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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Comprehensive review of digital museums: innovations, technologies, and user experiences</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Kamila Abdugapparova</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yevgeniya Daineko</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Artem Bykov</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>International Information Technology University</institution>
          ,
          <addr-line>34/1 Manas St., Almaty, 050000</addr-line>
          ,
          <country country="KZ">Kazakhstan</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The emergence of digital technologies has significantly altered the operational dynamics of museums, facilitating innovative methods of interaction, engagement, and education. The incorporation of virtual reality (VR), augmented reality (AR), and extended reality (XR) has fostered immersive experiences that effectively connect physical and virtual realms, thereby enriching visitors' comprehension and appreciation of cultural heritage. This article presents a thorough examination of the contemporary landscape of digital museums through a review of recent scholarly literature. It emphasizes critical themes such as the emotional resonance of immersive technologies, user experiences within virtual settings, the contribution of mobile applications to enhancing museum visits, and the theoretical frameworks that inform the design of digital museum experiences. By integrating findings from various studies, this article underscores both the potential and challenges faced by digital museums and proposes avenues for future research and practice in this swiftly advancing domain.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Virtual reality</kwd>
        <kwd>augmented reality</kwd>
        <kwd>extended reality</kwd>
        <kwd>digital museums</kwd>
        <kwd>emotional perception</kwd>
        <kwd>mobile museum applications</kwd>
        <kwd>immersive technologies</kwd>
        <kwd>user experience</kwd>
        <kwd>interactive exhibitions</kwd>
        <kwd>cultural heritage technologies</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>Over time, culture has played a very important role in the preservation of history and, to this end,
museums have provided the necessary facilities within which objects and artistic works can be
stored, researched and viewed. Previously, it was established that the possibilities of museums were
rather narrow because objects could be observed only in certain places, and the interpretation could
only be done through facilities that were passive and did not allow many interactions. However, the
advance in the application of digital technology in the recent past several decades has expanded the
opportunities that museums have as they have become more dynamic places, which are capable of
providing more complex and engaging experiences. This work aims at exploring the current state of
digital museums with a special emphasis on aspects of Virtual Reality (VR), Augmented</p>
      <p>Reality (AR) and Extended Reality (XR). Examining recent articles and journals, it becomes
possible to identify how these technologies increase the audience’s interest, facilitate learning, and
make innovative ways of narration. Along with it, important issues which arise in connection with
these technologies are mentioned, including usability, impact on emotions, and the issue of content
design. By means of this systematic literature review, we would like to present a systematic
description of the state-of-the-art in the field of digital museums and identify their possible future
developments. In addition to immersive technologies, mobile applications and interactive design
models have also played an increasingly important role in enhancing the museum experience. These
tools make digital content more accessible across various platforms and support personalized user
journeys through intuitive interfaces. As museums seek to reach broader and more diverse
audiences, designing flexible and user-friendly solutions becomes a central challenge. The
integration of mobile and conceptual models also invites further reflection on how museums balance
technology with storytelling, educational goals, and cultural preservation.</p>
    </sec>
    <sec id="sec-2">
      <title>2. The rise of immersive technologies in museums</title>
      <p>2.1</p>
      <sec id="sec-2-1">
        <title>Virtual reality (VR)</title>
        <p>
          Virtual reality (VR) is one of the digital museum most recognized technologies currently in use. More
specifically, in VR we can put users into fully interactive digital surroundings, which can take them to
another era, show recreations of cultural landmarks or monuments no longer in existence, or give the
details of fragile items up close. Research has indicated that VR can enrich educational and emotional
experience of visiting museums, making it more effective than most display methods. For instance,
Lee et al. [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] researched on the application of technology in museums whereby VR provides a sense of
environment that has an effect on multi-sensory input. The authors discovered that exposing the
visitors to VR experiences, as a form of an intervention, results in a higher level of satisfaction and
cognitive immersion in the content of museums especially when the museum creates environments
that otherwise are not available for a visitor to experience in real life such as recreations of
archaeological sites, or re-enactment of historical moments.
        </p>
        <p>
          The last advantage of VR, which is worth mentioning, is connected to the exploration of big or
difficult-to-access spaces. In the topics about the application of VR, it will be possible to show learn
content that can be too delicate to display physically or is too big for that. This is done, for instance, in
the study by Marín-Morales et al. [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] where the authors contrasted the use of real and virtual
museums. This they observed demonstrated that VR was capable of eliciting the emotional and
cognitive feelings of a physical.
