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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Dublin, Ireland, March</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Bridging AI and Human Feedback: Hybrid Intelligence in Embodied Math Education</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Giulia Cosentino</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jacqueline Anton</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kshitij Sharma</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Mirko Gelsomini</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michail Giannakos</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Dor Abrahamson</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Berkeley School of Education, University of California Berkeley</institution>
          ,
          <addr-line>Berkeley</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>College of Education, Korea University</institution>
          ,
          <addr-line>Seoul</addr-line>
          ,
          <country country="KR">South Korea</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Department of Computer Science, Norwegian University of Science and Technology</institution>
          ,
          <addr-line>Trondheim</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Department of Innovative Technologies</institution>
          ,
          <addr-line>Scuola Universitaria Professionale della Svizzera Italiana, Lugano, Wwitzerland</addr-line>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Department of Special Education, San Francisco State University</institution>
          ,
          <addr-line>San Francisco</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2025</year>
      </pub-date>
      <volume>0</volume>
      <fpage>3</fpage>
      <lpage>07</lpage>
      <abstract>
        <p>This paper explores the role of generative AI (GenAI) in providing adaptive summative feedback within an embodied learning environment for children's mathematics education. Using a body-scale digital number line, children engaged in learning integer operations through physical interaction. The study employed a betweengroup design: one group received feedback from a human instructor, while the other received AI-generated feedback. A mixed-method approach combined multimodal data (system logs, motion sensors) with qualitative observations of student interactions. The results showed no significant diferences in task performance but revealed key diferences in engagement: the teacher feedback encouraged multimodal, reflective responses involving gestures and body movements, while the AI feedback promoted streamlined, task-specific strategies with reduced cognitive load. These findings demonstrate the complementary strengths of human and AI feedback, underscoring the potential of hybrid intelligence systems to enhance adaptive learning environments.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Hybrid intelligence</kwd>
        <kwd>Generative AI</kwd>
        <kwd>Teacher-AI collaboration</kwd>
        <kwd>Summative feedback</kwd>
        <kwd>Embodied learning</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Embodied learning, rooted in embodied cognition theory, links cognitive processes with physical
interactions in the environment [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. It is particularly efective in education, where engaging physically with
learning content enhances conceptual understanding, especially in abstract subjects like mathematics
[
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ]. Multisensory environments (MSEs) amplify these benefits by integrating visual, auditory, and
kinesthetic stimuli, fostering immersive and interactive learning experiences [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Research demonstrates
that MSEs significantly improve engagement and learning outcomes [
        <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
        ]. However, the integration of
advanced technologies such as Generative AI (GenAI) into these frameworks remains underexplored.
GenAI ofers the potential to enhance MSEs by providing personalized feedback, addressing cognitive
and attentional needs, and managing challenges such as cognitive overload in real-time [
        <xref ref-type="bibr" rid="ref10 ref11 ref8 ref9">8, 9, 10, 11</xref>
        ].
This study investigates the impact of GenAI-generated summative feedback on learning mathematics
through embodied interaction with a digital number line (NL). A between-group design was used:
the control group received feedback from a human instructor, while the experimental group received
feedback from a large language model (LLM) informed by students’ movement data. Qualitative
observations combined with eye-tracking and motion data logs provided insight into learning behaviors and
cognitive engagement. This research addresses the following research question:
      </p>
      <p>RQ: How do teacher and GenAI feedback difer in shaping cognitive engagement, task eficiency,
and multimodal interaction in embodied learning environments, and what is the potential for hybrid
integration (with a focus on expanding teachers’ skills and not replacing them)?</p>
      <p>
        By examining the benefits and limitations of GenAI feedback, this study contributes to understanding
its role in education, highlighting implications for educators, researchers, and developers aiming to
design hybrid intelligence systems that enhance learning experiences [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. In our work, we promote a
human-centered hybrid intelligence approach by investigating ways of combining teachers’ expertise
with AI capabilities, and ensuring responsible and impactful teaching and learning.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Background</title>
