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  <front>
    <journal-meta />
    <article-meta>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>William R. Hazlewood</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Lorcan Coyle</string-name>
          <email>lorcan.coyle@ucd.ie</email>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Zachary Pousman</string-name>
          <email>zach@cc.gatech.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Youn-Kyung Lim</string-name>
          <email>younlim@gmail.com</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>GVU, Georgia Institute of Technology</institution>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Indiana University School of Informatics</institution>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Korea Advanced Institute of Science and Technology</institution>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Systems Research Group, University College Dublin</institution>
          ,
          <country country="IE">Ireland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2008</year>
      </pub-date>
      <abstract>
        <p>PREFACE Current research in pervasive and ubiquitous computing is guiding us to a future where we are surrounded by innumerable information sources all competing for our attention. These information sources may manifest as both novel devices and as devices embedded in common objects, such as refrigerators, automobiles, toys, furniture, clothes, and even our own bodies. While this vision of the future has prompted great advancements in context-aware computing, wireless connectivity, multi-sensor platforms, smart materials, and location-tracking technologies, there is a concern that this proliferation of technology will increasingly overwhelm us with information. Our belief is that information should move seamlessly between the periphery and the center of one's attention, and that good technology should be highly transparent. We see ambient information systems as a way to support these ideas. Ambient Information Systems describe a large set of applications that publish information in a highly nonintrusive manner, following on from Mark Weiser's concept of calm technology. This form of information delivery has manifested in several different implementations, but the overall theme revolves around how best to embed information into our surroundings.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        The Second International Workshop on the Design and
Evaluation of Ambient Information Systems was held in
COEX, Seoul, South Korea, on September 21st 2008, in
conjunction with the Tenth International Conference on
Ubiquitous Computing. Building on the success of last
year's workshop at Pervasive 2007 [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], we brought together
researchers working in the areas of ambient displays,
peripheral displays, slow technology, glanceable displays,
and calm technology to discuss and collaborate on
developing new design approaches for creating ambient
information systems.
      </p>
      <p>WORKSHOP TOPICS
The workshop topics were for the most part listed as a set of
questions. These included:
• How are ambient information systems distinct from other
information technologies?
• What are examples of useful heuristics, frameworks,
taxonomies, or design principles for the implementation of
ambient information?
• Should Ambient Information Systems move beyond the
traditional scope of vision; is there merit in Ambient Noise,
Ambient Smells, Tactile Ambience, and Ambient Taste?
• How much ambient information can one perceive and
comprehend?
• What, if any, are the appropriate interaction methods for
these information devices?
• Where should ambient systems be placed to improve their
chances of being used, without becoming distracting or
annoying?
• What sorts of information are best conveyed by an
ambient display?
• What are the appropriate methods for evaluating ambient
information systems, particularly those that are not
necessarily task-based?
• How do we describe the values of these particular
technologies in our everyday lives?
• How can we make use of existing technologies? (e.g.
smart materials, wearable systems, etc.)
• What knowledge from other domains should we apply?
(e.g., from art, cognitive science, design, psychology,
sociology)
We were also particularly interested to hear about ambient
information systems in the following areas:
• Resource Consumption, e.g., power, heat, water, food, and
for shared or personal resources
• Work and workload “progress” (e.g., explicitly or
implicitly gathered data, or those based on a workflow)
PROGRAM COMMITTEE
Our program committee was responsible for reviewing all
of the papers submitted to the workshop, and consisted of
the following members:</p>
    </sec>
    <sec id="sec-2">
      <title>Frank Bentley, Motorola Labs, USA</title>
    </sec>
    <sec id="sec-3">
      <title>Jodi Forlizzi, Carnegie Mellon University, USA</title>
      <p>Andrew Vande Moere, University of Sydney, Australia</p>
    </sec>
    <sec id="sec-4">
      <title>Steve Neely, University College Dublin, Ireland</title>
    </sec>
    <sec id="sec-5">
      <title>Aaron Quigley, University College Dublin, Ireland Albrecht Schmidt, Research Group Embedded Interaction, Germany</title>
    </sec>
    <sec id="sec-6">
      <title>John Stasko, Georgia Institute of Technology, USA</title>
    </sec>
    <sec id="sec-7">
      <title>Erik Stolterman, Indiana University, USA Martin Tomitsch, Vienna University of Technology, Austria</title>
      <p>
        OUTCOMES
There were 8 papers accepted to this year’s workshop,
which was held at the Tenth International Conference on
Ubiquitous Computing in Seoul, South Korea. Some of
these papers had a very strong emphasis on the design of
AIS technologies, some centered on evaluation strategies,
and others focused on new systems that have been
developed. Below we will discuss the presentations that
occurred during the workshop organized by their emphasis
on design, evaluation, and new system implementation.