2.2
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>Augmented reality (AR)</title>
        <p>
          Virtual reality (VR) immerses users in fully digital environments, whereas augmented reality (AR)
enhances the physical world by superimposing digital information, thereby enriching the interaction
between visitors and tangible objects. AR has become increasingly popular in museums as a means to
add supplementary layers of information and context to exhibits, enabling visitors to engage with
artifacts in innovative and significant ways. Research conducted by Siang et al. [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ] examined the
application of AR in mobile platforms within museums. The study underscored the technology’s
capacity to improve user engagement with physical displays by delivering contextual details, such as
historical insights or comprehensive descriptions, directly to the visitor’s smartphone. This approach
not only enhances the visitor experience but also enables museums to connect with a wider audience,
as AR applications can be utilized remotely.
        </p>
        <p>
          In a separate investigation, Hammady et al. [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ] explored the acceptance of mixed reality
technologies in museum settings, which integrate aspects of both AR and VR. Their results indicated
that visitors value the enriched information and interactivity offered by AR, which can render the
museum experience more captivating and educational. Nonetheless, the study emphasized the
necessity of user-friendly interfaces and intuitive design, as overly complex or unwieldy technology
may diminish the overall experience.
2.3
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>Extended reality (XR)</title>
        <p>
          Extended reality (XR) serves as a comprehensive term that includes virtual reality (VR), augmented
reality (AR), and mixed reality (MR), encapsulating a wide array of digital experiences that merge the
physical and virtual realms. The application of XR technologies in museums is on the rise, facilitating
the development of immersive environments that can be customized to meet the diverse needs and
preferences of individual visitors. A significant advancement in this domain is the notion of
"XReality Museums," as articulated by Margetis et al. [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. The authors suggest a conceptual framework
for the incorporation of XR technologies into museum settings, allowing visitors to transition
seamlessly between physical and virtual spaces. This methodology not only enriches the
conventional museum experience but also opens up novel avenues for education and engagement,
enabling the creation of innovative exhibits that would be unfeasible in a purely physical context.
Furthermore, the integration of XR technologies in museums prompts critical considerations
regarding the design and execution of these experiences.
        </p>
        <p>
          Zou et al. [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] proposed a value-based model for user interaction design tailored for virtual
museums, underscoring the necessity of addressing both technological and emotional dimensions in
the creation of digital museum experiences. Their findings emphasize the significance of crafting
immersive experiences that are not only technologically advanced but also emotionally impactful,
thereby ensuring that visitors engage in meaningful and memorable interactions with the exhibited
content.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Emotional and educational impact of digital museums</title>
      <sec id="sec-3-1">
        <title>3.1. The role of emotions in museum experiences</title>
        <p>
          The emotional resonance of museum visits plays a pivotal role in assessing their overall effectiveness.
Museums serve not merely as venues for passive education; they are dynamic spaces that elicit
emotions, spark curiosity, and foster contemplation. The advent of digital technologies, especially
virtual reality (VR) and augmented reality (AR), has been demonstrated to amplify these emotional
reactions by offering immersive and interactive experiences that profoundly connect with visitors.
Sylaiou et al. [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] investigated the role of avatars as narrative agents in virtual museum settings,
emphasizing how emotionally charged stories can deepen visitor engagement. Their findings
indicated that when avatars are skillfully incorporated into VR environments, they can lead visitors
through exhibitions in a manner that feels intimate and captivating, thereby forging stronger
emotional ties to the material presented. This method proves particularly advantageous in virtual
contexts where conventional interaction methods, such as guided tours or tangible displays, are
unfeasible.
        </p>
        <p>
          Additionally, research conducted by Marín-Morales et al. [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] examined the psychophysiological
responses of visitors in both physical and immersive-virtual settings. The results revealed that VR
can effectively mimic the emotional experiences associated with actual museum visits, indicating that
digital technologies possess the capacity to elicit comparable emotional reactions, even in the
absence of physical objects. This finding is especially significant for museums aiming to broaden
their audience through virtual exhibitions, as it implies that digital experiences can be equally
impactful as their physical counterparts.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Educational outcomes and interactive learning</title>
        <p>
          Beyond their emotional resonance, digital museums possess the capacity to markedly improve
educational outcomes. By offering interactive and captivating content, these technologies can
promote deeper learning and render intricate subjects more approachable for a wider audience.
