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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Real-time Hand Tracking Using Leap Motion Controller</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Roumaissa Bekiri</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Mohamed Chaouki Babahenini</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>LESIA Laboratory, Computer Science Department, University of Biskra</institution>
          ,
          <country country="DZ">Algeria</country>
        </aff>
      </contrib-group>
      <fpage>64</fpage>
      <lpage>69</lpage>
      <abstract>
        <p>Hand tracking has become a crucial topic in recent years due to the advancement in various applications of human-computer interaction (HCI). The primary objective of this research is to investigate the capabilities and limitations of the Leap Motion Controller in real-time hand tracking scenarios. We begin by providing an overview of the Leap Motion technology, its hardware architecture, and the software stack used for hand tracking. We delve into the underlying algorithms and methods employed by the controller to analyze and interpret hand and finger movements. Then, we propose several scenes to interact with it real-hand through leap motion camera. Our experimental results demonstrate that our approach, relying on tracking data from the Leap Motion Controller, accurately identifies hand gestures in the absence of any occlusion.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Leap Motion</kwd>
        <kwd>hand tracking</kwd>
        <kwd>gesture</kwd>
        <kwd>real-time interaction</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        tems. The Leap Motion Controller (LMC) translates
human intentions into robotic interactions, excelling
Within the realm of gesture recognition systems, tracking at discerning human gestures through hand and finger
stands out as a pivotal component. Over the course of the movements[
        <xref ref-type="bibr" rid="ref16 ref17 ref18">16, 17, 18</xref>
        ]. LMC supports diverse virtual
past year, there has been a noteworthy surge in the devel- tasks, such as engaging in virtual games, making
selecopment of various techniques and methodologies aimed tions, exercising virtual control, and running
applicaat enhancing the overall performance of gesture recogni- tions in virtual environments[
        <xref ref-type="bibr" rid="ref19 ref20">19, 20</xref>
        ]. Its precision in
tion systems. These eforts have predominantly focused tracking intricate hand and finger movements within
on four key aspects: segmentation, tracking, modeling, three-dimensional space enhances user engagement and
and recognition’. Tracking is an essential element in the immersion within augmented reality (AR) environments.
sequence as it involves monitoring and following the By enabling lifelike representations of user hands in AR,
movements of the segmented gestures over time. Achiev- Leap Motion technology facilitates intuitive interaction
ing robust and accurate tracking is vital to ensure the with virtual elements. In this paper, we focus on real-time
continuity and coherence of gesture recognition, espe- hand tracking using a Leap Motion Controller. We used
cially in dynamic environments. the Leap Motion Unity Module, a software development
      </p>
      <p>
        The progress in the development of cutting-edge ges- kit (SDK) provided by Leap Motion, to integrate hand
ture recognition sensors has found common use in the tracking and gesture recognition into Unity-based
apcontrol of robotic hands. Robotics has increasingly be- plications. We created multiple virtual scenes to enable
come a substitute for human labor across a broad spec- interactive and immersive real-time experiences. The
trum of fields[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. One noteworthy example is the Leap paper’s outline is as follows: Section 2 reviews recent
Motion Controller, which generates a virtual screen for research on hand tracking using Leap Motion Controller
visualizing hand gestures and subsequently transmits and its intersection with computer vision, robotic
conthis information to a robotic hand through wireless de- trol, and EEG-based BCI systems. Section 3 describes our
vice support[
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ]. Beyond gesture recognition, such proposed methodology for hand tracking across diferent
technology also finds applications in computer vision scenarios. Section 4 outlines the experimental setup and
tasks[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], robotic control[
        <xref ref-type="bibr" rid="ref5 ref6 ref7 ref8">5, 6, 7, 8</xref>
        ], and EEG-based BCI presents results. Section 5 concludes the paper.