      <p>
        Embodied cognition theory emphasizes the link between bodily experiences and cognitive processes,
highlighting the role of physical actions such as gestures and movements in facilitating learning
[13, 14, 15]. In mathematics education, embodied learning approaches help bridge abstract concepts
with practical understanding, significantly improving comprehension and retention [
        <xref ref-type="bibr" rid="ref6">16, 6, 17</xref>
        ]. MSEs
further enhance these benefits by integrating visual, auditory, and kinesthetic stimuli, providing dynamic
and immersive ways for students to engage with educational content [18, 19, 20]. Children’s practice of
whole-body movements supports their understanding of spatial structures (such as their mental NL)
and exploration (such as body syntonic learning [21]). The integration of embodied learning strategies
with GenAI technologies presents new opportunities for creating adaptive learning experiences. GenAI
systems can process multimodal data to generate personalized feedback in real-time, tailoring responses
to students’ physical interactions and learning progress [22, 23]. This synergy enables educational
environments where AI complements embodied learning by providing structured, task-specific guidance,
enhancing engagement and cognitive understanding [24, 25]. Hybrid intelligence (HI) combines the
strengths of AI and human instructors, fostering collaboration between the adaptive capabilities of AI
and the contextual understanding of teachers [
        <xref ref-type="bibr" rid="ref12">12, 26</xref>
        ]. While GenAI excels at analyzing patterns and
delivering consistent feedback, teachers promote critical reflection and metacognitive skills. Together,
they create systems where AI handles routine feedback, allowing instructors to focus on fostering
deeper learning [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Research into HI highlights its potential for advancing educational practices
by aligning AI feedback with pedagogical goals and ensuring it complements human expertise [27].
Frameworks such as those proposed by Holstein et al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] outline how AI and human instructors can
augment each other’s strengths, emphasizing adaptability and scalability in hybrid models. However,
challenges remain, including building trust in AI, addressing accessibility, and mitigating cognitive
overload when integrating complex technologies. This study builds on these foundations, exploring
how GenAI, integrated with MSEs, can support embodied learning through hybrid intelligence, ofering
insights into the benefits and limitations of AI-human collaboration in education.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Methods</title>
      <sec id="sec-3-1">
        <title>3.1. Design</title>
        <p>
          This study utilized a portable platform called MOVES designed to enable MSEs, addressing limitations
inherent in traditional learning environments. The educational framework involved students engaging
with a body-scale NL to solve integer arithmetic problems. This NL served as an efective teaching
tool, presenting integers in a spatially organized and ordinal layout, where negative integers mirrored
their positive counterparts [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. The SENSEi software [ 28] supported this system by coordinating
dual projectors, one projecting on the wall and the other on the floor, to track and monitor students’
movements, positions, and orientations during their interaction with the NL.
        </p>
        <p>In Figure 1 an example of the NL activity. To solve the equation “-1 – 2,” the student begins by
standing on the -1 hash mark on the NL. As they step onto -1, the number beneath their feet turns blue,
while the -1 displayed on the wall in front changes to green, accompanied by a sound. Next, the student
turns to the left to face the subtraction direction. Upon turning, the subtraction sign on the wall also
turns green, and another sound plays. Finally, the student takes two steps forward and raises their hands
above their head to indicate that they have reached the solution. If correct, the entire problem, along
with the solution on the wall, turns green, and a congratulatory sound plays. If incorrect, the solution
remains unchanged, and no sound plays, as negative feedback is avoided to prevent demotivating or
discouraging students [29].</p>
        <p>This study integrated the GPT-4 language model into a Node.js web server to enhance the interactive
educational systems reliant on body movement and dynamic user input. The system uses real-time
sensor data from students interacting with the number line, sending responses to the web server, which
communicates with GPT-4 via OpenAI’s API to generate personalized feedback. The Node.js server
ensures eficient asynchronous communication, incorporates caching to reduce redundant API calls,
and includes error-handling protocols for reliable operation. To ensure the efectiveness of GenAI
feedback, the prompts were co-designed with the teacher, aligning AI responses with specific learning
objectives and instructional strategies. This iterative process created a seamless blend of AI-driven
feedback and human pedagogical guidance, delivering contextually relevant, constructive suggestions
to support student engagement and learning. Below, we present an example of feedback generated by
GPT-4 from system logs.</p>
        <p>GenAI FEEDBACK EXAMPLES FROM LOGS:
EXAMPLE:
NLS:operationSelected|"1|+|-4"
NLS:LLM-UserMessage|"\nO1: +1\nOperator: + \nO2: -4 \nResult: -3\n
The student walked on the correct number: 1\nThe student correctly
rotated his body to the right\nThe student correctly walked backward\n
The student walked on the correct number: -3\nProvide feedback."
