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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Barcelona, Spain, April</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Choosing a Creativity Technique for Requirements Elicitation: an updated framework ⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Luisa Mich</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Trento</institution>
          ,
          <addr-line>Via Sommarive 14, 38123 Povo, TN</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <volume>7</volume>
      <issue>2025</issue>
      <fpage>0000</fpage>
      <lpage>0001</lpage>
      <abstract>
        <p>Requirements elicitation can use creativity techniques to generate innovative ideas and solutions. As there is a wide variety of such techniques, it is important to be able to support analysts in choosing the most appropriate ones for a project. This position paper presents an updated version of a logical framework that synthesizes the main characteristics of creativity techniques. Aspects related to artificial intelligence and large language model systems are included in this version of the framework as a preliminary contribution to dealing with their potential.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Creativity technique</kwd>
        <kwd>creativity process</kwd>
        <kwd>requirements elicitation</kwd>
        <kwd>Artificial Intelligence</kwd>
        <kwd>Large Language Models</kwd>
        <kwd>Generative Artificial Intelligence</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        There is a high interest in creativity techniques to support requirements elicitation (the CReaRE
workshop itself is at its 12th edition, https://creare.iese.de), however, they are not widely used by
companies, except, in a limited way, that of brainstorming [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        A relevant issue for creativity in requirements elicitation is how to choose the most appropriate
creativity technique – recently also referred to also as creative triggers or design thinking
techniques – among the large number of those available (see for example, [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]).
      </p>
      <p>
        The problem becomes even more challenging with the proliferation of artificial intelligence (AI)
tools and, in particular, generative AI (GenAi) systems based on Large Language Models (LLMs)
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. The transformative impact of these systems has only just begun to manifest itself, and it is
very difficult to predict how it will evolve [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        In such a context, the aim of this position paper is to update a logical framework proposed four
years ago to help companies choose creativity techniques applicable in requirements elicitation [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
It is important to highlight that we are not trying to answer general questions like, “Why, if
innovative ideas are needed to address business challenges, are creativity techniques not always
used by companies in requirements elicitation?”, or “How can we promote creativity techniques,
and in particular techniques exploiting AI, in requirements elicitation?”. Both questions would
require large and systematic surveys. We do also not investigate whether and to what extent
GenAI systems are creative.
      </p>
      <p>The first version of the logical framework was introduced to address a specific sub-question, “If
a company wants to adopt a creativity technique for requirements elicitation, are there guidelines
to support the choice among the different techniques?”. This paper first summarises the main
aspects of the framework and then focuses on the factors to be considered in an updated version of
the framework to take into account the recent developments of LLM GenAI. This implies
answering another question: “Is it possible to use LLM GenAI systems to support the application of
existing creativity techniques?”.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Updating the framework for creativity techniques</title>
      <sec id="sec-2-1">
        <title>2.1. Creativity techniques for requirements elicitation and AI</title>
        <p>Given the need to interact in natural language, with different stakeholders, requirements elicitation
is one of the most “relational” steps of software systems design, so that the application of creativity
techniques, is the one where LLM GenAI impacts are stronger.</p>
        <p>
          For the aim of this paper, it is important to highlight that a critical aspect of LLM GenAI
systems is the so-called hallucinated output, which reduces their usefulness and applicability scope.
In the context of creativity, there is an interesting relationship between “out-of-the-box thinking”
and hallucinations: it is significant that the primary goal of many creativity techniques (e.g.,
brainstorming) is to generate new ideas, postponing their evaluation in a subsequent step. The
emergence of creativity via hallucination has been investigated for example in [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. Therefore,
what is a problem for many applications of GenAI systems, could be positive for the generation of
new ideas. Furthermore, studies on the feasibility of using LLM GenAI to elicit requirements found
that the ChatGPT produced requirements that met standard quality parameters [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], and that LLMs
generated good user stories [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ].