Daniela [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] investigated the function of virtual museums as educational agents, underscoring their
capability to deliver personalized learning experiences tailored to the distinct needs and preferences
of visitors. The research indicated that virtual museums could create a more flexible and adaptable
educational environment than conventional museums, thereby enhancing their effectiveness for
educational purposes.
        </p>
        <p>
          Additionally, the research conducted by Tserklevych et al. [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ] emphasizes the role of virtual
museum environments as pioneering resources for student research. The authors contend that
virtual museums furnish a distinctive platform for students to interact with historical material in an
engaging and immersive manner, which fosters improved information retention and a more
profound comprehension of the subject matter. This is especially pertinent in the realm of higher
education, where digital technologies can complement traditional pedagogical approaches and offer
students innovative avenues for engaging with complex historical and cultural narratives.
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. User experience in digital museums</title>
      <sec id="sec-4-1">
        <title>4.1. Usability and accessibility</title>
        <p>
          The effectiveness of digital museum experiences is significantly influenced by their usability and
accessibility. As museums progressively incorporate digital technologies into their services, it
becomes essential to guarantee that these technologies are user-friendly and accessible to a diverse
audience. Othman et al. [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] performed a usability assessment of a virtual reality smartphone
application tailored for a living museum. Their results underscored the necessity of user-centric
interfaces and intuitive design to facilitate a positive interaction for visitors with the technology. The
research also highlighted the importance of accommodating the varied needs of museumgoers,
especially those who may lack familiarity with digital tools.
        </p>
        <p>
          In a similar vein, the study by Kabassi et al. [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ] evaluating virtual museum tours in Italy
emphasizes the critical role of accessibility in digital museum experiences. The authors discovered
that, although virtual tours can offer significant educational value, their effectiveness is frequently
hindered by technical challenges, such as inadequate navigation and incompatibility with various
devices. To mitigate these issues, the study advocates for the establishment of standardized
guidelines for the design and execution of virtual tours, ensuring accessibility for all visitors,
irrespective of their technological proficiency.
        </p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Personalization and interactivity</title>
        <p>
          A significant benefit of digital museums lies in their capacity to provide personalized experiences
tailored to the unique preferences and requirements of each visitor. By leveraging artificial
intelligence and machine learning technologies, these institutions can develop individualized tours
and suggestions, thereby enriching the overall experience for attendees. Research conducted by Zou
et al. [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] proposed a value-oriented framework for user interaction design in virtual museums,
underscoring the critical role of personalization in fostering meaningful and engaging encounters.
The authors contend that by aligning content with the specific interests and inclinations of visitors,
museums can amplify emotional engagement, ensuring that the experience is both pleasurable and
informative. Furthermore, interactivity constitutes an essential element of the digital museum
experience.
        </p>
        <p>
          The investigation by Hammady et al. [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ] regarding the acceptance of mixed reality technologies
within museums emphasizes the significance of interactivity in crafting engaging and unforgettable
experiences. Their findings indicate that visitors value the opportunity to engage with digital
content, whether through augmented reality applications that provide additional information on
physical displays or virtual reality settings that facilitate exploration and discovery.
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. The role of mobile applications in enhancing museum experiences</title>
      <sec id="sec-5-1">
        <title>5.1. The rise of mobile museum apps</title>
        <p>
          The widespread adoption of smartphones and mobile devices has catalyzed the creation of numerous
mobile applications aimed at enriching the museum experience. These applications encompass a
diverse array of functionalities, including audio guides, interactive maps, augmented reality overlays,
and virtual tours, thereby offering visitors innovative methods to engage with museum content.
Research conducted by Siang et al. [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ] on the implementation of mobile augmented reality
applications within museums underscores the capacity of these technologies to enhance user
interaction with tangible exhibits. Their findings indicate that mobile applications can deliver
supplementary layers of information and context, thereby augmenting the visitor experience and
rendering museum content more accessible. This aspect is particularly crucial in the context of
temporary or traveling exhibitions, where spatial constraints often limit the amount of information
that can be presented on-site.
        </p>
        <p>
          Furthermore, the article by Teslyuk et al. [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] emphasizes the significance of the digital
transformation of museums and the necessity for these institutions to adapt to the demands of the
contemporary information society. The application developed in their study is noted for its flexibility
and modular architecture, which accommodates the unique characteristics of various exhibits and
enhances user experience. Consequently, the mobile guide application emerges as a potent
instrument for the preservation of historical heritage and the attraction of new audiences. A review
of current offerings reveals a plethora of platforms and applications available for museums, such as
izi.TRAVEL and Google Arts and Culture, which provide audio guides and virtual tours. These
solutions significantly enhance the quality of museum tours and facilitate access to high-resolution
images and detailed information regarding artworks.