The Design of Ambient Information Systems
Alois Ferscha presented “Ambient Façades”, which
explored how people perceive urban environments by
enhancing the local architecture’s ability to convey what
sorts of activities are taking place within a particular
building by projecting information directly onto a
building’s façade [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. During the workshop, an example
was given of an opera house that displayed clips of the
opera within to better inform people who may be looking
for that particular kind of entertainment, as well as give
onlookers a sense of the local culture.
      </p>
      <p>
        Dietmar Offenhuber delved more deeply into the
application of context on AIS design by having us consider
the concept of the “Invisible Display” [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. He proposed that
the experience of an ambient display is determined by the
way it is situated within its local context whether than with
various intrinsic qualities, and that a redefinition of the
concept of a display is needed which looks beyond the
traditional notion of a screen. In his discussion, he proposes
several strategies for integrating information specifically
into urban contexts.
      </p>
      <p>
        Rosaleen Hegarty presented a thought provoking piece of
work on ambient interface design for Mobile Browsing
Experience [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. In this presentation she provide a strong
design rational that looked at how ambient information
exists in nature, comparing the signal and suggestion of a
raindrop to Koert van Mensvoort’s Data Fountain and
Kuribayashi and Wakita’s PlantDisplay. She then proposed
that such observations of nature could inform the design of
natural interactions and abstraction of the communication
infrastructure in a mobile application, hiding the complexity
and at the same time enhancing the overall experience [x].
The Evaluation of Ambient Information Systems
While all the presentations discussed the design of ambient
information systems at some level, a few of the
presentations were more focused on evaluations that were
conducted. For instance, Fabian Hemmert described a
system that involved a novel approach for conveying the
status of a mobile phone to its owner [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. This involved
having the phone provide a heartbeat that was smooth and
regular when no attention was required, and became erratic
otherwise. Several prototypes were constructed, and a user
study was conducted with 6 participants using qualitative
measures such as video interviews, and self-report diaries.
The results of the study showed that more work would be
required to refine the system so that it is less annoying at
various times, and users requested that the phones be silent
when nothing requires attention, and provide a subtle, but
perceivable, heartbeat like pulse when the status changes.
Umar Rashid presented a thorough case study on the
utilization of ambient displays in an academic setting [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. In
this study he applied a questionnaire-based survey to collect
the experiences and expectations of those who are
potentially affected by the displays installed within his own
department. One finding was that people reported that one
of the most useful pieces of information presented on the
displays is the profiles academic and research staff. During
the discussion at the workshop, it was suggested that people
seeing the images of a select group of people on the
displays may help people to understand something about
the structure of the hierarchy within the lab so that the lab
directors and major contributors could be recognized more
quickly. Of course, as always, people reported several other
types of data they would like to see upon these displays.
New Ambient Information Systems
Ross Shannon presented the initial results for a system that
monitors a person’s communication behaviors with friends,
and builds a model that can help remind people to stay in
touch with one another [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. During the workshop
discussion, this example brought up a great deal of
controversy in that people were not sure that they wanted a
system that prompted people to contact their friends in such
a manner, but it was concluded that there are possibilities
for such a system as a form of data input for other ambient
displays. For example, such a system could be used to drive
an ambient display intended to promote cohesiveness
amongst a social network, such as a group of friends or a
project team within a company.
      </p>
      <p>
        Lorcan Coyle presented a system that allowed people to
construct “ambient jewelry” that can be shared with friends
so as to provide a strong sense of presence and awareness
[
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. In this system, a user can construct a jewel of their own
design, which changes based on their mouse moments,
keyboard activity, connection state, etc. A user of this
system can quickly see the state of his or her social network
by arranging these jewels on the desktop of their computer
and perceiving the subtle changes as they go about their
normal activities. A bit of discussion arose during the
presentation as to the possible difficulty in explaining how
each user mapped their actions to the animation shown on
their jewels, and whether this would provide an overall
benefit to a community by spawning more back channel
communication and socialization.
      </p>
      <p>
        Silva Torsi described a new system that made use of some
of the tenants of ambient display technology to inform the
development of a device for landmine detection [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. In this
system a display was attached to a standard landmine
detector, and the basic steps of landmine detection were
isolated to produce a visualization that made the process
more efficient by offloading some of the cognitive effort of
the operator.
      </p>
      <p>CONCLUSION
We consider this year’s workshop to have been a great
success. Several valuable discussions were spawned, and as
with last year, some very strong research connections were
created that will hopefully lead to good collaborations in
the future. Because of the success of this workshop, we are
already considering where would be the optimum place to
host AIS 2009.</p>
    </sec>
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