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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Stimulating Active Learning Through Learner-AI Interactions in Mixed Reality for Hybrid Intelligence</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Belle Dang</string-name>
          <email>belle.dang@oulu.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Faaiz Gul</string-name>
          <email>faaiz.gul@student.oulu.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Luna Huynh</string-name>
          <email>luna.huynh@oulu.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andy Nguyen</string-name>
          <email>Andy.Nguyen@oulu.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Oulu</institution>
          ,
          <addr-line>Pentti Kaiteran katu 1, 90570 Oulu</addr-line>
          ,
          <country country="FI">Finland</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Generative artificial intelligence (AI) is transforming education by introducing both opportunities and challenges. As AI systems become more agentic, critical questions emerge regarding how educational institutions can prepare for and integrate these technologies to enhance learning and teaching in hybrid intelligence environments. This conceptual paper proposes a framework for designing and studying AI agents that stimulate active learning through learner-AI interactions. The framework is structured around three core components: human learning processes, AI learning processes, and a cross-learning loop that facilitates bidirectional interactions between learners and AI agents. To illustrate the framework's application, we present a case study involving learner-AI interactions in a mixed reality setting, highlighting how such interactions can promote active learning. Our findings provide a basis for understanding the integration of agentic AI in educational contexts and suggest directions for future research on hybrid intelligence.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Emboded AI</kwd>
        <kwd>Generative AI</kwd>
        <kwd>Hybrid Intelligence</kwd>
        <kwd>Higher Education 1</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Over the past three years, rapid advancements in generative artificial intelligence (AI) have
significantly reshaped educational practices and research. The increasing sophistication of AI
systems, exemplified by advanced language models and interactive agents, has opened new avenues
for enhancing teaching and learning [
        <xref ref-type="bibr" rid="ref1 ref2 ref3">1, 2, 3</xref>
        ]. As these systems transition toward more autonomous,
or agentic, forms of operation, they raise important questions regarding the preparation of
educational settings for their integration. This evolution calls for a reexamination of traditional
pedagogical methods and highlights the potential of hybrid intelligence, in which human and
machine capabilities work together to create more effective learning experiences.
      </p>
      <p>
        The motivation for this conceptual paper arises from the need to address both the opportunities
and challenges introduced by AI agents in educational contexts. On one hand, AI agents has the
potential to support personalized and adaptive learning, enabling educators to move beyond
traditional, one-size-fits-all approaches. On the other hand, integrating such technology into
classrooms raises critical concerns about the design of learner-AI interactions, the reliability of
AIdriven feedback, and the overall impact on human learning processes. Existing research in cognitive
development [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ] and intelligent tutoring systems [
        <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
        ] provides a strong foundation for
understanding human learning and the potential role of technology therein. However, the rapid pace
of technological change necessitates a new conceptual framework that explicitly addresses the
interplay between human cognition and AI capabilities in real-world educational settings.
      </p>
      <p>To address this need, we propose a framework designed to study and guide the design of AI agents
that stimulate active learning through structured learner-AI interactions. This framework comprises
three key components. First, it incorporates established theories of human learning, which emphasize
the importance of interaction, feedback, and adaptive challenge. Second, it integrates principles from
AI learning, particularly those emerging from recent advances in machine learning and natural
language processing. Third, it emphasizes the cross-learning loop—a dynamic process in which both
human learners and AI systems learn from and adjust to each other through ongoing interactions.
By clearly delineating these components, our framework offers a systematic approach to
understanding how AI agents can be harnessed to promote active learning and improve educational
outcomes.</p>
      <p>
        The need for such a framework becomes even more evident when considering the current shift
toward immersive learning environments, such as mixed reality settings. These environments offer
unique opportunities for learner-AI collaboration by providing realistic and engaging contexts in
which learning occurs [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Yet, the integration of AI agents in these settings is still in its early stages,
and there remains a significant gap in our understanding of how to effectively design and implement
such systems. Our proposed framework addresses this gap by offering a structured method for
analyzing the interactions between human learners and AI agents. This, in turn, lays the groundwork
for future empirical studies aimed at validating and refining the framework in diverse contexts.
