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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Augmented Reality for Cultural Heritage: Bridging History and Technology in Museums⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Yevgeniya Daineko</string-name>
          <email>y.daineko@iitu.edu.kz</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Zhiger Bolatov</string-name>
          <email>zh.bolatov@iitu.edu.kz</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Dana Tsoy</string-name>
          <email>d.tsoy@iitu.edu.kz</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yekaterina Reznikova</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Abylkhan Kasteyev State Museum of Arts of the Republic of Kazakhstan</institution>
          ,
          <addr-line>Almaty</addr-line>
          ,
          <country country="KZ">Kazakhstan</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>International Information Technology University</institution>
          ,
          <addr-line>Manas st 34/1 050040 Almaty</addr-line>
          ,
          <country country="KZ">Kazakhstan</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This article examines the use of augmented reality (AR) technologies for the preservation and popularization of cultural heritage in museums. Augmented reality opens up new opportunities for combining history and modern technology, creating interactive and engaging ways for visitors to interact with cultural artifacts. By superimposing digital content on physical objects, AR allows for the provision of additional information, reconstruction of lost elements, and revival of historical events through visual and sound effects. The study covers the technical aspects of implementing AR in museums, including object recognition, creation of 3D models, and spatial positioning technologies. Particular attention is paid to the challenges associated with ensuring accessibility, authenticity of content, and its perception by different categories of users. It also provides examples of the successful use of AR in museums, demonstrating the impact of the technology on visitor engagement and their educational experience. An example of our own development of a mobile application for recognizing museum exhibits in the Republic of Kazakhstan using augmented reality technology is given. The authors present preliminary results of recognizing exhibits of a partner museum, describe the methodology used, and analyze the effectiveness of the proposed approaches. The results of testing a mobile application with recognition function in real museum conditions are also presented. It is shown that AR contributes to the preservation and popularization of cultural heritage, making it accessible to a wide audience. Recommendations are given for the effective implementation of AR in museum practice, emphasizing its potential for transforming approaches to the presentation of history in the digital age.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;cultural heritage</kwd>
        <kwd>augmented reality</kwd>
        <kwd>mobile application</kwd>
        <kwd>object recognition</kwd>
        <kwd>visualization</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>In the era of digital transformation, technology has a significant impact on the preservation and
promotion of cultural heritage. One of the most promising innovations that can combine historical
heritage and modern technologies is augmented reality (AR). This technology allows you to
superimpose digital information on real objects, creating interactive and exciting ways to perceive
cultural artifacts. Museums, as custodians of cultural heritage, face a number of challenges, such as
limited access to fragile or lost artifacts, the need to attract a young audience, and the creation of
inclusive conditions for all visitors. In these circumstances, AR technologies are becoming a
powerful tool that can not only solve these problems, but also offer new forms of interaction with
the historical context.</p>
      <p>AR technologies allow museums to expand the boundaries of physical space, offering visitors
unique opportunities to explore history. With the help of augmented reality, it is possible to
reconstruct lost architectural elements, revive historical events, visualize the processes of artifact
creation, and provide additional layers of information that are not available in traditional
exhibitions. The purpose of this article is to study the potential of using AR for the preservation
and popularization of cultural heritage, as well as to identify key aspects of introducing the
technology into museum practice. The paper considers technical approaches to the implementation
of AR in museums, analyzes successful cases, and discusses the prospects for using the technology
to increase engagement and educational value of the museum experience. The implementation of a
proprietary mobile application using AR for the Abylkhan Kasteyev State Museum of Arts of the
Republic of Kazakhstan is presented. To recognize exhibits in real time, the device’s camera is used,
which displays their 3D models and contextual information in augmented reality. The authors
present preliminary results of recognizing exhibits of a partner museum, describe the methodology
used, and analyze the effectiveness of the proposed approaches. The results of testing a mobile
application with a recognition function in real museum conditions are also provided.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Related Works</title>
      <p>Augmented reality (AR) has recently become a sought-after technology in the field of cultural
heritage, providing innovative ways to interact with historical artifacts, objects and interpret them.
