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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Is Technology Adoption More Than Just Utility? The Role of Social Bonding and Motivation in UTAUT</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Esther Federspiel</string-name>
          <email>esther.federspiel@ost.ch</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Leonie Däullary</string-name>
          <email>leonie.daeullary@ost.ch</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Sebastian Müller</string-name>
          <email>sebastian.mueller@ost.ch</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Frieder Loch</string-name>
          <email>frieder.loch@ost.ch</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>I3 Institute for Interactive Informatics, Eastern Switzerland University of Applied Sciences</institution>
          ,
          <addr-line>Rapperswil</addr-line>
          ,
          <country country="CH">Switzerland</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>IPM Institute for information and Processing Management, Eastern Switzerland University of Applied Sciences</institution>
          ,
          <addr-line>St. Gallen</addr-line>
          ,
          <country country="CH">Switzerland</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Research suggests that social relationships and situational motivation drive change in behavior. Digital interaction technologies increasingly integrate customizable avatars and conversational chatbots to enhance long-term adoption. This development has prompted a critical examination of how affective attachment to digital systems influences technology acceptance. Traditional models (e.g., UTAUT2) focus on perceived usefulness and ease of use. In this paper, we extend the UTAUT2 framework by incorporating techno-social bonding and situational motivation as pivotal constructs to shape system adoption. Our model posits that personalization options, such as avatar customization and conversational agent interaction, foster techno-social bonding, a form of digital attachment that enhances perceived social presence and user satisfaction. In addition, we explore how situational motivation, particularly intrinsic and extrinsic motivational factors, moderates the relationship between personalization characteristics and system acceptance. The application case of this paper is a Continuous Improvement (CI) system for production environments. We propose a four-week microrandomized trial. Participants will interact with the CI system under varying conditions, including chatbot-based versus form-based interactions and fixed versus personalized avatars. Key outcomes, including techno-social bonding and situational motivation, will be assessed with conventional technology acceptance constructs. This paper improves existing technology acceptance models by including techno-social bonding. This provides a deeper understanding of longterm system adoption and practical guidance for designing CI systems. Furthermore, the proposed model contributes to the development of Behavior Change Support Systems (BCSS) by integrating motivational and affective mechanisms that promote sustainable behavior change.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Technology Acceptance</kwd>
        <kwd>UTAUT2</kwd>
        <kwd>Motivation</kwd>
        <kwd>Social Bonding</kwd>
        <kwd>Conversational Agents</kwd>
        <kwd>Personalized Avatars 1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Social elements are relevant not only for the long-term adoption of interactive technologies (cf.
[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]), but also key factors for BCSS, as it addresses social bonding and situational motivation as
central mechanisms for behavioral change (cf. [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]). Although these elements generally relate to
social interactions between employees and management, the notion of social exchange with the
system itself is still relatively new. Technology contributes to cultivating a sense of connection
and belonging between users [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and between users and technology [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. With recent advances
in artificial intelligence (AI), technology is progressively becoming an autonomous entity and
thus a social actor [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. An increasing number of systems are integrating customizable avatars
and social chat bots, which, among other benefits, promotes a social connection between users
and the system.
      </p>
      <p>
        There are no unified terminologies for the social relationship with systems in HCI research.
Various terms, such as techno-social bonding and digital attachment, have been established. They
refer to emotional and social connections between users and technological systems (cf. [
        <xref ref-type="bibr" rid="ref6 ref7 ref8 ref9">6, 7, 8,
9</xref>
        ]). Another concept that shapes this field is social presence, which was introduced by Short,
Williams, and Christie [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] and describes the degree of felt presence between communicators
in mediated interactions [11].
      </p>
      <p>Research indicates that emotional and social relationships support long-term adoption of
interactive technologies. The felt social presence in feedback systems has been shown to
augment the perceived usefulness of feedback [12]. Likewise, social presence improves
favorable results in customer-chatbot interactions [13]. User participation is essential for the
efficacy and long-term viability of interactive.</p>
      <p>Employee participation appears to be an important driver of business excellence and
innovation in CI initiatives [14]. Furthermore, a lack of employee involvement in CI processes
has been linked to, for example, preventable patient harm in healthcare settings [15]. Although
emotional relationship factors are crucial for successful CI [16], the impact of techno-social
bonding on user participation in CI environments remains largely unexplored. This leads to the
following research problems:

</p>
      <p>How does a conversational chatbot affect the social bonding, situational motivation,
acceptance, and usage behavior of a CI system?