        </p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. The future of mobile museum apps</title>
        <p>With the ever-changing mobile technology advancements there is always the possibility of a shift in
the approach of mobile applications in the improvement of the museums. Advanced advancements in
activities such as artificial intelligence and machine learning are likely to take personalisation to even
higher levels where changes can be made to reflect a visitor’s interest profile in real-time for a
museum. Additionally, the combination of both AR and VR might offer new use cases in the domain
of mobile apps that would allow for revitalising entertaining forms of education when visiting
museums. For instance, people could use smartphones and applications to get a real-life experience of
historical monuments, art galleries, or and be able to share stories as well.</p>
        <p>
          Nevertheless, access and inclusion also become an issue every time concerning these mobile
museum apps that millions of people are using. As highlighted by Othman et al. [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ], it is important
to ensure that the technologies that are being developed are universal and inclusive and more so for
those who are not savvy in using the available digital technologies, such as mobile devices and those
with a disability. This shall entail continued study and innovation to guarantee that the mobile
museum APPs are not only effective and useful, but also easy to use to all the customers.
        </p>
      </sec>
      <sec id="sec-5-3">
        <title>5.3. Integration of mobile applications in museum experiences</title>
        <p>
          The integration of mobile applications into museum experiences has become increasingly prevalent,
offering visitors enhanced engagement and personalized learning opportunities. For instance,
Fonseka (2022) conducted a comprehensive literature review on museum guide mobile applications,
highlighting their role in providing multilingual support, audio guides, and interactive content to
cater to diverse visitor needs. The study emphasizes that such applications can alleviate challenges
faced by visitors, such as language barriers and the need for personalized information, thereby
enriching the overall museum experience [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ].
        </p>
        <p>
          Moreover, the development of mobile applications tailored to specific cultural contexts has shown
promising results. For example, Wimalasuriya and Kapukotuwa (2021) explored the use of
augmented reality (AR)-enabled mobile apps to enhance value-based interpretation at cultural world
heritage sites in Sri Lanka. Their research suggests that incorporating AR features, such as virtual
reconstructions and interactive guides, can significantly improve visitor engagement and
understanding of cultural heritage [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ].
        </p>
        <p>Additionally, the implementation of mobile augmented reality systems, like the Mobile
Augmented Reality Touring System (M.A.R.T.S), has been studied for their impact on visitors'
learning experiences. Ghouaiel et al. (2017) found that such systems can transform the traditional
museum visit by providing immersive and interactive content, thereby enhancing both the sensitive
and analytical engagement of visitors with the exhibits [15].</p>
        <p>These studies collectively underscore the potential of mobile applications to revolutionize
museum experiences by making them more accessible, interactive, and tailored to individual visitor
preferences. As technology continues to evolve, further research into the design and implementation
of such applications will be crucial in shaping the future of digital museums.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. Conceptual models and frameworks for digital museums</title>
      <sec id="sec-6-1">
        <title>6.1. Designing effective digital museum experiences</title>
        <p>
          There is a comprehensive process of designing the digital museum experiences in which the
technological and human aspects must be considered. For the concepts to be useful and relevant in
the creation of appropriate experiences, museums have to incorporate conceptual models and
frameworks for the use of digital commodities. Further, Margetis et al. [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] suggested the conceptual
design for the “X-Reality Museums,” where the different forms of XR are incorporated into a single
system. This model also underlines the necessity to make the narrative of the physical and digital
environment integrated, so that there can be no confusion, or shift in the perception of the visitor
when they transition from one environment to another.
        </p>
        <p>
          Zou et al. [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] proposed a value-added model for virtual museum user interface design based on the
user’s psychological reactions. Using case studies, the authors state that design should consider the
systems’ technological affordances and the sentiments elicited by the sites. This has the advantage of
focusing on the need to develop experiences that are as technological as they are sentimental.
        </p>
      </sec>
      <sec id="sec-6-2">
        <title>6.2. Challenges and opportunities in digital museum design</title>
        <p>
          Some of the issues that arise when designing digital experiences in museums also come with it,
especially when it comes to creativity and utility and user limitation and preference. When museums
add digitization to their portfolios, complex questions related to the application of HCI principles,
accessibility or rationality of exhibiting multimedia artefacts instead of physical ones emerge.