systems[
        <xref ref-type="bibr" rid="ref10 ref11 ref9">9, 10, 11</xref>
        ]. These systems leverage data from
MEMS accelerometers, EMG sensors, gyroscopes, flex
sensors, and pressure sensors[
        <xref ref-type="bibr" rid="ref12 ref13">12, 13</xref>
        ], and other sen- 2. Related Work
sorial devices [
        <xref ref-type="bibr" rid="ref14 ref15">14, 15</xref>
        ] enabling the accurate detection
and interpretation of human hand movements to
facilitate seamless interaction between users and robotic
sysand evaluating system performance through user
testing. Satheeshkumar et al.[
        <xref ref-type="bibr" rid="ref22">22</xref>
        ] introduced a touchless
communication system using Leap Motion, combining
virtual environments with real-time settings by
interfacing the device with a robotic arm through a
microcontroller. Similarly, Sharma et al.[
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] demonstrated Leap
Motion’s ability to track hand movements using infrared
LEDs and cameras, ofering valuable support for tasks
like 3D modeling and animation. In another study, Marin
et al.[24] focused on static gesture recognition using Leap
Motion and Kinect devices. They designed custom
features based on fingertip positions and orientations and
utilized a multi-class SVM classifier for gesture
classification. Depth features from Kinect were combined with
Leap Motion data to improve recognition accuracy.
However, their work excluded dynamic gestures. Cooper et
al.[25] employed a color-coded glove for hand tracking,
which, while efective, reduced user experience due to the
need for wearing gloves. In addition to Leap Motion
applications, recent advancements in computer vision, such as
convolutional neural networks (CNNs)[26, 27, 28], have
significantly contributed to improving gesture
recognition systems. These techniques are widely adopted in
robotic control[29, 30], enabling precise manipulation
tasks. Furthermore, EEG-based BCIs[31, 32, 33] have
opened new avenues for integrating brain activity signals
with gesture control systems, enhancing the interaction
between humans and machines. In this paper, we focus
on using the Leap Motion Controller for real-time hand
tracking and position monitoring, utilizing its SDK to
explore applications in dynamic scenarios.
3. System Overview
• B. Virtual Hand: Subsequently, on the laptop
or PC, a 3D image, representing a virtual hand,
is generated. This virtual hand is accompanied
by relevant information and data associated with
its movements and positions. This visual and
informational representation of the virtual hand is
then wirelessly transmitted to another
component or device for further use.
• C. Interaction with the virtual hand: In Unity
3D, we create three scenes with virtual objects,
the hand can grasp and move in diferent
positions.
      </p>
      <sec id="sec-1-1">
        <title>3.1. Hardware</title>
        <p>The Leap Motion controller, when used in conjunction
with the current Application Programmer Interface (API),
provides positional data in Cartesian space for predefined
objects such as fingertips and pen tips. These positional
values are given relative to the central point of the Leap
Motion controller, which is situated at the position of
the second infrared emitter. As depicted in Figure 2,
the controller comprises three infrared emitters and two
infrared cameras, classifying it as an optical tracking
system based on Stereo Vision. Due to the absence of a
point cloud for the scene and the presence of predefined
detectable objects, traditional calibration methods are
not suitable for Leap Motion. Nevertheless, it is essential
to establish a precise reference system for evaluating the
accuracy and consistency of the Leap Motion controller.
The information is subsequently transmitted to the Leap
Motion tracking software via a USB connection. This data
materializes as a grayscale representation resembling
a stereo image of the nearby infrared light spectrum,
captured separately by the left and right cameras.
To utilize the Leap Motion Controller for hand tracking,
we need specialized software. The Leap Motion
Controller’s Software Development Kit (SDK) is available in
various programming languages, including C++, Java,
JavaScript, Objective C, C#, and Python. It ofers
compatibility with diferent operating systems such as Windows,
Linux, and macOS. The benefit of this versatility is that it</p>
        <sec id="sec-1-1-1">
          <title>In our paper, we propose a method using a Leap motion</title>
          <p>controller to detect and track the human hand using a
Software Development Kit(SDK) enabled by Unity 3D. 3.2. Software
The following are the main steps of our proposed
approach:
• A. Real Hand: In this initial step, the camera of
the Leap Motion Controller(LMC) captures real
hand and finger gestures. These captured
gestures are then transmitted to a laptop or PC for
processing and analysis.