How does a customizable avatar influence social bonding, situational motivation,
acceptance, and usage behavior of a CI system?</p>
      <p>This paper proposes an extended Technology Acceptance Model, incorporating
technosocial bonding and situational motivation. This new model has theoretical and practical
ramifications for the development and utilization of intelligent CI systems. By integrating
techno-social bonding and situational motivation, it offers useful insights for boosting user
acceptance and optimizing the development of interactive systems within CI contexts.</p>
      <p>The paper is structured as follows. First, we describe the current state of research on
personalized avatars, conversational agents (CA), and situational motivation in interactive
systems, particularly in CI. Then, we discuss the original technology acceptance models and
examine a possible extension through situational motivation and techno-social bonding. Finally,
we describe the case and the methodology with which we intend to test our hypotheses in
relation to the extended model.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Work</title>
      <p>Recent research on HCI has increasingly focused on the phenomenon of techno-social
bonding, particularly in the context of human-chat bot relationships and avatar design.</p>
      <sec id="sec-2-1">
        <title>2.1. Personalized Avatars</title>
        <p>Humans in digital environments are typically represented by avatars, whereas
computergenerated entities are known as embodied agents [17, 18]. The ability to personalize avatars
plays a crucial role in perceived social connectedness. Avatars allow individuals to distinguish
themselves from others [19]. The alignment between the authentic self and the avatar not only
strengthens self-identification but also amplifies the experience of social presence in virtual
environments [20]. The option to customize avatars may enhance user satisfaction and
identification with their digital representation [21, 22]. Research suggests that individuals can
develop emotional bonds with digital companions, thus improving emotional well-being [23,
24].</p>
        <p>The characteristics of emotional interaction are crucial facilitators of effective adoption of
CI [16]. Personalized avatars therefore significantly influence self-confidence, self-perception,
and interpersonal connections. These findings highlight the importance of personalized avatars
in improving user experience and social interactions, especially for the long-term adoption of
interactive systems.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Conversational Agents</title>
        <p>Personalized avatars emphasize self-representation, identity formation, and increased social
presence, whereas CAs aim to cultivate emotional and social connections with the system.</p>
        <p>CAs are software applications designed to facilitate natural language interactions with
humans, emulating human-like dialogue [25, 26]. CAs have the capacity to enhance emotional
and social bonds with users. Cassell [27] advocates AI systems that adaptively respond to
human behavior, promote social connections, and result in increased interactions and improved
task efficacy. The emotional bond between humans and chatbots can improve long-term system
adoption [28]. Attachment theory provides a robust framework for understanding the
interaction between users and chatbots. When individuals receive emotional support and
psychological safety from encounters with these systems, they are more inclined to form a
connection with them [29].</p>
        <p>CAs provide personalization, efficiency, and automation in the delivery of services and
information [30]. The integration of CAs into CI systems is essential to increase organizational
efficiency and effectiveness. However, this potential has remained largely unrecognized.</p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Situational Motivation</title>
        <p>Motivation is crucial for long-term adoption of interactive systems, especially in CI systems
[31]. A study indicates that intrinsic motivation results in superior long-term adoption and
learning outcomes relative to extrinsic motivation [32].</p>
        <p>Behavior is influenced by various forms of motivation, including intrinsic motivation
(participating in an activity for its inherent pleasure), extrinsic motivation (being involved in
an activity as a way to achieve a goal), and amotivation (a complete absence of motivation).
Motivation, as a crucial factor in behavior, affects both the beginning and the continuation of
acts [33, 34]. That is why it is also essential when it comes to user behavior, such as long-term
system adoption in relation to interactive technologies.</p>
        <p>The social and emotional dimensions of avatars and social chatbots are intricately connected
to intrinsic motivation (cf. [35, 36]). Furthermore, satisfying the demand for relatedness has
been shown to increase intrinsic motivation within CI systems [37].</p>
        <p>Intrinsic or extrinsic motivation may be elicited on the basis of the context. Intrinsic
motivation denotes participation in an activity for its inherent pleasure, rather than for extrinsic
incentives [38]. Extrinsic motivation entails participating in an activity to achieve an external
objective rather than for its intrinsic value. Situational motivation includes various components
and indicates the type of motivation users perceive while actively performing a task [38].</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Conceptual Extension and Hypotheses Development</title>
      <p>The Technology Acceptance Model (TAM) and the Unified Theory of Acceptance and Use of
Technology (UTAUT / UTAUT 2) are frequently utilized to explain the adoption of technology.