Another important problem highlighted in the literature is the consideration of how to make it easy
for all visitors to engage with the sponsoring organizations in new worlds in which visitors are
surrounded by digital experiences regardless of their computing literacy or previous experience of
digital media. As pointed out by Kabassi et al. [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], this demands the setting of industry rules guiding
the design and presentation of the digital content to enable access as well as ease of use.
        </p>
        <p>
          Authenticity is another problem in the context of implementation of the presented elements in the
digital environment. With the focus on new technologies and reliance on the representation of
pedagogical experiences, such as, particularly with the advent of the use of new media, it is possible
that the use of technology that recreates the original artifacts and their setting can cause the
synthesis to diminish the meaning of the artifacts. This is especially important in the sphere of virtual
museums when such indicators as interesting informative originals are negotiated in the context of
absent physical objects. To tackle this matter, Zou et al. [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] propose that museums should consider
value-based approach to design in which the integrity and the value of messages being
communicated are closely preserved in digital media while exploiting the advantages of the
technology.
        </p>
        <p>However, the application of digital technology into museum design is not without its fair share of
challenges as listed above, but it is also a domain full of creativity and possibilities. In this way,
incorporating new technologies and trying out new approaches to interacting with exhibit, museums
can create rather informative and engaging as well as emotionally moving experiences. As a result,
the potential for narrative, pedagogy, and participation expands to new domains, leading to new
appeal for museums and sustained relationship with the public.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>7. Conclusion and future directions</title>
      <p>Digital museums represent an emerging and transformative paradigm that reimagines the nature of
traditional museums and how society engages with cultural heritage. With the integration of
immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Extended Reality
(XR), the role of museums has expanded beyond the physical boundaries of their buildings. These
tools now allow visitors to explore collections remotely, interact with exhibits in meaningful ways,
and engage in narratives that are both informative and emotionally resonant. As a result, digital
museums are not only preserving cultural assets but also reinventing how these assets are presented
and understood by the public.</p>
      <p>This shift toward immersive and interactive museum experiences has opened up new educational
opportunities, increased accessibility for broader audiences, and contributed to more personalized
and inclusive learning environments. At the same time, these innovations present a series of
challenges that must be acknowledged and addressed. Issues such as the digital divide, the
complexity of user interfaces, the emotional and cognitive impact of virtual content, and the
sustainability of digital infrastructure raise important questions for curators, designers, and
technologists alike. Museums must ensure that their adoption of technology is guided by clear
objectives, ethical considerations, and a commitment to maintaining the integrity of cultural content.</p>
      <p>Furthermore, the integration of digital technology should not replace traditional museum
experiences but rather enhance them. It is essential to strike a balance between innovation and
authenticity, allowing technology to serve as a bridge between the past and the future, rather than a
barrier. This requires museums to take a proactive role in research and development, collaborating
with experts from various disciplines, including computer science, education, design, and
psychology. Such collaboration can help ensure that immersive technologies are applied thoughtfully
and creatively to amplify the museum’s mission and enrich the visitor experience.</p>
      <p>Looking ahead, future research in the field of digital museums should focus on several key areas.
These include the development of new conceptual models that integrate immersive technologies into
curatorial practice, the creation of user-centered content that adapts to diverse learning styles, and
the evaluation of long-term user engagement and emotional impact. Additionally, museums should
explore innovative methods for storytelling that blend factual information with artistic expression,
thereby offering visitors not just knowledge, but also inspiration and emotional connection.</p>
      <p>In conclusion, digital museums hold immense potential to transform how we experience and
interpret culture, art, and history. By embracing technology with intention and care, and by fostering
a spirit of interdisciplinary collaboration, museums can become more dynamic, inclusive, and
emotionally engaging spaces. These evolving institutions have the power to not only inform and
educate but also to move and inspire — offering audiences around the world the opportunity to
experience culture in new and unforgettable ways.</p>
    </sec>
    <sec id="sec-8">
      <title>Acknowledgements</title>
      <p>This research was funded by the Science Committee of the Ministry of Science and Higher Education
of the Republic of Kazakhstan (Grant No. AP19676803).</p>
    </sec>
    <sec id="sec-9">
      <title>Declaration on Generative AI</title>
      <p>The authors have not employed any Generative AI tools.
[15] N. Ghouaiel, M. Messaoud, D. Puig, B. Arnaldi, M.A.R.T.S: A mobile augmented reality touring
system for museums, International Journal of Virtual Reality 17(2) (2017) 19–30. URL:
https://ijvr.eu/article/view/2885</p>
    </sec>
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