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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Ambient interface design for a Mobile Browsing Experience (AMBE)</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Rosaleen Hegarty</string-name>
          <email>hegarty-r@ulster.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tom Lunney</string-name>
          <email>tf.lunney@ulster.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kevin Curran</string-name>
          <email>kj.curran@ulster.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maurice Mulvenna</string-name>
          <email>md.mulvenna@ulster.ac.uk</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>School of Computing and Intelligent Systems Faculty of Computing and Engineering University of Ulster, Magee College Derry/Londonderry</institution>
          ,
          <addr-line>BT48 7JL (</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>School of Computing and Mathematics Faculty of Computing and Engineering University of Ulster</institution>
          ,
          <addr-line>Jordanstown Campus Antrim, BT 37 OQB (</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>Our preliminary research focuses on the development of an Ambient Mobile Browsing Experience (AMBE) system. AMBE is a communication and synchronisation framework that will provide integrated connectivity across heterogeneous geographically distributed devices. The intention is to provide persistent location-independent and appliance-sensitive viewing for the user, thus enabling Internet mobility. Human technology interface communication will be abstracted to a representation that facilitates optimisation and customisation across a number of different displays. This will help to ensure seamless continuity between components providing usability and maximum user convenience. An emphasis of our work is the application of a human-centered design ethos.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Ambient interfaces</kwd>
        <kwd>peripheral displays</kwd>
        <kwd>ubiquitous computing</kwd>
        <kwd>mobile digital communication</kwd>
        <kwd>sensor technology</kwd>
        <kwd>context awareness</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        INTRODUCTION
Denning and Metcalfe affirm, “to become attuned to more
information is to attend to it less” [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. This cause is
central to Ambient Information System (AIS) design
within Ambient Intelligence (AmI). The ethos of which
lies in the classification of center (the user) and periphery
(computational devices) for intelligent knowledge
management, with the objective of controlling
information overload and unnecessary complexity.
Carbonell reflects on ambient interface interactions as
having to be reconfigured for throughput to output
terminals of varying media and screen dimensions [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
Implementation of these constraints gives rise to
‘interface plasticity’ and ‘adaptive multimodality’ [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
However maintaining simplicity whilst asserting notions
of ‘calm’ [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] remains the consummation in these
phenomena and a reflection of the technology we seek.
The principle of AIS, is captured in the following instance
and subsequent descriptions; “When you look at a street
sign, for example, you absorb its information without
consciously performing the act of reading. Computer
scientist Herbert A. Simon calls this phenomenon
“compiling”; philosopher Michael Polanyi calls it “the
tacit dimension”; psychologist J.J. Gibson calls it “visual
invariants”; philosophers Hans Georg Gadamer and
Martin Heidegger call it “the horizon” and the
“readyto-hand”, John Seely Brown at PARC calls it the
“periphery”. All say, in essence, that only when things
disappear in this way are we freed to use them without
thinking and so to focus beyond them on new goals” [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ].
Nature in her pureness has provided simple informative
cues that act on the subconscious delivering subliminally
and with critical effect. Take the occasion of a raindrop, a
signal and a suggestion requiring little cognitive effort,
yet retrieving from memory past experiences stimulated
by similar impetus to deliver appropriate actions. Nature’s
ambient sound and light further inform our everyday state
of existence. With this in mind it is perhaps to nature we
must return in order to re-balance the information
congestion that exists combining nature’s intuition with
twenty-first century engineering. ‘DataFountain’ reflects
this concept. ‘DataFountain’ is an Internet enabled display
of currency comparisons for the Yen, Euro and Dollar,
and uses pressurised water levels from three points to
provide particular information with calming aesthetics
[
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Another example is ‘PlantDisplay’ appealing to
human emotion through organic changes in the plant’s
appearance [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
      </p>
      <p>
        Human-centered design is attempting to capture this
vision in computing technology by augmenting
consciousness and accommodating human-machine
cooperation. The emphasis is on efficient user-affable and
immersive interfaces with distributed virtual services that
surround; empowering the user with control [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ].
