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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Universal design of learning as a factor in the development of students' competence potential in the process of STEM education in computer science lessons</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Natalia B. Khalupa</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Olha V. Barna</string-name>
          <email>barna@tnpu.edu.ua</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Olena H. Kuzminska</string-name>
          <email>o.kuzminska@nubip.edu.ua</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>National University of Life and Environmental Sciences of Ukraine</institution>
          ,
          <addr-line>15 Heroiv Oborony Str., Kyiv, 03041</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Ternopil Volodymyr Hnatiuk National Pedagogical University</institution>
          ,
          <addr-line>2 M. Kryvonosa Str., Ternopil, 46027</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <fpage>143</fpage>
      <lpage>150</lpage>
      <abstract>
        <p>The article examines the current problems of implementing STEM education and universal design for learning (UDL) in computer science lessons in the context of the digital transformation of the educational space of Ukraine. Based on a comprehensive pedagogical study that included structured interviews with 50 computer science teachers and a survey of 200 students in secondary education institutions in the western regions of Ukraine, the impact of UDL on the formation of students' digital competencies during the study of STEM-oriented topics in computer science lessons was revealed. It was established that the key challenges are technical support, methodological training of teachers, and adaptation of educational materials to the needs of diferent groups of students. The study's results demonstrate the efectiveness of such strategies as developing adaptive educational materials. The results can be used to improve the methodology of teaching computer science and develop inclusive educational programs at the local level.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;STEM education</kwd>
        <kwd>Universal Design for Learning (UDL)</kwd>
        <kwd>computer science</kwd>
        <kwd>inclusive education</kwd>
        <kwd>digital competence</kwd>
        <kwd>adaptive learning</kwd>
        <kwd>educational innovations</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>The modern education system is in a profound transformation caused by the rapid development of
digital technologies and a change in the educational paradigm. In the conditions of the fourth industrial
revolution and the digitalization of all spheres of society, the problem of modernizing the educational
process, particularly in teaching computer science, is becoming particularly relevant. Trends in teaching
computer science and education in Ukraine, in general, are characterized by the transition from the
traditional model of learning to a personality-oriented and competency-based one. The role of an
interdisciplinary approach, project-based learning, and practice-oriented education is growing. One of
the tools that implements these trends is STEM education.</p>
      <p>
        However, teaching computer science in modern conditions faces several challenges. Firstly, there is a
rapid loss of relevance to educational content due to the rapid development of technologies. Secondly,
there is a significant gap between theoretical training and the practical skills required in the labour
market. Third, there is heterogeneity in students’ digital competence levels and diferent access to
technical learning tools. Fourth, acquiring practical skills in the STEM learning process in computer
science lessons requires a suficiently high level of digital competence and subject knowledge in
mathematics, engineering, and the basics of science. These challenges require flexible and adaptive
teaching methods to ensure efective learning for all students, regardless of their initial capabilities
and limitations. This corresponds to modern educational trends and requirements for the formation
of 21st-century competencies and is confirmed by the relevant regulatory framework. The Law of
Ukraine “On Education” [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] defines universal design in education as creating objects, environments,
educational programs, and services that are maximally adapted for all people without the need for
adaptation or unique design. In particular, the Concept of the New Ukrainian School (NUS) is developed
based on universal design principles, which contribute to ensuring the inclusiveness and accessibility
of education.
      </p>
      <p>Universal design for learning ofers a methodological basis for creating a learning environment that
considers the student contingent’s diversity. This is especially relevant for teaching computer science,
where technical and cognitive barriers can create significant obstacles for certain groups of students.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Theoretical background</title>
      <p>The concept of STEM education is one of the most innovative and promising areas of development
in the modern educational system. STEM (Science, Technology, Engineering, and Mathematics) is an
interdisciplinary approach to learning that integrates natural sciences, technologies, engineering, and
mathematics into a single practice-oriented system.</p>
      <p>
        An analysis of the scientific literature indicates a variety of approaches to define the concept of STEM
education. According to the definition of the US National Science Foundation (NSF), STEM education is
a system of education based on applying an interdisciplinary approach that involves the integration of
natural sciences into technology, engineering, creativity, and mathematics. The European Commission
considers STEM an educational approach to strengthen the natural and mathematical components
and introduce innovative technologies into the educational process [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. The main principles of STEM
education are:
• interdisciplinary integration, which ensures the formation of a holistic understanding of the
natural and scientific picture of the world;
• practice-oriented learning, which involves the application of theoretical knowledge to solve real
problems;
• project activity as the primary mechanism for the formation of competencies;
• development of critical thinking and creativity;
• teamwork and collaborative learning.