However, they overlook the social and emotional aspects of user engagement and adaptive
situational motivation.</p>
      <sec id="sec-3-1">
        <title>3.1. Technology Acceptance Models</title>
        <p>The TAM and UTAUT models are two of the most recognized and utilized frameworks in
technology acceptance research [39]. The authors primarily refer to UTAUT2. As it extends
TAM and UTAUT, the key components of these foundational models are also briefly introduced.</p>
        <p>TAM, introduced by Davis [40], seeks to explain how users adopt and use new technologies
[41]. The model positions perceived usefulness and perceived ease of use as core influences for
technology adoption. Numerous scholars have made efforts to extend the TAM by
incorporating social and motivational factors. These research initiatives have been integrated
into the TAM through constructs such as social influence (UTAUT, [42]) and hedonic
motivation (UTAUT 2, [43]).</p>
        <p>The adoption of technology is affected by various interrelated aspects that promote not only
long-term adoption but also the post-adoption experience such as user participation.
Performance expectancy, the belief that a technology improves productivity, continues to be a
primary factor influencing adoption [42]. Equally significant is effort expectancy, which denotes
perceived ease of use, indicating that technologies that require minimal effort to learn are more
likely to be accepted, especially by novice users [40, 44]. Moreover, social influence significantly
impacts technology adoption, as individuals are more predisposed to use technology when they
sense support from their social environment, including coworkers or peers [42].</p>
        <p>External support structures profoundly influence technology adoption, beyond individual
perspectives. Facilitating conditions, including access to training, infrastructure and technical
support, are essential for successful adoption [43]. Moreover, hedonic motivation, defined as the
inherent pleasure obtained from utilizing technology, significantly affects engagement,
especially within the entertainment and social media domains where enjoyment serves as a
primary motivator [45]. The price value of a technology, characterized as the balance between
its benefits and costs, influences its acceptance, as consumers evaluate whether apparent
advantages outweigh financial or time expenditures [46].</p>
        <p>The prolonged interaction with technology is reinforced by behavioral habits. Habit, an
acquired automatic reaction to technology, can profoundly affect ongoing adoption, often
functioning independently of deliberate decision making [43]. Likewise, behavioral intention,
indicative of an individual’s motivation and readiness to utilize a technology, serves as a crucial
predictor of actual utilization [47]. Ultimately, usage behavior, defined as the degree of
interaction of an individual with a system, is influenced by hedonic motivation and external
facilitators [43].</p>
        <p>The UTAUT and its extension to UTAUT2 are widely used frameworks to understand the
adoption of technology. However, they do not fully account for the social and emotional as well
as motivational dimensions, especially for long-term adoption. To address this gap, we propose
integrating techno-social bonding and situational motivation as critical components of an
extended model.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Conceptual Extension and Hypotheses Development</title>
        <p>This chapter develops the conceptual extension of the UTAUT2 model and the hypotheses for
the planned experimental design, based on the preceding sections on related work and theory.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.2.1. Conceptual Extension of the UTAUT2</title>
        <p>Motivation is essential in all types of behavior [33, 34]. However, focusing on a singular sort of
motivation, such as hedonic motivation, is inadequate. A coherent technology acceptance model
requires a comprehensive approach to context-dependent motivation that incorporates both
extrinsic and intrinsic motivational elements.</p>
        <p>In addition, emotional and social attachment extends beyond interpersonal connections and
is increasingly relevant in human-system interactions. These factors are particularly crucial for
the long-term adoption of technological systems. Consequently, they should be regarded as
essential components of a forward-looking technology acceptance model.</p>
        <p>By integrating techno-social bonding and situational motivation into the UTAUT 2 model
(see1), we can better predict usage behavior in interactive technological systems. These
constructs help explain why users start and continue to adopt certain technologies beyond
utility and ease of use, addressing gaps in the traditional model.</p>
        <p>Situational motivation is particularly relevant as it captures the type of motivation
individuals experience while actively participating in a task. Situational motivation
encompasses both intrinsic motivation - where use behavior is driven by enjoyment and
satisfaction - and extrinsic motivation, where actions are carried out to an external goal [38].
