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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>B. R. Barricelli);</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>CoPDA 2025: Sustainability Perspectives and Frameworks for Making Cultures of Participation Successful</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Barbara Rita Barricelli</string-name>
          <email>barbara.barricelli@unibs.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Gerhard Fischer</string-name>
          <email>gerhard@colorado.edu</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Daniela Fogli</string-name>
          <email>daniela.fogli@unibs.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Anders Mørch</string-name>
          <email>andersm@uio.no</email>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Antonio Piccinno</string-name>
          <email>antonio.piccinno@uniba.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Stefano Valtolina</string-name>
          <email>stefano.valtolina@unimi.it</email>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Bari</institution>
          ,
          <addr-line>Bari</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Brescia</institution>
          ,
          <addr-line>Brescia</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Colorado</institution>
          ,
          <addr-line>Boulder</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>University of Milano</institution>
          ,
          <addr-line>Milano</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>University of Oslo</institution>
          ,
          <addr-line>Oslo</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>1949</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0001</lpage>
      <abstract>
        <p>The CoPDA 2025 workshop "Sustainability Perspectives and Frameworks for Making Cultures of Participation Successful" explores the intersection of sustainability and cultures of participation in diverse contexts. As participatory cultures become central to addressing complex global challenges (as defined by the 2030 Agenda for Sustainable Development and its 17 Sustainable Development Goals), they require robust sustainability frameworks to ensure their long-term viability. This workshop examines how environmental, social, economic, technological, and cultural sustainability principles can inform and enhance participatory systems by supporting community-driven design with end-user development. Participants engaged in interactive sessions to identify and discuss strategies for fostering evolution, adaptability, and educational innovation within cultures of participation. The participants were able to ground, present, and highlight practical frameworks and real-world case studies, focusing on how sustainable participation can amplify collective creativity in coping with wicked problems.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Sustainable Development</kwd>
        <kwd>Cultures of participation</kwd>
        <kwd>Meta-design</kwd>
        <kwd>End-User Development</kwd>
        <kwd>Lifelong Learning</kwd>
        <kwd>Human-AI interaction1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>The proposed workshop is the 9th in the CoPDA series. Like all editions of CoPDA, the workshop
is conducted in person. All the previous CoPDA workshops have identified specific fundamental
themes and challenges of the digital age by exploring conceptual frameworks and
sociotechnical environments (see Figure 1) and their implications for human-computer interaction,
artificial intelligence, participatory design, learning, and education. A detailed description of all
the workshops and the contributions can be found at https://copda.unibs.it/.</p>
      <p>
        In this CoPDA workshop edition, we addressed the challenges arising from the theme of
sustainability. The United Nations Sustainable Development Goals (SDGs) [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] represent a call
to action by all countries worldwide to achieve no poverty and zero hunger and, more broadly,
to improve the quality of life for all people in terms of health, education, equality, decent work,
economic growth, good governance, and living environment.
      </p>
      <p>The workshop is designed for researchers, practitioners, educators, and anyone interested
in building and researching sustainable participatory cultures. The objective of the workshop
is that participants, through collaborative discussions, gain actionable insights, design
objectives, and frameworks for socio-technical environments to explore shared wicked
problems and create desirable, sustainable changes in their fields.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Workshop theme</title>
      <p>
        Meta-design [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] and end-user development (EUD) [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ][
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], fostering cultures of participation and
lifelong learning, can play an important role in achieving SDGs, such as SDG 4 “Ensure inclusive
and equitable quality education and promote lifelong learning opportunities for all”, SDG 8
“Promote sustained, inclusive and sustainable economic growth, full and productive employment
and decent work for all”, and SDG 9 “Build resilient infrastructure, promote inclusive and
sustainable industrialization and foster innovation”.