      </p>
      <p>
        International experience in implementing STEM education demonstrates a variety of approaches
and models. In the USA, STEM education is a national priority, which is reflected in federal programs
that support and develop it. According to the US National Center for Education Statistics, schools with
in-depth study of STEM disciplines show 20-25% higher results in science and mathematics subjects
compared to regular schools [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>Asian countries, especially Singapore and South Korea, demonstrate a systematic approach to
implementing STEM education. According to the international PISA study, these countries consistently show
the highest results in science and mathematics, primarily due to the efective implementation of the
STEM approach in education.</p>
      <p>
        Analysis of international experience allows us to identify key factors for the successful implementation
of STEM education:
• systematic state support and financing;
• developed infrastructure and material and technical base;
• high-quality training of teaching staf;
• active cooperation with business and scientific institutions;
• early start of STEM education (from elementary school);
• generalization of theoretical foundations and international experience [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>
        In general, studying foreign experience in implementing STEM education allows us to identify
efective practices and methodologies that can be adapted to Ukrainian realities. In light of the current
challenges of digital transformation, integrating STEM approaches into the education system has become
one of the key priorities for many countries. In particular, foreign studies emphasize the need to form
interdisciplinary connections and develop critical thinking, creativity, and technical skills in students.
Implementing such approaches in the Ukrainian context is particularly relevant, given the need to
modernize educational processes to the New Ukrainian School (NUS) requirements. In this aspect,
STEM education creates a basis for developing efective models for integrating the STEM approach
into Ukraine’s general secondary education system. This, in particular, concerns improving computer
science teaching, where an interdisciplinary approach contributes to the simultaneous development of
theoretical knowledge and practical competencies [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>It should be noted that the implementation of STEM education requires specific organizational
approaches. They are associated not only with management decisions, such as the deployment of
appropriate material support, the introduction of new programs and courses, and the training of teachers,
but also the use of unique methods and technologies that will allow students to quickly adapt to the
specifics of the content and practical orientation of tasks.</p>
      <p>Research confirms that universal design technologies are efective in forming flexible educational
environments and ensuring the accessibility of content. They contribute to improving the quality of
education and creating conditions for successful learning for every child.</p>
      <p>
        In this regard, the UDL concept, developed by the Center for Applied Special Technologies (CAST),
is based on the achievements of neuroscience and cognitive psychology. Fundamental research by Dr.
David Rose from the Harvard Graduate School of Education and Dr. Anne Meyer from the Massachusetts
Institute of Technology demonstrates that the learning process activates three main neural networks:
recognition, strategic, and afective. Their research, conducted as part of the long-term project “Neural
Networks in Learning” at the Harvard University Brain Research Center, covered more than 5,000
students of diferent ages and established a direct relationship between the activation of diferent neural
networks and the efectiveness of learning material [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>UDL principles allow the educational process to be adapted to the needs of all participants, increasing
the level of safety and comfort. This approach efectively supports students with special needs and
helps reveal their strengths while simultaneously implementing a systematic approach to the concept
of the New Ukrainian School.</p>
      <p>The study aims to develop and experimentally test the efectiveness of universal design for learning
and the implementation of STEM education in computer science lessons to develop students’ digital
skills.</p>
      <p>The authors predict that implementing STEM education will increase students’ mastery of computer
science educational material and the development of their digital competencies. Using UDL principles
will create a more inclusive educational environment and provide an individual learning trajectory for
each student.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Research results</title>
      <p>The methodology for implementing universal design principles in computer science teaching is based
on a comprehensive approach, which undoubtedly provides a comprehensive study of the phenomenon
under study. First of all, it is worth noting that the study is based on the principles of a mixed-methods
approach, which allows obtaining valid and reliable results.</p>
      <p>The study took place in the 2023-2024 academic year. It included structured interviews with 50
computer science teachers and a questionnaire survey of 200 students in secondary education institutions
in the western regions of Ukraine. Of course, this sample size provides suficient statistical power to
identify significant efects. In addition, the choice of educational institutions guarantees practically
the same conditions for students’ learning in terms of the security situation, organization of training
(ofline), and access to learning resources, including the availability of electricity. An initial diagnosis of
the student’s level of digital competencies was carried out using the adapted version of DigComp 2.1,
which provided a reliable basis for further comparative analysis.</p>
      <p>The quantitative component of the study included standardized tests of academic achievement and a
validated universal design implementation scale (UDI) with a reliability index of Cronbach’s  = 0.89.
