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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>S. Münker);</journal-title>
      </journal-title-group>
      <issn pub-type="ppub">1613-0073</issn>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>twony: A Micro-Simulation of the Impact of OSN Mechanics on the Emotionality of Online Discourse</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Simon Münker</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Achim Rettinger</string-name>
          <email>rettinger@uni-trier.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Workshop</string-name>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Social Network Simulation, Recommendation Systems, Generative Agents, Language Models</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>FZI Research Center for Information Technology</institution>
          ,
          <addr-line>Haid-und-Neu-Str. 10-14, 76131 Karlsruhe</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Trier University</institution>
          ,
          <addr-line>Universitätsring 15, 54296 Trier</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>1850</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>We introduce twony, a micro-simulation prototype designed to show the impact of online social network (OSN) mechanics - particularly recommendation algorithms - on emotional contagion and discourse dynamics. By harnessing the capabilities of Large Language Models (LLMs), the system generates an ecosystem of synthetic, politically engaged digital personas that interact within a controlled social media environment. These autonomous agents emulate human behaviors through in-context prompting techniques, enabling users to observe emotional transmission patterns under systematically varied conditions while circumventing the constraints inherent to real-user experimentation. The prototype implements two distinct recommendation paradigms: a baseline chronological feed and an emotion-prioritizing ranking mechanism that amplifies content based on emotional intensity, allowing the examination of the formation and reinforcement of echo chambers. Emotional valence is quantified via a fine-tuned BERT model, while network-level and agent-level visualizations track emotional cascades and polarization dynamics throughout the lifecycle. The system is architected as a browser-based application leveraging modern web technologies and decentralized APIs. Twony emphasizes accessibility, customizability, and extensibility. This contribution advances the field by providing a scalable, open-source prototype for systematically investigating OSN dynamics, ofering actionable insights for platform designers and policymakers seeking to mitigate harmful emotional contagion while fostering healthier online discourse environments.</p>
      </abstract>
      <kwd-group>
        <kwd>Discourse</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The proliferation of OSNs has significantly transformed the nature of digital discourse [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], enabling
rapid information exchange while also amplifying emotional contagion [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. As recommendation
algorithms increasingly influence content visibility, concerns emerge regarding their role in shaping
online discussions and reinforcing emotional polarization [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. We developed twony (Fig. 1), a
microsimulation prototype, to explore the impact of OSN mechanics on the emotionality of digital interactions.
By utilizing LLM-based agents, our system ofers a controlled environment to demonstrate how diferent
recommendation paradigms influence emotional contagion, discourse dynamics, and the emergence of
echo chambers. Twony simulates a network of politically engaged digital personas interacting within a
simplified social media ecosystem. The system implements two ranking mechanisms: a chronological
feed and an emotion-prioritizing algorithm that amplifies content based on emotional intensity. We
quantify emotional valence through a fine-tuned BERT classifier [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Unlike real-world studies, which
face ethical and practical constraints in analyzing user behavior, twony is a live demonstration that
mitigates privacy concerns while allowing for systematic manipulation of network variables. While
the prototype serves as a demonstration tool rather than a scientific model of human behavior, its
structured simulation of OSN interactions contributes to a better understanding of how algorithmic
curation can shape emotional landscapes online. By ofering a scalable and customizable platform,
http://simon-muenker.github.io (S. Münker); https://www.linkedin.com/in/achim-rettinger (A. Rettinger)
      </p>
      <p>CEUR</p>
      <p>ceur-ws.org
twony provides insights for researchers, policymakers, and platform designers seeking to mitigate the
adverse efects of emotional amplification while fostering healthier online discourse environments.</p>
    </sec>
    <sec id="sec-2">
      <title>2. System Architecture</title>
      <p>Our prototype is designed to deliver a fully autonomous generation of synthetic social media feeds by
leveraging advanced LLMs to create and emulate a wide array of digital personas. These personas interact
dynamically within a simulated social media environment, mimicking real-world online behaviors and
discussions. While the system is capable of initiating and running simulations without any manual
input, it also ofers users the flexibility to intervene by manually posting content into the feed. This
feature allows users to steer the direction of discussions toward specific topics of interest, enabling a
more tailored and interactive experience. In the sections that follow, we provide a detailed overview
of the specifications governing our agents, the architecture of the recommendation systems, and the
methodologies employed for evaluation.</p>
      <sec id="sec-2-1">
        <title>2.1. Agent Implementation (LLMs, Personalities, Interaction Patterns)</title>
        <p>
          With recent advancements in generative AI and agent-based modeling, the key feature of our prototype
is the adaptation of LLMs to specific personalities. Our system provides access to three state-of-the-art
models: Llama 3.1 8B/70B [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ], Mistral/Mixtral 7B/8x7B [
          <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
          ], and Deepseek R1 7B/70B [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]. These
models have diferent geographic origins: Llama was published by an American company, Mistral was
developed in Europe, and Deepseek in China. This diversity enables us to test how discourses may
difer between these LLMs and potentially reveal insights into their intrinsic biases [
          <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
          ] resulting
from training data selection and alignment processes. Furthermore, we provide both small and large
versions of each model family to either facilitate rapid generation during live presentations or maximize
the quality of generated content.
