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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>International Workshop on Behavior Change Support Systems, May</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Designing a Digital Behavior Change Intervention for Online Grocery Stores: A Randomized Controlled Trial</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Leonie Manzke</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Friedrich-Alexander-University Erlangen-Nürnberg</institution>
          ,
          <addr-line>Lange Gasse 20, 90403 Nürnberg</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <volume>5</volume>
      <issue>2025</issue>
      <abstract>
        <p>Consumers face an abundance of food choices that occur in complex “hyper-choice” environments, making it difficult for individuals to follow through on healthful intentions. With poor diets posing a leading global health risk, behavioral strategies in decision-making settings, such as grocery shopping, should be considered to encourage healthier habits. Limitations in previous research include small or contradictory effects, as well as challenges in applying findings to digital settings, which have become more relevant with the increased prevalence of online grocery shopping. This paper discusses the design and methodology of a randomized controlled trial in a simulated online grocery store that will integrate an intervention grounded in Fogg's Behavior Model. N=800 participants will complete a survey and shopping task, then repeat the task a week later, while being randomized into one of four groups: control, receiving real-time feedback, a personalized reflection prompt, or both. The number of fruit and vegetable portions selected will be the primary outcome. Findings will contribute to the theoretical understanding of food choice and inform the design of effective digital interventions in persuasive systems to promote healthier shopping behaviors.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Food Choice</kwd>
        <kwd>Online Grocery Stores</kwd>
        <kwd>Fogg Behavior Model</kwd>
        <kwd>Persuasive Systems</kwd>
        <kwd>Behavioral Interventions</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>Poor dietary habits one of the leading worldwide health risks [1], contributing substantially to
the mortality and morbidity associated with noncommunicable diseases [2]. While many
individuals across various populations recognize the harmful outcomes of an unhealthy diet
and express a desire to adopt healthy dietary habits [3], [4], most struggle to translate these
intentions into action, even when equipped with the information needed to make informed
choices.</p>
      <p>One contributing factor is the overwhelming “hyper-choice situation” [5] inherent in food
choice. Each grocery shopping trip involves hundreds of small decisions, where fast and
automatic thought processes often dominate decision-making [6], [7]. Some behavioral
interventions seek to address this challenge by not only providing the necessary information,
but also acknowledging the limitations of human rationality. These interventions aim to
simplify the decision-making process and guide consumers toward healthier choices (for
reviews, see [8], [9]). One such potential target behavior is fruits and vegetable consumption.</p>
      <p>While nutrition experts are not unified in their specific recommendations for a healthy diet,
there is broad consensus that an increase in fruits and vegetable consumption would be an
effective measure to improve public health [10].</p>
      <p>There are four main issues with the current state of evidence on behavioral interventions
for healthy food choices. Firstly, for one of the most common approaches, educational or
information-based interventions, effect sizes and impact tend to be small [9], [11], [12].
Secondly, studies have uncovered contradictory effects for interventions adjusting product
placement and availability, which also represent common strategies [12]. Thirdly, the impact of
adjustments in product salience (i.e., degree of visibility) or pricing strategies has been found to
diminish when applied in a real-world setting [13], despite substantial support from previous
randomized-controlled trials [14]. Finally, there is noticeably less research on digitally
administered behavioral interventions compared to interventions implemented in
brick-andmortar stores [15], despite an increasing pervasiveness of online grocery shopping (e.g., 14.7 %
online market share in the US in 2023 [16]). Along with this trend, opportunities emerge to
design and implement persuasive systems to encourage healthy food choices.</p>
      <p>For the conceptualization of such systems, Fogg's Behavior Model (FBM) [17] offers a
straightforward framework of the relevant mechanisms of action [18], [19], [20]. Behavior can
be augmented by accounting for ability, triggers (also called “prompts” in later updates to the
FBM) and motivation. Different behavior change techniques contribute to these three
components to different extents [18], [21]. Interventions that combine different techniques to
consider all three FBM components in their design have the potential to be more effective
compared to interventions that only incorporate a single behavior change technique [22], [23],
[24].</p>
      <p>To make use of this potential, we propose a combination of behavioral interventions that
considers all three components of the FBM [17] in an online supermarket setting. Specifically,
our study will investigate the combination of real-time feedback (increasing ability), a reflection
prompt (providing a trigger) and personalization (fostering motivation).</p>
      <p>This research-in-progress manuscript conceptualizes the experimental design for a
randomized controlled trial to investigate the following research question: To what extent can
real-time feedback / a personalized reflection prompt or their combination promote fruits and
vegetable purchases?</p>
      <p>We present the theoretical foundations for the mechanisms of action in the proposed
intervention design and outline anticipated contributions of this research.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Work and Hypotheses Development</title>
      <p>The proposed interventions are designed to promote fruits and vegetable purchases, as the
WHO recommends consuming a minimum amount per day to improve overall health and
reduce the risk of non-communicable diseases [10]. We define fruits and vegetable consumption
as the target behavior in the lens of the FBM. The following section will synthesize literature
related to the FBM's mechanisms of action, all of which informed the design of the
interventions.</p>
      <sec id="sec-2-1">
        <title>2.1. Ability</title>
        <p>One way of supporting consumers in making informed decisions are educational or
information-based food choice interventions, which are comparatively inexpensive and easy to
implement [11], [23], [25]. These interventions aim to reduce information overload and improve
nutritional literacy by providing salient point-of-sale information (see exemplary studies: [26],
[27], [28]). However, research indicates that informing decision-makers does not consistently
increase the alignment between consumers’ healthful intentions and their behavior [11], [29].</p>
        <p>Previous research has further identified (perceived) behavioral control [4], [30] and mental
load during decision-making [22] as key factors influencing intention-behavior consistency.