Importantly, the activation of intrinsic versus extrinsic motivation is context-dependent, which
means that different situational factors can shape an individual’s motivation in real time.</p>
        <p>
          Techno-social bonding refers to the emotional and social connection between users and
technological systems, particularly in the context of customizable avatars and CAs. It recognizes
that perceived social presence of the system and digital attachment with the system influence
facilitating conditions, situational motivation, and usage behavior, and therefore technology
acceptance and long-term adoption. This construct is particularly relevant for systems that
integrate personalized avatars and AI-driven CAs, where users develop meaningful interactions
beyond functional use. In their function as sociomotivational technological design-elements,
techno-social bonding and situational motivation also act as key mechanisms of BCSS. As these
systems aim not only to trigger interaction but also to support long-term behavioral change (cf.
[
          <xref ref-type="bibr" rid="ref2">2, 48</xref>
          ])
        </p>
      </sec>
      <sec id="sec-3-4">
        <title>3.2.2. Hypotheses Development</title>
        <p>This paper proposes an experimental design to validate the various relationships of the
additional elements proposed within UTAUT 2. Based on the related work discussed in Chapter
2, the following hypotheses can be formulated.</p>
        <p>The ability to personalize avatars supports the user in expressing their individuality and
identifying with their digital representation [17, 18, 19, 20]. This individualization not only
enhances social presence, but also fosters emotional bonds with interactive digital systems [21,
22, 23, 24]. The ability to personalize avatars may therefore be a central factor in the
development of techno-social bonding with a digital interactive system. We therefore propose
the following hypothesis H1: The ability to personalize an avatar leads to a stronger
social bond with the system than static avatars.</p>
        <p>CAs, such as chatbots, enable natural language interactions and foster social and emotional
connections with users through their adaptive behavior [25, 26, 27]. In contrast to purely
functional, form-based interfaces, they create a dialogic, supportive relationship layer that
significantly increases long-term adoption [28]. Attachment theory supports the idea that
emotional support and psychological safety provided by CAs enhance the willingness to form
social bonds [29]. In addition to functional benefits such as efficiency and personalization, CAs
also offer emotional added value, a potential that has remained so far largely untapped in CI
processes [30]. This leads to the assumption stated in H2: The use of a conversational
chatbot in CI processes leads to a stronger social bond with the system than the use of
a form-based interaction.</p>
        <p>In digital environments, both personalized avatars and CAs promote social bonds, although
in different ways. Avatars improve the sense of social presence and emotional well-being
through self-representation and alignment with self-image [19, 20, 21, 22, 23, 24], while CAs
foster emotional closeness and quality of interaction through adaptive and dialogic
communication [25, 26, 27, 28].</p>
        <p>Such emotional bonds have been shown to increase long-term adoption, a key criterion for
the high-quality use of CI systems. Attachment theory supports this assumption by
demonstrating that perceived emotional support from digital systems enhances subjectively
experienced quality of use [29]. Combined with functional benefits such as efficiency and
personalization [30], this leads to the formulation of H3: Social bonds improve the quality
of the use of a CI system.</p>
        <p>This social bonding not only increases long-term adoption, but, according to attachment
theory, also positively influences people’s perception of situations [29]. Combined with
functional benefits such as personalization and cognitive relief provided by CAs [30], social
bonding can ease the subjective experience of tasks. This leads to the formulation of H4: Social
bonds promote perceived ease of the task.</p>
        <p>Bonding processes in digital environments are particularly effective when users are
intrinsically motivated, i.e. when they interact with the system out of personal interest or
enjoyment [31, 32, 38]. Intrinsic motivation fosters sustained use behavior, deeper participation,
and more meaningful social relationships by satisfying fundamental psychological needs such
as the need to belong [31, 32, 35, 36, 37, 38]. In contrast, extrinsic motivation, such as identified
or introjected regulation, tends to result in more superficial, goal-driven connections that lack
emotional depth and a sense of closeness [33].</p>
        <p>Based on these insights, the following hypotheses are proposed.</p>
        <p>H5: Social bonds enhance intrinsic situational motivation.</p>
        <p>H6: Intrinsic motivation strengthens the positive effect of avatar personalization
on social bonding.</p>
        <p>H7: Extrinsic motivation has a weaker impact on social bonds than intrinsic
motivation.</p>
        <p>H8: motivated users develop little to no social bonding with conversational
interface systems.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Experimental Design</title>
      <p>The hypotheses formulated above are planned to be tested in recently developed intelligent CI
systems for production environments. The system is designed to enhance long-term adoption
and streamline feedback processes through the integration of personalized avatars and
conversational chatbots.</p>
      <sec id="sec-4-1">
        <title>4.1. Continuous Improvement System</title>
        <p>The application case of this paper is a CI system for production environments. The system was
developed in an iterative user-centered design process based on an interview study [49]. The
system addresses employees of sheltered workplaces in Switzerland. Sheltered workplaces
provide employment opportunities for people with disabilities. The system provides an intuitive
interface to encourage people to provide suggestions for improvements to the work
environment.</p>
        <p>The main components are a conversational chatbot that prompts users to submit detailed
suggestions and personalized avatars designed to strengthen the sense of connection within
teams in production environments.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.1.1. Conversational Chatbot</title>
        <p>The system incorporates an AI-based conversational chatbot that helps users submit structured
feedback on CI initiatives and workplace issues. Figure 2 shows an interaction of a user with
the chatbot. Instead of requiring users to draft reports manually in a form, the chatbot guides
them through a structured inquiry process, ensuring comprehensive and actionable feedback.</p>
        <p>Upon receiving an initial input, the chatbot generates context-specific follow-up questions,
such as:



“Where is the problem located?”