      </p>
      <p>
        Meta-design aims to create socio-technical environments through which end users can
engage in the continuous development of the information systems they use. As underlined in
[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], meta-design has a dual nature: the social one is aimed at promoting rich ecologies of
participation, cultures of participation, conviviality, and user-system co-evolution, which can
motivate end users to participate both at design and use time; the technical one encompasses a
spectrum of programming languages and software environments of progressive complexity to
support users in performing their tasks by exploiting the full potential of EUD to create and
adapt information systems to their needs. EUD enables distributed, participatory
decisionmaking processes that are more inclusive and democratic, providing methods and techniques
that allow end users to better appropriate and shape the technology they are called on to use
for work, education, or personal needs. If designed properly, EUD tools may support a
sustainable digital transformation [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], accompanying end users to perform the jobs of the future
that require more and more creative and analytical thinking skills [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>
        Cultures of participation [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] empower individuals to participate in knowledge creation and
consumption from different perspectives and backgrounds, favoring cross-fertilization and
novel ways of learning, including lifelong learning. In turn, lifelong learning creates resilient
societies capable of adapting to technological, social, and environmental changes. With the
recent advent of generative intelligent agents and Large Language Models (LLMs) considered
both as tools and actors, they become teammates for different kinds of cooperative
problemsolving [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Even though the collaboration between humans and artificial intelligence (AI)
systems is becoming fundamental to support the evolution of artifacts in a changing world, new
methods and conceptual frameworks are needed to make cultures of participation sustainable,
avoiding excessive trust in technologies, participation overloading, and worker deskilling.
      </p>
      <p>
        These objectives are also explored in a recent book, “Design for a Better World” [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] by
Donald Norman. He advocates transforming Human-Centered Design (HCD), which focuses on
people and their immediate needs, into Humanity-Centered Design, in order to focus on the
entire ecosystem of people, living things, and the environment and take a long-term perspective
that considers the impact of any intervention on society and the planet.
      </p>
      <p>
        While HCD ignores the sustainability problem, Humanity-Centered Design and meta-design
take a broader and longer-term scope, considering community-driven design,
multidisciplinarity, rich ecologies of participation, and, in synthesis, cultures of participation as
important pillars for achieving sustainability development goals. Cultures of participation, in
turn, must address wicked problems [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] and involve a large number of people, be sustained
over time by infrastructures for communication and knowledge sharing, and advanced
technologies like AI, and tools for design, education, and orchestration. The use of AI can, for
example, promote education and widen access to digital skills and knowledge, but AI artifacts
should be designed to evolve (with EUD tools and meta-design support) because of societal and
technological changes.
      </p>
      <p>CoPDA 2025 addresses this theme, deepening the relationship between sustainability, AI
artifacts, and cultures of participation, through the discussion of design trade-offs, conceptual
frameworks, socio-technical environments, and the analysis of case studies.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Workshop topics</title>
      <p>This edition of the CoPDA workshop aimed to attract submissions from researchers and
practitioners from various backgrounds and communities, such as designers and users of
sociotechnical environments, AI researchers, learning scientists, and educators, to explore the
following fundamental issues:
• Identifying and integrating sustainability principles into design processes.
• Supporting ongoing engagement through meta-design and digital tools.</p>
      <p>Exploring the role of emerging technologies (specifically related to AI and LLMs) in
fostering sustainable participation.</p>
      <p>Exploring how involving users in the adaptation of design tools through EUD can help
ensure these tools better support sustainability goals.</p>
      <p>Investigating how educational programs and courses can shape visions and scenarios
of sustainable communities, helping to anticipate both desired and undesired outcomes.
Examining what sustainable online communities can learn from the enduring qualities
and behaviors of natural systems, like insect colonies and the climate.</p>
      <sec id="sec-3-1">
        <title>Topics of discussion include (but are not limited to):</title>
        <p>
          • characterize the general interpretation of “sustainability” (e.g.: as defined by the United
Nations SDGs) and explore its meaning for different contexts/domains (e.g., software,
learning, innovations, knowledge, cultures of participation, democracies);
• identify factors and frameworks that are important for sustainability (e.g., lifelong
learning, meta-design, seeding/evolutionary growth/reseeding model, rich ecologies of
participation, avoidance of participation overload);
• identify approaches that may be limiting factors for sustainability (e.g., overemphasis
on technology as the solution, insufficient stakeholder engagement, lack of local
adaptation, lack of common ground, insufficient support for evolution to match a
changing world);
• explore the lessons learned from successful examples of sustainable cultures of
participation in technology-mediated environments (e.g., Open Source [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ], Wikipedia
[
          <xref ref-type="bibr" rid="ref13">13</xref>
          ], Scratch [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ], domain-oriented design environments [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ]), and identify features
and support mechanisms underlying and being responsible for their success (e.g., a
critical mass of collaborating actors); empirical examples to substantiate claims are
encouraged;
• explore lessons learned from natural and physical systems that have existed for a long
time and reveal desired characteristics without explicit goals or plans (e.g., insect
colonies, animal behavior, climate and weather, biological evolution, ecology) to
identify features, behavior, and metaphors that can form part of new conceptual
frameworks [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ];
• discuss the advantages and issues brought about by social media and platforms provided
by Big Tech (Google, Microsoft, Apple, etc.), which sustain the use of their services with
different types of content creation tools, but with a business goal;
• identify the lessons learned from unsuccessful examples of sustainable cultures of
participation (e.g., expert systems in AI in the 1980s, One Laptop per Child (OLPC)
initiative [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]) and identify the reasons underlying their failure;
• explore how recent and envisioned future developments of AI (e.g., OpenAI ChatGPT
and LLMs in general) can contribute to the UN SDGs and which specific goals will
represent the most important and meaningful contributions;
• analyze challenges that may limit the long-term sustainability of the big AI approaches
(e.g., ChatGPT and LLMs) and identify specific missing features (e.g., factual accuracy,
domain-specific expertise, explainability, and transparency);
identify future research activities and describe aspects of socio-technical environments
contributing to the sustainability of cultures of participation.