        </p>
        <p>
          The transformative nature – in terms of game-changer – of LLM GenAI in requirements
engineering activities has been investigated in [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ], starting from the requirements elicitation
tasks. The study confirmed that LLMs can help deal with some of the recurring problems, including
the “lack of domain understanding, unknowns, communication issues due to language barriers and
technical jargon”. Relevant for the aim of this paper are also two other factors highlighted in a
SWOT analysis for LLMs in requirements elicitation: “Interactive assistance”, i.e. LLM GenAI can
“actively assist in elicitation, asking probing questions and generating diverse potential
requirements based on initial inputs – leading to uncovering unknowns” and “Assisting
multilingual and multicultural stakeholders”, a support also for applying creativity technique when
international groups and stakeholders are involved. The main lesson learned reported in the study
is that LLMs, through the use of well-designed prompts, can help to discover unknown
requirements, which were not found by analysts [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. As with any application of digital
technology, LLM GenAI systems can cause three types of changes:
1. First order: automate. This occurs when an IT innovation is introduced that modifies how
an existing process is performed.
2. Second order: inform. The way individuals perform processes and the way they interact
with the technology change.
        </p>
        <p>
          3. Third order: transform. A new way of task accomplishment or a new set of tasks [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ].
According to this classification, the use of GenAI and LLM GenAI in particular, to apply creativity
techniques to requirements elicitation, can be summarized as follows:


        </p>
        <p>LLM GenAI tools can automate some of the activities needed to apply a creativity technique
to requirements elicitation. E.g., for a brainstorming session, supporting the creation of
groups, identifying stakeholders, creating a structured report of the ideas generated.
LLM GenAI tools change the roles involved in the application of the creativity techniques.
E.g., thanks to its conversational nature, LLM GenAI allows also non-technical stakeholders
or end users to generate requirements, without a facilitator, as an individual task that does
not require groups.
</p>
        <p>
          LLM GenAI are used to fully automate the elicitation process. E.g., generating requirements
for different types of stakeholders, according to a given technique, describing the idea in a
more or less formalized language. The activities and the role of requirements analysts
would change in ways that so far have been investigated (almost only) for the coding
activities [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
        </p>
        <p>
          According to this classification, first-orderLLM GenAI-related impacts on the application of
creativity techniques are feasible for all techniques and do not imply new factors in the framework.
Second order changes are related to the roles required for the application of LLMs GenAI and the
relationships between them and can be addressed with appropriate prompts [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. Last order
changes are related to how the activities in the elicitation process are automated and suggest the
adoption of a multi-agent approach [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. The updated framework to describe creativity techniques</title>
        <p>
          The original framework is based on two matrixes introduced to collect relevant information about
creativity techniques, and to compare them in order to identify the most suitable for a given
software system project. In the first matrix, each creativity technique is described according to 5
criteria elaborated from a classification described in a paper that was read approximately 6,000
times in 2021, reaching 10,000 times in 2024 [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ] (Table 1, partially pre-filled to give an idea of its
use). Factors included in the original matrix are the following: Process, Group vs. individual,
Advantages and Disadvantages, Sources. All these factors are still useful if their definition is
extended to give information on how LLMs GenAI could be used to support the application of a
given creativity techniques. The extension is underlined in the list:





        </p>
        <p>Process, to specify if a given technique also suggests a creativity process, i.e. steps to be
accomplished for its applications. If so, AI agents exploiting LLMs could be introduced.
Group vs. individual, to indicate if the technique can be applied individually, in groups or
both. For group techniques, if groups are required to represent different stakeholders or
experts in different domains, LLM GenAI could cover all of them, allowing an individual
application as well; it could be applied by non-technical users, thanks to its conversational
interface, also mitigating group problems.</p>
        <p>Advantages, to highlight the known positive aspects of the technique. These advantages are
useful to evaluate which LLM GenAI tool could be adopted, or even if a given technique
could not be supported at all (e.g., creative pause implies dealing with empathy and
emotion, a feature that existing LLMs systems are not able to support). A sound description
of advantages could be used to write proper prompts, e.g. “force to consider different
viewpoints” suggests asking the LLMs GenAI to play different roles.</p>
        <p>Disadvantages, to indicate the critical aspects of the technique. Symmetrically to the
previous factor, e.g., to translate into a prompt “Requires knowledge of stakeholders’
viewpoints”.</p>
        <p>Sources, to allow an analyst to have more information on the technique and its application.
In this case the factor is split in two columns: ‘Technique sources’ and ‘AI application
sources’, where the second indicates if a given technique has already been implemented
with LLMs GenAI.</p>
        <p>
          The second matrix (Table 2) includes a set of parameters identified in requirements elicitation and
project management best practices and guidelines [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ].