Interventions that enhance behavioral control or reduce mental load can therefore promote
healthy food choices by increasing consumers’ ability to act on their intentions. Real-time
feedback interventions, for example in the form of a live display of one's shopping basket's
saturated fat content, align with this approach but remain underexplored in the context of food
choices [31] despite demonstrating notable potential in other areas, such as resource
conservation, where studies have shown how citizens saved a substantial amount of energy by
having a device displaying feedback on real-time water use during showering [32], [33], [34].</p>
        <p>Given real-time feedback can alleviate mental load during a decision-making process and
increase a system's persuasive capability, we propose an intervention featuring a real-time
display of fruits and vegetable portions in the current basket to give consumers a means to track
their own behavior. This allows the system to account for users adjusting their goals during use
time and provides users with insights about their own behavior through self-monitoring [20],
[35], ultimately increasing their ability to include a sufficient number of fruits and vegetables
in their shopping. We hypothesize:</p>
        <p>H1: Participants will choose more fruits and vegetables when they receive real-time feedback,
compared to no feedback.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Prompts</title>
        <p>While educational and information-based interventions can influence attitudes and intentions
toward healthy eating, their impact on actual behavior often falls short of meaningful effect
sizes [9]. This limitation may stem from the habitual nature of food choices that makes
intentions weak predictors of behavior, while situational cues play a larger role in driving
behavior change [36]. Consistent with this understanding, the FBM emphasizes the need for
triggers/prompts to convert motivation and ability into action, enabling the target behavior.</p>
        <p>Prompts delivered at the point of decision can encourage reflection or provide information
on alternatives to influence behavior. In various studies, such point-of-decision prompts have
been successfully employed to increase the healthiness of food choices (see exemplary studies:
[37], [38], [39], [40]).</p>
        <p>We propose a prompt that invites consumers to reflect on their food choices and provides
an opportunity to adapt previous decision-making. Therefore, we hypothesize:</p>
        <p>H2: Participants will choose more fruits and vegetables when they receive a reflection prompt
compared to when they do not receive a reflection prompt.</p>
        <p>H3: Participants will choose more fruits and vegetables when they receive both a reflection
prompt and real-time feedback during shopping, compared to just feedback.</p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Motivation</title>
        <p>Studies in health education have shown tailored messaging to be superior to non-tailored
messaging at motivating behavior [41], [42]. The Elaboration Likelihood Model [43] provides a
framework to explain why this is the case. The model distinguishes between two cognitive
processing routes: the central and the peripheral route. When messages are personally relevant
to the individual, deliberate evaluation of message content through central route processing
becomes more likely, provided sufficient cognitive resources are available for engagement.