      </p>
      <p>A case study presented in this paper further illustrates the application of the framework in a
mixed reality environment. In this study, we examine how structured learner-AI interactions can
facilitate active learning by creating a continuous feedback loop between the human learner and the
AI system. The case study demonstrates that when AI agents are designed in accordance with the
principles outlined in our framework, they not only enhance the learning process but also contribute
to the development of hybrid intelligence. The findings provide empirical support for the framework
and highlight the practical benefits of integrating agentic AI into educational practices. They also
point to the broader implications for educational design, suggesting that future interventions should
consider both the cognitive processes of learners and the adaptive capabilities of AI.</p>
      <p>By presenting a detailed conceptual framework and supporting it with empirical evidence from a
mixed reality case study, this paper contributes to the ongoing discussion about the role of advanced
AI technologies in education. Our work offers practical guidelines for educators and researchers
interested in the integration of agentic AI, while also setting the stage for further exploration of how
these systems can be optimized to support active learning. In the sections that follow, we detail the
theoretical underpinnings of the framework, describe the methodology of the case study, and discuss
the implications of our findings for future research and practice in educational technology and
learning sciences.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Research Background</title>
      <p>2.1.</p>
      <sec id="sec-2-1">
        <title>Generative AI in Education</title>
        <p>
          Generative artificial intelligence has emerged as a transformative technology in education, attracting
considerable attention for its potential to enrich both learning and teaching practices. Early studies
concentrated on the capabilities of AI systems to generate coherent text and creative content
illustrating how models such as GPT-3 and GPT-4 can support creative and adaptive learning tasks
[
          <xref ref-type="bibr" rid="ref1">1</xref>
          ], [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ]. Subsequent research has examined the role of these systems in enhancing personalized
learning, adaptive feedback, and scaffolding, drawing on foundations established by earlier studies
in intelligent tutoring systems and computer-assisted instruction [
          <xref ref-type="bibr" rid="ref10 ref6">6, 10</xref>
          ].
        </p>
        <p>
          Recent advancements have extended the application of generative AI beyond content creation to
interactive learning environments. Scholars have explored the potential of these systems to serve as
conversational agents that engage learners in meaningful dialogue, thus reinforcing active
engagement and cognitive development. The integration of generative AI in educational contexts
aligns with constructivist perspectives that emphasize learner autonomy and social interaction as
key drivers of knowledge construction [
          <xref ref-type="bibr" rid="ref11 ref5">5, 11</xref>
          ]. In this light, AI-driven interactions are not merely
about delivering information but are intended to foster reflective thinking and problem-solving
through iterative dialogue and feedback.
        </p>
        <p>
          Empirical investigations have highlighted the practical benefits of incorporating generative AI
into learning activities. For instance, several studies have demonstrated that AI agents can offer
realtime, contextually relevant responses [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. These systems have been shown to tailor instructional
support to individual needs, thereby promoting a more personalized learning experience. However,
the literature also points to significant challenges, such as ensuring the accuracy and relevance of
AI-generated content, addressing ethical concerns related to data privacy, and mitigating potential
biases inherent in training datasets [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ].
        </p>
        <p>Despite these challenges, the body of research indicates that generative AI holds promise for
transforming educational practices. Studies have underscored the importance of developing
comprehensive frameworks that integrate technical, pedagogical, and ethical considerations to guide
the deployment of AI in educational settings. This emerging literature provides a critical basis for
understanding how learner-AI interactions can be structured to promote active learning and enhance
educational outcomes. As the field continues to evolve, further research is needed to empirically
validate these approaches and address the unresolved issues that accompany the use of generative
AI in education.
2.2.</p>
      </sec>
      <sec id="sec-2-2">
        <title>Mixed Reality in Learning and Teaching</title>
        <p>
          Virtual reality (VR) has long been recognized as a transformative technology in education, offering
immersive environments that facilitate experiential learning and enhance spatial cognition. Early
studies demonstrated that VR environments provide learners with opportunities to explore abstract
concepts in simulated, risk-free settings [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]. Building on the insights gained from VR research, mixed
reality (MR) has emerged as a complementary technology that combines digital content with the
physical world, thereby offering unique advantages for education. While VR immerses learners in
entirely virtual environments, MR allows for the overlay of interactive digital elements onto
realworld settings, creating hybrid spaces that promote contextualized learning. Early investigations into
MR have shown that this technology can enhance spatial understanding and support hands-on
learning by enabling students to manipulate digital objects within their immediate physical
environment [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. These capabilities have proven particularly useful for visualizing complex
concepts and fostering experiential learning that traditional classroom settings may not support.
Empirical studies have demonstrated that both VR and MR contribute to active and collaborative
learning by encouraging real-time interactions among learners and instructors. Mixed reality, in
particular, has been shown to facilitate adaptive learning experiences by tailoring instructional
content to individual needs, a feature that aligns with constructivist theories emphasizing the
importance of interaction and feedback in knowledge construction [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ]. The integration of MR into
educational practice has further extended the principles established by VR research, offering flexible
environments where immersive digital elements enhance rather than replace the physical learning
context.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. LEAP Framework - Learning Enhancement through AI Partnership</title>
      <p>
        This study adopts the design science paradigm common in Information Systems research, which
treats the conceptual framework as an artifact designed to address specific challenges. Through a
systematic review of related literature, theories and frameworks were selected based on their
alignment with the design purpose of LEAP. These include the COPES model by Winne and Hadwin
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], Human-AI Shared Regulation of Learning model by Järvelä, Nguyen, and Hadwin [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], and
learning analytics framework by Ifenthaler and Widanapathirana [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. Figure 1 presents the LEAP
framework for Learning Enhancement through AI Partnership, which is organized around four
principal entities: Learning Conditions, Learner, AI Agent, and Interactions between the Learner and
the AI Agent. Each of these entities plays a critical role in shaping the learning experience.