No
Yes
Yes
        </p>
        <p>Both
Both</p>
        <p>Well known
High
number of
new ideas
Simply to
apply
Force to
consider
different
viewpoints
Performs
better than
brainstormi
ng</p>
        <p>Disregarded
principles
Requires high
abstraction
skills
Requires
knowledge on
stakeholders
Highlighted in bold those where existing LLM GenAI systems can be helpful: documentation can
be translated into many languages, also adapting to different levels of technical language; LLMs can
be trained on a company’s documents to gather knowledge about the required domains (e.g., if
there are no experts in a domain relevant to the application of the creativity technique); the role of
facilitator could be played by the GenAI system if necessary. ‘Tool support’ is split into three new
parameters to specify, respectively, if the technique could be applied almost straightfully, i.e.
translating the guidelines or principles of a given technique using prompts; AI agents are needed if
more activities have to be supported in a coordinated way; prompt library, if there are already
prompts for the technique.
Low
No
Yes
Yes</p>
        <p>No
Examples of creativity techniques that could be applied with a simple translation of the suggestions
into a prompt for LLMs GenAI systems are ‘Synapses’ (“Seeking stimuli in fields far from the one
where the problem arises”), or “Forced relations” (“looking for forced relations between usually
uncorrelated ideas”) [21]. Further investigations are needed to create a prompt library.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Conclusion</title>
      <p>
        The Research Agenda for GenAI for software engineering [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] identified 78 open research
questions, classified into 11 areas, but even though “creative requirements generation” is identified
as one of the software engineering areas that can benefit from LLM’s GenAI tools, none of the open
questions deal explicitly with creativity in requirements elicitation.
      </p>
      <p>
        This paper is a preliminary contribution to address this gap by updating the framework
proposed in [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] to support requirements analysts in choosing a creativity technique, adding factors
and adapting their interpretation. Updating the framework highlighted a number of open questions
and areas needing to be discussed and investigated in future work. Some of them are proposed here
as they challenge our global views on creativity in requirements elicitation and would be worthy of
discussion by the requirements engineering community:




      </p>
      <p>Could we use the factors in the matrixes to ask GenAI systems to choose the most suitable
technique? And how to apply it?
How will GenAI change analysts work and software engineers work? Will it be possible to
write programs that invent requirements? And how could a human-AI collaboration be
established to be creative in requirements elicitation?
How can we update curricula, certifications and in general education to prepare the future
analysts for a world where AI and LLM GenAI is dominant, so that they will be able to use
creativity in requirements elicitation [22]?
What are the risks of using (evolving) LLM GenAI for requirements elicitation? How to
address copyright (documents used for training) and explainability problems [23].
Finally, a more disruptive question is: Are creativity techniques still necessary? Or will there be
AIbased invention systems that are able to find new ideas and requirements giving companies a
competitive advantage? A preliminary answer to this question could be that creativity techniques
are necessary to design such general-purpose invention systems. In fact, an AI-assisted invention
method has been developed by Iprova, a company that actually applies one of the most classical
creativity principles, i.e., “adapting a given solution or idea to a different area”. Another
inventionproducing AI focused on biological problems is the one used by BioMedIt for AlphaFold [24].</p>
    </sec>
    <sec id="sec-4">
      <title>Declaration on Generative AI</title>
      <p>The author has not employed any Generative AI tools.
[19] A. Rachmann, Six thinking chatbots: a creativity technique deployed via a Large Language
Model, in: Proc. REFSQ 2024, Workshops, WS-CEUR, 3672, 2024. URL:
https://ceur-ws.org/Vol3672/CreaRE-paper1.pdf
[20] L. Mich, C. Anesi, D. M. Berry, Applying a pragmatics-based creativity-fostering technique to
requirements elicitation. Requirements Engineering 10 (2005) 262-275.
[21] J. W. Young, A technique for producing ideas. Thinking classics, 1st ed., McGraw-Hill</p>
      <p>Education, 2003.
[22] E. Shein, The impact of AI on Computer Science education, Commun. ACM 67, 9 (2024) 13–15.</p>
      <p>doi:10.1145/3673428.
[23] I. Ozkaya, Application of Large Language Models to Software Engineering Tasks:
Opportunities, risks, and implications, IEEE Software 40, 3 (2023) 4–8.
doi:10.1109/MS.2023.3248401.
[24] L. Laursen, Artificial Intelligence: Can we automate eureka moments? IEEE Spectrum 61, 1
(2024) 24-27. doi:10.1109/MSPEC.2024.10749728.</p>
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