This literature review provides recent studies in the field of cultural heritage conservation, their
advantages and disadvantages.</p>
      <p>
        One of the main benefits of augmented reality is its ability to enhance visitor engagement at
cultural heritage sites. [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] proposed a framework that integrates AR, virtual reality (VR), and 3D
printing to enrich visitor interaction and engagement with cultural heritage. A similar study was
conducted in [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], which showed that augmented reality can enhance enjoyment and promote
understanding of cultural heritage, thereby enhancing informal learning experiences. [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] proved
that augmented reality applications can provide dynamic and interactive content, going beyond
traditional text and audio guides, thus creating immersive experiences that resonate with visitors.
      </p>
      <p>
        The evolution of AR from traditional 2D interfaces to immersive 3D environments has played a
significant role in enhancing the experience of museum exhibits. It has been shown that AR can
anchor digital content in the physical world, allowing users to interact with heritage objects in
innovative ways [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The use of immersive technologies not only enriches the visitor experience,
but also opens up new opportunities for educational initiatives. The authors in [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] provide
developers and content creators with recommendations for implementing effective educational
processes. This framework highlights the potential of AR to transform educational practices in
cultural heritage contexts.
      </p>
      <p>
        Sustainability is another important aspect of the application of AR in cultural heritage [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. The
use of AR in museums can contribute to sustainable practices by enhancing visitor experiences and
ensuring the preservation of cultural artefacts [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Immersive technologies offer unique and
immersive experiences by blending real-world elements with digital content [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. This contributes
to a deeper understanding of the vital role of VR in enhancing visitor experiences in museum
settings. It also opens the way for further exploration and innovation in the field of immersive
technologies.
      </p>
      <p>
        The role of AR in the coverage of historical heritage is particularly evident in some studies.
Thus, in [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] it is shown how AR can provide interactive information about historical sites, thereby
improving the tourism sector. Their findings show that AR not only serves as an informative tool
but also contributes to the overall development of cultural tourism. Similarly, a systematic
literature review in [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] on the usability of AR mobile applications for cultural heritage reveals a
growing body of research aimed at improving the user experience in this area. The condition of
usability is crucial for the successful implementation of AR technologies in the field of cultural
heritage.
      </p>
      <p>The use of AR technologies is not limited to museums and tourist attractions; it also extends to
educational contexts. [10] explores the use of Kinect technology in cultural heritage applications,
demonstrating how AR can support interactive learning. This is supported by [11], which provides
a comprehensive overview of AR applications in cultural heritage, highlighting the potential of the
technology to transform visitor experiences. Their overview highlights the variety of
methodologies and techniques used in AR applications, demonstrating the versatility of the
technology in enhancing engagement with cultural heritage.</p>
      <p>In addition to enhancing the visitor experience, AR can also play a significant role in the
preservation of cultural heritage. [12] discusses the importance of modern technologies, including
augmented reality, in the preservation and study of cultural heritage. They argue that AR can
improve the user experience by providing contextual information about cultural artifacts, thereby
facilitating a deeper understanding of heritage. This view is further supported in [13], which shows
that an AR application developed to enhance the exploration of monuments, promoting
engagement and preserving cultural heritage.</p>
      <p>The integration of markerless AR systems has also been studied in the context of cultural
heritage. [14] provides an overview of markerless AR applications, highlighting their importance in
enhancing user interactions with cultural heritage sites. This approach allows for a more seamless
integration of digital content with the physical environment, thereby enriching the visitor
experience. [15] further explored cross-cultural differences in the adoption of mobile AR at cultural
heritage sites, highlighting the need to consider cultural contexts when developing and
implementing AR applications.</p>
      <p>The application of augmented reality technologies in the context of cultural heritage depends on
various factors. In [16], the key drivers of the use of augmented reality and virtual reality in
cultural heritage sites were investigated, highlighting the importance of understanding user
perceptions. It was shown that technological tools can significantly improve the core user
experience in cultural heritage exhibits. This is also supported in [17], which compares virtual and
mobile location-based augmented reality learning, revealing the emotional and educational
outcomes associated with augmented reality applications.</p>
      <p>The literature also addresses the challenges and opportunities that AR presents in cultural
heritage. [18] conducted a bibliometric study that identified the proportion of AR research in
specific regions, indicating the need for more research on AR applications in different cultural
contexts. This highlights the potential of AR to bridge gaps in cultural heritage engagement,
particularly in underrepresented regions.</p>
      <p>Thus, the integration of AR into cultural heritage offers a wealth of opportunities to enhance
visitor experiences, promote education, and ensure the sustainable conservation of historic sites.