        </p>
        <p>
          During the simulations, the selected model is adapted to diferent personas, authentically emulating
individual social media users. We perform this alignment via in-context prompting, creating nuanced
digital identities [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]. The description of each persona is extracted from a collection of  tweets collected
throughout 2023, focusing specifically on users who actively engaged with political content—those
who reacted to posts from politicians or media outlets. Our focus on politically engaged users aligns
with twony’s overarching mission to explore and understand democratic discourse in online debates.
We automatically generate these comprehensive persona descriptions using LLMs to systematically
analyze and summarize user behavior across multiple dimensions: Humor Style, Communication Patterns,
Emotional Expressions, Values and Beliefs, Interests and Hobbies, Social Interactions, Personality Traits,
and Cultural Background. The dimensions were partly selected based on preceding research on factors
that influence online communication styles in synthetic agents [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]. This methodical approach ensures
a consistently structured description for each persona while capturing their unique characteristics. Our
lfexible system allows for complete customization of these personas, while also supporting the seamless
addition of new personas or removal of existing ones to adapt to evolving simulation needs (Fig. 2).
We see the persona descriptions as a variable inside our system that the user should adapt to their use
cases and our provided selection as demonstrative examples.
        </p>
        <p>Our interaction mechanics employ a structured approach based on predetermined rules and
probabilistic action models. The system evaluates each agent’s likelihood of posting original content or
replying to existing content at any given step. For replies, the system restricts candidate selections to the
top- ranked posts and implements a randomized selection process within this filtered pool. Additional
constraints prevent agents from responding to their own uncommented posts, commenting on their
immediately preceding comments, or creating consecutive original posts. With these constraints, we
aim to maintain natural conversation flow and prevent artificial interaction patterns.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Network Topology and Recommendation Mechanics</title>
        <p>We implement a fully connected network with a global shared feed. All agents receive the same
ranked content which is displayed to users. The global feed can be sorted according to two distinct
recommendation systems. As a baseline, we implement a chronological feed where the newest content
appears at the top regardless of engagement metrics or emotional characteristics. Additionally, we define
an emotion-based ranking that relies on the classification described in Section 2.3. The aggregated
values — negative and positive valence — are combined to determine post-ranking. In the default
settings, higher emotional intensity, regardless of valence type, yields a higher ranking. However, the
system allows users to adjust the impact of these values within a range of ±1 (Fig. 2). Consequently, both
valence types can be configured to have either a negative impact on ranking or be neutralized entirely.
With the emotion-based ranking system, we aim to model an echo-chamber efect for emotional content,
hypothesizing that emotional intensity increases over time as agents are exposed to progressively more
emotional content [13].</p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Evaluation Metrics (Emotion Classification)</title>
        <p>
          For the evaluation, we utilize a pre-trained BERT classifier [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ] trained to predict six emotions: joy,
optimism, trust, anger, fear, and pessimism. We group these emotions into positive and negative valence
categories [14] to determine their efect on users. This approach provides an opportunity to evaluate how
discourse changes over time. In our demonstration, we display two aggregated views: an overarching
network metric that shows emotional changes over time and a user-based metric that displays how
each agent perceives and contributes to the network’s emotional state. This dual visualization approach
allows for tracking both macro-level emotional trends across the entire network and micro-level impacts
of individual agents. The network-level visualization employs a time-series representation enabling the
identification of significant emotional shifts and potential triggering events [ 15]. Thus, we can better
understand how emotional contagion propagates through digital communities and potentially identify
intervention points for mitigating negative emotional cascades.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Implementation Details</title>
      <p>During the time of writing, the application is openly accessible at simon-muenker.github.io/
TWONy-micro/, with the source code available in the GitHub repository github.com/simon-muenker/
TWONy-micro. We leverage cutting-edge web technologies and decentralized architectures,
emphasizing a high degree of customizability for end users and potential further adaptations.</p>
      <p>Our prototype interface is implemented as a reactive JavaScript-based app that runs interactively as
a browser application. The main system is served statically to the client and does not run server-side
code. We utilize Astro as the website build engine in combination with Svelte [16] as the reactive UI
framework. For designing our interface elements, we use the utility-first CSS framework Tailwind CSS
[17]. For handling the local application state, we opt for the framework-agnostic store management
system Nano Stores. We connect the LLMs and evaluation services via external APIs hosted separately
on-premise. We deploy the LLMs via an Ollama backend through a customized API implemented in
Python using FastAPI, exposing the necessary routes via a reversed NGINX proxy. The evaluation
services are implemented in Python using the HuggingFace Transformers library [18] and FastAPI, also
exposed through a reversed NGINX proxy. Through this decoupled architecture, we ensure streamlined
adaptation and customization, such as replacing the provided LLM service with OpenAI or Anthropic
interfaces.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Discussion</title>
      <sec id="sec-4-1">
        <title>4.1. Implications for Understanding OSN Dynamics</title>
        <p>The prototype demonstrates how recommendation algorithms that prioritize emotional content can
potentially contribute to emotional contagion across digital platforms. By implementing both a neutral
chronological feed and an emotion-prioritizing ranking mechanism, twony reveals how even simple
algorithmic changes can significantly alter discourse patterns and emotional trajectories over time.
