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  <front>
    <journal-meta />
    <article-meta>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Tetiana A. Vakaliuk</string-name>
          <email>tetianavakaliuk@acnsci.org</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Serhiy O. Semerikov</string-name>
          <email>semerikov@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
          <xref ref-type="aff" rid="aff5">5</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vasyl P. Oleksiuk</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Academy of Cognitive and Natural Sciences</institution>
          ,
          <addr-line>54 Universytetskyi Ave., Kryvyi Rih, 50086</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Institute for Digitalisation of Education of the NAES of Ukraine</institution>
          ,
          <addr-line>9 M. Berlynskoho Str., Kyiv, 04060</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Kryvyi Rih National University</institution>
          ,
          <addr-line>11 Vitalii Matusevych Str., Kryvyi Rih, 50027</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Kryvyi Rih State Pedagogical University</institution>
          ,
          <addr-line>54 Universytetskyi Ave., Kryvyi Rih, 50086</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Ternopil Volodymyr Hnatiuk National Pedagogical University</institution>
          ,
          <addr-line>2 M. Kryvonosa Str., Ternopil, 46027</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff5">
          <label>5</label>
          <institution>Zhytomyr Polytechnic State University</institution>
          ,
          <addr-line>103 Chudnivsyka Str., Zhytomyr, 10005</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <fpage>1</fpage>
      <lpage>4</lpage>
      <abstract>
        <p>This document is the preface and overview of the 4th Yurii Ramskyi STE(A)M Workshop co-located with the XVII International Conference on Mathematics, Science and Technology Education (May 14, 2025, Ternopil, Ukraine), brought together educators and researchers to share ideas, discuss research, present results, and identify trends in STEM education. The workshop explored various innovative approaches to STEM and STEAM education across diferent educational contexts, including student perceptions of STEM disciplines, multilingual coding education, automated assessment methods using NLP, biological data visualization, 3D printing for adults, integration of humanities into STEAM, ethical hacking platforms, game design for programming education, AI applications for language learning, universal design principles, and STEM approaches for educational continuity during crisis situations.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;STEM</kwd>
        <kwd>STEM education</kwd>
        <kwd>STEAM</kwd>
        <kwd>educational technology</kwd>
        <kwd>computational thinking</kwd>
        <kwd>programming education</kwd>
        <kwd>educational innovation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>• Online and blended learning in STEM education: design principles, assessment strategies,
collaborative learning tools for remote STEM education
• Mathematical and computational modeling in STEM: integration of computational thinking across
STEM disciplines, data science and big data analytics, machine learning applications in STEM
research and education
• 2D and 3D modeling in STEM education: CAD/CAM technologies, 3D printing applications,
visualization techniques for complex STEM concepts
• Artificial Intelligence in STEM education: AI-powered adaptive learning systems, natural language
processing, and ethical considerations of AI in STEM education
• Gamification and game-based learning in STEM: design principles, assessment strategies,
integration of commercial games in STEM curricula
• Augmented and virtual reality in STEM Education
• Cybersecurity education in STEM: cybersecurity awareness and skills development in K-12 STEM,
integration of cybersecurity concepts across STEM disciplines, ethical hacking and penetration
testing in STEM education
• Technology-enhanced mathematics instruction
• STEM and physics education: innovative approaches to teaching quantum concepts
• STEM and biology education: bioinformatics and computational biology in STEM education
• STEM and computer science education
• STEM and technology education: emerging technologies and their impact on STEM education,
design thinking and engineering design processes in STEM, makerspaces and fab labs
• STEM and art integration (STEAM)</p>
    </sec>
    <sec id="sec-2">
      <title>2. STEM 2025 committees</title>
      <p>2.1. Program committee chair
Tetiana A. Vakaliuk, Zhytomyr State Polytechnic University, Ukraine
2.2. Program committee
• Cynthia Bailey Lee, Stanford University, USA
• Ashok Basawapatna, SUNY Old Westbury, USA
• Sing Chun Lee, Bucknell University, USA
• Michael J. Oudshoorn, High Point University, USA
• Christopher Kumar Anand, McMaster University and STaBL Foundation, Canada
• Djordje M. Kadijevich, Institute for Educational Research, Serbia
• David Miller, University of Oklahoma School, USA
• Stamatis Papadakis, University of Crete, Greece
• Martin K. Yeh, Penn State Brandywine, USA
2.3. Additional reviewers
2.4. Organizing committee
• Kimberley Gomez, Urban Schooling, UCLA, USA
• Corinna Hörmann, Johannes Kepler University Linz, Austria
• Vasyl Oleksiuk, Ternopil Volodymyr Hnatiuk National Pedagogical University, Ukraine
• Serhiy Semerikov, Kryvyi Rih State Pedagogical University, Ukraine
• Tetiana Vakaliuk, Zhytomyr Polytechnic State University, Ukraine
1–4</p>
    </sec>
    <sec id="sec-3">
      <title>3. Workshop overview</title>
      <p>
        The workshop focused on various innovative approaches to STEM and STEAM education across diferent
educational contexts. Article [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] examined how students initially perceive STEM disciplines in school
settings, providing insight into student attitudes and preconceptions. The article [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] explored the
potential for teaching coding in multiple human languages, addressing accessibility and inclusivity
in programming education. Article [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] presented a method using Natural Language Processing to
automatically evaluate how well test tasks align with the semantic structure of STEM educational
materials.
