adaptation of visualisations were found in only 6,5% of the projects (12/186). Among these, five are
“language and literature” projects, three are “multimedia and performing arts”, and two are from “history
and archaeology”. Only one project is related to “art and art history” and one to non-classified domains.</p>
      <p>RQ2. Uncertainty, critical adaptation, and narrativity. 90% (27/30) of projects representing
uncertainty and interpretation employ non-tailored visualisation techniques. Moreover, both projects
visualising unquantifiable uncertainty belong to the remaining 10% (3/30) along with a project using
visual distinction methods. A qualitative analysis reveals that in the two projects addressing
unquantifiable uncertainty, uncertainty is integrated into a visualisation using critical adaptation, while in the
third project, these aspects are integrated into separate visual solutions.</p>
      <p>Overall, non-narrative projects prevail, with one non-narrative and one hybrid project representing
unquantifiable uncertainty, and the great majority of solutions using visual (17/22) and interactive
(5/6) distinction methods, with three additional hybrid projects. Shifting perspective, the vast majority
of fully narrative (89,5%; 17/19) and hybrid (79,2%; 19/24) projects do not visualise uncertainty or
interpretation. The percentage rises by considering narrative instances lacking tailored approaches
accounting for critical adaptation—94,7% of fully narrative (18/19) and 91,7% of hybrid projects (22/24).
The pattern witnesses that most projects encompassing critical adaptation are completely non-narrative
(75%; 9/12), with only one fully narrative and two hybrid instances.</p>
      <p>In conclusion, while 64,5% of projects (120/186) neither use narrativity nor represent uncertainty,
60,8% (113/186) also do not use critical approaches to visual solutions.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Discussion</title>
      <p>
        Overall, while in CH collections [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] and musicology interfaces [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ] maps and networks are the most
recurring methods, in our results only maps appear to be very frequent. Instead, networks are
underrepresented compared to prior studies [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. This could be explained by their poor readability and
the limitations of connections to represent data features across diferent types of scales compared to
other visual variables [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ]. The co-occurrence of temporal and non-temporal visualisations also reveals
significant diferences. Whereas in CH collection interfaces timelines are mostly used with maps and
networks, in DH projects they mainly occur with maps, bar-based charts, and line charts.
      </p>
      <p>
        We found that projects use a modest number of visual solutions overall, with a notably lower tendency
to use multiple non-temporal visualisations compared to CH collections (30% fewer projects – from
80% to 50%). Moreover, while narrative approaches are slightly more frequent in DH projects than in
CH collection interfaces, the diference is not significant and the count is still low if we consider the
advantages such approaches are claimed to bring to information visualisation [
        <xref ref-type="bibr" rid="ref34 ref4">4, 34</xref>
        ].
      </p>
      <p>Notably, only two DH domains appear to be active in information visualisation projects. In particular,
“language and literature”, non-narrative, multi-visualisation projects are the most frequent ones, which
may be indicative of an exploratory approach, wherein creators aim at revealing the added value of the
dataset rather than posing and testing explicit hypotheses. On the other hand, “history and archaeology”
projects mostly accommodate narrative, single-visualisation (maps) solutions.</p>
      <p>
        Compared to prior studies [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], we found a higher but still not significant number of instances that
visually communicate uncertainty (16,1%; 30/186), mostly in non-narrative projects. Results are in line
with Panagiotidou et al. [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] on DH research (15,9%; 20/126). It is argued that researchers’ goals and
skills impact the decision to represent both uncertainty and complexity [35], since uncertainty might
make the message noisy and visualisation tools lack standards to visualise uncertainty [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. However,
the low number of empirical evidence seems to clash with the dimension of the theoretical debate
[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], being the imprecision and interpretation (vastly present in humanities texts) hardly reported in
CH interfaces and visualisations design. Our study confirms the disappointment emerged from prior
studies in not finding more uncertainty visualisation [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Also, solutions coping with unquantifiable
uncertainty through impressional methods are rare. On the contrary, more traditional approaches to
represent quantifiable uncertainty through visual distinction methods are the majority. A smaller but
still relevant number of projects use filters for the same purpose. On the one hand, the latter approach
prevents adding visual complexity and related issues [
        <xref ref-type="bibr" rid="ref10 ref11 ref14 ref15 ref16">10, 11, 14, 15, 16, 36</xref>
        ]. On the other, we may argue
that the lack of visual distinction in the initial views remains potentially misleading, since ambiguity
is imperceptible without deeper engagement with interactive components, hindering the efective
communication of critical information.