Therefore, tailoring information to individual users or user groups can enhance the persuasive
capability of a system [20]. This aligns with studies showing perceived relevance to moderate
the effectiveness of message personalization on persuasion [44]. In the lens of the FBM,
persuasive messages should foster motivation, while the ability component ensures the
availability of the resources necessary to act on this motivation.</p>
        <p>However, some studies testing the impact of personalized messaging and
point-of-decisionprompts had mixed results [37], [44], [45], and the underlying mechanisms of how personal
relevance impacts persuasive effectiveness are yet unclear [45].</p>
        <p>Our proposed intervention aims to contribute to this research gap by personalizing reflection
prompts to individual study participants (further described in the Method section), aligning
with the persuasive systems design principle of tailoring [20]. On the one hand, this allows us
to examine how personalization influences the impact of persuasive systems on users, and on
the one hand, to leverage the potential boosting effect on our intervention's effectiveness.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Methods</title>
      <sec id="sec-3-1">
        <title>3.1. Experimental Design</title>
        <p>Participants will complete two online study visits, separated by about 1 week. In the first study
visit, participants will provide informed consent to participation, complete a survey, and
complete a shopping task with no interventions placed in the store. For the second study visit,
they will be randomly assigned to the control group or one of the experimental groups receiving
Real-Time-Feedback (to test H1), a Reflection Prompt (to test H2), or the combination of both
(to test H3) during their shopping task.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Setting: Shopping Task in a Simulated Online Grocery Store</title>
        <p>The experiment will take place in a simulated online grocery store environment, which is a
validated method for food choice research [46], [47]. The experiment platform, constructed with
the MERN stack, emulates a well-known brick-and-mortar retailer's website that offers online
grocery services. Products and product data were directly obtained from the retailer.</p>
        <p>The instructions will specify to shop for a 2-person household, and to make sure that it is
enough for 7 days, while staying within a budget range between $100 and $200. Participants
will be instructed to choose products they genuinely want. They are informed that 25 randomly
selected participants will be contacted to arrange the delivery of their chosen groceries; thus
ensuring incentive-compatibility and improving ecological validity.</p>
        <p>In order to include participants from areas where grocery delivery is challenging or
unavailable, we will implement this raffle by contacting 25 randomly selected winners to
arrange the transfer of a digital shopping voucher. At the start of the study, participants will be
informed that some instructions may contain deception to elicit certain behaviors, and after
study completion, they will receive a thorough debriefing about the misrepresentation of their
chances to win their basket of groceries.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Intervention Design</title>
      </sec>
      <sec id="sec-3-4">
        <title>3.3.1. Real-Time Portion Feedback</title>
        <p>In order to improve public health, the WHO recommends increasing fruits and vegetable
consumption [10]. To support this goal, participants receive real-time feedback through a live
counter showing how many fruit and vegetable portions they currently have in their basket,
displayed alongside the checkout total. More specifically, the counter estimates how many days
the current portions would suffice for a two-person household, which is the household size
specified in the shopping task instructions. The target of 5 portions of 80 g per person per day
aligns with the World Health Organization’s recommendation [10]. This guideline is accessible
to participants in the form of a link displayed during mouseover on the (i) symbol.</p>
      </sec>
      <sec id="sec-3-5">
        <title>3.3.2. Personalized Reflection Prompt</title>
        <p>The reflection prompt, seen in Figure 1 as the speech bubble next to the portion counter, would
be displayed to participants who are assigned to the Reflection Prompt or Combination groups
during their second study visit. The text refers to the individual's previous shopping activities,
which were observed during the first study visit.</p>
        <p>This proposed intervention design is based on three main design principles:</p>
        <sec id="sec-3-5-1">
          <title>Maximize personal relevance through personalization: As outlined in the Related</title>
          <p>Work section, personalization has the potential to enhance a system's persuasive capability.
Personalization can be implemented by referencing past behavior, which is a strong indicator
of attitudes and self-identity [48], [49], and a more reliable predictor of behavior than stated
intentions [50]. Online grocery shopping takes place in a system that is capable of accessing an
individual’s purchasing history, and references to addressed individuals have been shown to
increase the persuasive effectiveness of messages [51]. Therefore, the reflection prompt will
refer to the shopper’s past fruits and vegetable purchasing habits (as seen in Figure 1).</p>
          <p>Compared to a generic informative message, a message referring to previous behaviors is
more personally relevant to consumers, which can boost engagement according to the
Elaboration Likelihood Model [43]. The proposed individual self-reference is a “true” or “strong”
personalization approach, compared to a “weak” personalization approach, which would entail
tailoring to user segments [52]. Such a true personalization approach is uniquely enabled by the
increasing shift of shopping habits towards online grocery purchases.</p>
          <p>Employ reactance-conscious communication: The design of persuasive communication
needs to consider induced cognitions and emotions, especially reactance, since it can function
as a major barrier to persuasion. It is defined as a state characterized by negative emotions and
cognitions related to resistance to a perceived or explicit threat to freedom [53]. Consequently,
we considered three aspects in prompt message design to minimize reactance: Firstly, the
messages should be phrased in a non-prescriptive way to avoid appearing judgmental, in order
to increase openness to persuasion [20]. Secondly, autonomy-supportive language can reduce
the degree of induced reactance [54]. And finally, perceived intent is known to trigger reactance
[54]. Therefore, the prompt should not imply cross-selling as its primary purpose, as consumers
may perceive this as manipulative. Instead, the information is presented neutrally, and the
overlay of the real-time feedback refers to the recommendations of the World Health
Organization as a trusted institution.</p>
          <p>Ensure convenient timing: Few studies have previously tested personalized reflection
prompts in an online grocery setting [37], [55]. However, there is some evidence in favor of
delivering interventions “just-in-time” during decision-making [51], [55], whereas a prompt
delivered at checkout might be perceived as questioning the legitimacy of consumers' choices.
