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      <journal-title-group>
        <journal-title>3rd March</journal-title>
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      <contrib-group>
        <contrib contrib-type="editor">
          <string-name>Accepted Short Papers:</string-name>
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      <pub-date>
        <year>2025</year>
      </pub-date>
      <volume>13</volume>
      <issue>30</issue>
      <abstract>
        <p>This workshop was organised as part of the pre-conference program for the 14th International Conference on Learning Analytics and Knowledge (LAK25). The Game-Based Learning Analytics Workshop (GBLA25) workshop was designed as an in-person event, held in the afternoon on 3rd March 2025. Game-Based Learning Analytics (GBLA) is an emerging field that combines game design principles with learning analytics to create personalized, engaging, and data-driven educational experiences. Despite significant contributions in this space, there has been a lack of structured collaboration within the learning analytics community. This workshop aimed to address that gap by bringing together researchers and practitioners interested in the intersection of games and learning analytics. Through this half-day workshop, we aimed to formalize a community around GBLA, set foundational principles, and coordinate initial scholarly contributions while laying the groundwork for the establishment of a special interest group within the Society of Learning Analytics and Research (SoLAR). There were six abstracts presented at the workshop, of which two were later accepted as short papers after review by the organizing committee for CEUR publication. These contributions covered a range of topics including open game data infrastructure as well as approaches to design and evaluation of learning analytics in educational games.</p>
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      <p>participants contributed to a collaborative whiteboard that concretized the questions,
priorities, opportunities, and challenges that had been raised over the course of the session
in addition to anything else that emerged from the activity. At the conclusion of this activity,
those contributions were synthesized into a series of themes around which the foundations
of GBLA can be oriented that included: purpose, definition, data collection, design
challenges, commercial games, legality / ethics, integration into formal education, validation,
measurement, and suitability for different student populations. These findings will serve as
the basis for future contributions in the space and a catalyst for this new SoLAR special
interest group.</p>
      <p>The organizing committee would like to sincerely thank all the authors and presenters for
their contributions to the workshop, as well as all participants for their active engagement in
discussions. We are especially grateful to our invited speakers and the organizing committee
for their insights and contributions to the panel discussion, which provided valuable
perspectives and helped shape the collective dialogue.</p>
      <p>Organizing Committee
- Maurice Boothe Jr., New York University, USA
- Xavier Ochoa, New York University, USA
- David Gagnon, University of Wisconsin - Madison, USA
- Luke Swanson, University of Wisconsin - Madison, USA
- Erik Harpstead, Carnegie Mellon University, USA</p>
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