The literature shows growing recognition of the potential of AR to transform people’s interactions
with cultural heritage, facilitating deeper connections and understanding. As technology continues
to evolve, further research will be important to explore the full impact of AR on cultural heritage
and develop innovative applications that resonate with diverse audiences.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Development Methodology</title>
      <p>Selection of technologies</p>
      <p>The following key technologies were used to implement the project:
• Augmented reality (AR) — implemented using ARCore (for Android devices) and ARKit
(for iOS), which ensures stable tracking of objects in space.
• Machine learning (ML) for exhibit recognition — deep learning models trained on the
basis of convolutional neural networks (CNN) were used, which allows classifying
museum objects by images.
• Unity 3D — selected as the main platform for developing the application, providing
crossplatform support and integration with the AR SDK.
• Cloud database — Firebase was used to store data on exhibits, which allows for quick
updating of information without the need to update the entire application.</p>
      <p>Data collection and preparation</p>
      <p>In collaboration with the Abylkhan Kasteyev State Museum of Arts of the Republic of
Kazakhstan, exhibits were photographed from different angles to form a training dataset. The total
number of images in the dataset was 10,000+ shots, including various lighting conditions and
backgrounds.</p>
      <p>The data was pre-processed. Low-quality images and those with strong shadows were removed,
augmentation (contrast change, rotation, scaling) was performed to increase the model's robustness
to real conditions, and key features of the exhibits were noted for their subsequent identification.</p>
      <p>Recognition Algorithm</p>
      <p>The processed data was used to train a machine learning model, which was YOLOv8 (You Only
Look Once, version 8). This algorithm provides high accuracy and efficiency in detecting and
classifying objects in images and videos. The YOLOv8n (nano) and YOLOv8s (small) models were
used for training, which is due to the high ratio of the object size to the frame (more than 70%) and
the accuracy of identification (more than 90%). Fast and accurate recognition is achieved by
repeatedly passing the model through the entire dataset (training epochs).</p>
      <p>Testing of the mobile application
The developed mobile application was tested in real museum conditions (Figure 1):
• During testing, the application was used to scan exhibits.
• The time for processing and displaying information was less than 2 seconds.
• Users noted the ease of navigation and the ability to obtain multimedia materials about
each exhibit.</p>
      <p>Some shortcomings requiring improvement were also identified:
• Problems with recognizing exhibits in difficult lighting conditions.
• Delays in loading 3D models with low internet connection speed.
• Limited set of exhibits in the database at the current stage of development.</p>
      <p>Environmental factors such as lighting variability and optical interference significantly affect
recognition accuracy. A recent study by Beknazarova and Kozhamzharova (2024) analyzes the
degree of influence of natural phenomena on visualization systems, providing insights that may
help in optimizing AR performance under real-world conditions [19].</p>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusion and development prospects</title>
      <p>The presented mobile application project demonstrates high efficiency of museum exhibit
recognition in real time using augmented reality technology. The developed methodology based on
machine learning and AR technologies allows to significantly improve the interaction of visitors
with museum objects.</p>
      <p>To further improve the system, it is planned to:
• Expand the database and train the model on a wider range of images.
• Optimize image processing algorithms for operation in difficult lighting conditions.