The prompt in the proposed experimental design will therefore be delivered with shifting user
goals in mind [56]. In the beginning stages of shopping, consumers may start their shopping
trip by exploring the store's interface or planning their purchases. During such activities, a
message that reminds participants of their usual shopping habits may be inappropriate.
Therefore, the reflection prompt will only be displayed once they have started adding fruits and
vegetables or a certain number of items to their basket.</p>
        </sec>
      </sec>
      <sec id="sec-3-6">
        <title>3.4. Measurements</title>
        <p>The main outcome will the portions of fruits and vegetables (FV) in participants' virtual
shopping baskets. In addition, variables related to FBM components will be measured (for an
overview, see Table 1) and examined for moderating effects in exploratory analyses.</p>
        <p>Additionally, manipulation checks and questions related to the representativeness of the
simulated store and their shopping behavior will be included to assess the simulated setting's
validity.</p>
        <p>Mapping of variables to FBM components</p>
      </sec>
      <sec id="sec-3-7">
        <title>3.5. Sample</title>
        <sec id="sec-3-7-1">
          <title>Variable</title>
        </sec>
        <sec id="sec-3-7-2">
          <title>Example Item</title>
        </sec>
        <sec id="sec-3-7-3">
          <title>Reference</title>
          <p>State of change
Health
consciousness
Environmental
identity
Perceived
personal
relevance
Subjective
mental load
during
shopping
Food literacy
Habit strength
for target
behavior</p>
          <p>Are you eating or trying to eat healthier
these days?
I reflect about my health a lot.</p>
          <p>I strive to behave in an environmentally
friendly way, even if it involves
considerable costs and effort.</p>
          <p>The prompt message seemed to be
written personally for me.</p>
          <p>How much mental activity was required
of you to complete the shopping task?
How easy would you say it is for you to
understand information about why some
foods are healthy and others are not?
Observed fruits and vegetable purchases
in first study visit (assuming habit
strength for a behavior facilitates
prompting that behavior)
[57]
[58]
[59]
[41]
[60]
[61]
[62]
We conducted a power analysis to determine minimum sample sizes for the experimental
groups. We will work toward achieving 90 % power to detect a small effect of d=0.3 for
betweengroup differences in fruits and vegetable, leading us to aim for at least n=200 participants,
resulting in a total sample of n=800. We will recruit US residents (50% male, 50% female, up to
5% non-binary/undisclosed) from the platform Prolific. The sample will be restricted to people
with experience in online grocery shopping, and to people without diet-related health
conditions (e.g., heart or kidney disease, cholesterol, for other conditions see [63]) or dietary
preferences (e.g., vegetarianism), as these may predispose consumers to have specific and/or
immutable purchasing habits.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Outlook</title>
      <p>Using the FBM framework for persuasive technology design, we propose a unique combination
of behavior change interventions. Next steps include finalizing the implementation of the
intervention in the simulated grocery store environment, pre-registering the hypotheses, and
obtaining ethical approval for the experimental procedure.</p>
      <p>The study design enables the separate analysis of main and interaction effects, which will
contribute to interventional research encouraging healthy food choices. Further, the concept of
mental load is underrepresented in conceptual models of food choice [64], [65]. Therefore, the
exploration of such moderating variables may advance theoretical work by clarifying the impact
of mental load on intervention effectiveness.</p>
      <p>In summary, the proposed study aims to design and test an innovative combination of
interventions for promoting healthy food choices, addressing research gaps and contributing to
both theoretical considerations of food choice and interventional research for healthier
shopping behaviors.</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgements</title>
      <p>
        This work is funded by the Bavarian Research Institute for Digital Transformation (bidt), an
institute of the Bavarian Academy of Sciences and Humanities, and is made possible thanks to
the collaboration with Kevin O’Sullivan (ETH Zurich), whose work is funded by the Swiss
National Science Foundation, and the input and guidance of Prof. Verena Tiefenbeck (FAU
Erlangen-Nürnberg).
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