This anthropomorphic model of interaction refocuses the
user to the foreground and creates synergies between the
user and the environment [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. Operations are intended to
be omnipresent, non-intrusive and transparent. It is in the
application of ascribing human characteristics such as
sensory perception, and cognitive behavioural interactions
to physical or hidden phenomena that the essence of
ambient intelligence is encapsulated to provide enhanced
user proficiency [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ].
      </p>
      <p>
        Ambient information displays are about the analysis and
representation of information in public, semi-public and
private space, incorporating subtle techniques and
communication methods through peripheral perception
[
        <xref ref-type="bibr" rid="ref19">19</xref>
        ].
      </p>
      <p>
        Ambient displays rely on our multimodal senses,
operating subliminally and below the threshold of
consciousness requiring only subconscious recognition
[
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. The classic example is Jeremijenko’s Display
Installation entitled ‘Live Wire’, which attracts either
aural or visual attention as the incitement requires [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
More recent ambient displays include ‘The Kandinsky
system’, which generates aesthetic information collages
converting textual input to image output [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. ‘IMPACT’
monitors daily physical activity and provides feedback
through detailed and abstracted displays [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. ‘Ambient
Orb’ presents ambient information through wireless
configurations to track personal portfolio interests such as
market shares [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. ‘Hello.wall’ uses a large ambient
display coupled with a hand-held device exploiting our
ability to perceive information via codes [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. Real time
data panoramas map to visual components such as ocean
waves and sun strength reflecting stock market activity.
Consistently the purpose is to refine knowledge to a
symbolic representation requiring little cognitive effort
[
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>MOTIVATION
The motivation for this research is to provide
sensoractivated communication. This will enable contextualised
content viewing to be available at the current terminal or
display screen demonstrating visual peripheral
information updates for the user.</p>
      <p>The primary objectives of this study are in the
development of a framework intrinsically linked to the
porting of browsing session information over the network.
This will be demonstrated through the implementation of
a scalable solution distributing current context
information to appropriate selected device displays. The
requirement is to ensure user interface continuity and
optimisation between distributed devices such as Personal
Digital Assistants (PDAs), Personal Computers (PCs), flat
screens and smart mobile phones by using appropriate
sensor technology. Where appropriate the incorporation
of abstract symbolism via an artefact may filter
information to ambient displays in public space for
personal user discernment. Customisation and
synchronisation of multimedia input and output between
the distributed devices are to ensure continuity of the user
experience.</p>
      <p>In pursuing the objectives outlined, several research
questions will need to be addressed. For example: What
sort of profiler will be required to track and perhaps
interpret the user behaviour/movement, both within the
context of the virtual environment and the physical one
(possibly intelligent algorithms coupled with infrared, or
Radio Frequency Identification-RFID tags) to provide
persistence and session continuity?
In addition how will the profiler store the user’s session,
will it cache and co-ordinate seamlessly to a new device
from decentralised clients (subsequently passing from web
script to client – client-side facilities), or from a central
repository (heavy overload for concurrent sessions –
server-side facilities)?
How will AMBE tailor context sensitive intelligent user
interfaces with automatic profiling to optimise the mobile
user experience?
What symbolic abstraction will be incorporated to release
sensitive information in public space, for example what
indicators will alert the importance of an incoming
electronic message in an operating theatre or surgical
room where disturbance of external influence is
unwelcome, yet may be critical information required by
the main operator within the given environment. Will this
utility be incorporated through artefacts of two or three
dimensional composition? Or perhaps through colour
coding or contour configurations adapted from existing
works such as the Kandinsky paintings illustrated in
Figure 2. Would this approach eliminate the beep and
buzz of phones and pagers providing social and
acceptable communication etiquette, and in a minimally
intrusive manner?</p>
      <p>An ethical issue that arises is that the abstracted notation
for information is reliable and consistent for the initiated
users specified; otherwise it could lose all purposeful
functionality. Privacy related data may need to be tagged
as ‘sensitive’ and filtered away from any public form of
display to enable security and dependability within the
design.</p>
      <p>CHALLENGES
Amongst the challenges for this system, there exists the
requirement to work in real-time and to cope with varying
levels of ambiguity, such as changes in user predilection,
user idiosyncratic actions and weak sensor signals.