“How long has this issue persisted?”
“Is your ability to work currently affected?”</p>
        <p>This structured dialogue reduces cognitive effort for feedback submission, leading to more
precise and complete reports. By ensuring that key details are collected from the outset, the
chatbot reduces the need for further clarification by human reviewers. Designed to maintain
neutrality and professionalism, the chatbot aims to mitigate frustration among users while
providing a perception of responsiveness and recognition.</p>
      </sec>
      <sec id="sec-4-3">
        <title>4.1.2. Personalized Avatars</title>
        <p>The avatar feature enables users to visually communicate their mood, providing an additional
layer of expression in digital interactions. The avatar editor is shown in Figure 3. The
implementation of avatars serves two primary purposes: (1) enhancing use behavior through
personal customization and (2) facilitating emotional self-expression in a non-disruptive
manner.</p>
        <p>Unlike conventional avatar designs, which may include humanoid or anthropomorphic
characteristics, avatars consist of abstract shapes and modifiable colors. This was an important
design decision for the application in sheltered workplaces, as it ensures an inclusive user
experience by preventing any visual differentiation based on physical attributes.</p>
      </sec>
      <sec id="sec-4-4">
        <title>4.2. Methodological Approach</title>
        <p>The in chapter 3.2.2 developed hypotheses are tested in an industrial setting:







</p>
        <p>H1: The ability to personalize an avatar leads to a stronger social bond with the system
than non-personalizable avatars.</p>
        <p>H2: The use of a conversational chatbot in CI processes leads to a stronger social bond
with the system than the use of a form-based interaction.</p>
        <p>H3: Social bonding increases the quality of use of the CI system.</p>
        <p>H4: Social bonding promotes the perceived ease of the task.</p>
        <p>H5: Social bonding enhances intrinsic situational motivation.</p>
        <p>H6: Intrinsic motivation strengthens the positive effect of avatar personalization on
social bonding.</p>
        <p>H7: Extrinsic motivation (e.g., identified or introjected regulation) has a weaker
influence on social bonding than intrinsic motivation.</p>
        <p>H8: Amotivated users develop little to no social bonding with CI systems.</p>
        <p>It is planned to follow a Micro-Randomized Trial (MRT) design, allowing for an adaptive and
iterative assessment of intervention components in real-world conditions. Furthermore, these
within-subject comparisons allow statistically robust conclusions to be drawn with significantly
fewer participants than traditional experimental designs require. [50].</p>
        <p>A sample of 100–200 participants will be randomly assigned to experimental conditions at
each system interaction, ensuring within-subject variation. Before starting the analysis, a
formal power analysis (for example, using G * Power) will be performed to ensure that the
sample size is sufficient to detect the expected effect size with 80 Percent statistical power, as
recommended in standard guidelines for empirical research [51]. In each access to the system,
participants will be exposed to one of the following conditions:</p>
        <p>Interaction Mode:

</p>
        <sec id="sec-4-4-1">
          <title>Chatbot-based interaction Form-based interaction</title>
          <p>Avatar Customization:

</p>
        </sec>
        <sec id="sec-4-4-2">
          <title>Fixed standard avatar (fixed) Personalized avatar (customizable)</title>
          <p>This factorial combination allows for the evaluation of the isolated and interactive effects of
interaction modality and avatar personalization on long-term adoption and perception of the
system.</p>
          <p>Participants will be asked to complete short ecological momentary assessments (EMAs [52])
immediately after system access and interaction. The self-report research method to collect
subjective data repeatedly from individuals in their natural environment, close to the experience
being reported, fits our approach best. Maximizing ecological validity while avoiding
retrospective recall, these EMAs will capture real-time responses related to social and emotional
connection to the system, user perception, and situational motivation.</p>
          <p>Additionally, log data will be collected to analyze user feedback behavior (KVP), tracking
how users engage with and respond to the different conditions. Following data will be collected