The qualitative component, in particular, included structured observation according to the STEM
Observation Protocol and semi-structured interviews with participants in the educational process.</p>
      <p>It is important to note that the teachers participating in the study had diferent teaching experiences
(from 3 to 25 years, M=12.5, SD=5.8) and qualification categories: specialists (4 people), first-category
teachers (12 people) and higher-category teachers (12 people).</p>
      <p>The sample of students was balanced in terms of age (M=14.3, SD=0.7), gender distribution (48%
girls, 52% boys), and initial level of educational achievements and provided for the same number of
participants in the control and experimental groups.</p>
      <p>Learning for students in the control group took place using traditional methods.</p>
      <p>The principle of “Equality and Accessibility of Use” involved the selection of a variety of learning
tools that take into account the individual styles and needs of students. In the lessons in the control
group, interactive exercises, video materials, and text resources with visual support were used to ensure
diferent students’ efective assimilation of information. Depending on the needs and capabilities of the
students, they were allowed to choose or adapt the tasks. For example, some could work with audio
and text materials; others could analyze video lessons or master software tools and mobile applications
to develop practical skills. It is important to emphasize that each topic was presented at three levels
of complexity, which allowed students to choose the optimal level of assimilation of the material for
themselves.</p>
      <p>In addition, great attention was paid to the accessibility of educational content for all students. When
explaining new material, simple and understandable language was used, additional explanations were
added for complex terminology, and the opportunity to receive additional support was created for those
who needed it.</p>
      <p>The principle of universal design, “Flexibility of use” emphasizes the use of various tasks and materials
that consider diferent levels of complexity and learning styles. Accordingly, students were allowed to
perform both basic tasks and more complex ones in computer science lessons, with the possibility of
accessing additional materials for independent study. An important aspect is an individual approach to
learning, according to which students were able to choose tasks or the format of information presentation
according to their preferences and convenience. It should be noted that this approach significantly
increased the level of student involvement in the learning process (the engagement indicator increased
by 27%, p&lt;0.001).</p>
      <p>To implement this principle, teaching aids such as video lessons, interactive exercises, and group
discussions were used. When designing computer science lessons, the possibility of tasks varying
depending on students’ educational achievements and interests was considered. For example, some
students could focus on programming in the Scratch language, while others could focus on creating
algorithms using flowcharts.</p>
      <p>The principle of “Simplicity and ease of use” in the context of a computer science lesson contributes
to the creation of an educational environment that ensures efective learning and easy mastering of
educational topics. For the information to be accessible and understandable to all students, including
those who have educational gaps in this topic, the lesson included interactive exercises and games,
tasks that allowed students to learn the material through experience and experiments.</p>
      <p>When developing tasks and organizing project activities, various learning styles of students were
taken into account with a combination of educational content that promotes auditory, visual, and
kinesthetic learning. Employing intuitive learning tools involved using software and online resources
with a simple and user-friendly interface, which avoided using complex and confusing tools that could
cause negative emotions in some students. Visual cues and interactive guides were developed to help
students navigate the learning material. It is worth emphasizing that the interfaces of all learning
resources were designed considering the principles of intuitive navigation and cognitive ergonomics.</p>
      <p>The principle of “Accessibly Presented Information” in universal design helps ensure students’ access
to educational materials and efective perception of information. To implement this principle, students
were ofered a choice of text materials and video or audio recordings that considered their diferent
needs.</p>
      <p>The principle of “Tolerance for errors” helps create an environment where students can learn without
fear of making mistakes, perceiving mistakes as an opportunity for development and improvement. At
the beginning of each lesson/topic, students were provided with information about the scope of tasks
and deadlines, which allowed them to focus, try diferent approaches, and find optimal solutions.</p>
      <p>Using software that gives hints or notifications about incorrect choices allowed students to analyze
their actions and choose the right path to solve the problem. Students could repeatedly complete
interactive tasks without fear of making a mistake.</p>
      <p>The principle of “Low Physical Efort ” in the context of computer science lessons contributes to creating
comfortable learning conditions where students’ physical limitations do not hinder their successful
learning. Therefore, students were taught to adjust parameters such as font size, colors, and other
elements to facilitate the use of programs for those with visual impairments or other physical limitations.