      </p>
      <p>In [4] discussed using compilation data to improve the preparation and assignment of coding mentors
for K-12 students. In [5] explored the role of graph structures in visualizing and analyzing biological
data for STEM education. The [6] shared experiences in developing a 3D printing workshop program
specifically designed to develop STEAM skills in adults.</p>
      <p>Balyk et al. [7] proposed "STEAM+H" as a model that integrates humanities and sustainable
development into the STEAM educational framework. Pinchuk et al. [8] focused on developing ethical hacking
skills through the PentestHUB Platform. In [9] presented approaches to teaching programming to
future IT specialists through comprehensive computer game design.</p>
      <p>Piatykop et al. [10] investigated how artificial intelligence language models could be used to develop
virtual language learning assistants. Khalupa et al. [11] examined universal learning design as a factor in
developing students’ competence potential in STEM education during computer science lessons. Finally,
Lukychova et al. [12] addressed how elements of STEM education could compensate for educational
losses experienced during distance learning under martial law conditions.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusion</title>
      <p>This workshop explored contemporary approaches to STEM and STEAM education across various
contexts. The presentations examined student perceptions of STEM disciplines, multilingual coding
education, automated assessment methods using NLP, and data-driven mentorship strategies. The
workshop addressed innovative teaching methods, including biological data visualization, 3D printing
for adults, integration of humanities into STEAM, and ethical hacking platforms. Discussions covered
programming education through game design, AI applications for language learning, universal design
principles in computer science, and STEM approaches for educational continuity during crisis situations.
Overall, the workshop brought together diverse perspectives on making STEM education more inclusive,
efective, and adaptable to modern educational challenges.</p>
      <p>Many thanks for the opportunity to submit the workshop proceedings to CEUR Workshop Proceedings
(CEUR-WS.org), the world’s best Diamond Open-Access proceedings publisher for Computer Science
workshops.</p>
    </sec>
    <sec id="sec-5">
      <title>Declaration on Generative AI</title>
      <p>The authors have not employed any Generative AI tools.
[4] C. Sheth, V. Nallasamy, K. Karunakaran, S. Li, Y. Li, C. K. Anand, Mining compilation data to better
prepare and assign K-12 coding mentors, CEUR Workshop Proceedings (2025) 39–50.
[5] D. V. Yatseniak, The role of visualization and analysis of biological data in STEM education using
graph structures, CEUR Workshop Proceedings (2025) 51–61.
[6] I. V. Krasheninnik, H. E. Ustiuhova, P. P. Kozhevnykov, I. M. Serdiuk, M. V. Osadcha, Experience
in developing the educational program “3D Print Lab. Modeling Workshop” for the development
of adults’ STEAM skills, CEUR Workshop Proceedings (2025) 62–71.
[7] N. R. Balyk, Y. P. Vasylenko, G. P. Shmyger, V. P. Oleksiuk, A. V. Balyk, STEAM+H: a model for
integrating humanities and sustainable development in the STEAM educational paradigm, CEUR
Workshop Proceedings (2025) 72–92.
[8] A. D. Pinchuk, R. S. Odarchenko, O. O. Polihenko, Ethical hacking skills development through the</p>
      <p>PentestHUB platform, CEUR Workshop Proceedings (2025) 93–106.
[9] S. O. Leshchuk, I. A. Tverdokhlib, T. V. Pidhorna, D. I. Huska, A. A. Patyashina, Teaching
programming for future information technology specialists based on end-to-end design of computer
games, CEUR Workshop Proceedings (2025) 107–131.
[10] O. Y. Piatykop, A. O. Yeva, O. I. Pronina, E. Y. Balalayeva, Researching artificial intelligence language
models for developing the virtual language learning assistant, CEUR Workshop Proceedings (2025)
132–142.
[11] N. B. Khalupa, O. V. Barna, O. H. Kuzminska, Universal design of learning as a factor in the
development of students’ competence potential in the process of STEM education in computer
science lessons, CEUR Workshop Proceedings (2025) 143–150.
[12] N. S. Lukychova, N. V. Osypova, G. S. Yuzbasheva, Elements of STEM education as a mechanism
of compensation for educational losses in distance learning of physics under martial law, CEUR
Workshop Proceedings (2025) 151–169.</p>
    </sec>
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