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. PROGRAM COMMITTEE</title>
      <sec id="sec-4-1">
        <title>Alessandra Melonio (University of Venice Ca Foscari, Italy)</title>
        <p>Angela Locoro (Università degli Studi dell’Insubria, Italy)
Bernhard Schenkenfelder (Software Competence Center Hagenberg, Austria)
Daniel Tetteroo (TU Eindhoven, The Netherlands)
Elodie Bouzekri (Université de Bretagne Occidentale, France)
Fabio Paternò (CNR-ISTI, Italy)
Ines Di Loreto (UTT – Université de technologie de Troyes, France)
Jose Abdelnour-Nocera (University of West London, United Kingdom)
Judith Ann Molka-Danielsen (Molde University College, Norway)
Luigi Gargioni (Università degli Studi di Brescia)
Marco Winckler (Université Nice Sophia, France)
Monica Maceli (Pratt Institute, USA)
Rosella Gennari (Free University of Bozen-Bolzano, Italy)
Torkil Clemmensen (Copenhagen Business School, Denmark)</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Organizers</title>
      <p>Barbara Rita Barricelli is Associate Professor at the Department of Information Engineering
of Università degli Studi di Brescia (Italy). Her research interests are Human-Computer
Interaction, Human Work Interaction Design, Socio-technical Design, End-User Development,
Usability, and UX.</p>
      <p>Gerhard Fischer is a Professor Emeritus of Computer Science, a Fellow of the Institute of
Cognitive Science, and the Director of the Center for Lifelong Learning and Design (L3D) at the
University of Colorado at Boulder. His recent work is centered on quality of life in the digital
age, social creativity, meta-design, cultures of participation, design trade-offs, and rich
landscapes for learning.</p>
      <p>Daniela Fogli is Professor at the Department of Information Engineering, University of
Brescia, Italy. Her research interests are in the field of Human-Computer Interaction and
include meta-design, end-user development, universal design, conversational and multi-modal
interfaces.</p>
      <p>Anders Mørch is Professor and Deputy Head at the Department of Education, University
of Oslo, Norway. His research interests are in how tools and artifacts help people learn together;
interfaces supporting learning; domain-oriented design environments for classroom use; new
models of design-based collaborative learning.</p>
      <p>Antonio Piccinno is Associate Professor at the Computer Science Department of
University of Bari, Italy. His research interests focus on Human-Computer InteractionEnd-User
Development, Software Engineering, Secure Software Analysis and Design, Human-Centred
Artificial Intelligence (HCAI).</p>
      <p>Stefano Valtolina is Associate Professor at the Computer Science Department of Università
degli Studi di Milano. His research interests include Human-Computer Interaction, Creative
Design, as well as studies in semantic, social, and cultural aspects of information technologies
with an emphasis on the application of this knowledge to interaction design.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgements</title>
      <p>This work has been supported by the Italian MUR PRIN 2022 PNRR Project P2022YR9B7,
EndUser Development of Automations for Explainable Green Smart Homes, funded by European
Union - NextGenerationEU.</p>
    </sec>
    <sec id="sec-7">
      <title>Declaration on Generative AI</title>
      <p>During the preparation of this work, the authors used Grammarly and ChatGPT for text
revision, paraphrasing, rewording, grammar, and spelling checks. After using these tools, the
authors reviewed and edited the content as needed and take full responsibility for the
publication’s content.</p>
    </sec>
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