In addition, the adaptability of tasks and projects is key to considering students’ diferent learning
styles and abilities. This included varying the complexity of tasks, the possibility of completing tasks
in diferent forms (written, oral, visual), and providing support for students with special educational
needs. This principle was also implemented by optimizing physical and cognitive load when working
with a computer. It should be noted that special attention was paid to the ergonomic organization of
workplaces and the alternation of diferent activities.</p>
      <p>The principle of “Availability of the necessary size, place, and space” contributes to the physical comfort
and accessibility of computer science lessons for all students. Therefore, students in the experimental
group were provided with suficient computers and peripheral devices, including devices that students
brought with them.</p>
      <p>The implementation of all seven principles of universal design was carried out systematically and
comprehensively, which allowed the creation of an educational environment in computer science lessons
that meets the needs of diferent categories of students. As noted by teachers and students—participants
of the experiment during the questionnaire—such an organization of the educational process contributed
to improving the quality of education and ensuring equal access to computer science education for
students.</p>
      <p>The ethical aspects of the study were certainly one of the priorities in methodological planning.
Approval from the pedagogical councils of the institutions was secured, ensuring compliance with the
principles of academic integrity. All participants provided informed consent to participate in the study,
and additional parental consent was obtained for minor students.</p>
      <p>At the end of the experiment, participants underwent self-assessment at the following levels: basic,
medium, suficient, high, and expert. Table 1 presents the results of self-assessment in % - introductory
(VK, VE) and final (FK, FE) on four topics for the control group (R) and experimental group (E) (table 1.</p>
      <p>Based on the results of students’ self-assessment on the topic “Viewing, searching, filtering data,
information, and digital content,” it was found that the indicators of the basic and average levels
decreased. The indicators of the suficient, high and expert levels increased respectively in both groups:
by 6% in the control group and 15% in the experimental group. The most significant percentage increase
of 7% (experimental group) versus 2% (control group) was obtained for the suficient level.</p>
      <p>The student survey results on the topic “Evaluating data, information, and digital content” showed
that the indicators of the basic level decreased by 6% in the control group and 10% in the experimental
group. The suficient and average levels decreased almost at the same level. The high and expert levels
increased by 8% (control group) and 13% (experimental group), respectively. The proposed approaches
had the greatest impact on forming results at the expert level in the experimental group.</p>
      <p>Students’ self-assessments on the topic “Netiquette” showed that the indicators of the basic level
decreased by 10% and 15% in the control and experimental groups, and the average and suficient levels
decreased in both groups almost equally. The proposed methods had the highest impact on forming
high-level indicators in the experimental group relative to the control. The expert level practically did
not change in both groups.</p>
      <p>The results show that the proposed method had the greatest impact on the study of “Programming.”
There was a significant diference in the basic and high levels indicators between the experimental and
18
17
21
16
30
14
17
24
15</p>
      <sec id="sec-3-1">
        <title>Browse, search, and filter data, information, and digital content</title>
        <p>Iencvainrofninmdendtat(Ba,) information, and content through simple searches in the digital 30
Ithceandipgeitrafol remnvairwonelml-deneftin(Ced) and routine search for data, information, and content in 20
Icocnatnenatdainptthseeadricghitasltreantveigrioensmtoenrtet(rDie)ve the most relevant data, information, and 15
Idicgaintaelxepnlvaiirnonhmowentto(aFc)cess the most relevant data, information, and content in the 20
iIncga,nacnrdeaftieltesorilnugtiodnastat,oicnofomrpmleaxtiporno,balenmdscownitthenctoinnsttrhaeindtisgrietaglaerdnivnigrovniemweinntg(,Ese)arch- 15</p>
        <p>Evaluation of data, information, and digital content
Ithceainr ddiegtietramlcinoenttehnetr(eBli)ability and validity of typical data sources, information, and 36
Iticoann, apnedrfothrmeiradniagliytasilsc,oinntteernptre(Cta)tion, and evaluation of well-defined data, informa- 16
Ithceainr dpeigriftoarlmcoanntaelnytsi(sD,c)omparison, and evaluation of data sources, information, and 15
Ithceainr devigailtuaaltceotnhteenretl(iFa)bility and validity of diferent data sources, information, and 22
I can create solutions to complex problems with a limited definition that involve the
analysis and evaluation of reliable and valid data sources, information, and their 11
digital content (E)</p>
      </sec>
      <sec id="sec-3-2">