      </p>
      <p>Moreover, only a few projects propose innovative and tailored visual solutions to fulfil requirements
for critical adaptation, the majority being part of “language and literature” and using a non-narrative
approach. Overall, the lack of critical approaches to visualisation reflects a broader trend in DH that
favours quantitative validation and measurable outputs over tailored, interpretative solutions [37].
The uncritical repurposing of generic and technically convenient visualisations often reduces them to
proofs for output production, which however neglects their epistemological potential as humanistic
forms of knowledge, failing to integrate them within the interpretative framework that aligns with the
humanistic roots of the projects.</p>
      <p>
        Interestingly, projects using impressional methods are among the few representing uncertainty while
also meeting our criteria for critical adaptation, testifying the challenges of integrating qualitative
aspects and the lack of ready-made solutions to this aim [
        <xref ref-type="bibr" rid="ref17 ref18">17, 18</xref>
        ]. Conversely, almost all the projects
using precise methods to represent quantifiable uncertainty rely on traditional non-tailored approaches,
demonstrating that uncertainty can be still represented without extensive customisation. Notably,
uncertainty representation and critical adaptations are mostly found within non-narrative project, while
narrative approaches tend to rely on more conventional representations.
      </p>
      <p>
        Although specialised skills are required for tailored visualisations and unquantifiable uncertainty in
the absence of ready-made solutions, general-purpose visualisation and precise methods remain viable.
Moreover, given storytelling’s benefits for improving the communication and interpretation of complex
information [
        <xref ref-type="bibr" rid="ref34 ref4">4, 34</xref>
        ], we argue that adopting more narrative approaches can mitigate the complexities
introduced by uncertainty representation in non-narrative visualisations, especially for casual users.
      </p>
      <p>Most projects neither represent uncertainty nor use narrative or tailored approaches, leaving
substantial room for improvement. While visualisation skills remain a barrier for tailored critical
adaptations—best overcome by interdisciplinary collaboration—we suggest that narrativity could compensate
for the lack of uncertainty visualisation methods, capturing the complexities at the core of DH.</p>
      <p>Limitations of this work. We remark that our custom classification schema focuses on specific
selected approaches and techniques. As such, our framework does not capture examples similar to
Foster et al. [38], where the constructedness and interpretation emerge from interactions rather than
from visual representation. The number of projects in our corpus is higher than in similar studies,
which allowed us to derive some representative conclusions such as the impact of narrativity, or the use
of critical approaches for humanities visualisations. However, narrative projects are underrepresented,
and the conclusions within this sample are not generalisable. Furthermore, the focus on projects as the
primary object of enquiry inevitably leads to a series of limitations. While it cannot be distinguished
when multiple visualisations are used within the same view or in separate sections of the website, also
pinpointing the exact visualisation responsible for the representation of uncertainty is not possible.</p>
    </sec>
    <sec id="sec-6">
      <title>6. Conclusion</title>
      <p>This contribution provided an analysis of critical approaches for humanities visualisations in web-based
projects, with a focus on interpretation and uncertainty visualisation methods and on critical adaptations
to accommodate the peculiarities of humanistic knowledge and data. These aspects were put in relation
to humanities domains and narrativity, providing an overview of used visualisation techniques. We
extended the context and the scope of previous studies, comparing results across contributions. The
manifold discussion around visualisation methods and issues posed by the peculiarities of humanities
data underscores the relevance of this study, which demonstrates how such topics are poorly reflected
in DH practices and interfaces. Our analysis reveals a small set of very popular visualisations and a
large tail of less common solutions, as well as a few narratives and projects challenging and critically
adapting traditional visualisation methods to represent uncertain and interpretative phenomena.</p>
      <p>Our findings suggest the need to advocate for more informed and critical approaches to the
development of DH visualisation interfaces, by encouraging greater interdisciplinary collaborations among
digital humanists, humanists, and information visualisation practitioners to design critical solutions
that fill the gap highlighted in the theoretical discussion. Alternatively, we propose leveraging
narrativity to overcome intricacy issues posed by uncertainty representation, compensating for the lack
of alternative solutions. By doing so, we believe DH can efectively support the development of new
research methodologies in the humanities to solve complexity rather than simplify it.</p>
    </sec>
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