      </p>
      <p>Learning Conditions refer to the foundational elements that shape the learning environment,
including the design of learning tasks and the formulation of clear learning objectives. These
conditions are pivotal, as they establish the context in which both human and AI learning processes
operate. A well-designed set of learning conditions ensures that instructional goals are met and that
the learning environment supports engagement and effective knowledge transfer.</p>
      <p>Both the Learner and the AI Agent are characterized by shared components that reflect their roles
in the learning process. Central to these components are the processes of encoding and decoding
information. Encoding involves the deliberate presentation of information, while decoding pertains
to the interpretation of the content received. For human learners, internal conditions such as
cognitive capacity, prior knowledge, and metacognitive strategies regulate these processes. In
contrast, the AI Agent’s encoding and decoding are governed by its design and configuration,
including algorithms, data inputs, and learning parameters. The recent advancements in
reinforcement learning have enabled AI agents to dynamically adapt and learn from interactions,
thus progressively enhancing their instructional capabilities.</p>
      <p>The interactions between the Learner and the AI Agent are categorized into three distinct types:
informing, transactional, and triggering interactions. Informing interactions represent
onedirectional communication where information is transmitted from the AI to the learner.
Transactional interactions involve bi-directional communication that allows for feedback and
clarification, promoting a dialogic exchange of ideas. Triggering interactions are specifically
designed to initiate or reinforce learning processes, encouraging learners to reflect, question, and
engage more deeply with the material. This categorization highlights the critical importance of
interaction design in fostering active learning and adaptive support.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Illustrative Case Study – Kai</title>
      <p>For illustration, Kai, the embodied generative AI agent, was designed as an expert on ethics in
generative AI. Kai was developed to engage in real-time conversations with learners, thereby
facilitating active learning around complex ethical issues in AI. As shown in Figure 2, Kai is
integrated within a mixed reality learning environment alongside other learning objects. This setting
not only enhances the visual and interactive appeal of the learning experience but also situates Kai
within a context where digital and physical elements coexist to support learning.
(4) Hint Cards</p>
      <p>(1) Kai – the agent
(2) Instruction Panel
(5) Video Panels</p>
      <p>Kai was engineered with a dual focus in line with the LEAP framework. First, as an expert on AI
ethics, Kai is configured to provide clear and concise answers to learners' inquiries, ensuring that its
responses are both accurate and accessible. Second, Kai is designed to facilitate transactional
interactions by posing relevant follow-up questions that encourage learners to reflect on and discuss
ethical considerations. This bi-directional communication is essential for creating a dynamic learning
process where both the learner and the AI agent contribute to the conversation.</p>
      <p>Preliminary findings from our pilot study indicate that participants who perceived Kai as more
anthropomorphic and who experienced the conversation as natural reported higher levels of
engagement. These results suggest that the human-like qualities of the AI agent, combined with the
mixed reality environment, can significantly enhance the quality of learner-AI interactions. The
design and configuration of Kai, therefore, not only demonstrates the practical application of the
LEAP framework but also highlights the potential for embodied AI agents to transform educational
experiences by promoting active and sustained learning.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusion</title>
      <p>The proposed LEAP framework provides a comprehensive structure that addresses both the
pedagogical and technical dimensions of integrating AI in education. For researchers and learning
scientists, the framework offers a clear set of components to consider when designing AI systems
aimed at stimulating learning. For educational technology designers and computer scientists, it
serves as a guideline for advancing AI development tailored for educational contexts. By outlining
these key elements, LEAP bridges the gap between theoretical research and practical application,
facilitating the study of human-AI interactions and promoting the design of educational systems.</p>
      <p>Future research should focus on a comprehensive evaluation and refinement of the LEAP
framework across a variety of learning contexts. Empirical studies conducted in diverse educational
settings can provide insights into the framework's adaptability and effectiveness. By systematically
applying and testing LEAP in different contexts, researchers can identify key factors that enhance
learner-AI interactions and further optimize the design and configuration of AI agents to support
active learning. Additionally, such investigations can inform modifications to the framework that
address unique challenges and opportunities within specific learning environments, ultimately
contributing to a more robust and generalizable model for integrating AI into education.
This research has been funded by the Research Council of Finland (formerly known as Academy of
Finland) grant 350249 as well as Oulu University profiling project Profi7 Hybrid Intelligence 352788.
The work was carried out with the support of LeaF Infrastructure, University of Oulu, Finland.
Declaration on Generative AI
During the preparation of this work, the author(s) used ChatGPT-4o in order to: Grammar and spelling
check. After using these tool(s)/service(s), the author(s) reviewed and edited the content as needed and
take(s) full responsibility for the publication’s content.</p>
    </sec>
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