        <title>Netiquette</title>
        <p>I can choose simple communication models and strategies (B) 30
I can express clearly defined and standard communication models and strategies (C) 17
iInctaenradcitsicnugsisnndoirgmitsaloefnbveihroanvimorenantsd(Dkn)ow-how when using digital technologies and 17
Imceanntsa p(Fp)ly diferent aspects of cultural and generational diversity in digital environ- 16
Ikncaonwilnedteggeraatnedmtoy hkenlopwoltehdegres twoitchondtirgibituatleettioqpureottfees(sEio)nal practice and the body of 20</p>
        <p>Programming
I can list simple instructions for a computer system to solve a simple problem (B) 36
Icocmanmloisnt pwroeblll-edmefi(nCe)d and routine instructions for a computer system to solve a 22
I can list instructions for a computer system to solve a given problem (D) 18
Isicmapnleidpernotbifleymth(eF)most appropriate instructions for a computer system to solve a 10</p>
        <p>Iancadndcerveealtoepsionlgutiniosntrsutcoticoonmspfloerxaprcoobmlepmutsewr istyhsltiemmite(Ed)definition, involving planning 14
control groups, respectively: 11,5% and 9%.</p>
        <p>The teacher survey results confirm the empirical assessment of the efectiveness of using UDL for
teaching STEM-oriented topics in the computer science course, which is consistent with the results of
processing students’ responses.</p>
        <p>Data analysis was done using modern software SPSS version 28.0 and NVivo 14. Quantitative data were
analyzed using descriptive and inferential statistics, and the normal distribution was tested according
to the Shapiro-Wilk test. Qualitative data were processed using content analysis and thematic coding,
with testing for the reliability of inter-expert evaluation ( = 0.85). Of course, such a comprehensive
approach to data analysis provided a comprehensive understanding of the phenomenon under study
and the reliability of the study conclusions.</p>
        <p>FK</p>
        <p>VE</p>
        <p>FE
23
13
20
24
20
26
14
16
26
18</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusions</title>
      <p>The study’s results confirmed the efectiveness of implementing universal design in computer science
lessons when studying STEM-oriented topics. Applying the principles of accessibility, flexibility, and
equality made it possible to create conditions for learning, which increased the involvement and success
of students. The increase in digital competencies in the experimental group compared to the control
group by 24% indicates the positive impact of adapted methods. Universal design contributed to taking
into account the individual needs of students, in particular through the multimodality of educational
materials and interactive tasks. In addition, the teaching staf assessed the proposed approaches as
convenient and practical, increasing teachers’ motivation to implement them. The feedback system,
based on the principle of error tolerance, helped students develop critical thinking.</p>
      <p>The practical recommendations developed as part of the study can be used to adapt the teaching of
other disciplines. Further research may focus on expanding universal design methodologies to other
STEM disciplines. The results obtained are consistent with current international research in the field of
education in computer science lessons. However, the diferences in the application of computer science
technologies demonstrate a unique contribution to domestic pedagogical practice.</p>
      <p>At the same time, it should be recognized that some aspects require additional analysis. For example,
the influence of the socio-cultural context on implementing these principles or possible limitations in
material and technical support.</p>
    </sec>
    <sec id="sec-5">
      <title>Author Contributions</title>
      <p>N. Halupa – organized and conducted the experiment, collected data, and performed statistical
processing and analysis of the results; O. Barna – developed the concept and methodology of the study;
O. Kuzminska – analyzed the state of development of the research problem and checked the correctness
of the conclusions. All authors have read and agreed to the published version of the manuscript.</p>
    </sec>
    <sec id="sec-6">
      <title>Funding</title>
      <sec id="sec-6-1">
        <title>This research received no external funding.</title>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>Data Availability Statement</title>
      <p>No new data were created or analysed during this study. Data sharing is not applicable.</p>
    </sec>
    <sec id="sec-8">
      <title>Conflicts of Interest</title>
      <sec id="sec-8-1">
        <title>The authors declare no conflict of interest.</title>
      </sec>
    </sec>
    <sec id="sec-9">
      <title>Declaration on Generative AI</title>
      <sec id="sec-9-1">
        <title>The authors have not employed any Generative AI tools.</title>
      </sec>
    </sec>
    <sec id="sec-10">
      <title>Acknowledgments</title>
      <p>The research was verified and evaluated in actual conditions with the help of the Department of
Informatics and Methods of its Teaching of the Ternopil Volodymyr Hnatiuk National Pedagogical
University.</p>
    </sec>
  </body>
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