64–69
enables the development of custom software applications
capable of tracking human hand movements,
empowering developers to create their own unique software
solutions tailored to their specific needs.</p>
          <p>Following the transmission of photo data to your
computer, the real computational heavy lifting takes place.</p>
          <p>Contrary to common misconceptions, the Leap Motion
Controller does not directly generate a depth image;
rather, it employs sophisticated algorithms to process
the raw sensor data.</p>
        </sec>
      </sec>
      <sec id="sec-1-2">
        <title>3.3. Image captured from LMC</title>
        <p>The Leap Motion Controller captures images through
its built-in camera arranged in the configuration of an
inverted pyramid shape[34]. This controller operates at
a frame rate of 120 frames per second, allowing for rapid
and continuous image acquisition. Moreover, it ofers a
wide field of view, spanning 135 degrees, which ensures
comprehensive coverage for tracking hand movements
and gestures.</p>
      </sec>
      <sec id="sec-1-3">
        <title>3.4. Hand skeletal</title>
        <p>As mentioned in Figure 3, hand skeletal. It consists of
a total of 27 bones. Eight are located in the wrist
region, known as the carpals. The palm, referred to as the
metacarpals, contains five bones, with each digit being
associated with one metacarpal. The remaining fourteen
bones are referred to as digital bones, which make up the
ifngers and thumb.</p>
        <p>Within the palm, there are five metacarpal bones, each
featuring a head, a shaft, and a base. These metacarpals
correspond to the five digits of the hand.</p>
        <p>In the fingers and thumb, there are a total of fourteen
digital bones, also known as phalanges or phalanx bones. 4. Experimental Results:
The thumb difers from the other fingers as it lacks a
middle phalanx. In contrast, the four fingers possess three
phalanges each: the distal phalanx, the middle phalanx,
and the proximal phalanx.</p>
        <p>Additionally, there are small ossified nodes known as
sesamoid bones, embedded within the tendons to
provide added leverage and alleviate pressure on underlying
tissues. These sesamoid bones are typically found at the
bases of the digits around the palm, although the precise
number can vary among individuals. In this study, the
leap motion controller utilizes a conventional skeletal
model for tracking the human hand.</p>
      </sec>
      <sec id="sec-1-4">
        <title>3.5. Convert captured human hand into virtual hand</title>
        <p>The Leap Motion Controller functions by using human
hand motion as input. It achieves this by employing
an infrared(IR) sensor integrated into the Leap Motion
Controller to detect the motion of the human hand.
Additionally, two cameras within the Leap Motion Controller
capture the hand movements that are detected by the IR
sensors. These hand gestures are then transmitted to the
computer through a USB communication port[35]. As
depicted in Figure 4. On the computer, there is a Software
Development Kit(SDK) that processes the data related
to hand gestures. This processing is typically carried
out using the Visual C++ programming language,
allowing for the manipulation of hand gesture data for virtual
simulation. This simulated hand gesture information is
then relayed from the computer to a robot hand using a
ZigBee wireless device.</p>
        <p>To implement this approach, we construct three distinct
virtual environments that are seamlessly integrated with
the Leap Motion Controller. The integration between the
LMC and these virtual environments is crucial for
enabling precise and intuitive hand tracking within the
digital space. By combining the tracking abilities of the LMC
with the interactive capabilities of Unity 3D, we aim to
create immersive and interactive experiences that bridge
the gap between the physical and digital worlds. We
create three virtual environments that interact in real-time
with virtual objects. The first scenario is composed of
virtual hands that connect with real hands captured from
LMC cameras and show the outputs in unity3D cameras.
Figure 6. shows that dynamic hand movements rely on
ifngertip and palm velocity to detect complex movement
patterns, contrasting with simpler static gestures. Our
approach starts by analyzing global hand movements,
including translation, rotation, and circular motion. We
focus on individual finger movements, with particular
emphasis on the index finger, which holds significant
importance in communication and interactions.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>5. Conclusion</title>
      <sec id="sec-2-1">
        <title>In this research work, hand tracking and its interaction</title>
        <p>in diferent scenarios in real-time. LMC observes hand
and finger gestures. It displays a three-dimensional
image of a hand. The proposed concept of a linked virtual
environment with real-time the environment is found to
perform better.</p>
        <p>In future, the latency of leap motion controller can be
reduced by the new version of SDK. The speed of wireless
communication might be improved by the new types of
wireless communication. The proposed concept can be
implemented in remote-operated robotic applications.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>6. Declaration on Generative AI</title>
      <sec id="sec-3-1">
        <title>During the preparation of this work, the authors used</title>
        <p>ChatGPT, Grammarly in order to: Grammar and spelling
check, Paraphrase and reword. After using this
tool/service, the authors reviewed and edited the content as
needed and take full responsibility for the publication’s
content.
means of touch detection for retail stores, in: CEUR
Workshop Proceedings, volume 3092, 2021, p. 89 –
94.</p>
      </sec>
    </sec>
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