Further, the simulation provides a controlled environment to observe the formation and reinforcement of
echo chambers. By tracking emotional polarization at both network and agent levels, twony illuminates
how recommendation mechanics can inadvertently create feedback loops that amplify emotional
intensity. The LLM-based agent architecture ofers a novel perspective on user behavior modeling that
bridges the gap between oversimplified theoretical models and ethically complex real-user experiments.
By leveraging the sophisticated capabilities of LLMs to emulate human-like behaviors with consistent
personas, the prototype provides a more nuanced representation of how diverse individuals might
respond to and contribute to the emotional climate of online spaces.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Limitations of the Current Prototype</title>
        <p>The current prototype employs a fully connected network with a global shared feed, which simplifies
the complex topological structures observed in real OSNs. Actual social platforms feature clustered
communities, varied connection strengths, and asymmetric influence patterns that significantly impact
information flow [ 19] and emotional contagion. This simplified network topology may not adequately
capture the nuanced dynamics of community formation and inter-group interactions that characterize
real-world platforms. While the prototype LLM-based agents ofer superficially convincing emulation
of human-like behaviors, they remain imperfect approximations of actual user behavior. The personas,
though derived from real social media data, cannot replicate the psychological complexity, contextual
awareness, and historical experiences that shape human responses to social media content. Additionally,
the current implementation lacks direct validation against observed human behaviors in comparable
conditions. Also, our current focus on politically engaged users — who represent only a subset of
typical social media users — creates an artificially engaged environment that doesn’t reflect the true
heterogeneity of OSNs. Most users are passive consumers or engage only occasionally with political
content [20], creating diferent network dynamics than our simulation currently represents. Further, The
emotion classification system, while functional, employs a simplified model of human emotions. The
reduction to positive and negative valence categories, while methodologically sound, may obscure more
nuanced emotional responses that influence discourse dynamics. Furthermore, emotional contagion in
humans involves complex psychological mechanisms that may not be fully captured by the current
simulation. Also, the prototype’s current implementation does not account for external factors that
significantly influence online discourse, such as breaking news events, seasonal trends, or
platformspecific features like hashtags or groups. These contextual elements often serve as catalysts for emotional
cascades in real OSNs and their absence may result in artificially stable or predictable simulation
outcomes.</p>
      </sec>
      <sec id="sec-4-3">
        <title>4.3. Potential Applications</title>
        <p>Our prototype ofers several promising applications across academic, and policy domains:
Policy Maker Lobbying Policymakers and regulators can leverage the prototype to assess in a
simpliifed manner potential impacts of recommendation systems on digital platforms to the emotionality
of political discourse. By adjusting parameters, twony allows for the visualization of how abstract
changes might influence discourse patterns and emotional dynamics.</p>
        <p>Digital Literacy Education The visual and interactive nature of the prototype makes it a suitable
educational tool for demonstrating how recommendation systems influence information
consumption and emotional responses. Educational institutions can incorporate the prototype in
media literacy curricula to help students understand the mechanics behind their social media
experiences and develop more critical engagement with digital platforms.</p>
        <p>Computational Social Science Research While technically limited and designed as a demonstration
tool, the prototype could provide researchers with a controlled environment to systematically
study emotional contagion efects, polarization dynamics, and information difusion patterns. This
controlled testbed allows for isolating specific variables that would be dificult to manipulate in
studies with real users, potentially advancing theoretical understanding of online social dynamics.