Adaptability to new heterogeneous devices (Figure 3) and
amended environments will result in readjustment to meet
user specification and compensate for device failure
supporting integration and interoperability. Whilst
dynamically adapting to user requirements through
reconfiguration, ‘trust,’ ‘security’ and ‘safety’ standards
must also be adhered to, and integrated into the system
design.</p>
      <p>The core of the application architecture is to provide
natural interactions and abstraction of the underlying
technical communication infrastructure; hiding
complexity, whilst enhancing experience and confidence.
Successful ubiquity however, requires transparency
integrated into the ecology of ones environment
facilitated through peripheral interfacing.</p>
      <p>The key components of AMBE work to ensure continuity
of service between multiple parts and include a sensor
network, web server, session server, and user session (to
store user history, cookies, current web page state and
bookmarks amongst other user facilities) to different
displays. The server side can act as a coordinator to
manage the data, and facilitate screen resizing before
exporting to a newly activated device. The client side
component will have the necessary functionality to
manage session synchronisation as a feature. The server
must also maintain a user’s personal profile and
orchestrate this profile to heterogeneous devices within
dynamic environments. In addition the server will also be
responsible for carrying out routine authentication and
authorisation and provide session state and mobility
handling within the system.</p>
      <p>
        CONTEXT AWARENESS
The design process of AMBE will rely on the concept of
context awareness. Adaptability to a user’s situation is
enabled by context awareness, “Context is any
information that can be used to characterise a situation of
an entity” [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. This entity can be a person, place or
computational device, alternatively has real existence and
can change dynamically. Schmidt et al., say “context can
give meaning to something else [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. A challenge
highlighted in the development of deployable
contextaware services is the aptitude to lever ambiguous contexts
as both sensed and interpreted context is often unclear. In
addition deployment of contextual information to mobile
applications brings to light the trust and privacy features
critical with automated processing of sensitive
information. The sources available to capture contextual
information in this research include sensors in mobile
devices, RFID tags, network servers and application
servers among others. Contextual awareness between
disparate entities seeks to facilitate interoperability
between application platforms with some context
immeasurable, but derived through inference [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ].
Activity Theory Modeling
Activity Theory Modeling is taken from the psychology
and social science disciplines, working in the areas of
consciousness and cognitive acts within phenomenology
[
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. Activity theory applied in AMBE finds application
in the areas of context awareness and situational
descriptions because of its adaptability to socio-technical
perspectives and centers on three key concepts namely;
action, situation and presence to give context [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. The
ability to capture the context of the user in state,
application and service requires interpretation of the ‘6
W’s; ‘Who?,’ ‘What?,’ ‘Why?,’ ‘Where?,’ ‘When?’ and
‘hoW?’ and is central to the design and profile of the user.
Context is argued to be a feature of interaction in any
human-computer symbiosis [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. It is based on the premise
that intelligence is action orientated and context can be
used to bring order and clarity to unclear situations in
order to deliver appropriate actions. Therefore context is
seen as a tool for action selection. Within AMBE enabling
device exchange whilst sustaining the capabilities and
resources of the current session is part enabled by context
awareness. Location information is another form of
context aware information. ‘Activity Theory Modeling’
may be incorporated further into the design process of
AMBE as a means to capture information concerning the
user. This modeling may encapsulate the user’s intentions
towards a display terminal, the capabilities of their
display equipment and their surrounding interfaces.
Additionally this information could form a ‘migration
theory’ between the user, their session and their display.
CONCLUSION
Ambient Intelligence is a dynamic vision, one in which
technology serves information filtering. AMBE seeks to
provide an information utility through seamless
coalescence and switching of display devices activated by
sensors. This is achieved by caching the associated
objects and relaying them to another possibly central
repository, to facilitate viewing to commence on a
different platform. Context-aware and context-dependent
information will be captured to provide the dynamics in
supporting this feature. The question that arises is how we
deliver critical information via ambient displays to highly
intensive environments of people centered care through
human-centered design. In addition, by incorporating
interface plasticity and multimodality how should we test
and with what recognised metrics, do we quantify, qualify
and assess the standard since these systems are designed
not to occupy our full attention rather to augment it. In
addition how interoperable are these systems and what
future dependability and security features can be applied.
      </p>
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