NLS:LLM-Response|"You correctly walked to 1, rotated right,
and walked back 4 steps to -3. Well done following the operation
rules with negative numbers on the number line!"</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Context and procedures</title>
        <p>In collaboration with a secondary school in Trondheim, the study lasted 2 weeks in May 2024. The
teacher provided us with a list of participants for each day, and one of the researchers randomly called
the participating students from the class list one by one; on average, each student’s session lasted 40-50
minutes. The study aimed to assess the impact of adaptive summative feedback within the MOVES-NL
educational tool. Participants were divided into two groups, a control Group (N=16) that received
summative feedback from a teacher and a experimental Group (N=14)that received summative feedback
through GenAI. The study room was set up in a dedicated classroom inside the school to avoid external
distractions. Each study session consisted of the phases:
1. Facilitator’s introduction covering our identity, planned activities, and the data collection process
(including camera recording and eye-tracking setup).
2. Introduction to the Walking NL: the facilitator showed students how to move to solve problems.
3. Walking NL: the student walks the NL in order to solve arithmetic problems while an avatar
mirrors movements on the screen.
4. Summative feedback: the student gets feedback on their task based on the group setting.</p>
        <p>During the sessions, children worked on various dificulty levels of math problems, with specific
success criteria outlined for each level.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Participants</title>
        <p>Our sample consisted of 34 students (18 females) between 11-13 years old, selected based on the
curriculum timing when students begin learning about negative numbers and their applications in
mathematical concepts. Prior to their participation, written informed consent was obtained from their
legal guardians. All the ethical procedures were approved by the national human research ethics
organization. Students’ participation and data collection were conducted after approval from the
Norwegian Agency for Shared Services in Education and Research (Sikt) and with Institutional Review
Board approval (protocol ID 2022-10-15703), following all the regulations and recommendations for
research with students.</p>
      </sec>
      <sec id="sec-3-4">
        <title>3.4. Data Collection</title>
        <p>We recorded students’ interactions with MOVES-NL and employed sensing devices which allowed us to
capture students’ experience via multimodal data. The decision to use these data collection techniques
was also influenced by the fact that they account for (to some extent) students’ embodied learning
and their importance in multisensory systems (e.g., students externalize their actions with the use of
their body/skeleton). The sensing devices and their respective multimodal data allowed us to closely
monitor and understand how students experienced the received support, leveraging the key afordances
of multimodal data (e.g., temporality and direct access to indicators of students’ cognitive and afective
processes [30]). Students’ activity sessions were recorded using two mobile cameras and one additional
sensor device: gaze data from eye-tracking glasses. We collected children’s gaze data using Tobii
eye-tracking glasses at a 50 Hz sampling rate and one-point calibration. Due to errors in data collection,
we had to discard four students.</p>
      </sec>
      <sec id="sec-3-5">
        <title>3.5. Preliminary Results</title>
        <p>The results reveal distinct patterns in how students interacted with feedback in the teacher and GenAI
conditions, informed by both quantitative metrics (system logs, eye tracking, and motion sensors) and
qualitative observations (video analysis). While task performance did not difer significantly between
the two groups ((31.63) = 0.73,  &gt; 0.05 ), notable diferences emerged in cognitive engagement
and interaction styles. Students in the teacher feedback condition exhibited higher cognitive load
((26.12) = 2.89,  &lt; 0.01 ) and employed global processing strategies, as evidenced by their higher
Information Processing Index (IPI) scores ((27.56) = 5.16,  &lt; 0.001 ). These students frequently
re-enacted embodied solutions to problems, using gestures and full-body movements to justify their
answers, reflecting the multimodal nature of human interaction. In contrast, students in the GenAI
feedback condition experienced lower cognitive load, focusing on task-specific verification strategies
that prioritized correct responses rather than reasoning behind the incorrect ones. Their interactions
were less physically expressive, with fewer gestures observed during feedback responses, as students
concentrated on detecting whether the system’s evaluation was accurate. Time spent on Areas of
Interest (AOIs) further highlights these diferences: students in the teacher condition focused on
feedback and task text ((22.64) = 5.06,  &lt; 0.001 ), while those in the GenAI condition engaged more
with the correct option and the number line ((25.03) = 2.68,  &lt; 0.05 ). These findings suggest that