With the inclusion of LLMs from diferent geographic origins (American, European, and Chinese),
the system ofers an opportunity to examine how cultural contexts might influence online
discourse patterns.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusion</title>
      <p>This work presents twony, a micro-simulation prototype designed to explore the impact of OSN
mechanics on emotional discourse. By leveraging LLMs, twony simulates politically engaged digital
personas interacting in a controlled social media environment. The prototype ofers a systematic
framework to analyze emotional contagion efects and the role of recommendation algorithms in shaping
discourse. Additionally, prototype implements two ranking mechanism that contrasts chronological
feeds with emotion-prioritizing ranking, allowing for a demonstration of how diferent content ranking
paradigms influence the spread and polarization of emotional content. The system’s open-source nature
and modularity ensure extensibility for further research and policy evaluation, making it a valuable
tool for studying digital discourse dynamics.</p>
      <sec id="sec-5-1">
        <title>5.1. Key Insights</title>
        <p>The prototype provides several insights into OSN dynamics. Most significantly, it showcases that
recommendation algorithms that prioritize emotionally intense content can amplify emotional contagion
and contribute to discourse polarization. It highlights how algorithmic curation plays a fundamental
role in determining the tone and trajectory of online discussions. The prioritization of emotional
intensity over time fosters self-reinforcing feedback loops, leading to the formation of echo chambers
where exposure to diverse perspectives is minimized. This efect underscores the potential of digital
platforms to shape ideological divides unintentionally. Furthermore, the use of LLM-based personas
in twony exemplifies that agent-based simulation could ofer a viable alternative to real-user studies,
providing a controlled and ethical environment for studying digital discourse.</p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Improvements and Future work</title>
        <p>
          While twony provides a first demonstration of emotional contagion in OSNs, several improvements
and expansions can enhance its expressiveness. One key area for improvement is the selection of agent
responses and post interactions. Future iterations should replace predefined interaction rules with
more dynamic selection models that leverage LLM-driven decision-making or statistical approaches
inspired by real-world behavioral data. Additionally, the current implementation of the prototype
supports only open-weight LLMs available through Ollama. Expanding this selection to include
closedweight models such as GPT-4 [21], Claude, or Gemini [22] through API integration would improve
the generative quality and enable broader comparative studies of digital discourse across diferent AI
paradigms. Another critical enhancement involves refining the network topology. The current version
of twony operates on a fully connected network, which does not accurately reflect the complexities of
real-world OSN structures. Introducing community formations, asymmetric influence patterns, and
varying connection strengths would better capture the nuances of online discourse [19]. Moreover,
improving the emotional classification system by moving beyond a simple positive/negative valence
model would provide a more accurate representation of emotional dynamics. Incorporating additional
emotional categories and enabling real-time adaptation to shifts in discourse tone could significantly
enhance the simulation’s realism. A significant next step should involve validating the realism of
agent behaviors before implementing more complex features. Drawing on methodologies from related
work [
          <xref ref-type="bibr" rid="ref12">23, 12</xref>
          ], future work should compare our simulated behaviors against observed patterns in more
sophisticated synthetic environments to ensure that our agents accurately reflect human behavior
patterns. A further revelant step would be expanding the user base to include a more representative mix
of personas, moving beyond politically engaged users to include the majority of network participants
who engage occasionally or not at all with political content. This will create more realistic network
dynamics and better reflect the true heterogeneity of social media platforms. Finally, future work should
consider integrating external contextual factors that influence emotional contagion in real OSNs, such
as breaking news events, platform-specific trends, and evolving social movements. Incorporating these
elements would increase the model’s predictive power and make the simulations more applicable to
real-world scenarios. While twony is primarily a demonstration tool, incorporating real-world user
feedback and validation against empirical OSN data could further refine its utility for academic research
and policy applications. By addressing these areas, twony can evolve into a more sophisticated and
practical tool for studying, mitigating, and shaping healthier online discourse environments.
        </p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>We thank Kai Kugler and Nils Schwager for the constructive discussions. This work is fully supported
by twon (project number 101095095), a research project funded by the European Union under the
Horizon framework (HORIZON-CL2-2022-DEMOCRACY-01-07).</p>
    </sec>
    <sec id="sec-7">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the authors used Claude 3.7 and Grammarly in order to: Grammar
and spelling check. After using these services, the authors reviewed and edited the content as needed
and take full responsibility for the publication’s content.
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