at multiple time points to assess temporal variations in user responses.</p>
          <p>t0 (Baseline): Initial situational motivation, social-technological bond to the system and
expectations before the first interaction (performance expectancy, effort expectancy, social
influence, facilitating conditions, price value, habit).</p>
          <p>Measures collected after each system access, capturing real-time user experiences:
situational motivation, techno-social bonding, facilitating conditions, and actual use (duration,
frequency, quality of CI-Feedback).</p>
          <p>t1 (Post-Interaction Assessments): Ultimate situational motivation, social-technological
bonding to the system, habit, and satisfaction.</p>
          <p>The data collected will be analyzed using the following: Multilevel modeling (MLM) to
account for variability within a subject between repeated assessments; generalized estimation
equations (GEE) to analyze behavioral patterns and intervention effectiveness; mediation and
moderation analysis to explore the influence of motivation, social presence, and emotional
reactions on system acceptance.</p>
          <p>This methodological approach ensures that the study captures the dynamic, real-world
effects of persuasive system design on long-term adoption and use behavior of the system. As
the study involves the processing of potentially sensitive personal data, ethical approval will be
sought from the relevant institutional review board before any data collection takes place.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Implications and Outlook</title>
      <p>Our conceptual model significantly advances the theoretical framework by extending
traditional technology acceptance models (TAM/UTAUT/UTAUT2) with the constructs of
social bonding and situational motivation. This integration offers a more nuanced
understanding of how interactive features, specifically personalized avatars and conversational
chatbots, affect user acceptance, use behavior, and long-term adoption of CI systems. By
integrating personalized avatars and social chatbots, the presented system serves not only as a
tool to improve technology acceptance, but also as a targeted BCSS, based on motivational and
affective mechanisms.</p>
      <p>Furthermore, the planned empirical study, which uses a microrandomized trial in an
industrial setting, aims to provide robust, context-sensitive evidence on the interaction between
motivational factors and technology use, thus addressing a critical gap in the current literature.</p>
      <p>The study findings are expected to provide actionable insights for the design and
development of intelligent CI systems. By demonstrating the impact of social bonding and
situational motivation on user behavior, research can inform best practices for integrating
gamification elements, such as customizable avatars and conversational chatbots, into these
systems and into other interactive systems for behavioral change. This, in turn, can improve
user experience, strengthen sustained adoption, and ultimately contribute to improved
operational efficiency and innovation within industrial environments.</p>
      <p>Despite its valuable contributions, this study is subject to several limitations. First, the
empirical evaluation is confined to sheltered workplaces in Switzerland, which can limit the
generalization to other environments. Future research should replicate the study in diverse
organizational contexts and cultural settings to enhance external validity. Second, the
intervention period of four weeks may be too short to capture long-term adoption patterns or
the development of habitual use. Extending the duration of the study and including follow-up
evaluations could provide deeper insights into sustained system adoption. The system design,
including abstract avatars and a neutral chatbot tone, was designed for accessibility. This may
limit emotional resonance. Future iterations could explore more expressive design alternatives
to foster deeper social bonds. Lastly, while the study emphasizes accessibility and inclusion, the
homogeneity of the participant group limits the applicability of the results to a wider user base.
Broader demographic sampling is recommended to verify the robustness of the proposed model.</p>
    </sec>
    <sec id="sec-6">
      <title>Declaration on Generative AI</title>
      <p>For linguistic translation, refinement, and proofreading, AI language models (such as ChatGPT)
were used. However, all intellectual contributions and arguments remain the responsibility of
the authors.</p>
    </sec>
    <sec id="sec-7">
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