• Add multimedia content, including audio guides and interactive excursions.</p>
      <p>The results of the study confirm the prospects of introducing such technologies into the
museum sphere, which contributes to the digitalization of cultural heritage and increased interest
in history and art among a wide audience.</p>
      <p>The presented research aligns with broader initiatives at IITU aimed at advancing immersive
interaction technologies. In particular, our team recently published a related study on real-time
hand and object recognition for virtual interaction [20] in PeerJ Computer Science. This research
lays a methodological and technical foundation for applying gesture and object recognition in
ARbased educational and cultural environments, such as the museum application discussed in this
paper.</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgements</title>
      <p>The study was carried out with the financial support of the Science Committee of the Ministry of
Science and Higher Education of the Republic of Kazakhstan (grant No. AP19676803).</p>
    </sec>
    <sec id="sec-6">
      <title>Declaration on Generative AI</title>
      <p>The author(s) have not employed any Generative AI tools.
[10] Bostancı, E., Kanwal, N., &amp; Clark, A. F. (2015). Augmented reality applications for cultural
heritage using kinect. Human-Centric Computing and Information Sciences, 5(1).
https://doi.org/10.1186/s13673-015-0040-3
[11] Aliprantis, J. and Caridakis, G. (2019). A survey of augmented reality applications in cultural
heritage. International Journal of Computational Methods in Heritage Science, 3(2), 118-147.
https://doi.org/10.4018/ijcmhs.2019070107
[12] Voinea, G., Gîrbacia, F., Postelnicu, C., &amp; Marto, A. (2018). Exploring cultural heritage using
augmented reality through google’s project tango and arcore. Communications in Computer
and Information Science, 93-106. https://doi.org/10.1007/978-3-030-05819-7_8
[13] ESTHER, T. H. R., Janani, S., &amp; M, R. S. (2024). Augmented reality application for monuments.</p>
      <p>Interantional Journal of Scientific Research in Engineering and Management, 08(03), 1-11.
https://doi.org/10.55041/ijsrem29279
[14] Kolivand, H., Rhalibi, A. E., Tajdini, M., Abdulazeez, S. A., &amp; Praiwattana, P. (2019). Cultural
heritage in marker-less augmented reality: a survey. Advanced Methods and New Materials
for Cultural Heritage Preservation. https://doi.org/10.5772/intechopen.80975
[15] Jung, T., Lee, H., Chung, N., &amp; Dieck, M. C. t. (2018). Cross-cultural differences in adopting
mobile augmented reality at cultural heritage tourism sites. International Journal of
Contemporary Hospitality Management, 30(3), 1621-1645.
https://doi.org/10.1108/ijchm-022017-0084
[16] Wen, X., Sotiriadis, M., &amp; Shen, S. (2023). Determining the key drivers for the acceptance and
usage of ar and vr in cultural heritage monuments. Sustainability, 15(5), 4146.
https://doi.org/10.3390/su15054146
[17] Harley, J. M., Poitras, E., Jarrell, A., Duffy, M., &amp; Lajoie, S. P. (2016). Comparing virtual and
location-based augmented reality mobile learning: emotions and learning outcomes.
Educational Technology Research and Development, 64(3), 359-388.
https://doi.org/10.1007/s11423-015-9420-7
[18] Upasani, N., Manna, A., &amp; Ranjanikar, M. (2023). Augmented, virtual and mixed reality
research in cultural heritage: a bibliometric study. International Journal of Advanced
Computer Science and Applications, 14(1). https://doi.org/10.14569/ijacsa.2023.0140191
[19] Beknazarova S.S.; Kozhamzharova D.K.</p>
      <p>Degree of Influence of Natural Phenomena on Images in Visualization Systems.
CEUR Workshop Proceedings, 2024, Volume 3680.
Scopus: https://www.scopus.com/inward/record.uri?eid=2-s2.085192574370&amp;partnerID=40&amp;md5=f1b42bbd51e650c3214568a9c8cf66d6
[20] Nuralin M.; Daineko Y.; Aljawarneh S.; Tsoy D.; Ipalakova M.</p>
      <p>The real-time hand and object recognition for virtual interaction.
PeerJ Computer Science, 2024, Volume 10, Article e2110.
DOI: 10.7717/peerj-cs.2110</p>
    </sec>
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