the teacher feedback encouraged a more reflective, multimodal engagement with problems, while
the GenAI feedback streamlined the learning process, fostering eficiency but with reduced physical
expressiveness. Together, these insights underline the complementary strengths of human and AI
feedback in educational contexts, ofering opportunities to balance critical reflection with task-focused
eficiency.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Discussion and Conclusion</title>
      <p>The preliminary results highlight distinct benefits and limitations of teacher and GenAI feedback
within an embodied learning context. Teacher feedback encouraged multimodal interaction and critical
reflection, as evidenced by students’ frequent use of gestures and body movements to justify their
answers. This aligns with higher cognitive load and global processing strategies, suggesting that teacher
feedback prompts deeper engagement and fosters metacognitive skills. However, this also comes at the
cost of increased mental efort, which may impact eficiency during problem-solving tasks. Conversely,
GenAI feedback reduced cognitive load and supported eficient, task-focused learning. Students in the
GenAI condition concentrated on verifying the accuracy of feedback and interacting with the number
line, indicating streamlined engagement with less emphasis on multimodal expression. While this
eficiency can enhance learning for routine tasks, it may limit opportunities for critical reflection and
the development of higher-order thinking skills.These findings suggest that hybrid intelligence systems
combining teacher and AI feedback could leverage the strengths of both approaches. Teachers can
provide reflective, multimodal engagement to deepen understanding, while GenAI can ofer consistent,
task-specific feedback and reduce cognitive demands, and enhance eficiency. Such integration could
create adaptive learning environments that cater to diverse student needs and learning objectives.
Future research should explore ways to balance these complementary strengths, focusing on designing
hybrid systems that integrate AI feedback seamlessly with human instruction. This includes addressing
the observed limitations of GenAI, such as reduced physical expressiveness and student skepticism.
It´s integration in educational settings necessitates a consideration of critical ethical dimensions. Data
privacy is a paramount concern, as student interactions and personal data must be protected under
stringent regulations. Additionally, potential biases in AI-generated feedback could inadvertently
reinforce inequalities, emphasizing the need for diverse and inclusive training datasets. Lastly, the
emotional impact of AI interactions on students must be carefully managed to avoid demotivation,
underscoring the importance of designing systems that complement AI eficiency with human-centered
support. Addressing these aspects is essential for the responsible deployment of GenAI in education.
Longitudinal studies could investigate the long-term efects of hybrid feedback on learning outcomes
and student engagement and learning trajectories. Coupled with qualitative insights from teachers
and learners we could explore how sustained exposure to AI and teacher feedback influences critical
thinking, problem-solving skills, and overall academic growth with a comprehensive understanding of
the enduring impacts of hybrid intelligence systems in education. The hybrid model promoted by this
research has significant implications for teacher training and professional development. To efectively
collaborate with AI systems, teachers need skills in interpreting AI-generated feedback, integrating it
with their instructional strategies, and fostering student engagement through complementary human
insights. Professional development programs should incorporate training on these aspects, including
hands-on experiences with AI-driven educational tools, workshops on aligning AI feedback with
pedagogical goals, and strategies for adapting to diverse student needs in hybrid learning environments.
By equipping teachers with these competencies, educational institutions can maximize the potential of
hybrid intelligence systems to enhance learning outcomes. Furthermore, the scalability of these systems
beyond controlled environments is a critical consideration. Implementing such AI-driven educational
tools in diverse classroom settings requires addressing challenges such as infrastructure availability,
teacher training, and adaptability to resource-limited or underserved contexts. In conclusion, the
study underscores the potential of hybrid feedback systems in embodied learning environments. By
combining the teacher’s contextual understanding and multimodal engagement with the AI’s eficiency
and adaptability, hybrid approaches can enhance the educational experience, promoting both critical
reflection and task-focused learning.</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgments</title>
      <p>We would like to thank all the children and teachers who participated in this study. Without their
enthusiasm and dedication, this work would not have been possible. Moreover this study was possible
thanks to the Peder Sather Grant programme.
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